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Aegis Thousand Year War - DMM Online Game


Re: Aegis Thousand Year War - DMM Online Game

True. I could have.

I was rather annoyed when I wrote it and a bit of "summon text wall" happend.

The topic is of some importance and sensitivity. So the "please" or "kindly" that would normally have prefaced some of the sentences fell victim to irritation.
So yes, the form (words used, length of comment, more relaxed) could have been better, the essence (sensitive claims needs solid data to back them) remains.

Hey, "wall of text" is my favorite skill (and Karsuman's too :p). Idk why some people find it a problem XD
 
Re: Aegis Thousand Year War - DMM Online Game

Can this plat soldier replace Katie? Or is it not worth the time to lvl her up.
My katie is 50cc42 atm.

imgur(dot)com/a/z8zo6

Depends on what you're doing with Katie. For point generation? Sure. For AW defense boost to soldiers and heavies? Sure. For killing enemies? She's better.

For tanking? Maybe. Depends on the enemy, but Katie's tankier. For AW defense boost to any non-soldier/heavy unit? Nope.

I use both.

The event with the hordes of monsters(100,300,400,500). Should I be doing it as a lvl 65 or just skip it for now?

Also is there a way to find out what the rewards are?

Up to you. Depends entirely on what your units are, but it's doable with silvers.



Rewards are listed on the event's difficulty selection page by clicking one of the exclamation point icons next to the kill counts.

For a single map's total kills, you get a fairy queen at 100, a plat armor at 300, 50 demon crystals at 400, and a plat EXP fairy at 500. Note that you can only get these once each and they are inclusive (i.e. if you play the 300 map and full clear it, you can get the 100 and 300 rewards, if you clear the 500 map, you get all rewards, etc.).

For total kill count, you get an SP crystal for every 200 kills. At 1000 you get a gold EXP fairy, 2000 is a gold fairy, 3000 and 7000 are a plat fairy, 4000 and 8000 are a black fairy, 5000 is a fairy queen, 6000 and 10000 are a plat EXP fairy, and 9000 is a rainbow fairy.
 
Re: Aegis Thousand Year War - DMM Online Game

For a single map's total kills, you get a fairy queen at 100, a plat armor at 300, 50 demon crystals at 400, and a plat EXP fairy at 500. Note that you can only get these once each and they are inclusive (i.e. if you play the 300 map and full clear it, you can get the 100 and 300 rewards, if you clear the 500 map, you get all rewards, etc.).

didnt know this was a thing sat here and did them one at a time after doing the 500 thanks now i know

i like this subjugation more then the other ones it feels more worth it to go for 10k this time around with the addition of the plat algerias
 
Re: Aegis Thousand Year War - DMM Online Game

Ok, thanks. What are the gold/plat exp fairies? I assume they do something different than the regular fairies.
 
Re: Aegis Thousand Year War - DMM Online Game

Decidin' between Aisha and B. Iris for the ticket...
Might wait on usin it till Rear Tactician AW2 is announced tbh.
 
Re: Aegis Thousand Year War - DMM Online Game

d by content to use it on.

Looking at the usual contenders, FKG and Project R, usual wild guess work would suggest that Aigis as a minimum would need to also (if the current is not enough) do,
- Much better map graphics and overhaul existing ones (ex. each week update, also release an graphically updated existing map) as the graphics are antediluvian.
- Maps with a bit going on besides the pure game parts, epic back grounds, stuff moving, peaking out from hiding places and what not. use UP to activated terrain features or pre-placed allies or enemies (for an ex. drop) .. a heroic version if one will.
- Overhaul CG both new and old (new Spica vs. old Spica anyone?) some of it is in need and graphics do work (again, why not release an updated one each week in addition to the normal stuff).
- Add some personality to the chars (facial expressions, voice & skill audio bits to make people attach more).
- Extend beginning further, to allow it to hook more strongly into the Plat Revival cycle and thus keep players on for a longer and more extended period the first months.
- Be a bit more generous (FKG anyone?) but with resources not characters (You want people to be in the game and play it, having them online, always having something do to, either levelling or affection etc. thus resources. Not giving them characters for free. Because you want them to want the characters, work for them, pay to roll for them, and with a fair chance to get them, not go, oh, I'll choose that black unit)

- Aaaand given the inflation in characters we do have, that dilutes the roll chance, maybe an 10 SC roll that has no Silver chance once pr week or a Plat+ ticket for buyers at easter, christmas and the summer holidays or how about a loyalty bonus to people that bought at least 10SC once a year (money makes the game go round, so a tad more than stamp card could be in order for special and limited occasions).

Again assuming they are waning, otherwise it is simply wild guesses of how to do even better.

I really wonder if this is needed from Japanese market perspective. Most of the changes here are what I would definitely NOT like to see happen to Aegis. Better graphics, 'stuff moving' and especially voice overs - this means longer load times of everything. It really annoys me in some other DMM games I have checked. Maybe not a problem if you live in Japan, but waiting 5s between each screen load or 30s for map load would be a hindrance. In something like Taimanin Asagi Battle Arena it takes over a minute to load a single scene, due to everything being voiced. It really sucks. We already had a slip-down in 'smoothens' of game with UI rework and I hope Aegis doesn't go that way.

As someone who plays for over 2 years, I would also not like to 'always have something to do' in game. I value very much the fact that I can log in twice or even once a day now and not feel like I'm 'wasting' any of my energies nor do I lose on any progress I could make. Again, in some other DMM games I have taken a look at, it takes less than 2 hours to restore your full energy. This looks like a model to indeed engage players during initial days/weeks of play, but also one that will make them burn out relatively fast. I think big part of Aegis success is that it does not try to force you into anything - you don't need to log in every hour, you don't need to roll premium gatcha, etc.
 
Re: Aegis Thousand Year War - DMM Online Game

A lot of people on Discord keep on asking about how I'd choose other units based on power, so I'll just leave this here. This is not intended as a tier list, merely a ticket pick list.

Waifu Bracket: *Insert waifu here*
OP Bracket: B Iris, Leone, Cornelia, Aisha
Bracket 1: Nanaly, Rinne, Sophie, Esta, Kayou, Towa, Kikyou, Minerva
Bracket 2: Alice, Dina, Nezha, Rakshasa, Estelle, Sue, Matsuri, Frederica, Sarah, Moltena, Clissa
Bracket 3: Ingrid, Sybilla, Grace, Olivia, Berna, Deine, Despara, Mikoto, Altair, Farne
Bracket 4: Amanda

Summaries:

Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.



B Iris: Pink loli has defense x2.5 for area and Attack x1.4 for self. The most individually mandatory unit in Majin. Solid for regular content, too, but unnecessary.

Leone: Highest physical DPS unit in game. Block 0 on SAW is highly synergistic with current meta. Easy to place and withdraw due to cost return class characteristic.

Cornelia: Best tank in game, useful in every Majin. Very high ehp versus physical and magic, and her class characteristic +50% defense below half life gives tremendous tanking power as long as the enemy doesn't one-shot her.

Aisha: HP +14%, cooldown reduction and meteors SAW mean she has wide-reaching impact even when she's not hitting anything with her crazy non-skill DPS. Even with no buffs in over a year, she is still ridiculous, but is best with many other powerful units.



Nanaly: High single-target physical DPS. Has longer range than the other multi-hitters. Often used in Majin as a supplement to Leone, but can't replace Leone.

Rinne: Seems subtle, but has wide-reaching impact on placement options. Evasion buff to those in range provides a strong bit of ehp in its own right. Very strong in any stage you want to afk.

Sophie: Huge stats during SAW make her a primary sweeper. 0 block feature is synergistic with current meta. An amazing lightning rod. Can become status immune if an AW Miruno is also in your team.

Esta: Flies in air for 90 seconds while crushing all beneath with her 1500+ attack stat. Though she doesn't have the huge stats of Sophie and isn't as good a lightning rod, the 0 block feature while skill is up and sweeping potential means she's valuable in situations where tanking is unreasonable.

Kayou: Fluffy tails is a premier magic damage unit that hits 5 enemies within 280 range. She also has a secondary skill that deals 20% of current HP as true damage to all enemies. Very good, and no one else can quite do what she does.

Towa: Utility unit. Has the best passive in the game, reducing the delay in between attacks for all non-token units of yours while in the roster. Her constant AoE slow has diverse applications when combined with tanks and high DPS units. Suggested for players with other strong units only.

Kikyou: Frequently goes undeployed, but is used in almost every whale team. Attack +7% is that good. She can serve as an intermediate healer in a pinch. Suggested for players with other strong units only.

Minerva: Enormous attack stat allows her to pierce obscene levels of defense, and she comes with 330 range and a haste passive for even more damage. Her DPS is quite massive for a sustained DPS character during her final stage, with equally impressive uptime, though she doesn't compare to the silliness that is Leone in terms of raw burst.



Alice: A fun unit with solid uptimes and permanent scaling HP, ending up with over 5k ehp + 50% evasion at her final stage. With the proper support(e.g., other blacks) she can serve as a tank.

Nezha: An exceedingly cool unit with some minor practicality issues. Her skill, while powerful, has poor uptime, so her innate 0 block status means she has a hard time abusing her amazing base ehp. Since she has a chain passive and a considerable attack stat, she is a solid supplemental DPS that can be used in isolated positions.

Rakshasa: Cancerous unit design aside, Rakshasa is quite useful, coming back time and time again to stun enemies with her death and providing solid true damage all the same. If you pick her, you can get away with some pretty crazy stuff.

Estelle: *The* premier magic support, providing your team with a 50% magic resist cut for 150 seconds while contributing reasonable magic DPS herself. She doesn't see a ton of use in majin content at present due to greater meta issues regarding magic damage in those stages, but she is very helpful everywhere else.

Sue: Strong sustained damage unit; less popular than the likes of Nanaly and Leone since people tend to prefer heavy burst on their DPS, but still a solid contributing element in the likes of some Majin.

Frederica: Aoe physical DPS unit. Her SAW offers aoe true damage, but her regular skill with its longer duration is popular as well. She performs well even without skill due to her large stat buff passive and massive base range.

Dina: Like her sister, gained a defense modifier on skill. Her SAW turns her into a hyper-charged physical mage armor with solid DPS. She is the more viable of the two sisters thanks to better duration and more impactful skill effect.

Matsuri: Quite popular for her passive in end-game teams, she also has a competent melee support SAW. For AW2, I suggest going with the higher stat variant, as the higher ATK stat and critical strike add a fair boost to her SAW.

Moltena: A rare source of permanent true damage. She can place tokens to amp her damage, but they take up unit slots, so you will need to decide how beneficial the tokens are versus the placement of your other units in many cases. Probably the most reliable offensive afk unit in the game.

Sarah: Utility unit loaded with special abilities, providing CR for prince, massive stat buffs to prince and all princesses, and 100% evasion for 30 seconds, which combined with her reasonable defense stats, makes her the best tank for enemies with insane physical attack stats. Only recommended for people that have at least one black princess.

Clissa: Scaling ATK/DEF multiplier. Her stats get pretty crazy at the third stage, but it takes a fair bit of time to get there, and her middling stats during downtime come with considerable risk to herself in difficult scenarios. If you can protect her till she gets to final stage, she can tank some serious stuff. AW2 has improved her considerably, though she'll be a terrible starter pick for newbies.



Ingrid: AoE MR cut and solid DPS. Will do more damage than Sybilla if the enemy has a solid amount of MR, but suffers during downtimes.

Sybilla: Beloved banner princess isn't nearly as compelling as she once was with all the melee supports floating around, but still provides a reasonably good source of single target magic damage. Combine with Sarah for better results.

Olivia: 100% evasion during skill with double attack speed and great uptime. Strong in regular content, but suffers greatly in majin due to her poor ehp and the rampant MR. Combine with Sarah for better results.

Deine: Has extremely solid non-skill defense, but her high block does pose some risk in the highest stages. Her SAW is quite solid, but suffers from poor duration. A solid secondary or tertiary tank.

Berna: A cheap source of AoE physical damage that hits air. Her low cost and ability to assassinate makes her useful in situations with with insta-death prone enemies and strict UP requirements. One AW2 path offers high stats, the other, utility. I'd say their both about equal in terms of viability.

Despara: Does a lot of localized magic DPS, but her awful range means she's gonna have a bad time if you can't properly insulate her in difficult scenarios. I prefer Holy Witch for her AW2, as she's the type of unit where a lot of downtime is anticipated - better to get her skill down quicker for another use, in my opinion.

Mikoto: Has niche applications in all majin maps due to her time stop, and is an excellent afk unit, but her poor defenses and utility-laded nature make her tricky to use in such difficult missions without being creative on your own. If you have Mikoto, you have very little reason to use a mage unless you also have Estelle.

Grace: Mage armor that provides a flat 10 magic resist to all melee units, that can be further amplified by some skills, most notably Cornelia, Sophie, Cynthia, Palfy and Gellius. She serves as a disengage unit, providing solid aoe splash damage and lots of defense, but she will likely need to be removed right before her skill ends in dangerous maps due to the massive hp cut at the end.

Altair: The girl with a sheath too small for her sword is a utility-centered unit with tacked on stat buffs. She's good at what she does, but is in effect just a really good soldier. She will likely not unlock any new pathways for you, unless you have serious trouble with early rushes - and Alice is definitely better for that.

Farne: AW2 has helped distinguish Farne from other casters by providing either a long range or hard-hitting true damage splash. One route also provides her a token with 90% evasion, a helpful little guy cat dude that will see use as a stall tactic against tough enemies.



Amanda: Most notable for her plat armor drop passive. As a combat unit she is competent but not particularly compelling, offering a huge HP total and good attack for a long time. It is difficult for a healer to sustain her massive pool of HP during SAW since she lacks no other form of damage reduction and her defense is very poor. She is most likely the worst choice for a black from the ticket, as exp becomes easier to acquire and she lacks any uniquely useful characteristics beyond a big HP pool and a gimmicky passive with the useful but difficult to rationalize on-deploy melee attack +10% tacked on.

Hope that's helpful.

*dies*
 
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Re: Aegis Thousand Year War - DMM Online Game

A lot of people on Discord keep on asking about how I'd choose other units based on power, so I'll just leave this here. This is not intended as a tier list, merely a ticket pick list.

Waifu Bracket: *Insert waifu here*
OP Bracket: B Iris, Leone, Cornelia, Aisha
Bracket 1: Nanaly, Rinne, Sophie, Esta, Kayou, Towa, Kikyou, Minerva
Bracket 2: Alice, Deine, Nezha, Rakshasa, Estelle, Grace, Sue, Matsuri, Frederica, Sarah
Bracket 3: Ingrid, Sybilla, Olivia, Moltena, Berna, Clissa, Dina, Amanda, Despara, Mikoto, Altair
Bracket Farne: Farne

Summaries:

Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.



B Iris: Pink loli has defense x2.5 for area and Attack x1.4 for self. The most individually mandatory unit in Majin. Solid for regular content, too, but unnecessary.

Leone: Highest physical DPS unit in game. Block 0 on SAW is highly synergistic with current meta. Easy to place and withdraw due to cost return class characteristic.

Cornelia: Best tank in game, useful in every Majin. Very high ehp versus physical and magic, and her class characteristic +50% defense below half life gives tremendous tanking power as long as the enemy doesn't one-shot her.

Aisha: HP +14%, cooldown reduction and meteors SAW mean she has wide-reaching impact even when she's not hitting anything with her crazy non-skill DPS. Even with no buffs in over a year, she is still ridiculous, but is best with many other powerful units.



Nanaly: High single-target physical DPS. Has longer range than the other multi-hitters. Often used in Majin as a supplement to Leone, but can't replace Leone.

Rinne: Seems subtle, but has wide-reaching impact on placement options. Evasion buff to those in range provides a strong bit of ehp in its own right. Very strong in any stage you want to afk.

Sophie: Huge stats during SAW make her a primary sweeper. 0 block feature is synergistic with current meta. An amazing lightning rod. Can become status immune if an AW Miruno is also in your team.

Esta: Flies in air for 90 seconds while crushing all beneath with her 1500+ attack stat. Though she doesn't have the huge stats of Sophie and isn't as good a lightning rod, the 0 block feature while skill is up and sweeping potential means she's valuable in situations where tanking is unreasonable.

Kayou: Fluffy tails is a premier magic damage unit that hits 5 enemies within 280 range. She also has a secondary skill that deals 20% of current HP as true damage to all enemies. Very good, and no one else can quite do what she does.

Towa: Utility unit. Has the best passive in the game, reducing the delay in between attacks for all non-token units of yours while in the roster. Her constant AoE slow has diverse applications when combined with tanks and high DPS units. Suggested for players with other strong units only.

Kikyou: Frequently goes undeployed, but is used in almost every whale team. Attack +7% is that good. She can serve as an intermediate healer in a pinch. Suggested for players with other strong units only.

Minerva: Enormous attack stat allows her to pierce obscene levels of defense, and she comes with 330 range and a haste passive for even more damage. Her DPS is quite massive for a sustained DPS character during her final stage, with equally impressive uptime, though she doesn't compare to the silliness that is Leone in terms of raw burst.



Alice: A fun unit with solid uptimes and permanent scaling HP, ending up with over 5k ehp + 50% evasion at her final stage. With the proper support(e.g., other blacks) she can serve as a tank.

Deine: Has extremely solid non-skill defense, but her high block does pose some risk in the highest stages. Her SAW is quite solid, but suffers from poor duration. A solid secondary or tertiary tank.

Nezha: An exceedingly cool unit with some minor practicality issues. Her skill, while powerful, has poor uptime, so her innate 0 block status means she has a hard time abusing her amazing base ehp. Since she has a chain passive and a considerable attack stat, she is a solid supplemental DPS that can be used in isolated positions.

Rakshasa: Cancerous unit design aside, Rakshasa is quite useful, coming back time and time again to stun enemies with her death and providing solid true damage all the same. If you pick her, you can get away with some pretty crazy stuff.

Estelle: *The* premier magic support, providing your team with a 50% magic resist cut for 150 seconds while contributing reasonable magic DPS herself. She doesn't see a ton of use in majin content at present due to greater meta issues regarding magic damage in those stages, but she is very helpful everywhere else.

Grace: Mage armor that provides a flat 10 magic resist to all melee units, that can be further amplified by some skills, most notably Cornelia, Sophie, Cynthia, Palfy and Gellius. She serves as a disengage unit, providing solid aoe splash damage and lots of defense, but she will likely need to be removed right before her skill ends in dangerous maps due to the massive hp cut at the end.

Sue: Strong sustained damage unit; less popular than the likes of Nanaly and Leone since people tend to prefer heavy burst on their DPS, but still a solid contributing element in the likes of some Majin.

Frederica: Aoe physical DPS unit. Her SAW offers aoe true damage, but her regular skill with its longer duration is popular as well. She performs well even without skill due to her large stat buff passive and massive base range.

Matsuri: Quite popular for her passive in end-game teams, she also has a competent melee support SAW. For AW2, I suggest going with the higher stat variant, as the higher ATK stat and critical strike add a fair boost to her SAW.

Sarah: Utility unit loaded with special abilities, providing CR for prince, massive stat buffs to prince and all princesses, and 100% evasion for 30 seconds, which combined with her reasonable defense stats, makes her the best tank for enemies with insane physical attack stats. Only recommended for people that have at least one black princess.



Ingrid: AoE MR cut and solid DPS. Will do more damage than Sybilla if the enemy has a solid amount of MR, but suffers during downtimes.

Sybilla: Beloved banner princess isn't nearly as compelling as she once was with all the melee supports floating around, but still provides a reasonably good source of single target magic damage. Combine with Sarah for better results.

Olivia: 100% evasion during skill with double attack speed and great uptime. Strong in regular content, but suffers greatly in majin due to her poor ehp and the rampant MR. Combine with Sarah for better results.

Moltena: A rare source of permanent true damage. She can place tokens to amp her damage, but they take up unit slots, so you will need to decide how beneficial the tokens are versus the placement of your other units in many cases.

Berna: A cheap source of AoE physical damage that hits air. Her low cost and ability to assassinate makes her useful in situations with with insta-death prone enemies and strict UP requirements.

Clissa: Scaling ATK/DEF multiplier. Her stats get pretty crazy at the third stage, but it takes a fair bit of time to get there, and her middling stats during downtime come with considerable risk to herself in difficult scenarios. If you can protect her till she gets to final stage, she can tank some serious stuff.

Dina: Though she has a lot of base HP and defense, which serves her well as a blocker, she gains no defense on skill, so you can't use her as a true tank. Her SAW turns her into a hyper-charged physical mage armor with solid DPS.

Amanda: Most notable for her plat armor drop passive. As a combat unit she is competent but not particularly compelling, offering a huge HP total and good attack for a long time. It is difficult for a healer to sustain her massive pool of HP during SAW since she lacks no other form of damage reduction and her defense is very poor.

Despara: Does a lot of localized magic DPS, but her awful range means she's gonna have a bad time if you can't properly insulate her in difficult scenarios.

Mikoto: Has niche applications in all majin maps due to her time stop, and is an excellent afk unit, but her poor defenses and utility-laded nature make her tricky to use in such difficult missions without being creative on your own. If you have Mikoto, you have very little reason to use a mage unless you also have Estelle.

Altair: The girl with a sheath too small for her sword is a utility-centered unit with tacked on stat buffs. She's good at what she does, but is in effect just a really good soldier. She will likely not unlock any new pathways for you, unless you have serious trouble with early rushes - and Alice is definitely better for that.



Farne: Farne is presently facing serious competition from a a non-AW plat unit. Summoners as a class have something of an identity crisis since the only one that gets frequently used is Reno, whose primary feature is basically turning into a mage with more attack. There's potential here, but I simply can't recommend Farne at present.

Hope that's helpful.

*dies*

This is actually a good piece of info, you should also note that some of the blacks units have been retire from the normal gacha and are only available in the revival gacha (If i remember rigth this is the case with 3/4 of the units in the OP bracket)
 
Re: Aegis Thousand Year War - DMM Online Game

A lot of people on Discord keep on asking about how I'd choose other units based on power, so I'll just leave this here. This is not intended as a tier list, merely a ticket pick list.

Waifu Bracket: *Insert waifu here*
OP Bracket: B Iris, Leone, Cornelia, Aisha
Bracket 1: Nanaly, Rinne, Sophie, Esta, Kayou, Towa, Kikyou, Minerva
Bracket 2: Alice, Deine, Nezha, Rakshasa, Estelle, Grace, Sue, Matsuri, Frederica, Sarah
Bracket 3: Ingrid, Sybilla, Olivia, Moltena, Berna, Clissa, Dina, Amanda, Despara, Mikoto, Altair
Bracket Farne: Farne

Summaries:

Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.



B Iris: Pink loli has defense x2.5 for area and Attack x1.4 for self. The most individually mandatory unit in Majin. Solid for regular content, too, but unnecessary.

Leone: Highest physical DPS unit in game. Block 0 on SAW is highly synergistic with current meta. Easy to place and withdraw due to cost return class characteristic.

Cornelia: Best tank in game, useful in every Majin. Very high ehp versus physical and magic, and her class characteristic +50% defense below half life gives tremendous tanking power as long as the enemy doesn't one-shot her.

Aisha: HP +14%, cooldown reduction and meteors SAW mean she has wide-reaching impact even when she's not hitting anything with her crazy non-skill DPS. Even with no buffs in over a year, she is still ridiculous, but is best with many other powerful units.



Nanaly: High single-target physical DPS. Has longer range than the other multi-hitters. Often used in Majin as a supplement to Leone, but can't replace Leone.

Rinne: Seems subtle, but has wide-reaching impact on placement options. Evasion buff to those in range provides a strong bit of ehp in its own right. Very strong in any stage you want to afk.

Sophie: Huge stats during SAW make her a primary sweeper. 0 block feature is synergistic with current meta. An amazing lightning rod. Can become status immune if an AW Miruno is also in your team.

Esta: Flies in air for 90 seconds while crushing all beneath with her 1500+ attack stat. Though she doesn't have the huge stats of Sophie and isn't as good a lightning rod, the 0 block feature while skill is up and sweeping potential means she's valuable in situations where tanking is unreasonable.

Kayou: Fluffy tails is a premier magic damage unit that hits 5 enemies within 280 range. She also has a secondary skill that deals 20% of current HP as true damage to all enemies. Very good, and no one else can quite do what she does.

Towa: Utility unit. Has the best passive in the game, reducing the delay in between attacks for all non-token units of yours while in the roster. Her constant AoE slow has diverse applications when combined with tanks and high DPS units. Suggested for players with other strong units only.

Kikyou: Frequently goes undeployed, but is used in almost every whale team. Attack +7% is that good. She can serve as an intermediate healer in a pinch. Suggested for players with other strong units only.

Minerva: Enormous attack stat allows her to pierce obscene levels of defense, and she comes with 330 range and a haste passive for even more damage. Her DPS is quite massive for a sustained DPS character during her final stage, with equally impressive uptime, though she doesn't compare to the silliness that is Leone in terms of raw burst.



Alice: A fun unit with solid uptimes and permanent scaling HP, ending up with over 5k ehp + 50% evasion at her final stage. With the proper support(e.g., other blacks) she can serve as a tank.

Deine: Has extremely solid non-skill defense, but her high block does pose some risk in the highest stages. Her SAW is quite solid, but suffers from poor duration. A solid secondary or tertiary tank.

Nezha: An exceedingly cool unit with some minor practicality issues. Her skill, while powerful, has poor uptime, so her innate 0 block status means she has a hard time abusing her amazing base ehp. Since she has a chain passive and a considerable attack stat, she is a solid supplemental DPS that can be used in isolated positions.

Rakshasa: Cancerous unit design aside, Rakshasa is quite useful, coming back time and time again to stun enemies with her death and providing solid true damage all the same. If you pick her, you can get away with some pretty crazy stuff.

Estelle: *The* premier magic support, providing your team with a 50% magic resist cut for 150 seconds while contributing reasonable magic DPS herself. She doesn't see a ton of use in majin content at present due to greater meta issues regarding magic damage in those stages, but she is very helpful everywhere else.

Grace: Mage armor that provides a flat 10 magic resist to all melee units, that can be further amplified by some skills, most notably Cornelia, Sophie, Cynthia, Palfy and Gellius. She serves as a disengage unit, providing solid aoe splash damage and lots of defense, but she will likely need to be removed right before her skill ends in dangerous maps due to the massive hp cut at the end.

Sue: Strong sustained damage unit; less popular than the likes of Nanaly and Leone since people tend to prefer heavy burst on their DPS, but still a solid contributing element in the likes of some Majin.

Frederica: Aoe physical DPS unit. Her SAW offers aoe true damage, but her regular skill with its longer duration is popular as well. She performs well even without skill due to her large stat buff passive and massive base range.

Matsuri: Quite popular for her passive in end-game teams, she also has a competent melee support SAW. For AW2, I suggest going with the higher stat variant, as the higher ATK stat and critical strike add a fair boost to her SAW.

Sarah: Utility unit loaded with special abilities, providing CR for prince, massive stat buffs to prince and all princesses, and 100% evasion for 30 seconds, which combined with her reasonable defense stats, makes her the best tank for enemies with insane physical attack stats. Only recommended for people that have at least one black princess.



Ingrid: AoE MR cut and solid DPS. Will do more damage than Sybilla if the enemy has a solid amount of MR, but suffers during downtimes.

Sybilla: Beloved banner princess isn't nearly as compelling as she once was with all the melee supports floating around, but still provides a reasonably good source of single target magic damage. Combine with Sarah for better results.

Olivia: 100% evasion during skill with double attack speed and great uptime. Strong in regular content, but suffers greatly in majin due to her poor ehp and the rampant MR. Combine with Sarah for better results.

Moltena: A rare source of permanent true damage. She can place tokens to amp her damage, but they take up unit slots, so you will need to decide how beneficial the tokens are versus the placement of your other units in many cases.

Berna: A cheap source of AoE physical damage that hits air. Her low cost and ability to assassinate makes her useful in situations with with insta-death prone enemies and strict UP requirements.

Clissa: Scaling ATK/DEF multiplier. Her stats get pretty crazy at the third stage, but it takes a fair bit of time to get there, and her middling stats during downtime come with considerable risk to herself in difficult scenarios. If you can protect her till she gets to final stage, she can tank some serious stuff.

Dina: Though she has a lot of base HP and defense, which serves her well as a blocker, she gains no defense on skill, so you can't use her as a true tank. Her SAW turns her into a hyper-charged physical mage armor with solid DPS.

Amanda: Most notable for her plat armor drop passive. As a combat unit she is competent but not particularly compelling, offering a huge HP total and good attack for a long time. It is difficult for a healer to sustain her massive pool of HP during SAW since she lacks no other form of damage reduction and her defense is very poor.

Despara: Does a lot of localized magic DPS, but her awful range means she's gonna have a bad time if you can't properly insulate her in difficult scenarios.

Mikoto: Has niche applications in all majin maps due to her time stop, and is an excellent afk unit, but her poor defenses and utility-laded nature make her tricky to use in such difficult missions without being creative on your own. If you have Mikoto, you have very little reason to use a mage unless you also have Estelle.

Altair: The girl with a sheath too small for her sword is a utility-centered unit with tacked on stat buffs. She's good at what she does, but is in effect just a really good soldier. She will likely not unlock any new pathways for you, unless you have serious trouble with early rushes - and Alice is definitely better for that.



Farne: Farne is presently facing serious competition from a a non-AW plat unit. Summoners as a class have something of an identity crisis since the only one that gets frequently used is Reno, whose primary feature is basically turning into a mage with more attack. There's potential here, but I simply can't recommend Farne at present.

Hope that's helpful.

*dies*

I've already decided who I'll get, but this is still really informative, especially since there don't seem to be any tier lists for Blacks atm.
 
Re: Aegis Thousand Year War - DMM Online Game

This is actually a good piece of info, you should also note that some of the blacks units have been retire from the normal gacha and are only available in the revival gacha (If i remember rigth this is the case with 3/4 of the units in the OP bracket)

what does only being in the revival gacha have to do with anything? that's for the black ticket next week.
 
Re: Aegis Thousand Year War - DMM Online Game

I really wonder if this is needed from Japanese market perspective. Most of the changes here are what I would definitely NOT like to see happen to Aegis. Better graphics, 'stuff moving' and especially voice overs - this means longer load times of everything. It really annoys me in some other DMM games I have checked. Maybe not a problem if you live in Japan, but waiting 5s between each screen load or 30s for map load would be a hindrance. In something like Taimanin Asagi Battle Arena it takes over a minute to load a single scene, due to everything being voiced. It really sucks. We already had a slip-down in 'smoothens' of game with UI rework and I hope Aegis doesn't go that way.

As someone who plays for over 2 years, I would also not like to 'always have something to do' in game. I value very much the fact that I can log in twice or even once a day now and not feel like I'm 'wasting' any of my energies nor do I lose on any progress I could make. Again, in some other DMM games I have taken a look at, it takes less than 2 hours to restore your full energy. This looks like a model to indeed engage players during initial days/weeks of play, but also one that will make them burn out relatively fast. I think big part of Aegis success is that it does not try to force you into anything - you don't need to log in every hour, you don't need to roll premium gatcha, etc.

As a system's engineer I can assure those long loading times are because a bad design and implementation. Having voices, "high res" cg and so on doesn't really matter.
How long does it take a youtube video to start playing? that's a lot more info than a couple of static cgs and some voice (which can be encoded to a very few Kb).

In Aegis the biggest problems with the UI are:
1- Nothing is cached. Probably to avoid cg theft?? Stupid because cg get ripped anyway... If all images where cached in HTML5 web storage loading times could be instant.
2- UI is not responsive until all resources are loaded (u can't click ok before the unit's cg is loaded).

These are not tech problems but design ones. Not hard to fix at all...

Even with voices, u could cache and/or "stream" them (stream means, download 1 sec, play it, meanwhile download the next sec, etc).
 
Re: Aegis Thousand Year War - DMM Online Game

wTA2f1a.jpg


Tomorrow is going to be Monday. According to aggregate data, if gold is your greatest concern for all of the upcoming awakening costs, then Golden Armour Mid-tier is the map to farm.

Rough Comparison (Armour Drops: Mid: 4; Extreme: 6: God: 4):
Mid: 9000+24000/64 =515 : 202,652 Gold per SC
Extreme: 15000+30000/140=321 : 126,313 Gold per SC
God: 31500+24000/200=277 : 108,999 Gold per SC


In other news, the game I'm translating is in the last phase where only the remaining parts need to be finished (i.e. mini illustrations, certain sprites, etc.). Also got to see my translations inserted into the message windows. Still haven't received the files for the remaining text to translate yet. I figure he's exhausted from doing all of the sprite animations, and wants to get things ready before he contacts me (usually he responds super quickly whenever I sent him a message). Also found out with google that this game has a thread on this board, and that someone with a Prichy-avatar made a post about the translation progress, which feels weird...

My greatest worry is that there's a problem with my translation-style, or communication abilities that would cause this person to ditch me and hire DLSite to do the remaining text. I want this to go well, so I can ask this person to vouch for me, since this other person I sent a fully translated and edited version of his digital doujin he has on Enty (Japanese version of Patreon that I think is a little bit superior in function) hasn't downloaded it for some reason even after seeing my message on twitter telling him about it (I don't know if I upset him by contacting him, or what; I sent him html and transparent png files I did for a couple of his older works that he downloaded just fine).

Though, I did get one of this other person's older friends, who he collaborated with many times in the past, to follow me on Twitter very recently. I also did a translation for one of this friend's personal doujins, though I don't feel confident in sending that to him as a goodwill offering, since an unethical commissioned translator (one that doesn't translate just the text or keep his images separated from the original in a patch file, but has the entire edited image hosted on an aggregate site to generate revenue probably with gaudy watermarks, so there's zero point in purchasing the original work) did it as well, and I have no idea if this is using my transparent .png files, but even if it isn't, I'm worried that sending him it might make him notice the illegitimate files and have a conniption.
 
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Re: Aegis Thousand Year War - DMM Online Game

what does only being in the revival gacha have to do with anything? that's for the black ticket next week.

if the unit is in revival gatcha it will be harder to get after the ticket and may be a better choice long run
 
Re: Aegis Thousand Year War - DMM Online Game

if the unit is in revival gatcha it will be harder to get after the ticket and may be a better choice long run

Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.

necessary quote.
 
Re: Aegis Thousand Year War - DMM Online Game

As a system's engineer I can assure those long loading times are because a bad design and implementation. Having voices, "high res" cg and so on doesn't really matter.
How long does it take a youtube video to start playing? that's a lot more info than a couple of static cgs and some voice (which can be encoded to a very few Kb).

In Aegis the biggest problems with the UI are:
1- Nothing is cached. Probably to avoid cg theft?? Stupid because cg get ripped anyway... If all images where cached in HTML5 web storage loading times could be instant.
2- UI is not responsive until all resources are loaded (u can't click ok before the unit's cg is loaded).

These are not tech problems but design ones. Not hard to fix at all...

Even with voices, u could cache and/or "stream" them (stream means, download 1 sec, play it, meanwhile download the next sec, etc).

Technology-wise it is certainly possible to have better transfers. However, I have not seen a single DMM game (admittedly - I have not checked Flower Knight Girl and Project R that nissebrygger originally mentioned) where load times would be fast.

Data is streamed during updates and it reminds me more of times when I used modem connections than times when I watch Youtube. Yet again - maybe this is a problem of bad infrastructure between Japan and Europe.
 
Re: Aegis Thousand Year War - DMM Online Game

Metioned as competitors to ranking and picking some of the sweeter features out of their and others "offerings"

In pure technical terms, the solutions are quite different and I'd certainly not recommend Project R's UI interface as is (they have some odd choices and designs going on). It takes ages to get around :)

But a bit o' 'pick and adapt' to own framework and then choose with some modern cache/stream solutions to make a selected feature available in a non-obtrusive manner should not hinder Aigis much (should they choose to go that way of course eetc)
 
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Re: Aegis Thousand Year War - DMM Online Game

what does only being in the revival gacha have to do with anything? that's for the black ticket next week.

if the unit is in revival gatcha it will be harder to get after the ticket and may be a better choice long run

Mostly that, and while Karsuman does mention that those tikects migth be available in the future like plat tikects we don't currently know if that is gonna be the case, another case could be that we get the option for a black tikect but not a one that allow us to choose the unit, or the method to get it could be really costly.
So getting B. Iris, Aisha, Nanaly, Sophie and if i remember rigth Sybilla and Dina could get more difficult than what already is, i make this point since the revival gacha isn't always around/don't always have certain units on the chance up. Indeed is not a game changing fact but it could potentially influence some people choice, case in point i decided to choose Cornelia over Sarah based on this, since i have pulled other blacks in the regular gacha during their chance up.
 
Re: Aegis Thousand Year War - DMM Online Game

Geezz....
People are thinking too much

No Black Ticket = Complaint
Get Black Ticket = Complaint

Really..... whiners~

-----------------------------------------------

Hmm , since they do it almost like FKG where You can choose freely
They might be change the 250 SC Reward someday , or not...
But I'm pretty sure that this Black Ticket perhaps wouldn't be the last

-----------------------------------------------

Good thing Armor and Spirit have 2 segement in a week
Gotta get those PA on G , last time I got 38X PA
Hope I can get another 20PA~
 
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