What's new

ACT Patreon Active [Anon42] Crisis Point: Extinction


Orexius

The user not formerly known as Winterfield
Joined
Jun 9, 2013
Messages
6
Reputation score
3
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Yo quick question, will there ever be another public demo? Since the last one was two years ago and all, was wondering if it was going to be updated at some point.
Yes, there will be one more public demo further down the line of development. It's intended to be more of the "usual" demo you'd see for a game, including all the fluff and polish, though the content itself should be around the same as the last public demo.
 

WonkaWally

Newbie
Joined
Apr 14, 2015
Messages
4
Reputation score
14
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Sorry guys, and sorry Anon42, last time i checked joining ulmf didn't mean being newborn or not knowing about your job previously.. my first contacts with you were via direct emailing, wasn't expecting you to assume that the only way of ever contacting you was via this tool/website.

I find it sad that you Anon42 take critics on such a negative context. I'm a full-fledged professional with over 15y of experience handling Six-Sigma quality standards and Marketing/Growth endeavors for worldwide and massive multi-million companies, not just some kiddo wanting to "shake the otter" as they say in certain country.

I kindly invite you to start taking feedback ALWAYS in a positive way, you have a clearly awesome talent that you're evidently using BUT, after so many years, you still have flaws that you have worked- NOT to improve.. and it has affected the "growth" of your product. Your greatest talent is being shadowed by the flaws that you don't even try to improve.

I'll be a bit arrogant here, so please kindly excuse me: Last year i learned to edit videos, this year i learned to edit images on Corel and Photoshop, i also learned French this year, not to say i know Marketing, Branding, Programming, Six-Sigma, corporate Growth, and even game coding.. heck English is not even my mother language; and every time i get hands on a product it outsells and blows the competition away (I can show you), getting awes and praises everywhere (and once prized with a special edition Rolex wristwatch for such good results).. yet heck the best part for me is seeing the look on the happy faces of the customers when they see my results. The point is that you can ALWAYS improve your flaws but it's up to you opening your eyes.

As long as you Anon42 keep on insulting back because someone objectively criticizes you, you're bound to stay surrounded by people who will only tell you what you want to hear and hiding what you need to know.

Consider these two situations that i was a part of:
- One person receives some "negative" feedback (no feedback is ever negative) and he decides to ignore them and "insult back" that i knew nothing
- Another person receives some "negative" feedback and replies immediately requesting "can you help me fix it?" and a BSC so i do it.

Who was more positive? Who was more open to improve?.. which of the above were you Anon42? Allow me help you: with one i started searching how to turn his game into a Nindy eShop game (taking away porn) and in your case i feel it’s futile to make any effort.

Marketing-wise, you have not been able to increase your funding because there are flaws on your design that people with criteria (those people you ignore so much) can clearly see and they're not drawn for that. You’re not yet luring more people because the lack of graphic appeal obscures everything good you have done.

Growth-wise you have not made the effort to go further (when you evidently have the talent) for whatever reason. You're on a bad streak?.. i committed suicide and then carried on so i know what having problems is like.

Quality-wise, you have a VERY engaging game yet you totally ignore the most basic fact: we humans are visual and if we don't see something amazing we won't make the effort to see the other results of your work. The graphical quality of CPE does not match the...

Branding-wise, CONGRATULATIONS! you got great people who helped you improve your drawings :D, you invited people to create the game's name, the char's name, and made her look like a total badass, along with other things.. GREAT! You correctly and positively involved people :D

Now, for this dear community who dared to insult me just because "being new automatically means being an ignorant" consider my first feedbacks to Anon42 and tell me if i'm wrong:

- Using an old-fashioned image ratio. Four years ago widescreen was customary, let alone today. 9:6 is so 1990.
- Very small sprites: those who have played should be with me in that you must get too close to the screen in order to distinguish the details of many chars, and this is because.....
- Not using the whole screen nor allowing to Alt+Enter it compared to a PC screen, the game feels more like that of a GameBoy Advance... just not even widescreen.
- Alicia's proportions aren't consistent when she's dressed and naked; it's like her breast suddenly becomes the size of her head when clothes are torn-off.
- Her belly-button lower part and belly-button upper part of the body are not proportional to a real human being. Period.
- VERY PERSONAL: it's like she has a negative butt.. like a table or a smartphone screen, something that could have been fixed by adding 3 to 5 pixels.
- Four years and Anon42 never made the effort of fixing any of these basic flaws
- And these are only the ones I remember the most.

Those are very basic feedback that i, AS A USER AND NOT AN ARROGANT-WHATEVER-YOU-CALLED-ME felt; feelings are FIRST IMPRESSIONS and those should be shared immediately in order to improve a product (that’s QA 101).. specially considering that Anon42 was on early stages back then and could have changed and fixed all of them if only he had listened to.

You guys may say i'm an arrogant, you may call me a fool, tell me i love my mother far more than i healthly should (got it?) but my over 15y of exp. taught me that, if you have 100 customers and one of them complaints, YOU LISTEN TO THAT ONE WHO IS BITCHING, as he’s the one who sees your flaws and will make your product better over time.

Dear Anon42, you have a great, amazing talent:
- Gameplay: awe.
- Level design: awe.
- Battle system (that never felt mechanical nor easy): awe.
- Your vision for the MetroidVania progress system: great.
- Your desire to add visual effects to your game like water and light effects, superb!
- The atmosphere: incredible
- Hooking people into playing for hours: amazing!

But you totally ignore the most basic aspects of customer-centered products (as in: 100% of anything you sell)
- Humans are visual animals so, if not visually attracted to something, most people will likely ignore all the rest. Two examples: most people won’t dare reading to these lines when they SEE it’s so much text, and most people will buy a ps4 and games rather than a Wii U BECAUSE OF GRAPHICS.
- You have to keep up with times; once again, 9:6 ratio is SO 1990.
- People will want value, especially when they’re paying for it. You didn’t reach your 4k goal in over 4 years and you still dare to say I was wrong and i’m an arrogant.
- you stick to positive feedback and ignore (and get hurt by) “negative” ones.. negative ones will be those who make you grow as a professional.
- You don’t seem to understand the real potential of your job, and for this, you kept QA at a minimum in aspects that now shadow all of your talents to the eye of average prospects (your fans will love you no matter what).

To all of you who took the time to read all of this: THANK YOU, you have been very kind to do such a tremendous effort.
To ULMF staff: thank you for understanding this on the most positive on contexts, paying attention to these lines.. and not banning me XD
To Anon42: you may now decide either if you keep on calling me a jerk or start listening to all those who only want to give you the perspective of a final user, what are demos for then?. I bet if you even try to improve graphical design you’ll get new patrons and go far beyond your 4k goal. It depends on you and you alone listening to improve yourself or pretend no claims should be listened to.. after all.. I’m just a jerk who happened to think that feedbacking you would be a good idea for you yourself.

…and please don’t take 4 more years to complete the game for god’s sake :p


You're probably right. Sorry, I should have just ignored it - no sense in editing/deleting the post now though, I don't want to be disingenuous. Anyway, thank you for all of the kind words, and for sticking with me this long - it really does mean a lot.

@mayaktheunholy - No sweat man, support comes in a lot of forms that aren't just financial. I appreciate everyone that follows the game, regardless of if they donate or not.
 
OP
Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Yeah, I'm not reading that. If we could more or less ignore it so the topic will stay on track, I'd appreciate it.

@fullmetal - What Orexius said is accurate. To give a little more info, we're in the middle of "The Great Rework"™ right now, where we're going back over every element of the game and improving things where they need to be improved, from graphics to gameplay mechanics to level designs. At the end of that, I plan on releasing that new public demo with about the same content as v.13, but all of the upgrades and new features of the newest versions.
 
Last edited:

mayaktheunholy

Cthulhu
Joined
Mar 17, 2012
Messages
895
Reputation score
707
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Yeah, I'm not reading that. If everyone could report it so the mods will know to delete it so the topic can stay on track, I'd appreciate it.
I read it for general amusement. I can sum it up for you:
He is rehashing what he said before. Basically, he thinks you are spot on with the gameplay, but the graphics need improvement. Also, his native language is not English, so that may be why is posts seem too aggressive. And he claims to have marketing experience. (not really anything that needs deleted, just a wall of text)

- Using an old-fashioned image ratio. Four years ago widescreen was customary, let alone today. 9:6 is so 1990.
- Very small sprites: those who have played should be with me in that you must get too close to the screen in order to distinguish the details of many chars, and this is because.....

…and please don’t take 4 more years to complete the game for god’s sake :p
Do you even realize you are sending a contradictory message here? Asking for something that would *significantly* increase development time, then telling him to finish it quickly. Things like this are why you are getting a negative response from the community. For someone who claims to have marketing experience, you seem to need better people skills.

- Alicia's proportions aren't consistent when she's dressed and naked; it's like her breast suddenly becomes the size of her head when clothes are torn-off.
Tight tops and/or bras can greatly constrain a woman's profile. Not necessarily that outlandish.
 
Last edited:
OP
Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

I read it for general amusement. I can sum it up for you:
He is rehashing what he said before. Basically, he thinks you are spot on with the gameplay, but the graphics need improvement. Also, his native language is not English, so that may be why is posts seem too aggressive. And he claims to have marketing experience. (not really anything that needs deleted, just a wall of text)
Fair enough. Good news then, because we've been reworking the graphics for months. Not sure where he gets the idea that we've ignored all feedback. Just look at the gif I posted yesterday compared to the last public demo, lol.
 

Emerald_Gladiator

Grim Reaper
Joined
Nov 30, 2013
Messages
751
Reputation score
340
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

*sigh* I guess I'll reply, just because, as I said before, I truly believe you mean good regardless of how you come off (e.g. your tone when posting, your willingness to write a novel against half a dozen posters including the game dev), and that you're not baiting or trolling, despite what most others will likely think. I also want to validate your concerns, and since you took the time out to write everything, at least you feel someone's read it and similarly took the time to reply (whether you like what I have to say is another story). At the very least, Anon doesn't have to read/reply to the wall of text.

I'm a full-fledged professional with...Last year i...
Fair enough. However, the problem is obviously that you have nothing to stand on. You're one of millions of faceless Internet posters who can claim they're geniuses and are millionaires. Are you indeed experienced? Can you prove it with a degree, a real job, or an actual completed product? Your accreditations mean nothing because 1.) you haven't proven anything at all, at least not with anything tangible 2.) you have 2 posts; forgive us for thinking you're NOT a newb troll. Which brings me to my next point:

being new automatically means being an ignorant
I personally never said you were ignorant. You're entitled to your opinion and at least you attempted to provide feedback. I do not agree with any of your feedback, but I don't think that makes you ignorant either. I do think, however, you came across as unjustifiably rude and arrogant. I also don't think you understand that you are either, despite literally all of the posters after you who have mentioned you basically agreeing with my perspective of your demeanor. It's fine for a new poster to offer ideas and constructive criticism. However, for a poster, let alone someone is posting for the first time, to shamelessly talk down to a game dev (especially one of the best and well-established in Anon) like he knows everything without actually having shown any proof of his own experience? It might have been better to simply explicitly and tersely stated what you saw as the game's flaws, which is what you did in your bulletpoints. Had you done that, you might have avoided the maelstrom of negative reactions. At least we can talk about your comments neutrally/civilly.

- Using an old-fashioned image ratio. Four years ago widescreen was customary, let alone today. 9:6 is so 1990.
- Very small sprites: those who have played should be with me in that you must get too close to the screen in order to distinguish the details of many chars, and this is because.....
- Not using the whole screen nor allowing to Alt+Enter it compared to a PC screen, the game feels more like that of a GameBoy Advance... just not even widescreen.
- Alicia's proportions aren't consistent when she's dressed and naked; it's like her breast suddenly becomes the size of her head when clothes are torn-off.
- Her belly-button lower part and belly-button upper part of the body are not proportional to a real human being. Period.
- VERY PERSONAL: it's like she has a negative butt.. like a table or a smartphone screen, something that could have been fixed by adding 3 to 5 pixels.
- Four years and Anon42 never made the effort of fixing any of these basic flaws
Hey, we can actually talk about the game!
I've got no replies for the sprite size, ratio, or window. They look fine to me, and while I'd agree on the inability to fullscreen/enlarge the window, IIRC, there's a way to increase the size. Some of the older versions have fullscreen, so Anon or another poster can respond to that; I forget myself. Had you actually been following the thread, Alicia's proportions were redesigned and redone (more than once, IIRC) based on comments from previous posters and patrons. Soooo yeah, 4 years and Anon's actually addressed that...not that he had to, given you're the only one who's seen these flaws and also since apparently Anon's never even heard of you until now, meaning he's never heard your complaints. And while I do think Alicia's butt could be a bit bigger, larger boobs don't often to be the subject of many people's complaints here, even in regards to proportions (at least not for pixel games). Just sayin.

but my over 15y of exp. taught me that, if you have 100 customers and one of them complaints, YOU LISTEN TO THAT ONE WHO IS BITCHING, as he’s the one who sees your flaws and will make your product better over time
Errr...I've got 0 years of experience in that field. However, I can also tell you that, if ONE PERSON, just ONE PERSON is complaining and he's, as you said, BITCHING, I'd be ignoring him as the dev. Why? Because, even if you're the smartest, experienced, most well-intentioned person in the world, if you come across as a jerk, nobody's gonna listen to you; since you say you're experienced in marketing (which I'm actually doubting right now), you'd know delivery and appearance is crucial for reception. Oh yeah, also, if I forgot to say this, you're also ONE PERSON who disagrees with the mass majority. Not only does Anon not NEED to heed/listen to your advice, but also, just because you have an opinion doesn't automatically make you right.

Humans are visual animals so, if not visually attracted to something, most people will likely ignore all the rest
Damn all those people who actually read books without pictures. But I'll give you this...you're right in that, as I go through this, I'm starting to think I wasted all this time reading and responding to your post. No, people aren't reading this because: 1. it's a wall of text on a friggin hentai site; we want pron here, it's about context dude. 2. you came across universally as a gigantic ass, so why would anyone want to humor reading what you have to say? 3. most don't have the time to feed trolls.

People will want value, especially when they’re paying for it. You didn’t reach your 4k goal in over 4 years and you still dare to say I was wrong and i’m an arrogant.
I'd argue it's a process. If you stuck with Anon from the beginning, you'd remember when it was ALL himself. Now he's got a team; a very, very solid product; close to 475 patrons and $3Kpm. Not too bad. Seems people see his value, as evidenced by that. And yes, you're wrong and still arrogant. What have you done lately?

you stick to positive feedback and ignore (and get hurt by) “negative” ones.. negative ones will be those who make you grow as a professional.
- One person receives some "negative" feedback (no feedback is ever negative) and he decides to ignore them and "insult back" that i knew nothing
- Another person receives some "negative" feedback and replies immediately requesting "can you help me fix it?" and a BSC so i do it.
No, constructive feedback helps you grow. Negative feedback is when you talk down to a dev and try to elevate yourself over him, which is what you're doing. THAT should be rightfully ignored, and YES, that is indeed negative.

Hell, let's say you're "objectively right" in your feedback, despite you being the only one voicing them. Why would Anon ask you to help him? Why would a professional dev with a team, with proven experience, with a product backed by money and patrons ask you, who has 2 posts to his name, who has never been heard of before, and who has no proven experience other than what he's said he's done and can do, to help him? Does he look like he needs your help?

feelings are FIRST IMPRESSIONS and those should be shared immediately in order to improve a product (that’s QA 101).. specially considering that Anon42 was on early stages back then and could have changed and fixed all of them if only he had listened to.
Oh darn, if only you were actually POSTING IN HERE FROM THE BEGINNING rather than apparently emailing him, instead of when Anon's 20 versions into his game. Also a pity you weren't a bit more pleasant, otherwise he might have listened...and again, he's never obligated to do that anyway.

you kept QA at a minimum
Again, Anon actually reads posts here. He replied to yours, for some reason. And when posters who are respectful offer him criticism, he takes it (no, he doesn't have to AGREE with everything). Case in point, he's redesigned a few levels and mapping, he's redesigned Alicia, and he's changed up the sound as well. Most of those changes were based on feedback from users here. Once again, just because you see problems doesn't mean they ARE problems.

please don’t take 4 more years to complete the game for god’s sake
What are you, his boss or something?! Jesus, who the hell made you in charge of his deadlines? Anon constantly updates us with progress, excepting rare cases like what he just shared, so we know that we're getting a great product even if it does take a while. Furthermore, that's the programmatic state of Patreon. You pledge because you trust the dev to complete, like an investment. If the dev becomes untrustworthy or unreliable, you stop paying. Simple. Since Anon's still getting paid well and is showing lots of growth, people ostensibly believe he's worth waiting for. Hell, 4 years isn't too bad. I think MatM is nearly at 3 years now (and will probably take at least another 3 at their rate) and they're still being supported, despite IMHO that game not being as far as a finished product as CPE. Don't like Anon's process? Don't play the game and/or don't be a patron. Or be patient.

To all of you who took the time to read all of this: THANK YOU, you have been very kind to do such a tremendous effort.
Don't thank me. I regret it. I hope you were indeed disingenuous by thanking your readers, because I feel so empty by wasting my time.

Oh and this was just annoying to me:

You're on a bad streak?.. i committed suicide and then carried on so i know what having problems is like.
You attempted suicide. I'm not gonna wonder why. If you had done/committed the deed, you'd be dead. I won't make jokes because that's not something you ridicule, not even in semantics. But you really don't need to play the victim card against Anon and try to one-up him on that (which is actually pathetic). The entire community supported Anon when he was struggling, because he was open about it and because he had already proven he was worth supporting. Don't try to make him feel bad or that he's lacking effort.

TLDR: Sorry y'all for feeding. Regrets. I've wasted my life. :(
Actually, back on the game itself, reading through the wall of text somehow raised a good question: Anon, is there a way to make the game larger? I can't remember how to fullscreen or enlarge the window.
 
OP
Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Actually, back on the game itself, reading through the wall of text somehow raised a good question: Anon, is there a way to make the game larger? I can't remember how to fullscreen or enlarge the window.
Yep, you sure can! When you start the game up (even as far back as v.13), there's a list of controls that clearly states you can fullscreen the game by pressing F9. I don't remember exactly how long that shortcut has been in the game, but it's been there for a long time. There's no way to make the game larger without fullscreen yet, but I do plan on adding that (as well as a menu fullscreen toggle) once I overhaul the menus as part of The Great Rework™.
 

Jesus

The Father, The Son, The Holy Spirit
Staff member
H-Section Moderator
Joined
Jul 12, 2009
Messages
1,066
Reputation score
562
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Glad to see you're back on the rails Anon. The only thing I think really needs improving graphically is the "deepsoil" tileset, I'm not a big fan of how it appears compared to the background - but I imagine that was the intent with the artist that left.

In response to WonkaWilly - All criticism can be taken constructively - if it can't, by nature it's not criticism. Still, that doesn't necessarily prevent the one giving it from coming across as an entitled asshole. It's one thing to say "X, Y, Z needs improvement" or "You should make the game quicker", it's another thing to actually go and do it, or contribute to it in a significant manner. Talk is cheap, and that encompasses criticism and suggestions. Action is expensive.
 
OP
Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Glad to see you're back on the rails Anon. The only thing I think really needs improving graphically is the "deepsoil" tileset, I'm not a big fan of how it appears compared to the background - but I imagine that was the intent with the artist that left.
Yep, that's exactly why the tileset doesn't look right. The artist that left DID make tiles, but they're unusable - there are too many tiling issues and they left before fixing them, so I have to either scrap that set and find someone to make a new one, or hope that a new artist would be able to fix all of the issues.
 

MrMe

Lurker
Joined
Nov 26, 2009
Messages
1,835
Reputation score
352
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

I find it sad that you Anon42 take critics on such a negative context. I'm a full-fledged professional with over 15y of experience handling Six-Sigma quality standards and Marketing/Growth endeavors for worldwide and massive multi-million companies, not just some kiddo wanting to "shake the otter" as they say in certain country.
Cool, and I'm the Earl of Gloucester, 16th in line to the throne of England.
And when I'm not masterbating I'm an underwater heart surgeon of 20 years.
 

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,554
Reputation score
30,665
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Cool, and I'm the Earl of Gloucester, 16th in line to the throne of England.
And when I'm not masterbating I'm an underwater heart surgeon of 20 years.
Oh shit! I heard about you! You're that guy that can make women cum just by looking at them, trees grow money, and turn water into absinthe! FUCKING AWESOME!
 

NDgier

Demon Girl
Joined
Nov 19, 2015
Messages
76
Reputation score
2
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

I'd love more futa, because reasons. Oh, tentacles would be nice too.
 

Emerald_Gladiator

Grim Reaper
Joined
Nov 30, 2013
Messages
751
Reputation score
340
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Yep, you sure can! When you start the game up (even as far back as v.13), there's a list of controls that clearly states you can fullscreen the game by pressing F9. I don't remember exactly how long that shortcut has been in the game, but it's been there for a long time. There's no way to make the game larger without fullscreen yet, but I do plan on adding that (as well as a menu fullscreen toggle) once I overhaul the menus as part of The Great Rework™.
Ah damn, I feel like a fool now...I can't believe I spent an hour indulging the other guy by reading/replying to the wall of text but I couldn't be bothered to read the startup controls for 2 seconds. Thanks.

Cool, and I'm the Earl of Gloucester, 16th in line to the throne of England.
And when I'm not masterbating I'm an underwater heart surgeon of 20 years.
lol, well thanks for introducing yourself and not being an dick!
 

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Holy shit, lol. I know you said not to respond, but I had to point these ones out;

Your greatest talent is being shadowed by the flaws that you don't even try to improve.
i committed suicide and then carried on so i know what having problems is like.
Her belly-button lower part and belly-button upper part of the body are not proportional to a real human being. Period.
if you have 100 customers and one of them complaints, YOU LISTEN TO THAT ONE WHO IS BITCHING, as he’s the one who sees your flaws and will make your product better over time.
You have to keep up with times; once again, 9:6 ratio is SO 1990.
Wow, just wow. I think each of these could have a post unto themselves for a response about how ridiculous each statement is, and these are just the cream of the crop in a post that is full of ridiculous, and often unwarranted/false claims. Honestly, this post deserves applause as possibly the most ridiculous post in the history of the topic, if not the forum.

I also think this is the fastest someone has gotten this much negative rep on the forum with so little posts, so I mean, you could add that to your list of lengthy achievements. :cool:
 

AnonTheHuman

Demon Girl Master
Joined
Jan 4, 2016
Messages
258
Reputation score
51
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Wow, just wow. I think each of these could have a post unto themselves for a response about how ridiculous each statement is, and these are just the cream of the crop in a post that is full of ridiculous, and often unwarranted/false claims. Honestly, this post deserves applause as possibly the most ridiculous post in the history of the topic, if not the forum.
It's gotten to the point where you could question whether the person is trolling or not with how many fallacies or just straight up false things that's been said. Either way, those two posts sure are a real piece of work.

I'd love more futa, because reasons.
I fully support this statement.
Count me in on that bandwagon.
 

Slam Sector

Sex Demon
Joined
Dec 24, 2013
Messages
374
Reputation score
45
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

If we're talking about what h-content we'd like to see, I'd appreciate some psychic-attack stuff, since the game doesn't seem to have that, yet.
 
Joined
Dec 31, 2008
Messages
285
Reputation score
267
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

I'd love more futa, because reasons. Oh, tentacles would be nice too.
A man after my own heart. Lump me into the fetish begging bandwagon.
 
OP
Anon42

Anon42

Grim Reaper
Joined
Feb 12, 2014
Messages
722
Reputation score
694
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Starting to seriously consider making the next game futa-x-female focused..

Anyway, I'm not entirely sure if more futa will happen for CPE; it's one of my favorite fetishes so I'm definitely willing to consider it if there are more humanoid enemies, but I was going to try and shy away from humanoids for the rest of the enemy list, since there are already a lot of them. That, and there's only a few enemies left unplanned at this point.

@Slam Sector - Sorry, but don't expect anything psychic or paranormal or anything of that sort. I don't plan on incorporating any of that into the game, not for any personal reason, I just don't feel like it would fit. For the next game though, who knows?
 

Soljer13

Tentacle Monster
Joined
Sep 27, 2010
Messages
385
Reputation score
79
Re: Crisis Point: Extinction - Metroidvania - Final Public Update! (July 25th, 2015)

Starting to seriously consider making the next game futa-x-female focused..

Anyway, I'm not entirely sure if more futa will happen for CPE; it's one of my favorite fetishes so I'm definitely willing to consider it if there are more humanoid enemies, but I was going to try and shy away from humanoids for the rest of the enemy list, since there are already a lot of them. That, and there's only a few enemies left unplanned at this point.

@Slam Sector - Sorry, but don't expect anything psychic or paranormal or anything of that sort. I don't plan on incorporating any of that into the game, not for any personal reason, I just don't feel like it would fit. For the next game though, who knows?
How about an enemy that shoots a projectile at you, and it makes you brainwashed, walk toward them and initiate sex? I think he meant that. Its not my thing but a good annoying enemy is always appreciated.
 
Top