Re: Monstergirls Unlimited RPG
Lurker here. This will be my first post. Hi all.
I like where you're going in this game, Architect. Based from the first hour of gameplay, I'm assuming that there will be multiple possible endings in this game, besides just the simple "choose which side you're on" ending. Am I correct in assuming that Richard, besides choosing whether he wants to team with up with the Queen of Chaos, the Supreme One, Lilith and Lucien, or Other, he will also have to choose which girl to go with in the end? Already, it seems that Nya and Miri are in love with him.
Storywise, I like this a lot. It's got a charming quality to it that's similar to
Later on in the game, the player could get a special side quest where Salyri encounters the grandson and the player can get an extra H scene or something if they help change the grandson's views of monstergirls, come to terms with his grandfather's secret, and even kindle a new relationship with him and Salyri.
I think the story here is one of the major contributing factors that makes this game great as it amplifies victories and game overs by instantiating some sort of meaningful value that comes with winning and losing. If you can incorporate more of the story into the fabric of the gameplay and rewards system that's currently present so that the npc interactions are no longer just one night stands, I think this game could go far in quality (and replayability as this typically will give way to multiple paths and such). You're already doing a great job in instilling a sense of individualism into many of the npc dialogues (like the Centaur girl, who says something different if you fuck her the second time).
As for feedback:
1) 3. I didn't have to think much to win the battles.
2) 5-ish I believe.
3) She was alright for being the first boss in the game. I expect the later bosses to be far more difficult than she was though, as I considered her as the "Stage 1 tutorial boss."
I'd like some feedback gaiz, if you have the time, answer a few questions for me.
1. Rating the game from 1 - 10 in difficulty, what score would you give?
2. What level were you when you fought Salyri?
3. Was Salyri too hard or too easy?
Lurker here. This will be my first post. Hi all.
I like where you're going in this game, Architect. Based from the first hour of gameplay, I'm assuming that there will be multiple possible endings in this game, besides just the simple "choose which side you're on" ending. Am I correct in assuming that Richard, besides choosing whether he wants to team with up with the Queen of Chaos, the Supreme One, Lilith and Lucien, or Other, he will also have to choose which girl to go with in the end? Already, it seems that Nya and Miri are in love with him.
Storywise, I like this a lot. It's got a charming quality to it that's similar to
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. IMHO, A small suggestion in making it better may be to reward the player for his effort in collecting some of the excess plot details that weren't mandatory. For example, in the battle against Salyri, after the player won, if the player had already paid visit to Salyri's lover's tomb and talked to his grandson, an alternate post-battle dialogue could ensue and you could have Salyri move over to her lover's grave where the player could, from time to time, be "rewarded" by Salyri similarly like how he does at the farm.Later on in the game, the player could get a special side quest where Salyri encounters the grandson and the player can get an extra H scene or something if they help change the grandson's views of monstergirls, come to terms with his grandfather's secret, and even kindle a new relationship with him and Salyri.
I think the story here is one of the major contributing factors that makes this game great as it amplifies victories and game overs by instantiating some sort of meaningful value that comes with winning and losing. If you can incorporate more of the story into the fabric of the gameplay and rewards system that's currently present so that the npc interactions are no longer just one night stands, I think this game could go far in quality (and replayability as this typically will give way to multiple paths and such). You're already doing a great job in instilling a sense of individualism into many of the npc dialogues (like the Centaur girl, who says something different if you fuck her the second time).
As for feedback:
1) 3. I didn't have to think much to win the battles.
2) 5-ish I believe.
3) She was alright for being the first boss in the game. I expect the later bosses to be far more difficult than she was though, as I considered her as the "Stage 1 tutorial boss."