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I've said it before, but there looks to be a really good handle on the fundamentals here. I don't know if you're following a detailed tutorial, have prior knowledge, or just a really good sense for these things, but the apparent quality stands out in comparison to a number of other projects. Not only can we see your state machine at work in this clip, but perpetually printing the current state as a label above the kinematic bodies like that seems really useful for debugging and I feel silly for not having thought of it before.

Eager as ever to see where this is going.
 
I've said it before, but there looks to be a really good handle on the fundamentals here. I don't know if you're following a detailed tutorial, have prior knowledge, or just a really good sense for these things, but the apparent quality stands out in comparison to a number of other projects. Not only can we see your state machine at work in this clip, but perpetually printing the current state as a label above the kinematic bodies like that seems really useful for debugging and I feel silly for not having thought of it before.

Eager as ever to see where this is going.
Thanks for the compliment, it really gives me a morale boost!
I’m new to game development, my background was with web development and i’m completely new to art and animations.
I’ve been practicing since november

As for debugging ideas, I also change the colors of colliders on collisions to help with debugging instead of printing things to the console. It’s been really useful as well
 
Hello!, here's some progress report:


The Enemy Behavior for enemies, sight components , attack areas, hurtboxes, hitboxes , and combat vfx are and ready to use, i might tweak some fx as time goes on but its functional now

for vfx we got:

hitstops, screen shakes, flashing shaders, particles and combat vfx textures that can be called any time i need to use it in the game

Now i'll start the work on the sound components and at the start of the next month i'll work on the enemy grab system and the game first nsfw animation
 
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