- The opening is not yet possible, but the content of this trial version is the beginning stage of the
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Therefore, the enemy characters and villages that came out in the previous trial version will not come out this time.
- New features:
- Store in the map
- Standing picture in message window
- List of grabbing animations (you can select which animation to play)
- Equipment for consumption items
- Item Synthesis
- Drunken Iris (Drinking alcohol will cause Iris to become drunk for a while)
- Fatigued Iris (when her HP drops below 50%, she will always stand out of breath)
- Her voice will change to a pleasant sound when she is inserted while in a horny state using aphrodisiacs.
- Option screen (and temporary title screen)
- Treasure chests (some with locks)
- Named Enemies
- Set armor value for enemies.
- You can press F12 to restore Airi to a previous location in an area. Press F12 when HP reaches 0 to get out of motion. (Still no saves)
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Screen resolution is recommended at 1600:900. Other resolutions can be used, but the behavior is not checked. In the sound settings, they recommended putting BGM and BGS to a low level.
- If you press "Enter" while being grabbed, you can display a list of all grabbing animations by that enemy. If you click on the name of the animation, it'll play. (Also for this demo, there's one animation that can only be seen in the animations list)
- The synthesis system tutorial can be found in the article. You need to talk to the merchant first in order to use it. It's only available in Japanese for now.
- Bug fix
- Fixed a bug that froze when speaking to Sarkiah after generating a Malm event.
- Removed treasure chests without keys before Sarkiah. Fixed a bug where the Sarkia event was not progressing.
- Fixed the caterpillars not walking forward. (May not be fully fixed)
- Fixed option data not be saved.
- Set the treasure chest with the previous key of Sarkiah not to be revived once the contents are taken.
- Fixed malm events occurring many times.
- The default volume settings are recommended.
- Known Bug
- If you kick an enemy's lunge with an "X", Aili or the enemy will be stuck.
- If you attack an enemy in a landslide, it may fall into the ground.
- While equipped with apples, etc., it does not disappear from the equipment column even if the number of possessions becomes 0 by consuming it by synthesis. If you get that item in that state, the item will be equipped in the new field.
(It is a specification that does not disappear from the equipment column even if the key becomes 0)
- I can't consume apple juice. Do not recover. (I just couldn't implement it because I was short of time err than a bug.)
- If you go to the air with a dash, it will continue to run without falling.
There're more explanation in the article.