barreytor
Tentacle Monster
- Joined
- Mar 28, 2014
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The game is now released and
Omega Defender Karen is a hold-the-line defense game where you play as Karen and there's sprite sex when you fail at defensing.
There's also a series of unlockable 3d-rendered CGs.
The game automatically saves your progress every 5 waves per-difficulty so you can take a break and come back later.
You must be registered to see the links
Omega Defender Karen is a hold-the-line defense game where you play as Karen and there's sprite sex when you fail at defensing.
There's also a series of unlockable 3d-rendered CGs.


The game automatically saves your progress every 5 waves per-difficulty so you can take a break and come back later.
I've been a while making a game, and since it's the kind of game that might get people around here to look at it, I thought I'd go and make a thread.
It's a defense style game, where waves and waves of enemies come at you and you have to try and last as long as you can.
And when you can't, sprite sex happens. Not going to have gameover CGs, just sprites. Also it'll be intended to be played only with a mouse.
I wish I had a demo ready to see, but I'm still tweaking some bits here and there of the gameplay, which is esentially simple but rather complex at the same time.
Unlike other h-games I've seen that have you defend a thing (I can't recall any right now), the upgrading wouldn't be done after losing, and only to see the effects in a new game, but every game would have you start from scratch and you'd have to try to get as far as you can.
If you have any tips/suggestions/anything you want to say, I'll be listening.
And yes, I do know I¡ll have to put in a way to unlock the gallery animations either by cheat code, something that's not losing to the enemies, or any other way to not make completing the gallery annoying as hell. (First I'll have to lock it though)
EDIT: Links rechecked! Now they should work!
EDIT: Now has most of the content to be featured in
EDIT: Another, newer demo I had around! With CGs!
I'm currently working on a different game, but I'll eventually get back here and finish this one.
It's a defense style game, where waves and waves of enemies come at you and you have to try and last as long as you can.

I wish I had a demo ready to see, but I'm still tweaking some bits here and there of the gameplay, which is esentially simple but rather complex at the same time.
Unlike other h-games I've seen that have you defend a thing (I can't recall any right now), the upgrading wouldn't be done after losing, and only to see the effects in a new game, but every game would have you start from scratch and you'd have to try to get as far as you can.
If you have any tips/suggestions/anything you want to say, I'll be listening.
And yes, I do know I¡ll have to put in a way to unlock the gallery animations either by cheat code, something that's not losing to the enemies, or any other way to not make completing the gallery annoying as hell. (First I'll have to lock it though)
EDIT: Links rechecked! Now they should work!
EDIT: Now has most of the content to be featured in
You must be registered to see the links
EDIT: Another, newer demo I had around! With CGs!
You must be registered to see the links
I'm currently working on a different game, but I'll eventually get back here and finish this one.
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