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Another RP Concept: FMA meets Zombie Apocalypse


Re: Another RP Concept: FMA meets Zombie Apocalypse

Water Control I +1
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Minor Healing +1
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Okay, a couple of things...

For anyone thinking about joining: Just ask either Oni or myself, and you'll likely get in, although there may be slight delays, depending on where things are sitting. You will also be placed on a more/less even footing skills-wise as everyone else.

Second, in regards to skills: The two non-alchemist skill trees that are complete are fully up, with skill requirements. Also, for any skill set that branches, as far as I am concerned, they aren't exclusive. You can take the skills from both branches, as long as you have met the requirements for that skill.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Cool. By the way, what's the max range of Torch?
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Actually, for alchemy any skill that comes stretches over two skills (cauterise for instance) they need to have both alchemical skills.

And range? Hmm....I haven't thought about that. Good question. I'd say about.... 20ft sound good enough? maybe 30ft?
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

I think he was talking about skill trees branching, like transmutation tree.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Yeah, I was referring to the Transmutation tree, and the Combat/Trans branches, as well as the Water Explosion/Ice Coffin branching on the Water Alchemy list.

I've also got a few other non-alchemy skill trees that I'm working on that may have similar branching. Those aren't far enough along that I'm going to bring them in, yet...Plus, everyone seems to be wanting to run alchemists. No problems with that, just means I can make the other stuff a lower priority.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Oh, okay. Then yeah, so long as you have the appropriate amount of SP then you can buy the skills if you have the skill prior to it.

EDIT: If you're all ready we'll make it the next day.
 
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Re: Another RP Concept: FMA meets Zombie Apocalypse

Go ahead.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

I'm cool with that
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

That's a definite majority now, so I'd say go ahead with it.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

I'm double-posting a lot, it seems...Well, two major things.

First, I've gotten a list made up of characters who know about a secret James revealed about himself. Don't have your character act as if they know it if they aren't on it.

Second, the notes he was looking over have worse legibility than a doctor's signature, so again, don't have your character act as if they can read it.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Oh yeah, one thing I wanna add too, if Wolf allows it;

If by some minute chance that one of you get your hands on a Philosophers Stone it will allow you to use all the skills of the alchemy tree's you have access to without having to use a circle even if you don't have access to all the skills. The only drawback is that eventually it'll rebound and your character will suffer because of it.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Yeah...The trick will be finding/making one.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

There's at least two, though one is in Kimblee's possession which means getting it is almost impossible and the location of the second one is unknown.
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

>.>

When they change into their uniforms Miranda can still wear pants... right?
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

Kekekekeke, maybe. But if Roy see's her in anything but a miniskirt then there'll be hell to pay :p
 
Re: Another RP Concept: FMA meets Zombie Apocalypse

D: But her ambiguity! It could be useful!

Miniskirts would hamper that!

D:
 
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