Cevrik777
Sex Demon
- Joined
- Jan 16, 2011
- Messages
- 274
- Reputation score
- 21
Re: Amarant: Unknown Path
Results:
The two goblins still make their way towards you, oblivious of your camp for the moment. You don’t know what they’re after. They might only be interested in hunting wild game or enjoying the scenery. “It may be a long shot but trying to communicate with them sounds better than simply attacking them”, you tell yourself. Although, being naked in front of them probably wouldn’t be the best idea and you decide to put something on. You don’t have much time, though, and conclude that the extra shirt you possess will have to suffice.
You scramble over to where it hangs on the clothesline and remove it, slipping your arms through the sleeves. It, like your old blouse, also has a series of buttons running down the center. You hastily go about buttoning them up, occasionally glancing up to see if the duo has seen you yet. One… Two… Three. You look again and see now see that they’re quite agitated at something. Four... Five. Again, this time you can clearly see them pointing in your direction. Six. You finish. You look up and see now that they are headed towards you, spears leveled. They approach you slowly, cautiously. You grab your revolver before you walk to receive them, deciding it’s best to have it just in case.
You get a better look at them now. The one on the right is slightly taller and seems to have metal rings through the base of his ears. He also has a couple of scars across his body, one making its way down his face, and bears an intricate tattoo across his chest. The other one actually has a knot of hair tied back on top of his head, and the tip to his left ear looks as though it has been removed somehow. This one also has a tattoo, this time on his left leg. They both approach you, slowly, with spears in hand.
You wait there, revolver in hand, ready to fire if they decide there’s no reason to keep you alive. They make their way to you and stop about ten feet away, the tips of their spears still pointed at you. Their deep green eyes watch you, eventually scanning your body and looking back up to meet your gaze. You can’t help but pull down the hem of your shirt in an effort to hide your still exposed nether region. You feel a bit embarrassed at their looks and find it hard to keep matching their gaze, wanting to peel your eyes away and look at the ground. You will yourself to keep looking at them, knowing if they try anything you can easily put a stop to it.
They keep eyeing you warily, studying your form. Your grip on the revolver is a little tighter now, your fingers flexing and unflexing as you try and think of something to say. They speak first, though, the scarred one lets out a few guttural words in a hushed voice, speaking to the other goblin. He also lets out a few harsh sounded phrases, all while keeping their eyes locked onto you. You shift uncomfortably, worried about what they’re saying; hopefully it’s not a plan of attack. You continue to stand there, not sure of what to say, or even sure if they would understand anything you did say.
They chat back and forth for about a minute and then, fortunately, step back, taking on a less hostile stance, and planting the bases of their spears into the ground. You continue to watch them and notice they’re no longer talking in a hushed tone. They banter back and forth for a bit longer, occasionally glancing in your direction. You can’t help but get a small sinking feeling as they talk; they’re obviously discussing what to do with you. Hopefully they simply decide to leave.
You don’t understand anything they’re saying, but there may be a chance they understand you. Could it be possible to communicate with them? You feel brave enough to try your luck, but you don’t know if it’ll get you anywhere. Even so, it may be best to be quiet.
What do you do?
Choices:
STATS:
Results:
B-2: Put something on and then try to communicate with them.
Also, keep your revolver on hand.
Also, keep your revolver on hand.
The two goblins still make their way towards you, oblivious of your camp for the moment. You don’t know what they’re after. They might only be interested in hunting wild game or enjoying the scenery. “It may be a long shot but trying to communicate with them sounds better than simply attacking them”, you tell yourself. Although, being naked in front of them probably wouldn’t be the best idea and you decide to put something on. You don’t have much time, though, and conclude that the extra shirt you possess will have to suffice.
You scramble over to where it hangs on the clothesline and remove it, slipping your arms through the sleeves. It, like your old blouse, also has a series of buttons running down the center. You hastily go about buttoning them up, occasionally glancing up to see if the duo has seen you yet. One… Two… Three. You look again and see now see that they’re quite agitated at something. Four... Five. Again, this time you can clearly see them pointing in your direction. Six. You finish. You look up and see now that they are headed towards you, spears leveled. They approach you slowly, cautiously. You grab your revolver before you walk to receive them, deciding it’s best to have it just in case.
You get a better look at them now. The one on the right is slightly taller and seems to have metal rings through the base of his ears. He also has a couple of scars across his body, one making its way down his face, and bears an intricate tattoo across his chest. The other one actually has a knot of hair tied back on top of his head, and the tip to his left ear looks as though it has been removed somehow. This one also has a tattoo, this time on his left leg. They both approach you, slowly, with spears in hand.
You wait there, revolver in hand, ready to fire if they decide there’s no reason to keep you alive. They make their way to you and stop about ten feet away, the tips of their spears still pointed at you. Their deep green eyes watch you, eventually scanning your body and looking back up to meet your gaze. You can’t help but pull down the hem of your shirt in an effort to hide your still exposed nether region. You feel a bit embarrassed at their looks and find it hard to keep matching their gaze, wanting to peel your eyes away and look at the ground. You will yourself to keep looking at them, knowing if they try anything you can easily put a stop to it.
They keep eyeing you warily, studying your form. Your grip on the revolver is a little tighter now, your fingers flexing and unflexing as you try and think of something to say. They speak first, though, the scarred one lets out a few guttural words in a hushed voice, speaking to the other goblin. He also lets out a few harsh sounded phrases, all while keeping their eyes locked onto you. You shift uncomfortably, worried about what they’re saying; hopefully it’s not a plan of attack. You continue to stand there, not sure of what to say, or even sure if they would understand anything you did say.
They chat back and forth for about a minute and then, fortunately, step back, taking on a less hostile stance, and planting the bases of their spears into the ground. You continue to watch them and notice they’re no longer talking in a hushed tone. They banter back and forth for a bit longer, occasionally glancing in your direction. You can’t help but get a small sinking feeling as they talk; they’re obviously discussing what to do with you. Hopefully they simply decide to leave.
You don’t understand anything they’re saying, but there may be a chance they understand you. Could it be possible to communicate with them? You feel brave enough to try your luck, but you don’t know if it’ll get you anywhere. Even so, it may be best to be quiet.
What do you do?
Choices:
Decide on a course of action.
Primary Vote:
A) Speak up and try to communicate with them somehow. (Describe what to say and, possibly, how to say it.
B) Stay silent and let them continue, acting if it becomes necessary
C) Decide it’s not worth it anymore and shoot them… they are just goblins after all.
X) Other.
Z) Minor Action. Available.
---
Minor Actions Explanation:
Primary Vote:
A) Speak up and try to communicate with them somehow. (Describe what to say and, possibly, how to say it.
B) Stay silent and let them continue, acting if it becomes necessary
C) Decide it’s not worth it anymore and shoot them… they are just goblins after all.
X) Other.
Z) Minor Action. Available.
---
Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc.). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...
STATS:
Current Inventory:
Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope (Used as Clothesline)
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x5 (5 in Cylinder)
Apparel: Naked, at the moment.
-Belt & Holster.
-Small Belt-Pouch 1: Contains - Empty
-Small Belt-Pouch 2: Contains - Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki. Cut on right sleeve. Drying
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible. Drying
-Blouse. White. Slightly open. Large tear along your midriff. Bloodstain covering stomach. Cut on right sleeve. Drying
-Vest. Dark Leather. Drying
-Sturdy Boots. Brown Leather. Drying
-Bra. Black. Silk. Drying
-Underwear. Black lace. Silk. Drying
-Stockings. Transparent. Black. Slightly torn. Drying
Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-Naked: You’re not quite used to walking around “Au Naturel”.
Physical Appearance:
-Mostly dry and slightly dirty.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Wet. Matted against your face.
-Height: ~5’ 7”
-Small cut on right arm.
-Small cut on left cheek.
-Bullet wound scar on left abdomen.
Crystal explanations can be found in the first post.
Explanation of Sections:
Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope (Used as Clothesline)
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x5 (5 in Cylinder)
Apparel: Naked, at the moment.
-Belt & Holster.
-Small Belt-Pouch 1: Contains - Empty
-Small Belt-Pouch 2: Contains - Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki. Cut on right sleeve. Drying
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible. Drying
-Blouse. White. Slightly open. Large tear along your midriff. Bloodstain covering stomach. Cut on right sleeve. Drying
-Vest. Dark Leather. Drying
-Sturdy Boots. Brown Leather. Drying
-Bra. Black. Silk. Drying
-Underwear. Black lace. Silk. Drying
-Stockings. Transparent. Black. Slightly torn. Drying
Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-Naked: You’re not quite used to walking around “Au Naturel”.
Physical Appearance:
-Mostly dry and slightly dirty.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Wet. Matted against your face.
-Height: ~5’ 7”
-Small cut on right arm.
-Small cut on left cheek.
-Bullet wound scar on left abdomen.
Crystal explanations can be found in the first post.
Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
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