barreytor
Tentacle Monster
- Joined
- Mar 28, 2014
- Messages
- 349
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Kyrieru-chan Simulator:
You come into posession of a catgirl named Kyrieru-chan, and you have to feed her, keep her from breaking her styluses and keep her happy as her game projects stress her out and drain her motivation bar. Occasionally she'll stop her game to make a completely new one, so you have to shock her tits with a cattle prod to get her organized and motivated, while whispering sweet nothings into her ear to keep her making games. She'll manage polls, try to hire artists, and throw things at the puppygirl next door named Azurezero-chan because she keeps barking about the lego dollhouses she builds every five minutes. You win the game when Kyrieru-chan successfully develops 3.5 games and hints at another game with no details as to what it is til a year later. Possibility of a sequel in the future.
as much of a joke as that is, a game developer tamagochi sounds like a pretty awesome novelty
Lol. I should have warned him about leaving his log in stuff on this site. xD
A metroidvania game is always fun, but I'd be interested in seeing a "Metroidvania" game done in the RPG Maker engine.
"Metroidvania" games are always about one huge, 2D platformer stage to explore and find valuable loot to help unlock new paths. But for me the appeal of Metroidvania games is the exploration and unlocking new abilities. RPG Maker does this extremely well with character progression, monster generation, and easy item creation for the developer. Most RPGs I see tend to focus too much on story telling or context on why character A does this -- but old dungeon crawlers are very familiar to "Metroidvania" style games.
I'd also go on a tangent of ditching the "Game Over Rape" philosophy, but that is just me being biased. Still, I think a "Metroidvania" game is very plausible in the RPG Maker engine.
you probably need this then (URL link removed)
there was another i remember having a hookshot but i dont remember where...it was one that had an action adventure kind of thing going on
That could work, though I was thinking of a more simple approach with the events in RPG Maker.
A Metroidvania game starts off on a linear road, such as "Super Metroid" limiting the avatar's movements so they can find the morph ball ability first. But as more abilities are unlocked, that linear road starts to branch off and open up new paths in previous locations.
It's the same philosophy as an adventure game. In "Secret of Monkey Island" progress is made if X key is rubbed against X door to make progress. But a Metroidvania game opens up different paths with X key. The only difference is that Metroidvania games use a finite set of items that are reusable and rely on reflex-based challenges (such as "Super Metroid's" space jump or bomb jump skills). So long as the player has a "key" then they can open up new paths.
"Valdis Story" is a great example of this by providing keys to unlock doors in their level design. The keys are reusable, and the fun is to find these doors. Even "Super Metroid" used this same mechanic with its doors. Certain doors only open with the super missile or power bomb, but are visible in starting locations. These can only be opened when the player acquires these "keys" and use them.
That is basically a conditional check in RPG Maker. The avatar approaches the door and checks to see if the avatar has this "key" item, or a specific ability and enough MP to cast it. From there it's just a matter of making the levels in RPG Maker and balancing RPG mechanics.
Nice sprite.
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No I was totally not thinking in blatantly copying the idea of making a scrolling shooter why are you looking at me like that.
But in all seriousness though, it's nice and good that you want to make another game, but you already have what, three games on the works? You really should try and finish them before adding any more projects to the list.