Re: Another RP Concept: FMA meets Zombie Apocalypse
Okay, something I wanna bring up. Covering my ineptitude. Anyway, sorry about the lack of alchemy info, HOWEVER, it will be fully updated over the weekend when I actually have time to do stuff. The one that needs the most detail is the plant manipulation section, but I'll say it here so Chibi doesn't get harrassed by me whenever she tries to pull stuff off without the correct knowledge.
Plant Manipulation 1
This allows the alchemist to manipulate basic plants such as grasses, flowers, shrubs, creepers (ivy and the like) etc... Not only can they be made to move but they can be forced to grow larger than they normally would by cloning their cells. Naturally the plants can only be grown to a certain length but they would be long enough to impede movement somewhat. Seeds can also be forced to mature at a explonential rate, though only the seeds of the plants the alchemist can currently manipulate can be controlled like this.
Another note; To make everyone's lives simpler alchemy circles will only have to have minor adjustments made to them to use the skills further up the skill tree's though only once they have unlockd said skills. For circles on items like gloves you'll need the adjustments stitched in but once they are you have access to all the skills at any time that you've unlocked.