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Aegis Thousand Year War - DMM Online Game


Re: Aegis Thousand Year War - DMM Online Game

@Altrius:
Sorry, forgot to cross-post it here.

Reanbell's AW Skill:
Kz60NFS.gif


It's really strong if you combine her with a dancer, alchemist, or an enchanter...

Marie's AW Skill Range:
a8wzYYz.png


so what exactly does a dancer do? got Hana and she is the first one I have had.
Dancers are a range-type utility unit that does absolutely nothing. They give all allies within range 10% of the dancer's attack and defence. If you activate the dancer's skill, they'll give all units within range 100% of the dancer's attack and defence. The attack and defence is added last, so you can use a dancer to give a unit with abandon (i.e. Gold Bandit Conrad) defence while their skill is activated.
 
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Re: Aegis Thousand Year War - DMM Online Game

Reanbell you just keep looking better and better +_+.
 
Re: Aegis Thousand Year War - DMM Online Game

Sailors don't need a lot of investment in levels after awakening. They gain very little attack between their minimum and max level (31 attack difference for Marie and 34 for Reanbell). They are a class that needs a Dancer to perform well. Just awaken them, level up their skills, and be done with them.

Now to search for more Rainbow Fairies since I used 7 to get Reanbell's skill from 6/10 to 8/10. My Rainbow Fairy luck has finally came back to bite me. Why must you do this to me Reanbell? I've spent so many SC to farm for you because I like the Sailor class. Orz

At least I'm glad that Reanbell got something powerful even if it's balanced out by the fact that this class, as a whole, needs support from different classes.

Some realistic numbers (for me):
AW42 Marnie, AW42 Reanbell, Aria, Kagura, Cynthia
641 + 483 = 1,124 ATK (x6: 6,744)

Unrealistic numbers:
AW90 Marnie, AW90 Reanbell, Aria, Kagura, Kikyou, Matsuri, Cynthia, Uzume
762 + 595 = 1,357 ATK (x6: 8,142)

That doesn't include Uzume's skill...

Splash damage? Pfft. Decent range? Meh. Okay attack speed? Whatever. Physical damage? Not OP at all. Sailors are a trash class.
 
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Re: Aegis Thousand Year War - DMM Online Game

Yeh i agree on those low cost - 6x aoe shoot
Additionaly if ppl notice her CT / WT skill also reduced...
and if ppl still remember her aw ability increase the duration by30% which also effect herself.

the main problem is her atk will be really low, i understand why she going to be in need of dancer but o well at least she still got that slowing effect and dmg can't be nulified
She going to be my next unit to be AW-ed, while on it i can abuse that plat pirate (forgot name already -.-) for another -3 cost (but need to deploy the pirate 1st -.-)

Edit: anyone else like me on map 100/2 have fun with gloria skill ? XD
it doesnt 1 shoot the yelow 1, but its fun to see them all almost died (with raichi finishing them all)
-- kinda want to use sandra to make them all run while gloria waiting to skill finish them all off --
 
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Re: Aegis Thousand Year War - DMM Online Game

A short summary on the three sailors after Skill AW since someone might ask:

Marie: High Risk, High Damage Output (Very squishy and requires upfront placement; Uptime poses a problem if timing is bad)
Viera: Low Risk, Decent Damage Output (Avoids combat and decent placement options; Great vs waves of trash enemies; Armored enemies poses a threat)
Reanbel: Medium Risk, Decent to Extreme Damage Output (Decent placement options; Can instantly kill low armored enemies; Requires support to deal with armored enemies; Skill levels)
 
Re: Aegis Thousand Year War - DMM Online Game

21 Star ATM
This is gonna be My first Perfect Star Rush Unit (>∀<)
Only need atleast 1 Star , to get her -5

Even My clone account has 18 , and that is quite good

Still , does this Sukuha can replace Louise?
I hope so.... I want to AW Louise
But that +2 UP will be a hinder to use her everytime

Finaly get Sedis , this will make My Silver problem lessen
Cloris -1 , too afraid to-2 her
Hope next month they rotate Trading Post with HA/Mage
 
Re: Aegis Thousand Year War - DMM Online Game

Oh noes !!!!! i missed a team show up !!
Well i changed some setup
effe32a0dd.jpg
 
Re: Aegis Thousand Year War - DMM Online Game

AW62 Nanaly... shameful! jk I'm just jealous.

I need to have some fun with this game again since I've raised too many strong units made to fight against bosses. It is time to go back and raise a gimmick team again.

This is what I'm looking at for now until I can make some adjustments:
KtTf7JQm.png


Maybe the Enchanter and Estelle should be enough. AW Prince is a necessary blocker. Shuuka can be replaced with something else since Cynthia does the same thing.
 
Re: Aegis Thousand Year War - DMM Online Game

When is gold daily again? It is friday and monday jp time rite?
Edit: Nvm it daily just reset lol
 
Re: Aegis Thousand Year War - DMM Online Game

Apparently Viera is unable to kill any enemy she attacks during her Skill AW and there hasn't been emergency maintenance notice about it so I guess it was intentional? That would make it the worst Skill AW in the game unless you want to specifically use it for Gold Get farming.
 
Re: Aegis Thousand Year War - DMM Online Game

Is anyone else using Chrome having some serious intermittent frame issues recently? My client has a tendency to run anywhere between 5 to 'buttery smooth' fps, and it's not apparent why...
 
Re: Aegis Thousand Year War - DMM Online Game

Is anyone else using Chrome having some serious intermittent frame issues recently? My client has a tendency to run anywhere between 5 to 'buttery smooth' fps, and it's not apparent why...

Thats why I play on my phone ahuehuehue.
 
Re: Aegis Thousand Year War - DMM Online Game

@Longherin
Go into Chrome plugins, disable pepper-flash so it uses another version of flash. The latest version of pepper-flash has a ridiculous lag attached to it.

@Reanbell's AW Skill
For all those thinking of super Reanbelle due to new AW skill, a reminder about attack speed decrease.

For reference, Anya has an attack of 0.81 attack/sec, Sailor elite normal attack has an attack of 0.79 attack/sec frames.

Refering the below:

Reanbelle attack 3 times (last 3 during first skill use).
0.81 attack/sec Anya attacked 5.5 times (actually, the 6th animation went in.

Let's count Anya 5.5 times as 4.455 and round it to about 4.5 seconds.
Therefore, Reanbelle's AW attack speed should be around/above 0.67 attack/sec.

Comparing that to Artemis/Bow-rider Elite attack speed of 0.97 attack/sec.
5x 0.97/sec = 4.85 attack/sec
6x 0.67/sec = 4.02 attack/sec
7x 0.97/sec = 6.79 attack/sec
So Reanbelle, despite 6x shots is perfectly balance at Bashira level. She has lower attack when compared to Nanaly/Leone, but still great for a Platinum multi-hitter.
otoh, she's multi-hit aoe, making her a great map clear unit. => Raising suggested not just approved. Given you have a dancer of course.
(^ Uzume and enchanter doesn't matter much here since a dancer is near +80~100% attack. Dancer >> Enchanter >> Front-line)

@Ashurmen
Silly ash, won't trick me into showing my team this time around. Since I didn't get a single useful gold/ any plat/ forget about black since a few month ago.

@Battle Fairy Cynthia
She's actually lawlfucakie-level useful.

I forgot how broken Maribelle's skill is (and Cynthia has great attack speed) and I don't feel the +deployment cost at all since it applies to front-line unit only. Uzume -3 does a very convincing job.
 
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Re: Aegis Thousand Year War - DMM Online Game

I'm not sure on whether I want Cynthia or Black Knight as of yet, so I'm just sitting on my RC...

I really would like to see Cynthia's AW first. Instant Holy Awakening really isn't bad though, and I have tons of powerful melee.

At the same time, Black Knight is a phys Sybilla that also buffs Cornelia.

Hmm...
 
Re: Aegis Thousand Year War - DMM Online Game

@Vierra AW Skill
That's what her skill does. 止めを刺さない means she won't finish them off (not to be confused with 止めない). Given that, 78% skill uptime with a rear tactician is quite astounding...

@Ashurmen
Where's your Kikyou? =P
 
Re: Aegis Thousand Year War - DMM Online Game

Anyone play on Chrome?
I suddenly got it run very2 slow
1 UP is 3 second... WTF happen??
And then I try to play Nutaku version
It run so smooth....
Why only DMM suddenly run so slow now
 
Re: Aegis Thousand Year War - DMM Online Game

Ah that also happen to me in 3rd last map on revival mission...
Not sure what happen there... should be known issue soon and get fixed
 
Re: Aegis Thousand Year War - DMM Online Game

Ah that also happen to me in 3rd last map on revival mission...
Not sure what happen there... should be known issue soon and get fixed

I hope so....
And I gotta confess
That challenged 100/2 without knowing anything = EPIC PHAIL!!
lol
 
Re: Aegis Thousand Year War - DMM Online Game

Can someone recommend me a video for the 100/2 map for the current event that does not use Sedis?

I just bought 2 copies this trading post rotation but I won't have her up and ready before the event ends.
 
Re: Aegis Thousand Year War - DMM Online Game

@Reanbell's AW Skill
For all those thinking of super Reanbelle due to new AW skill, a reminder about attack speed decrease.
...
So Reanbelle, despite 6x shots is perfectly balance at Bashira level. She has lower attack when compared to Nanaly/Leone, but still great for a Platinum multi-hitter.

@Battle Fairy Cynthia
She's actually lawlfucakie-level useful.

I forgot how broken Maribelle's skill is (and Cynthia has great attack speed) and I don't feel the +deployment cost at all since it applies to front-line unit only. Uzume -3 does a very convincing job.
Reanbell being Bashira's level is fine with me when I don't have a Nanaly or Leone at all. She also is, by default, a melee unit without a ranged attack so she doesn't have a lot of presence in battle until she is able to use her skill.

Cynthia is kind of awkward for me to use at the moment because I use a lot of melee units and timing her deployment is important. I'm definitely considering giving up on Shuuka permanently because Cynthia does everything she does but better, except for the fact that she raises the cost of my melee units.

@Vierra AW Skill
That's what her skill does. 止めを刺さない means she won't finish them off (not to be confused with 止めない). Given that, 78% skill uptime with a rear tactician is quite astounding...
That explains it. It's still a pretty bad skill just for the fact that she will let enemies through and will continuously focus on the enemy closest to the exit.
 
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