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Re: Alduris: The Unveiling
Questions:
1) Can we manipulate our stats? IE: Can we take points out of some stats to add them to others?
2) For specializations, can we make our own using a similar template as the ones you made?
3) How will magic work? Is there going to be a spell list, or is is more like unarmed in that how well you hit things and how much damage you do is based on your skills, while we provide RP flavor text?
4) I'm guessing we don't start with any Feats. Am I correct?
5) All of the specializations you listed include 5-15% alterations to certain SPECIAL stats. Since they max out at 10, this is fairly insignificant. Might I suggest that you just have them add/subtract a point if you're going to have them manipulate the SPECIAL stats? Or maybe I'm reading them wrong, and they really mean to decrease all skills associated with the relevant stat by whatever amount.
6) Special was designed to run on 7 stats. Currently, this game has 8. This isn't really a big deal as far as I can tell, but maybe you'd want to combine two of the stats? Like I said, probably not a big deal, but if you're messing with the system already, it wouldn't hurt to give it some thought, so long as it wouldn't require any massive revisions.
7) Where do we get our armor and weapons at?
8) For the skills, I put 100% if it was unmodified and then changed that depending on what affect it. That's okay right?
Complete character sheet.
Questions:
1) Can we manipulate our stats? IE: Can we take points out of some stats to add them to others?
2) For specializations, can we make our own using a similar template as the ones you made?
3) How will magic work? Is there going to be a spell list, or is is more like unarmed in that how well you hit things and how much damage you do is based on your skills, while we provide RP flavor text?
4) I'm guessing we don't start with any Feats. Am I correct?
5) All of the specializations you listed include 5-15% alterations to certain SPECIAL stats. Since they max out at 10, this is fairly insignificant. Might I suggest that you just have them add/subtract a point if you're going to have them manipulate the SPECIAL stats? Or maybe I'm reading them wrong, and they really mean to decrease all skills associated with the relevant stat by whatever amount.
6) Special was designed to run on 7 stats. Currently, this game has 8. This isn't really a big deal as far as I can tell, but maybe you'd want to combine two of the stats? Like I said, probably not a big deal, but if you're messing with the system already, it wouldn't hurt to give it some thought, so long as it wouldn't require any massive revisions.
7) Where do we get our armor and weapons at?
8) For the skills, I put 100% if it was unmodified and then changed that depending on what affect it. That's okay right?
Complete character sheet.
Name: Natalie
Race: Human
Age: 24
SPECIALS
Strength: 5
Perception: 5
Endurance: 4 * 95% = 3.8
Charisma: 3
Intelligence: 7 *105% = 7.4
Agility: 7
Luck: 4
Spirit: 10
Derived Stats
Action points: 5 + AGI = 12
Critical Chance: LUK% = 4%
Damage Threshold: Armor = 0
Health: 20 + (END x 4) = 35.2
Mana: 20 + (SPI x 3) + INT = 57.4
Stamina: 100 + (END x 8) = 130.4
Physical Resistance: Damage Threshold + END = 0 + 3.8 = 3.8
Mental Resistance: Damage Threshold + (END/2) + (INT/2) = 0 + 1.9 + 3.7 = 5.6
Melee: (Weapon damage / [Points below req STR + 1]) + (STR/2) = 2.5
Ranged: (Weapon damage / [Points below req AGI + 1]) + (AGI/2) = 3.5
Unarmed: (Unarmed skill/5) + (STR/2) = 1.8 + 2.5 = 4.3
Skills
Alchemy – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Barter – Primary stat: Charisma = [(6) + (0)] * (100%) = (6)
Destructive Magic – Primary stat: Spirit = [(20) + (0)] * (110%) = (22)
Dodge – Dual stats: Agility, Endurance = [(11) + (0)] * (100%) = (11)
Explosives – Primary stat: Perception = [(10) + (0)] * (100%) = (10)
Guns – Primary stat: Agility = [(14) + (0)] * (85%) = (11.9)
Lockpick – Primary stat: Perception = [(10) + (0)] * (100%) = (10)
Medicine – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Melee – Primary stat: Strength = [(10) + (0)] * (100%) = (10)
Regenerative Magic – Primary stat: Spirit = [(20) + (0)] * (100%) = (20)
Repair – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Sneak – Primary stat: Agility = [(14) + (0)] * (100%) = (14)
Speech – Primary stat: Charisma = [(6) + (0)] * (100%) = (6)
Survival – Primary stat: Endurance = [(7.6) + (0)] * (100%) = (7.6)
Unarmed – Dual stats: Strength, Endurance = [(5 + 3.8) + (0)] * (100%) = (8.8)
Specialization
Sorceress: 10% increase to destructive magic with a 5% increase to Intelligence but a 15% decrease to guns and a 5% decrease in Endurance.
Faults – Create At Least Two
Frightening Reputation: You have something of a bad repute, whether it be rumors that you like taking late night walks through the local cemetery, might have slept with someones husband, or are allegedly doing any number of other things that have earned the ire of the locals. -10% to Speech when attempting to get someone to trust you, but +5% when you attempt to intimidate someone. (Needs approval)
Sensitive: You happen to enjoy sex, even if your mind says you don't want to. +5% damage taken against sexual attacks.
Physical Description:
About 5 foot 5 inches tall, with incredibly pale skin and straight raven-black hair that falls to just past her shoulders. She is fairly thin, since most of the meat on her goes either to her D-cup breasts or to her ass. Her eyes are blue-gray, and her features would have been exceptionally beautiful if she'd taken better care of them.
Her standard garb includes black lace panties beneath a simple, tight skirt that reaches halfway down her thigh and a thin, almost see-through short sleeve shirt which barely hides a bra that matches her panties. On her feet, she wears thick woolen socks under her leather boots, the only part of her clothing for which she'd decided on practical function over style.
Basic Personality Description:
Being a novice practitioner of the dark arts, Natalie didn't have many achievements to speak of other than to get kicked out of a minor academy. She is headstrong and arrogant, and has a subconscious obsession with demons, such that she'd likely be fairly open to being manipulated by one if she ever met one. She's never put much value on words, so she's unlikely to keep any promise she's made unless it fulfills her own interests, and she's never done anything with an altruistic motive. As such, she finds it difficult to trust others, and tends to keep to herself unless she wants something that requires human contact. What's more, she's never been shy about her body, especially if she can use it to get something that she wants, so she's been fairly promiscuous for most of her adult life.
Home Description:
While she'd always envisioned grand ruins of castles or ancient magical keeps when she'd first been learning about magic, the reality of her career in black magic hadn't been quite so successful or glamorous up until now. To be frank, she lived in a hovel, with few material possessions that she didn't carry around with her. She lives in a small stone hut with only two rooms. In the main room, a handful of low quality quartz crystals and tools lie scattered on a table that sits in the center with a poorly built chair sitting next to it, and a small cot sitting in the corner farthest form the door. All in all, the room is at most twenty feet across and six feet tall. The second room is a kitchen, with a small iron wood burning stove with a chimney that reaches out of the roof of the hut, and a few door-less cupboards sitting along the opposite wall which contain her meager supplies of food and alchemical ingredients. Other than that, her home was bare, with a single glassless window covered by a creaky wooden shutter, and a single wooden door that she could barely open, since it had been constructed so poorly.
Her home is the farthest from the village center, and so a wooden stick with two buckets tied to it sits outside of her hut for carrying water, and a small outhouse sits thirty feet away, which she has to clean regularly by hand.
Inventory:
Damaged Dagger: 2 damage per AP, AGI +1
Clothing: 1 Damage Threshold, +3 to Speech, 5 Durability
1 Large Drink
1 Large Meal
Spells:
Shadow Lance(Beam): Cost: .6x
At her command, a tendril of shadow appears in front of Natalie and streaks toward a designated target, bending itself around any obstacles before attempting to drive itself into the targets chest.
Burst of Flame(Radial): Cost: x
A leftover form her earlier magical training, Natalie summons a burst of flame around herself to burn nearby enemies.
Shocking Touch(Touch): Cost: .5x
Another relic of her years in magical training, Natalie brushes her fingers against her foes and delivers a shock that they won't soon forget.
Agony Warp(Touch): Cost: x + 3.2, Duration 2 rounds, decreases targets Agility by 2.
The first spell she ever created on her own, the spell is meant to cripple her foes with debilitating pain with a single touch while also siphoning off some of their life force.
Unholy Scream(Radial): Cost: 3x + 18, Duration 3 rounds, decreases victims Endurance by 3.
A weapon of last resort, Natalie calls upon the spirits of the netherworld to issue a horrifying scream that deafens her enemies. Any living creature that hears her vile call and is unable to resist it has a part of their soul torn from them.
Blightning(Cone): Cost: x
Another spell of her own making and the one with which she did the most damage when she escaped from the academy, streaks of black and red lightning arc from her extended fingertips toward her foes.
Spread The Ashes(Distance Radial): Cost: 2x
Having never developed a taste for radial spells, since they required so much energy, Natalie none-the-less created one, if only to have one in case it was needed.
Escape(Touch): Cost: 4.8, Duration 3 rounds, Increases Agility by 2
While she'd never payed much attention in her lessons about beneficial magics, Natalie had developed this little spell before her escape, knowing that greater speed might one day come in handy.
You Cannot Flee(Beam): Cost: 1.2x + 4, Duration 2 rounds, Decreases Agility by 2
At times, Natalie had found it necessary to hunt for food. Unfortunately, she'd never quite got sneaking down all that well, so she developed this little spell, which not only harmed her prey, but also slowed it down and prevented it from escaping as tiny slivers of shadow tear into the targets muscles.
Race: Human
Age: 24
SPECIALS
Strength: 5
Perception: 5
Endurance: 4 * 95% = 3.8
Charisma: 3
Intelligence: 7 *105% = 7.4
Agility: 7
Luck: 4
Spirit: 10
Derived Stats
Action points: 5 + AGI = 12
Critical Chance: LUK% = 4%
Damage Threshold: Armor = 0
Health: 20 + (END x 4) = 35.2
Mana: 20 + (SPI x 3) + INT = 57.4
Stamina: 100 + (END x 8) = 130.4
Physical Resistance: Damage Threshold + END = 0 + 3.8 = 3.8
Mental Resistance: Damage Threshold + (END/2) + (INT/2) = 0 + 1.9 + 3.7 = 5.6
Melee: (Weapon damage / [Points below req STR + 1]) + (STR/2) = 2.5
Ranged: (Weapon damage / [Points below req AGI + 1]) + (AGI/2) = 3.5
Unarmed: (Unarmed skill/5) + (STR/2) = 1.8 + 2.5 = 4.3
Skills
Alchemy – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Barter – Primary stat: Charisma = [(6) + (0)] * (100%) = (6)
Destructive Magic – Primary stat: Spirit = [(20) + (0)] * (110%) = (22)
Dodge – Dual stats: Agility, Endurance = [(11) + (0)] * (100%) = (11)
Explosives – Primary stat: Perception = [(10) + (0)] * (100%) = (10)
Guns – Primary stat: Agility = [(14) + (0)] * (85%) = (11.9)
Lockpick – Primary stat: Perception = [(10) + (0)] * (100%) = (10)
Medicine – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Melee – Primary stat: Strength = [(10) + (0)] * (100%) = (10)
Regenerative Magic – Primary stat: Spirit = [(20) + (0)] * (100%) = (20)
Repair – Primary stat: Intelligence = [(14) + (0)] * (100%) = (14)
Sneak – Primary stat: Agility = [(14) + (0)] * (100%) = (14)
Speech – Primary stat: Charisma = [(6) + (0)] * (100%) = (6)
Survival – Primary stat: Endurance = [(7.6) + (0)] * (100%) = (7.6)
Unarmed – Dual stats: Strength, Endurance = [(5 + 3.8) + (0)] * (100%) = (8.8)
Specialization
Sorceress: 10% increase to destructive magic with a 5% increase to Intelligence but a 15% decrease to guns and a 5% decrease in Endurance.
Faults – Create At Least Two
Frightening Reputation: You have something of a bad repute, whether it be rumors that you like taking late night walks through the local cemetery, might have slept with someones husband, or are allegedly doing any number of other things that have earned the ire of the locals. -10% to Speech when attempting to get someone to trust you, but +5% when you attempt to intimidate someone. (Needs approval)
Sensitive: You happen to enjoy sex, even if your mind says you don't want to. +5% damage taken against sexual attacks.
Physical Description:
About 5 foot 5 inches tall, with incredibly pale skin and straight raven-black hair that falls to just past her shoulders. She is fairly thin, since most of the meat on her goes either to her D-cup breasts or to her ass. Her eyes are blue-gray, and her features would have been exceptionally beautiful if she'd taken better care of them.
Her standard garb includes black lace panties beneath a simple, tight skirt that reaches halfway down her thigh and a thin, almost see-through short sleeve shirt which barely hides a bra that matches her panties. On her feet, she wears thick woolen socks under her leather boots, the only part of her clothing for which she'd decided on practical function over style.
Basic Personality Description:
Being a novice practitioner of the dark arts, Natalie didn't have many achievements to speak of other than to get kicked out of a minor academy. She is headstrong and arrogant, and has a subconscious obsession with demons, such that she'd likely be fairly open to being manipulated by one if she ever met one. She's never put much value on words, so she's unlikely to keep any promise she's made unless it fulfills her own interests, and she's never done anything with an altruistic motive. As such, she finds it difficult to trust others, and tends to keep to herself unless she wants something that requires human contact. What's more, she's never been shy about her body, especially if she can use it to get something that she wants, so she's been fairly promiscuous for most of her adult life.
Home Description:
While she'd always envisioned grand ruins of castles or ancient magical keeps when she'd first been learning about magic, the reality of her career in black magic hadn't been quite so successful or glamorous up until now. To be frank, she lived in a hovel, with few material possessions that she didn't carry around with her. She lives in a small stone hut with only two rooms. In the main room, a handful of low quality quartz crystals and tools lie scattered on a table that sits in the center with a poorly built chair sitting next to it, and a small cot sitting in the corner farthest form the door. All in all, the room is at most twenty feet across and six feet tall. The second room is a kitchen, with a small iron wood burning stove with a chimney that reaches out of the roof of the hut, and a few door-less cupboards sitting along the opposite wall which contain her meager supplies of food and alchemical ingredients. Other than that, her home was bare, with a single glassless window covered by a creaky wooden shutter, and a single wooden door that she could barely open, since it had been constructed so poorly.
Her home is the farthest from the village center, and so a wooden stick with two buckets tied to it sits outside of her hut for carrying water, and a small outhouse sits thirty feet away, which she has to clean regularly by hand.
Inventory:
Damaged Dagger: 2 damage per AP, AGI +1
Clothing: 1 Damage Threshold, +3 to Speech, 5 Durability
1 Large Drink
1 Large Meal
Spells:
Shadow Lance(Beam): Cost: .6x
At her command, a tendril of shadow appears in front of Natalie and streaks toward a designated target, bending itself around any obstacles before attempting to drive itself into the targets chest.
Burst of Flame(Radial): Cost: x
A leftover form her earlier magical training, Natalie summons a burst of flame around herself to burn nearby enemies.
Shocking Touch(Touch): Cost: .5x
Another relic of her years in magical training, Natalie brushes her fingers against her foes and delivers a shock that they won't soon forget.
Agony Warp(Touch): Cost: x + 3.2, Duration 2 rounds, decreases targets Agility by 2.
The first spell she ever created on her own, the spell is meant to cripple her foes with debilitating pain with a single touch while also siphoning off some of their life force.
Unholy Scream(Radial): Cost: 3x + 18, Duration 3 rounds, decreases victims Endurance by 3.
A weapon of last resort, Natalie calls upon the spirits of the netherworld to issue a horrifying scream that deafens her enemies. Any living creature that hears her vile call and is unable to resist it has a part of their soul torn from them.
Blightning(Cone): Cost: x
Another spell of her own making and the one with which she did the most damage when she escaped from the academy, streaks of black and red lightning arc from her extended fingertips toward her foes.
Spread The Ashes(Distance Radial): Cost: 2x
Having never developed a taste for radial spells, since they required so much energy, Natalie none-the-less created one, if only to have one in case it was needed.
Escape(Touch): Cost: 4.8, Duration 3 rounds, Increases Agility by 2
While she'd never payed much attention in her lessons about beneficial magics, Natalie had developed this little spell before her escape, knowing that greater speed might one day come in handy.
You Cannot Flee(Beam): Cost: 1.2x + 4, Duration 2 rounds, Decreases Agility by 2
At times, Natalie had found it necessary to hunt for food. Unfortunately, she'd never quite got sneaking down all that well, so she developed this little spell, which not only harmed her prey, but also slowed it down and prevented it from escaping as tiny slivers of shadow tear into the targets muscles.
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