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ACT [Azurezero] Yuki's Tale (RJ240852)


also woot...

can anyone tell me what to do with the triangular key ?? after i got it i have no idea where to use it and i am pretty sure i already moved in all places <.<... seriously does this game have a map? i really need it-...

2nd gas area, above where you got the wall jump. alternatively head back to the start and head right, the big room where you got the first key connects to it in the top right.
you're almost at the end now.

can anyone tell me what to do with the triangular key ?? after i got it i have no idea where to use it and i am pretty sure i already moved in all places <.<... seriously does this game have a map? i really need it-...

NEVERMIND.... gods sake.. 1 extremely hidden confusing path wish hard to see <.<

my intent was that people would see that room the first time right after getting the wall jump.
 
kk thx finished already. somehow the end i wanted more. like a gallery / another end with that last attack dunno something about corruption would be good XD/ and for after in the end at the lst part dunno maybe a bonus enemy =3 the mother would be fun. well that last battle if ask me was a pain seriously unless you do a perfect jump and dodges on its moves it hits you T_T
 
kk thx finished already. somehow the end i wanted more. like a gallery / another end with that last attack dunno something about corruption would be good XD/ and for after in the end at the lst part dunno maybe a bonus enemy =3 the mother would be fun. well that last battle if ask me was a pain seriously unless you do a perfect jump and dodges on its moves it hits you T_T
a game over where both you and your mother get fucked was intended for the final boss but it was too much to do in one live2d model. im limited to a 2048^2 texture page.
 
The sounds from the preview on DLSite do sound awfully a lot like the ones Momodora uses... Is it by any chance as fluid in gameplay as Momodora? Because if so, I'd be interested...
 
The sounds from the preview on DLSite do sound awfully a lot like the ones Momodora uses... Is it by any chance as fluid in gameplay as Momodora? Because if so, I'd be interested...

the sound pack is the same one bunny must die uses. along with thousands of hentai games including tifatan. from what i recall of momodora, their sounds were more unique. especially the explosion death sound.
edit - my mistake, i had the cave story death sound in my head.

i do like momodora though, tried to make my own but got stuck very early on.
 
What is a load of animations? Because 10 animations isn't what I'd consider a "load" of animations. I don't want to get this and have four or six animations. That's whack.
 
What is a load of animations? Because 10 animations isn't what I'd consider a "load" of animations. I don't want to get this and have four or six animations. That's whack.
there should be 11 not counting the loss variants (unless theres only the loss variant).
drug addled wolfman
slime
plantgirl
first boss
pink water
hooker (pink foxgirl with hook enemy)
aphrodisiac gas masturbation
bulb plant
wolfman
bee girl

hmmm that's 10, i wonder if i counted the first boss also getting fucked as a 2nd...
 
100 sales on dlsite, thanks everyone. (its doing well on itch.io too)
 
there should be 11 not counting the loss variants (unless theres only the loss variant).
drug addled wolfman
slime
plantgirl
first boss
pink water
hooker (pink foxgirl with hook enemy)
aphrodisiac gas masturbation
bulb plant
wolfman
bee girl

hmmm that's 10, i wonder if i counted the first boss also getting fucked as a 2nd...


I will try your demo man. I like you, but your games aren't my thing usually.
 
I want to say that while sex aspect may be lacking somewhat (animations themselves are very good, but tasting them good requires you to only allow enemies to grapple you around checkpoints), I didn't find game all too slow (although dodge rolling does become default method of transportation, reminded me of running around in Ys Seven).
Actually I wanted to praise movement system and design. Jumping around levels close to final was fun and interesting (at very least for this kind of small game). You should try yourself at making game based around that! I mean, sex is good, but I have trouble imagining how one can tie animated sex with long sections of climbing up chimneys of various kinds and evading walls, floors and ceilings of spikes.
 
I want to say that while sex aspect may be lacking somewhat (animations themselves are very good, but tasting them good requires you to only allow enemies to grapple you around checkpoints), I didn't find game all too slow (although dodge rolling does become default method of transportation, reminded me of running around in Ys Seven).
Actually I wanted to praise movement system and design. Jumping around levels close to final was fun and interesting (at very least for this kind of small game). You should try yourself at making game based around that! I mean, sex is good, but I have trouble imagining how one can tie animated sex with long sections of climbing up chimneys of various kinds and evading walls, floors and ceilings of spikes.
Thank you for the kind words... only game model that really fits that is something like dash where youre persued. but that could get frustrating unless i go the flappy bird route and have it be just hit r to retry while the loss animation plays
 
So, I can now walljump, but the only two accessible areas (that I could find) are the pink gas areas, but there you basically submit to lust after 5 seconds. I have no idea where to go now.
 
So, I can now walljump, but the only two accessible areas (that I could find) are the pink gas areas, but there you basically submit to lust after 5 seconds. I have no idea where to go now.
you need to find the talisman. you use the wall jump to reach it in a pretty early area.
 
you need to find the talisman. you use the wall jump to reach it in a pretty early area.
Found it, thanks! While I was traveling I did find a bug though.

While walljumping up through the are where you had to place the first crystal key, I somehow got stuck on the left wall just above where the area ends and goes down.

When I tried jumping away from there, my character disappeared and I was apparently fully in the walls. Jumping around took me to random rooms and switched me around a lot.

This is my character inside the wall, you can barely see the legs just to the left of the center.
Screenshot (1).png
This is where I entered, you can just see the character at the bottom.
Screenshot (2).png
By the way, is a gallery still a planned feature, or will there never be one?
 
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Found it, thanks! While I was traveling I did find a bug though.

While walljumping up through the are where you had to place the first crystal key, I somehow got stuck on the left wall just above where the area ends and goes down.

When I tried jumping away from there, my character disappeared and I was apparently fully in the walls. Jumping around took me to random rooms and switched me around a lot.

This is my character inside the wall, you can barely see the legs just to the left of the center.
View attachment 18577
This is where I entered, you can just see the character at the bottom.
View attachment 18578
By the way, is a gallery still a planned feature, or will there never be one?


the glitch happens with the other one too, though its weird you didnt get crushed like you do on the other, those places are supposed to be where the blocks that move down go to but you can go right in for some reason.


as for the gallery, I really didn't wanna do one for this. but I might make a seperate exe for them.

there are several debug cheats in the game though.

there's a guy making a video compilation though, so i might not need to.
 
So.. pretty much, an all expenses paid pass to, what some may consider, no offense, the essential selling point of your game.
Probably not the best idea to spoonfeed that sort of thing to potential buyers.
In the long run, I think you'd benefit more from making an in-game gallery, or like you said, a gallery on a separate exe, maybe lock it in a rar file with a password that you get upon completing the game.
 
So.. pretty much, an all expenses paid pass to, what some may consider, no offense, the essential selling point of your game.
Probably not the best idea to spoonfeed that sort of thing to potential buyers.
In the long run, I think you'd benefit more from making an in-game gallery, or like you said, a gallery on a separate exe, maybe lock it in a rar file with a password that you get upon completing the game.
yeaah but, even then i think they did a good job of dubbing voices on to it... they even used the same voice pack i did for the final boss game over.

besides people will just pirate it anyway. so i can only hope some people see the video and buy it.
 
Your art's really improved over the past year (seriously, Yuki's really goddamn cute). I think the game would've benefited from having regular, not-animated CGs to go along with more of the game overs (like the ballgag & blindfold orgy).

Aside: Debonosu Works has been using Live2D in their most recent games, but only animate a couple sex scenes per game (often one of the final boss's scene, though not always) -- probably because of the limitations you've run afoul of. Perhaps doing mostly CGs and only a couple animated scenes might be more practical for future projects?
 
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