Cevrik777
Sex Demon
- Joined
- Jan 16, 2011
- Messages
- 274
- Reputation score
- 21
Re: Amarant: Unknown Path
Man, am I SORRY, guys. Work for the past week has been a living hell. Let me just say that we are under new management and a lot of the ways I've done things around have have... changed against my wishes. My team is raising hell and as mediator its become a bit challenging to keep the higher-ups from getting rid of some of my best, but more over-zealous, members.
Anyway... onwards!
-----------------------------------------------------------------------------------------
“And there you have it, as was briefed to me before I came out here.”
She stands up again and moves to the desk she was sitting at previously, picking up her smaller firearm and turning it over in her hand.
“As for what those “things” are, they are the people who used to live here. Driven mad? Possessed by some evil? Simply refusing to die as others perish around them? Who knows. All I know is that they’re a threat and are to be dealt with. Whether they are salvageable or not is the Guild’s concern.”
She says this all while disassembling the gun into many smaller parts, each gold piece more intricate than the last.
As she doesn’t seem interested in talking at the moment you finish your meal and wait idly for her to finish her work.
After a while you remember the state of your duster and stand up, removing the blood-soaked garb. You take off your gloves and well and drape them over the back of the chair, tuning towards the bookshelves. Now free of the bloodied apparel, you start gazing around at some of the books on the shelves nearby. You even manage to spot another one by the same author of the encyclopedia Beatrice grabbed earlier, entitled: “Cruel Rose”.
Some of the books seem singed and torn, whereas others are in pristine condition. Most of the former’s titles have been stripped away, their spines peeling and disintegrating. The latter section all seems to deal with history, philosophy, math, and other intellectual pursuits. Some of the titles you can’t even make heads or tails of: ”Ferlund’s Guide to Archaelogical Arcanum,” “Mercenaries and Peace: The After-war Boom,” and “The Tiers of Respeiro: From Pauper to Prince.”
Huh you think, curious about the last one; Respeiro is your final destination it might just help… although, as you reach out for the book, Beatrice speaks up.
“Don’t touch the books. Please. Some of them are evidence.”
You notice she doesn’t even look up from her work as she says this.
With a sigh, you go back over to the table and sit, thinking you may as well take advantage of this respite to let your legs rest before continuing on.
An hour goes by as Beatrice finishes cleaning and repairing her firearms, putting the large one away by the sleeping mat in the corner and holstering the other. After grabbing a piece of dried meat for herself she drags the stool from the desk over and sets it next to the table where you sit, allowing her to dine with you.
She starts eating without saying a word, her eyes resting on you, almost as though she were still examining you. You shift uncomfortably under her gaze, still not quite used to her – or her tusks – quite yet.
As you move around you are reminded of your bloody clothes.
“Beatrice… you pipe up, the woman unresponsive as she rips another piece from the dried meat.
“Given the states of my clothes, I was curious if there is anywhere I could wash them? Perhaps, even, clean myself?”
She continues to look at you, only answering after she has finished chewing her latest piece.
“The river.”
“The river?” you ask, a bit incredulously.
“Aye,” she responds.
“But that means going out there with those… things.
“Aye,”
“You don’t mean to tell me that’s what you do?”
“I do, and before you ask, I don’t have time to guard you. I’ll be departing quite soon.”
“Soon? Are you headed back to Bayton? you ask, sounding hopeful.
Beatrice shakes her head, looking over towards a rucksack that’s sitting in a corner.
“No, I’ll still be here inside the town… although, if I’m successful, then my answer shall change to “yes”. This, in fact, is why I brought you along: Help me in this endeavor and not only will I get you passage into the city, but I shall see to it that you are rewarded for your services rendered unto the Artificer’s Guild.”
Your interested is piqued as she says this; not only can she get you into the city, but more gold will mean an easier trip as well as a proper meal and a proper bed tonight... Maybe even a bath. You almost lose yourself in the thought and decide to inquire further.
“If I’m to understand you correctly, then, if I help you, you’ll not only get me into the city but your guild will also pay me?”
“Aye.”
“Well then, what does this entail? I’m sure it will involve killing more of those creatures.”
“A just deduction.” she retorts. I’ve combed the vast majority of this town, scavenging what supplies I can and examining any artifacts I uncover. There still remains one location I have yet to venture to, though: the Catacombs of this towns governing body. A vast congregation of the creatures you faced earlier idly wanders outside and I have reason to believe that many more are inside. As for the reason I must venture inside, I have reason to believe that the key to all this, lies inside. So, I ask: will you assist me in this endeavor?”
You’re unsure of what to say. You could barely handle two, but from the sounds of it you’ll be facing at least a dozen. You don’t know if you’re prepared for such a task.
“I… I’m not sure if I can. You had to save me earlier. Besides, I’m low on rounds and I’m not the best in close.
Beatrice exhales through her nose in response.
“From what I saw with that knife, spear, and sword, you can handle yourself quite fine. Although, If you say you’re better at range, I can supply you with some ammunition. ONCE, you’ve agreed to help: if you decide to go to Bayton on your own I shall have need of the ammunition, myself.”
You think it over in your head, wondering just how much risk versus reward there is in this scenario. You don’t have to answer right away, in fact, there are still some questions you have wanted to ask her for a while now. Whatever your decision, she seems extremely capable: she will probably survive whether or not you go along with her.
Choices:
STATS:*
Man, am I SORRY, guys. Work for the past week has been a living hell. Let me just say that we are under new management and a lot of the ways I've done things around have have... changed against my wishes. My team is raising hell and as mediator its become a bit challenging to keep the higher-ups from getting rid of some of my best, but more over-zealous, members.
Anyway... onwards!
-----------------------------------------------------------------------------------------
“And there you have it, as was briefed to me before I came out here.”
She stands up again and moves to the desk she was sitting at previously, picking up her smaller firearm and turning it over in her hand.
“As for what those “things” are, they are the people who used to live here. Driven mad? Possessed by some evil? Simply refusing to die as others perish around them? Who knows. All I know is that they’re a threat and are to be dealt with. Whether they are salvageable or not is the Guild’s concern.”
She says this all while disassembling the gun into many smaller parts, each gold piece more intricate than the last.
As she doesn’t seem interested in talking at the moment you finish your meal and wait idly for her to finish her work.
After a while you remember the state of your duster and stand up, removing the blood-soaked garb. You take off your gloves and well and drape them over the back of the chair, tuning towards the bookshelves. Now free of the bloodied apparel, you start gazing around at some of the books on the shelves nearby. You even manage to spot another one by the same author of the encyclopedia Beatrice grabbed earlier, entitled: “Cruel Rose”.
Some of the books seem singed and torn, whereas others are in pristine condition. Most of the former’s titles have been stripped away, their spines peeling and disintegrating. The latter section all seems to deal with history, philosophy, math, and other intellectual pursuits. Some of the titles you can’t even make heads or tails of: ”Ferlund’s Guide to Archaelogical Arcanum,” “Mercenaries and Peace: The After-war Boom,” and “The Tiers of Respeiro: From Pauper to Prince.”
Huh you think, curious about the last one; Respeiro is your final destination it might just help… although, as you reach out for the book, Beatrice speaks up.
“Don’t touch the books. Please. Some of them are evidence.”
You notice she doesn’t even look up from her work as she says this.
With a sigh, you go back over to the table and sit, thinking you may as well take advantage of this respite to let your legs rest before continuing on.
An hour goes by as Beatrice finishes cleaning and repairing her firearms, putting the large one away by the sleeping mat in the corner and holstering the other. After grabbing a piece of dried meat for herself she drags the stool from the desk over and sets it next to the table where you sit, allowing her to dine with you.
She starts eating without saying a word, her eyes resting on you, almost as though she were still examining you. You shift uncomfortably under her gaze, still not quite used to her – or her tusks – quite yet.
As you move around you are reminded of your bloody clothes.
“Beatrice… you pipe up, the woman unresponsive as she rips another piece from the dried meat.
“Given the states of my clothes, I was curious if there is anywhere I could wash them? Perhaps, even, clean myself?”
She continues to look at you, only answering after she has finished chewing her latest piece.
“The river.”
“The river?” you ask, a bit incredulously.
“Aye,” she responds.
“But that means going out there with those… things.
“Aye,”
“You don’t mean to tell me that’s what you do?”
“I do, and before you ask, I don’t have time to guard you. I’ll be departing quite soon.”
“Soon? Are you headed back to Bayton? you ask, sounding hopeful.
Beatrice shakes her head, looking over towards a rucksack that’s sitting in a corner.
“No, I’ll still be here inside the town… although, if I’m successful, then my answer shall change to “yes”. This, in fact, is why I brought you along: Help me in this endeavor and not only will I get you passage into the city, but I shall see to it that you are rewarded for your services rendered unto the Artificer’s Guild.”
Your interested is piqued as she says this; not only can she get you into the city, but more gold will mean an easier trip as well as a proper meal and a proper bed tonight... Maybe even a bath. You almost lose yourself in the thought and decide to inquire further.
“If I’m to understand you correctly, then, if I help you, you’ll not only get me into the city but your guild will also pay me?”
“Aye.”
“Well then, what does this entail? I’m sure it will involve killing more of those creatures.”
“A just deduction.” she retorts. I’ve combed the vast majority of this town, scavenging what supplies I can and examining any artifacts I uncover. There still remains one location I have yet to venture to, though: the Catacombs of this towns governing body. A vast congregation of the creatures you faced earlier idly wanders outside and I have reason to believe that many more are inside. As for the reason I must venture inside, I have reason to believe that the key to all this, lies inside. So, I ask: will you assist me in this endeavor?”
You’re unsure of what to say. You could barely handle two, but from the sounds of it you’ll be facing at least a dozen. You don’t know if you’re prepared for such a task.
“I… I’m not sure if I can. You had to save me earlier. Besides, I’m low on rounds and I’m not the best in close.
Beatrice exhales through her nose in response.
“From what I saw with that knife, spear, and sword, you can handle yourself quite fine. Although, If you say you’re better at range, I can supply you with some ammunition. ONCE, you’ve agreed to help: if you decide to go to Bayton on your own I shall have need of the ammunition, myself.”
You think it over in your head, wondering just how much risk versus reward there is in this scenario. You don’t have to answer right away, in fact, there are still some questions you have wanted to ask her for a while now. Whatever your decision, she seems extremely capable: she will probably survive whether or not you go along with her.
Choices:
Regardless of vote: Questions that have yet to be asked WILL be asked, and Minor Actions will be carried out.
Decide on a course of action.
Primary Vote:
A) Decide the details don't matter and help her. Besides: You need entrance into the city.
B) Beatrice will be fine, and you can handle yourself: If there's a way into the city, you'll find it.
C) Hold off on answering for now: You still have some questions to ask her.
X) Other.
Z) Minor Action. Available.
Regardless of vote: Questions that have yet to be asked WILL be asked, and Minor Actions will be carried out.
---
Minor Actions Explanation:
Decide on a course of action.
Primary Vote:
A) Decide the details don't matter and help her. Besides: You need entrance into the city.
B) Beatrice will be fine, and you can handle yourself: If there's a way into the city, you'll find it.
C) Hold off on answering for now: You still have some questions to ask her.
X) Other.
Z) Minor Action. Available.
Regardless of vote: Questions that have yet to be asked WILL be asked, and Minor Actions will be carried out.
---
Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc.). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...
STATS:*
Current Inventory:
Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope with treble Hook on end.
-Lock-pick.
-Metallic Brooch (Type:?)
-Blood Stained Blouse. Torn.
-Leather Dress-Boots.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.
-Goblin Potion. Unknown Effect.
-Small container of water. Professionally Made.
-Goblin Necklace. Golden chain. Pendant adorned with runes and a magnificent Ruby.
-Waterskin. Half filled with some sort of alcoholic beverage. Seems to be wine.
-Large round.
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x3 (3 in Cylinder)
-Small skinning knife. 2 inch blade. In belt.
-Short-sword.
Apparel:
-Belt & Holster. Secured on right hip. Knife between buckle folds.
-Small Belt-Pouch 1: Contains - Shards of Metal. Can be used as caltrops. Recoverable.
-Small Belt-Pouch 2: Contains - Healing Potion & Goblin Potion.
-Duster. Down to calves. Khaki. Cut on right sleeve. Back covered in Dirt. Blood-stained along the arms and shoulders.
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible.
-Shirt. Buttoned. Small tear above left breast.
-Vest. Dark Leather. A bit shrunken.
-Sturdy Boots. Brown Leather.
-Leather dress Gloves. Brown. Covered in blood.
-Bra. Black. Silk.
-Underwear. Black lace. Silk.
-Stockings. Transparent. Black. Slightly torn.
Abilities/Effects:
- Amnesiac: You have lost your memory and have little understanding of the world.
- Revolver Training: "It ain't much but you're a natural" -Tinder
- ”Quite the Bust”: Your vest adds a certain appeal to your bosom.
- "..."
Physical Appearance:
-Red/Auburn Hair: Little longer than “Shoulder Length”. Messy. Covered in dirt, especially the back. Bedraggled look.
-Height: ~5’ 7”
-Small cut on right arm. Healed.
-Small cut on left cheek. Healed.
-Bullet wound scar on left abdomen.
-Arms are heavily bruised, making the tops of your forearms rather sensitive. Swelling has started to die down.
Crystal explanations can be found in the first post.
Explanation of Sections:
Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope with treble Hook on end.
-Lock-pick.
-Metallic Brooch (Type:?)
-Blood Stained Blouse. Torn.
-Leather Dress-Boots.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.
-Goblin Potion. Unknown Effect.
-Small container of water. Professionally Made.
-Goblin Necklace. Golden chain. Pendant adorned with runes and a magnificent Ruby.
-Waterskin. Half filled with some sort of alcoholic beverage. Seems to be wine.
-Large round.
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x3 (3 in Cylinder)
-Small skinning knife. 2 inch blade. In belt.
-Short-sword.
Apparel:
-Belt & Holster. Secured on right hip. Knife between buckle folds.
-Small Belt-Pouch 1: Contains - Shards of Metal. Can be used as caltrops. Recoverable.
-Small Belt-Pouch 2: Contains - Healing Potion & Goblin Potion.
-Duster. Down to calves. Khaki. Cut on right sleeve. Back covered in Dirt. Blood-stained along the arms and shoulders.
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible.
-Shirt. Buttoned. Small tear above left breast.
-Vest. Dark Leather. A bit shrunken.
-Sturdy Boots. Brown Leather.
-Leather dress Gloves. Brown. Covered in blood.
-Bra. Black. Silk.
-Underwear. Black lace. Silk.
-Stockings. Transparent. Black. Slightly torn.
Abilities/Effects:
- Amnesiac: You have lost your memory and have little understanding of the world.
- Revolver Training: "It ain't much but you're a natural" -Tinder
- ”Quite the Bust”: Your vest adds a certain appeal to your bosom.
- "..."
Physical Appearance:
-Red/Auburn Hair: Little longer than “Shoulder Length”. Messy. Covered in dirt, especially the back. Bedraggled look.
-Height: ~5’ 7”
-Small cut on right arm. Healed.
-Small cut on left cheek. Healed.
-Bullet wound scar on left abdomen.
-Arms are heavily bruised, making the tops of your forearms rather sensitive. Swelling has started to die down.
Crystal explanations can be found in the first post.
Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
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