Re: Aegis Thousand Year War - DMM Online Game
News Report for Upcoming Maintenance on Nov 24th:
-'New Prince Assistance Pack' (新王子応援パック) Buffed.
+In addition to Plat Royal Guard Alicia and 14 SC, you will receive 200 magic crystals and 30 diamonds.
++Those that already purchased this pack will receive the other items as a present later.
-'Growth Assistance Pack' (育成応援パック) Introduced to Shop for 10,000 DMM Points (One Time Purchase).
+Includes Growth Spirit Sarriette (育成の聖霊サリエット) that increases synthesis EXP by +10% just by being in the barracks or spirit storage.
It seems the staff are trying to deal with this game's waning popularity in the face of the other DMM titles. 2nd Awakening didn't increase its rankings, so now they're trying to get players to come back for a free black unit and something to decrease the tedium of raising all of these characters...
The 200 magic crystals for Alicia helps offset the point difference between getting Alicia and 14 SC for 1400 DMM points (this would get you 21 SC if you save up 10k points for 150 SC), and at rank 200, it would cost 4.23 SC to accumulate 200 magic crystals from the God-tier daily during a 1.5x event with guaranteed drops.
I probably should do some math to determine how long one would need to play this game to make it so the +10% synthesis XP is worth the equivalent 150 SC. She essentially will make it so a plat armour and three same-rarity fairies will give 8800xp instead of 8000. Though, I don't know what I should use as a basis. Farming story mission maps and calculating gold get drops from Rural Gate? Spending them on the Spirit Rescue and Golden Armour dailies for plat armours and spirits during a 1.5x event?
I'll just use something stupid, and not totally relevant just to get a small grasp on this.
Dark Elf Queen (150 SC marathon):
(265*3)+(235*3)=1500 per 71 charisma
427/71=6.014..*1500=9021.126 xp per SC
150*9021.126=1,353,168.9xp
Dark Elf Queen (Natural Charisma and +10% Synthesis):
1650xp per 71 charisma
1,353,168.9/1650=820.102*71=58,227.242/20=2,911.3621/24=
121.306 days with Sarriette to receive equivalent xp from marathoning with 150 SC and no +10% bonus.
Essentially, you'll have to play the game for roughly a third of a year farming Dark Elf Queen nonstop before this thing begins to pay for itself (not going to calculate the gold costs for synthesis to give a more accurate figure). I think for a normal player, the only good times to spend charisma on story missions are during star trials, and using the leftovers during a farm-type if you're sensibly using natural stamina, so the length of time you'll have to hope the service for this game lasts to get your money's worth may be longer.
That said, Sarriette does include every kind of synthesis including the new small spirit of blessings. Freude gives 19k xp normally, but 20,900 with Sarriette, so completing this subjugation mission with the three Freude rewards means 5700xp more xp for plat units.
(Alternate) Spending SC power-farming with Sarriette:
150
150=1,488,485.915
300 SC for 1,488,485.915xp Versus 2,706,337.8xp (300 SC Without Sarriette)
900 SC Comparison:
1,488,485.915*5=7442429.575 (with)
1,353,168.9*6=8119013.4 (without)
1650 SC Comparison:
1,488,485.915*10=14884859.15 (with)
1,353,168.9*11=14884857.9 (without)
Whelp, seems one would have to spend roughly 110,000 points to make it so purchasing Sarriette and marathoning Dark Elf Queen is equivalent to marathoning without her. Beyond that, Sariette becomes a good investment if you're the kind of person willing to spend that much money on a social game that has only been around for 3 years.
The most accurate picture would need to focus on Spirit Rescue and Golden Armour dailies, and the potential Small Blessing Spirits and Black Armour rewards the game delivers to find out how long one would need to play before this character pays for herself. The game feels like it's treading new ground in regards to rewards, so trying to calculate these things when it's trying to make things easier like with the 3 plat armour god-tier Golden Armour drops with new (buffed) drop percentages would make this difficult to calculate accurately.
The above is just me trying to wrap my head around this character, since if there was ever a time to spend points on this game for such a thing, it would be best to do it now rather than later. But this sloppy math makes me think that I would have to be playing this game for much longer to get any benefit out of her, and I already have an advantage of already having many characters raised from playing for 3 years, so maybe I should ignore her, and save my money even though I haven't found any reason to spend points directly on this game after my first year of playing.