I'm sorry about this,,, did the scene where you pay the compensation to slaver establishment broken? Or it's not yet implemented?
She's kind of a gun mage, and her dash ability means you'll be able to dodge most things for the turn you use that skillHer gun just reminded me of somethingYou must be registered to see the links
Its good her gun is not as long as Joker's. Imagine what the enemy could do with it if she would be bested in battle...
Anyway nicely drawn gal
Little help please.
What do I do in the golem fight (when going to get the tome and list for the mage guild)? They're malfunctioning and I'm hacking away at them but it's like they have infinite+1 HP, been whacking at one for the past 15 minutes lmao
Maybe I should've explored a bit more, I'm level 8 there, most of the stuff hurts, a lot.
I kind of like the malfunctioning bit. At first it threw me off but I guess it does give a "real life" element to the game. If you, for some reason, happened to be fighting three Golems in real life, you probably wouldn't attack the one that broke down in battle.
It seems like you're going to deal away with this but if you're going to keep it, maybe you can add some dialog from the magician to key the player that they're sub-optimal?
Before battle: "Great. I've been waiting to try these golems I got in bulk!"
When they break down in battle: "Damn, I shouldn't have got the golems in bulk."
Idk maybe that's too cheesy.
they're considered dead when they're malfunctioning, just attack other ones.
:3 sorry if it wasnt clear, this is something that will be dealt with when the battle script writer writes that snippet for me so i can stop using fake death states
though the current situation means the girl trapped inside stays inside until the end of the fight at least
No that shouldn't be a problem, just that they stay in case someone is captured after they're beaten, even if they werent there the capture part would play out and the portrait would change, just the golem picture wouldnt be there to change as wellThanks for the tip but... now all three are malfunctioning and uh, the battle isn't over. No one got trapped so maybe that breaks something during the battle? Or I'll just wait for a newer version and go explore the rest of the world since I kinda stuck to the main quest only.
that seems odd, all three have the conditional branch to make them sparkMy feedback round:
- I didn't find the mage tower questline.
I think my problem was that the update introduced a lot of unfinished areas,
so I assumed that the empty mage tower was simply yet another unfinished room.
Perhaps add a repeating event whenever you enter while the teleport isn't unlocked yet,
saying "Well, the mages are supposed to be in here somewhere, but where are they?"
This would clue the player in that there's something to discover in the room.
The only clue currently is that the entrance is hidden in the tower, and that the mages are set in the old ways, the joke is there's a switch hidden behind the throne
- I was around level 12/10/9 in the lake lily questline, and found the boss unreasonably tedious:
He has 9000 HP, I do 1500 on the first round with all cooldowns, usually 500 average per round, less when I spend time healing and curing, and the boss seems poison-immune.
This battle took way too many tries and spamming potions to win, unless I missed some critical weakness I should have abused.
I'd argue for reducing his HP pool a good deal, perhaps also take down his damage a bit.
If possible, make it such that his double action can't be two blowjobs (just how many cocks does this guy have?)
- In the portion leading up to the boss, blowjob is overpowered: It combines player-stun with gradual damage while leaving the enemy free to act, and there's no ally to assist you.
I had way too many instances of getting effectively oneshot from >90% HP, because I got blowjob-stunned, RNG didn't let me get free for 3 turns, and the enemy attacked down HP in that time.
i've reduced the duration to 2 turns and release by 30% damage, and made it so they can only use it every 4 turns (and it's a chance not a guarantee)
- When trying to turn in the lily quest, the guild lady says "that isn't a quest" - which is sort of true, but spoiler?
Anyhow, her saying that is sort of amusing, but then the quest should auto-complete some other way once you complete the area.
There's a scene when you hand it in, which i havent wrote yet, and i didnt want anyone to have to restart because they handed in the quest
- The lily-quest boss has the same capture bug we had with the church demon earlier: Losing a character during the battle but winning puts them in capture state.
In this case, they get put in captured-in-mine status, which makes them unrescuable:
Taking one step into the mines says "I can't leave, I have to save ... first" and turns around, walking out of the mine...
I thought i fixed this one, did you leave the mine between versions and save or something?
- The golem boss has slightly broken effects: broken golems have a "golem is malfunctioning" action, the animation also plays constantly in the background.
However, it seems the continuous animation always affects golem 1 on the very right, never the others, which seems like a bug.
Love the bosses and the scenes initially your art style didn't work for me but now I really like it. Not sure what changed but honestly the game's you've made thus far have all been fun really looking forward to this being done. not going to lie really can't wait for claw and the brainwashing dungeon, that is right up my kink line.
I'm a big fan of it too, but it needs the proper build up, it probably wont be the only mind con in the game, but it might be the only one with a specific hypnosis sort of thing, i dont know, either way i cant use the best ideas right at the start. i don't want people getting bored in the late game
ditto, hypnosis/brainwash gets me going. also thats a good idea get a player invested then hit them with the good stuff
that seems odd, all three have the conditional branch to make them spark
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yeah the battle ends properly for me and they all malfunction... though its possible this is a glitch that only occurs in the exported version one of the guys i had testing it while i was crushing bugs confirmed the fight worked properly...
edit - nope tested the exported version myself, it works, does this mean you cant capture the stripping ninja either? cause the capture mechanic uses the same incapacitate state script (consider dead for ending battle purposes) as the golems do
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this is the version people should be using but even in the earlier ones the golem fight worked as intended
Is it possible to remove the Slave Outfit once it is forcibly equipped? Right not there seems to be no way to remove either the item or the status.
You can remove the slave outfits in the inn second floor > Girl you meet at forest,,,