The auto camera is basically just a random cycle of following characters and doing specific camera angles you dont have the option to select since you can only select characters to follow. As for jumping to other players, it just does that whenever something significant happens such as someone getting knocked out. Its usually pretty good at going back to the original character you're watching since its supposed to be like a status update thing
As for the boxes, yeah, those levels in the late game are annoying as fuck. Its doable though, albeit pretty random whether or not you can do the level well enough. That level where you have the four boxes following your ball instead of your character, though, you can usually cheese it by shooting at max power because for some reason your ball doesnt have a hitbox when you hit it at that power and instead teleports far enough that it just starts to have a hitbox right after going through about a box and a half. Either way I could do without that mechanic entirely, both the ones that follow your character and the ones that follow your ball. It would have been better if they were proximity and followed literally anybody who was closest to them last.
Chickens are caused by not hitting other people's balls. It gets pretty annoying later on because in the last 1/3 of the game, the enemies dont even shoot their balls so it becomes priority to try and chain combos by pure chance and sometimes you just get fucked if you hit a character instead of their ball and get blocked.
As for the boxes, yeah, those levels in the late game are annoying as fuck. Its doable though, albeit pretty random whether or not you can do the level well enough. That level where you have the four boxes following your ball instead of your character, though, you can usually cheese it by shooting at max power because for some reason your ball doesnt have a hitbox when you hit it at that power and instead teleports far enough that it just starts to have a hitbox right after going through about a box and a half. Either way I could do without that mechanic entirely, both the ones that follow your character and the ones that follow your ball. It would have been better if they were proximity and followed literally anybody who was closest to them last.
Chickens are caused by not hitting other people's balls. It gets pretty annoying later on because in the last 1/3 of the game, the enemies dont even shoot their balls so it becomes priority to try and chain combos by pure chance and sometimes you just get fucked if you hit a character instead of their ball and get blocked.