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From the Creators of "Cage of the Succubi" >>>

Players will be playing as a young swordsman who lost his memory, fighting many kind of monsters in different dungeon settings.
And in the new game, monsters will be categorizing into 3 tiers: Minions, Elites, and Bosses.
Elites are a lot stronger than Missions, they have multiple skills, and more important thing is that…… if players were defeated by them, then some “interesting consequences” would happen.

Ason is Back with a new game which contains a similar playing style like "Pokemon Mystery Dungeon"

Gameplay :
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Please Do help support the Creator, if ya don't have cash to spare, a simple subscribe to their channel would help.

Ason Links - - -

There will be a Demo to be released on Late August or Early September 2019.

Fingers Crossed.

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hate to be that guy but this thread belongs in games under construction thread
 
Thread moved to the Games Under Construction section.
 
I swear I've seen this exact succubus before!
 
Gameplay looks very good for a h-game, I am looking forward to the demo :).
 
By the way, why is this game tagged 'Battle-Fuck' ?

Not to bicker, but BF is 'both parties using H-moves' - like in their previous game.
From what we see in the vids, it's combat-rape (when HP is down to 0) where you have to struggle by button-mashing, or it's GoR. I was under the impression they scrapped the BF part.

If there's any evidence/communication they're gonna keep a BF system, even if only for bosses, I'd be interested. An H-roguelike is already very good news per se.
 
It looks interesting especially the gameplay component of the game, I will definitely look at the demo version of this game.
 
This is probably the game I'm most excited for in the H-sphere right now
 
Demo is out for 5$+ patrons:

From the sound of it, it looks like a very early release, with little content.
 
Demo is out, Seems very promising.

There are quite afew bugs like unable to save & after Respawning the game will fade out then return back to normal.

oɯǝp ǝɥʇ oʇ noʎ pɐǝl llᴉM Ɩ oɹǝZ ɹǝpᴉɹ uǝɯɐʞ
 

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Yes...looks promising but I think it might be better to have a free demo.
 
oɯǝp ǝɥʇ oʇ noʎ pɐǝl llᴉM Ɩ oɹǝZ ɹǝpᴉɹ uǝɯɐʞ
You, sir, are a poet.

As for the demo: This. Is. Awesome.
Like they have bred Maidensnow Eve with ADOM and a bit of Fate:stay/night (with the disposable swords)

I don't understand why not make it public. It's top-notch quality no matter how I look at it.

Just a detail: I think the live 2D animations cause a memory leak? The game becomes laggy after 'defeat' scene played out.
If that's just me, then this game might become the sole reason I'd buy a newer computer :LOL:
 
i didnt had any issues, ONLY when i use the "demon sword spin" or when struggled free, that double spin attack is causing a slow down on my end, but once that attack is done, its running smooth again
 
i didnt had any issues, ONLY when i use the "demon sword spin" or when struggled free, that double spin attack is causing a slow down on my end, but once that attack is done, its running smooth again
It's probably the lack of OpenGL4.1 on my side. On yours, you might want to try editing package.json like this:
JSON:
{
    "name": "KADOKAWA/RPGMV",
    "main": "www/index.html",
    "js-flags": "--expose-gc",
    "chromium-args": "--ignore-gpu-blacklist",
    "window": {
        "title": "",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "www/icon/icon.png"
    }
}
The chromium line is new here.
Reportedly this solves an WebGL issue with RPGMV. It helps a bit in my case - might be placebo effect 🤷‍♂️
Well, RPGM always was very inefficient when calling external ressources. I wish I knew what the exact issue with that is.


Warning: don't use 'wind armor' from the wind knife. It's currently bugged and crashes the game.
There's currently no way to save, am I right? Quit game = lose all progress?
 
Ugh, double-post...
@BelowAverageLookingGuy I've whipped up a 'controls' list, if you want it for the OP. The controls are a tad special, so it might help in the (hopefully close) future.
On map:
←→ ↑↓: Move around (Diagonal move possible)
Z/Enter/Space: Attack in faced direction
Z/Enter/Space(hold): Weapon swap
Page up(hold): turn around
Page down(hold): move/turn diagonally only
S: use current skill (arrows turn, Z to confirm)
S(hold): swap skill (arrows select, Z to confirm)
D: use cursed sword (Z to confirm)
X/Suppr/numpad 0:Menu

In menu:
←→ ↑↓: Browse
Z/Enter/Space: Select
Z/Enter/Space(hold): quick use/forge
X/Suppr/numpad 0: cancel/go back
S: Description/details toggle
D: Sort items

Also a few tips that might help newcomers (definitely incomplete but meh...):
Forging basics:
- forging requires souls, according to the materials
- 3 materials needed (and at least 1 mineral base)
- what kind of weapon comes out is based on Mass,Power,Magic
- Mass increases durability and enhancement capacity
- Power increases Physical prowess
- Magic increases Elemental prowess
- various status ailments and buffs can be gained with each material
- every enhancement might grant the weapon an extra enhancement chance
- Materials used for Enhancing grant less durability than when Forging
- Enhancing does NOT restore durability; it may increase max durability
- Broken weapons can only grant their own base skill (hit&run for knife, etc.)

Misc Tips:
- you can use soul pieces to get souls
- use a broken scepter & a healing potion on a durable item to make a reliable healing tool
- elemental weapons are powerful; pay attention to what enemies are weak/strong against
- hit&run, sleep, confusion are your friends in a pitch
- your block gauge recovers over time, including during tactical retreats
- make sure you're prepared before you enter the next level. 5-6 enemies might be waiting for your company
- always enhance to max your new weapons ASAP
- The cursed sword obliterates a 5x5 area for 10 erosion - that's less erosion than a knockout
- consider switching to your weaker weapon when it's safe, to save materials
- try to herd enemies before using an AoE skill
- skill-using enemies can hurt each other, and themselves (when hitting obstacles)
- SP is plentiful, but use your skills wisely, they consume +/- durability
 
Biggest tip: the double attack skill that for example long swords has attacks twice (duh) but only uses one durability per. Other weapons use 2 or more durability when using their specials.
Now if only I knew how to make long swords reliably.
 
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Kinda hard to tell what you'll get. Longswords should be something like: low magic, average mass, fair power.
As for skills, I'd favor tactical ones (those that push enemies back). Hit&run can slay anything w/o a scratch, beside the 2 strongest females.
You can craft nifty stuff :cool:
 
Kinda hard to tell what you'll get. Longswords should be something like: low magic, average mass, fair power.
As for skills, I'd favor tactical ones (those that push enemies back). Hit&run can slay anything w/o a scratch, beside the 2 strongest females.
You can craft nifty stuff :cool:
weapon durability is so low, that crafting strong weapons doesn't really mean anything.
Strongest weapon I found was the ebony sword though. Bastard Sword can be made with 3 iron ores, and while that spin attack is strong, I don't remember it having more base damage then the ebony sword.
Making a sword with a good SP recovery rate is the best option imho. You keep SP if you switch weapons so you'll usually be able to heal with a scepter if you make one.

Doesn't seem like you reached the 3rd region.

There's a forest region where all the girls spawn and spawn more often as well. It's the furthest region in the game from what I've seen.
 
Very few games do the whole item durability thing right and if this very early demo is indication, this also will be more of a pain in the ass than anything else.
 
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