Re: Another RP Concept: FMA meets Zombie Apocalypse
Gah...Thought I'd already had this up...Here's the first of three skill lists that I've been working on for non-alchemist characters. NOTE: Alchemist characters are not allowed to take skills from these lists. This is just to give the non-alchemists something unique so they aren't totally overshadowed, if anyone plays one.
Lock Skills
Smash
Gets in the fast way, although it would be pretty obvious that someone's gotten in. The more you know about this method, the more precise your attempts become, thus taking less time to actually smash the lock.
Repair
You actually know the basics on how to do minor repairs on a lock. The more you come to know about lock repairs, the better and faster your jobs become.
Snap - Requires Smash
Again, a fast yet obvious method. Breaks the tumblers slightly, then jams them open. The more skilled you become with this, the better your chances of getting it right and not ruining the lock before it's open.
Frame Break - Requires Smash
Similar to Smash, here you're breaking the actual door frame. Not very subtle, but at least you get faster breaks the more skilled you become.
Basic Locksmithing - Requires Repair
Congratulations, you now know enough about locks to make fairly simple ones. The advantage to skill in this area is your locks are harder to break when you know more about what you're doing.
Pick - Requires Basic Locksmithing and Snap
An entry skill that actually has some chance of remaining undetected. The better skilled you become at this, the less chance of detection and lock damage.
Hinge Shatter - Requires Frame Break
A favorite manuever of a demon hunter, you simply kick the door clean off of its hinges. The more you learn about the aerodynamics of airborn doors, the more damage you can do it one hits someone.
Master Locksmithing - Requires Basic Locksmithing
You can now make even the most complex locks, and the more skilled you become, the harder it is to pick them. That skill bonus stacks with the hardness bonus of Basic Locksmithing.
Traceless - Requires Pick and Master Locksmithing
The ultimate entry skill, you leave no trace and can pick the lock without damaging it. The more skilled you become, the faster you work.
And before anyone asks, yes, the description on Hinge Shatter is a DMC reference.
EDIT: Here's the second skill tree for non-alchemists.
Repair Skills
Basic Repairs
This lets you make simple repairs to something, like patching a tire. The more skilled you are at this, the faster you work.
Simple Construction
This lets you make simple objects, with a minimum of moving parts. The more you know about this work, the better materials you can use.
Improved Repairs - Requires Basic Repairs
This skill allows you to make more complex repairs, such as fixing a jammed engine with the proper tools and parts. Again, the more skilled you become, the faster and better your repairs.
Improved Construction - Requires Simple Construction
This skill allows you make items with a few moving parts. Again, more skill, better materials, and faster work.
Simple Upgrades - Requires Basic Repair and Simple Construction
This skill lets you make simple upgrades to most objects, however complex modifications and complex devices are beyond your skill. The more skilled you become, the faster you work.
Advanced Repairs - Requires Improved Repairs
This skill allows you to repair damn near everything, including automail, even with sub-par tools and limited parts. The more skilled you become, the faster and better you work. You might even end up improving the object.
Expert Construction - Requires Improved Construction
This skill allows you to make most types of machines and objects. Once again, more skill allows better materials and faster work.
Expert Upgrades - Requires Simple Upgrades and Advanced Repairs
This skill lets you modify almost everything, including automail. The more skill you have, the faster, better, and stronger your modifications.
Advanced Construction - Requires Expert Construction
This skill allows you to make even the most complex devices, including automail. The same as before, more skill makes for faster work and better materials.
Mechanical Mastery - Requires Advanced Repairs and Advanced Construction
This skill improves the durability and effectiveness of all of your mechanical work.