Re: Battle & Breeding
(I'm going to let Grifbo use his action to let Arkeia find the secret switch as his action, since everyone succeeded)
The jewelry box was a larger prize than Arkeia expected, given the room. Gleaming beautifully a specially crafted case of black velvet, a thin golden circlet, set at the brow with a fire opal. Probably some sort of vestment for senior clerics of Saale. The church might want it back, but then again, it was very valuable, and might be worth more to a jeweler. Arkeia knew just the fence who dealt with such good too...
[Worth 150 gp plus the priestess' gratitude to return to the church, or 350 gp to fence]
Alia poured over the books briefly. It would be a terrible shame to leave any of these books behind, but alas, they could only care so much. Best to save the irreplaceable volumes at least. Hopefully, the church would offer a decent price for the books, but even if they skimped, saving the books was probably worth it. Besides, she had a few days to skim over the most interesting volumes, and maybe keep one or two. They probably wouldn't notice anyway.
[Worth 250 gp]
The smashed wardrobe was mostly full of the identical and utterly boring white and yellow habits of the nuns of Saale. Karaz tossed them aside; unless she suddenly became desperate for fabric, or she found some pervert who had a thing for nuns, she couldn't really see the value. Then again, poor Alia was still going around with her tits all but hanging out. Maybe she could use one. As Karaz was about to be fed up with searching, she spotted something out of place: a pair of black leather shoes, the seams woven with white thread in some sort of arcane runes. They felt lighter. Very light. So light they made the dwarf feel like she was holding less, not more.
[Leaping Slippers: The wearer gains an extra in or out of combat Heroism use once per dungeon, even if they cannot normally use Heroism. The action being enhanced with Heroism must involve some form of jumping.]
The last of the trophies were wrenched free and stuffed into a heavy sack. Faeyna knew she could sell them for quiet a bit of money, but the idea galled her. She resolved to dispose of them with respect, and hopefully appease their spirits.
[Faeyna will gain a permanent -2 cost to the Speak with Animal spell (which will become useful, promise!) from knowledge imparted by the spirits of the trophies]
Alia flipped the book to the marked page. Underlined in yellow ink, she read the marked passage: "Let us cultivate the light within ourselves, that we may carry it into the darkness, and banish the shadows there." Seemed simple enough.
The girls were turning to go when they heard a rumbling behind them. They turned, where they saw Grifbo frozen in the act of stealing a dagger from a stand in the heavy desk. Behind him, the wall had slid open by some mechanism, revealing a shadowy alcove, in which hung a set of the assassin sisters' leather armor on a stand. Silvery threads of enchantment hung on the powerful armor, but on the other hand, intelligent monsters would recognize the distinctive outfit, and it would surely drive them to fury.
[Night Guard Armor: Cursed; Grants immunity to Arousal, but makes diplomacy with some creatures impossible. (This doesn't replace your armor, you can work it into any set you please)]
Party Actions:
---Go rescue nun jr.
---Go somewhere else.
---Search thoroughly
---Rest