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Character Creation and other important things


Ranger9000

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Hello all (at time of writing 6) players that were looking to join AdEVA. For the sake of simplicity I have made up a text Character sheet for you all so that you can record them here (not everyone has adobe translator pages or microsoft word)

So lets start with the first sheet, the Pilot themselves.

CHARACTER SHEET


CHARACTERISTICS (these should all be somewhere between 0 and 100)
Weapons Skill(WS):
Ballistics Skill (BS):
Strength (S):
Toughness (T):
Agility (Ag):
Intelligence (Int):
Perception (Per):
Willpower (WP):
Fellowship(Fel):
Synch Ratio (SR):


File Photo
Player Name
Character Name
Background
Nationality
Career
Rank
Gender
Age
DOB
Height
Weight
Build
Skin
Hair
Eyes
Appearance
Languages Spoken

MOVEMENT, LIFTING & CARRYING


Half
Full
Charge
Run
Base Leap (SB x 1m)
Basic Jump (SB x 20cm)
Carry Lift Push

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS
Total:
Conditional:
Current:

WOUNDS
Total:
Current:

CRITICAL DAMAGE:

FATIGUE:
Max FATIGUE = TB

EGO BARRIER:
Maximum:
Current:


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


INSANITY

Insanity Points:
Degree:
Disorders:
Current Trauma:


All Skills

Skill Name (Characteristic): (Rank)
Awareness (Per):
Barter (Fel):
Carouse (T):
Charm (Fel):
Climb (S):
Common Lore (Int):
Concealment (Ag):
Contortionist (Ag):
Deceive (Fel):
Disguise (Fel):
Dodge (Ag):
Drive (Ag):
Evaluate (Int):
Gamble (Int):
Inquiry (Fel):
Intimidate (S):
Logic (Int):
Scrutiny (Per):
Search (Per):
Silent Move (Ag):
Swim (S):

Traits:

Assets:
Drawbacks:


Total Experience Spent:
Rank 1 advances (0-999):

Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):




Next up, EVA sheet

EVANGELION UNIT
Name:
Pilot Name:
Distinguishing Features:
Berserk Type:

MOVEMENT:
Half:
Full:
Charge:
Run:

LIFTING:

CARRYING:


Base Leap (SB x 2 dam) Basic Jump (SB x 2 m)

COLOR SCHEME:


UPGRADE POINTS:
Biological
Current:
Spent:

Structural
Current:
Spent:

Weapon
Current:
Spent:

UPGRADES:



CHARACTERISTICS

Weapons Skill(WSe):
Ballistics Skill(BSe):
Eva Strength(eS):
Eva Toughness(eT):
Agility(Age):
Intelligence(Inte):
Perception(Per):
Willpower(WP):
Fellowship(Fel):
Synch Ratio(SR):
Current Synch Ratio:
Feedback Threshold:

AT Field Strength
Total:
Current:
Deflection:


RANGED WEAPON
Name:
Class:
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name:
Class:
Damage: Pen: Br: Special:


ARMOUR
Left Wing Loadout:
Right Wing Loadout:
Head:
Right Arm:
Left Arm:
Right Leg:
Left Leg:
Body:

Wounds:
1->10 Head (TB+2):
11->20 R. Arm (TB+4):
21->30 L. Arm (TB+4):
31->70 Body ((TB*2)+5):
71->85 R. Leg (TB+4):
86->100 L. Leg (TB+4):



Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:

THINGS YOU NEED TO DO FOR YOU CHARACTER:
1) Choose a Character type (Impact Survivor is for the Operation Director only)
2) Select Drawbacks and Assets
3) Choose your Career (Only one Operations Director which is currently taken)
4) Roll your Characteristics depending on your Character Type
5) Roll your EVA
6) Choose Talents and Skills.

Please post your characters here, and if you have any questions ask me, and follow to find a copy of the rules, please avoid reading Redacted or Cruel Thesis.

Edit: For age purposes, ingame year is 2027
 
Last edited:

GargantuaBlarg

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Re: Character Creation and other important things

Unsure which to use, will probably decide based on other people's charas. <_>
**EDIT**
I can't Pointman with that teeny twig of an Eva! :< Manufactured Skirmisher it is.

A Manufactured!
CHARACTERISTICS
/Weapons Skill(WS): 38
/Ballistics Skill (BS): 36
/Strength (S): 35
/Toughness (T): 37
/Agility (Ag): 43
/Intelligence (Int): 40
/Perception (Per): 30
/Willpower (WP): 35
/Fellowship(Fel): 28
Synch Ratio (SR): 57
.d 22d10
01:53 Internets :: Total 150 / 220 [68%] :: Results [6, 9, 7, 9, 10, 4, 5, 3, 9, 3, 9, 6, 8, 10, 7, 5, 2, 4, 10, 10, 9, 5] ::
/ / / / / / / / / / /
15, 16, 14, 8, 12, 15, 18, 12, 6, 20, 14
This was my first roll, I swear.

File Photo
Player Name: GB
Character Name: Charlotte Alan
Background: Manufactured
Nationality: MURRIKAN
Career: Skirmisher
Rank: 1 (400/400 xp)
Gender: F
Age: 16/17
DOB: September 2nd, 2010
Height: 5' 11"
Weight: 138 lbs
Build: Stronk
Skin: Pale
Hair: Ash blonde
Eyes: Grey blue
Appearance: .
Languages Spoken: English.

MOVEMENT, LIFTING & CARRYING


Half: 8 m
Full: 16 m
Charge: 24m
Run: 32 m
Base Leap (SB x 1m): 3 m
Basic Jump (SB x 20cm): 60 cm
Carry Lift Push: 27 / 18 / 36 kg

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS
Total: 2
Conditional: 0
Current: 2
.d 1d10 - 18:18 Internets :: Total 6 / 10 [60%] :: Results [6] ::

WOUNDS
Total: 15
.d 1d5+7 - 18:14 Internets :: Total 12 / 12 [100%] :: Results [5] ::
Current: 0

CRITICAL DAMAGE: 0

FATIGUE: 3/3
Max FATIGUE = TB

EGO BARRIER:
Maximum: 40
Current: 0


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


INSANITY

Insanity Points:
Degree:
Disorders:
Current Trauma:


All Skills

Skill Name (Characteristic): (Rank)
Awareness (Per): +0
Barter (Fel):
Carouse (T):
Charm (Fel):
Climb (S):
Common Lore (Int):
Concealment (Ag):
Contortionist (Ag):
Deceive (Fel): +0
Disguise (Fel):
Dodge (Ag):
Drive (Ag):
Evaluate (Int):
Gamble (Int):
Inquiry (Fel):
Intimidate (S):
Logic (Int): +0
Scrutiny (Per):
Search (Per):
Silent Move (Ag):
Swim (S):

Survival (?): +0
Acrobatics (A): +0
Speak language (English) (Int): +0
Literacy (Int): +0
Common Lore (War) (Int): +0

Traits:
Distinguished Donor - There’s no sense in not using perfectly good existing genetic material if the opportunity arises. The Manufactured is the spitting image of one of their genetic donors and it is not uncommon for people they have never met to feel like they know them. The character gains the Peer talent for a group of their choice. In addition, the genetic strengths of the donor shine through. The character gains an extra 5 Depth to spend on assets and one of the bought assets should be strongly implied to be an inherited trait.

Superior Specimen - When engineering a human being, there is no reason not to have them win the genetic lottery in the process. The Manufactured’s Strength, Toughness, and Agility Characteristics all increase by 3.

Gullible - The speed at which Manufactured are brought to maturity sometimes means they fail to gain certain social capabilities, specifically an inability to notice ulterior motives. Barter, Blather, Charm, and Deceive Tests made against the character are at a +20 bonus.

Mental Conditioning - Various forms of subliminal messaging and indoctrination have been used to make Manufactured incredibly obedient resources for Nerv. To disobey a direct order given in combat by a member of the organization that created them, they must pass a Difficult (-10) Willpower Test. Outside of combat this control lessens but is still present, requiring a Challenging (+0) Willpower Test to disobey.

Living Weapon - Neo-Spartans are taught that the best course of action isn’t to think of a way out of a situation but to smash their way through it. This Gordian Knot approach is so ingrained that the Neo-Spartan must test WP try to peacefully solve a problem that could be solved easier with a proper application of force. If the Neo-Spartan would be required to harm a superior in the process, the WP test is considered an automatic success.

Assets:
Soldier
Depth Value: 15
Effect: Prior experience in battles outside of an Evangelion before coming to Nerv brings its own advantages for fighting Angels.
Soldiers gain the following:
Battlefield Experience: As the “Jaded” Talent from Dark Heresy. +20 to WP tests to snap out of Fear. The character may unjam a weapons as a half action.
Tough Guy: In unarmed combat, the character deals 1d5 + SB damage. Also, add 2 to SB for the purpose of determining carrying capacity in personal scale.

Resilient Metabolism
Depth Value: 5
Effect: True heroes train their internal organs and imbue them with the discipline and efficiency of a modern Special Forces unit. Eating substandard food causes no problems for the character and they gain Resistance (Poison), +20 to any tests to resist illness, and automatically pass the toughness test when hit by Toxic weapons at P or E scale.

High Endurance
Depth Value: 10
Effect: Any time the character takes a level of fatigue, they may attempt a Toughness Test. On a success, they reduce the total levels of fatigue taken by 1 to a minimum of zero. In addition, their Feedback Threshold is increased by 1.
Special: This Asset may not be taken with the “Chronic Pain” Drawback.


Drawbacks:
Fanatical (Whatever organization built she that are definitely not The Patriots)
Depth Value: 10
Effect: Choose an organization, cause, or moral code. The character will follow the tenets of that code, or orders handed down by important officials of that organization, even if it means danger or death. Failure to attempt to do so (but not attempting to and failing) permanently sacrifices a Fate Point.

Diverse Troubles (Ubermensch)
Depth Value: 5
Effect: You've got problems beyond what your peers experience. Choose any one negative trait from any Background other than your own. You gain that trait.

Lonely
Depth Value: 5
Effect: The pilot doesn’t handle being by themselves very well. They take a -10 to all tests made when they are isolated with no other people around. Being alone in a space would only count if they were not in contact with other people at the time; as such, this does not apply to being in the entry plug during a battle, as the constant contact with Nerv’s support staff and other pilots provides plenty of emotional reinforcement.

Medicated (Perception)
Depth Value: 5
Effect: Choose any one Characteristic that is not WS, BS, Fel or SR. The pilot has a chronic condition that threatens that Characteristic, and any week in which they do not take medication for their conditions means they reduce that Characteristic by 1d10 until they do receive their medication and get some rest. However, even then, their chosen Characteristic is not restored to full as they permanently lost 1 point in the Characteristic per week without medication as their body has been weakened by the stress.


Talents:
Peer (Military): +10 to interact with the organization in question.
Jaded: Never gain Insanity from ordinary horrors.

Weapon Expert
Prerequisite: None
Effect: Piercing an AT Field with conventional weaponry is all but impossible. Too bad you didn’t get the memo (or maybe you just ignored it). When calculating total Breach for an attack, you gain a bonus equal to every degree of success on the test to hit instead of the normal bonus for every two degrees of success.

Skill Proficiency: Survival
Skill Proficiency: Acrobatics

SUP
WUP

AT Power (Deflective Field)
AT Power (Neutralize)



Swag:
Standard Plugsuit
Standard Entry Plug
Nerv ID



Total Experience Spent:
Rank 1 advances (0-999):
400/400
Dodge - 100
Weapon Expert - 200
Awareness - 100

Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):


Even after Second Impact, humanity has fought amongst itself, whether over suddenly even scarcer resources, ideologies. Created from the genes of a legendary soldier, Charlotte is one of three artificially created humans, born in tubes, whose DNA were heavily monitored, manipulated, spliced and respliced to create the strongest and most capable body possible. She was trained rigorously from the moment she could walk, and 'programmed' via messages played on repeat as she slept, eating extremely strict, regimented meals. At the age of 13, she underwent a 'trial by fire', being introduced into a battalion and sent into real combat. After two years, she was pulled away, having been selected from among her siblings by the UN to join NERV's efforts in repelling the Angels.

An unfortunate defect was imparted to her from her 'father' - a degenerative condition affecting her eyes and other senses. It's easily controlled with a rather expensive medication... though, when she forgets to take it, or is unable to have her supply replenished (which happened a few times in her 'tour of duty') it leaves her fingers tingly, her vision hazy and difficult to focus, sounds muffled, etc.

She is totally not The Reverse Boss, made from the genes of Evangelion-Big Boss.



EVANGELION
Pilot Name: Scroll Up
Colours: Dull Black Primary
Dark Red Secondary
Distinguishing Features: REDACTED
Lightweight Chassis - When Proned or Stunned, apply the other. +10 Dodge.
Small Scale Model - -2 AP on all parts. All attacks to hit it are at -10.
Leaper - -1 Feedback Threshold. AB x2 when dodging blasts.
Berserk Type: Maternal (Cooperative Berserk Type) - You feel… safe within the Eva. Like you have a friend that will allow you to come to no harm.

COOPERATIVE BERSERK - Your Evangelion is more subservient than most, the control systems working as designed rather than shutting off in its waking state. The Evangelion will never attack allies and you automatically succeed on any Test to fall Dormant. The Evangelion is under the total control of the pilot, and as such may act normally. This special connection also grants the pilot a +10 bonus to Synch Ratio, and any Ego Damage incurred by the pilot while Berserk is halved.

MOVEMENT:
Half: 8
Full: 16
Charge: 24
Run: 32

LIFTING: 18

CARRYING: 9


Base Leap (SB x 2 dam): 6 dam
Basic Jump (SB x 2 m): 6 m

UPGRADE POINTS:
Biological
Current: 0
Spent: 0

Structural
Current: 1
Spent: 1
Armor Enhancement 1 - +1 AP all areas

Weapon
Current: 1
Spent: 1
Handcannon!


CHARACTERISTICS

Weapons Skill(WSe): Pilots
Ballistics Skill(BSe): Pilots
Eva Strength(eS): 30
Eva Toughness(eT): 30
Agility(Age): Pilots
Intelligence(Inte): XX
Perception(Per): XX
Willpower(WP): XX
Fellowship(Fel): XX
Synch Ratio(SR): XX
Current Synch Ratio: XX
Feedback Threshold (-1 penalty for Leaper):

AT Field Strength
Total: 5
Current: 5
Deflection: 5


RANGED WEAPON
Name: Pallet Rifle
Class: Basic
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:

Name: Handcannon
Class: Pistol
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name: Progressive Knife
Class:
Damage: Pen: Br: Special:


ARMOUR
Left Wing Loadout: Knife
Right Wing Loadout: Pistol
Head:3
Right Arm:3
Left Arm:3
Right Leg:3
Left Leg: 3
Body:6

Wounds:
1->10 Head (TB+2): 5
11->20 R. Arm (TB+4):7
21->30 L. Arm (TB+4): 7
31->70 Body ((TB*2)+5):11
71->85 R. Leg (TB+4): 7
86->100 L. Leg (TB+4): 7


Spread Field, Neutralize

Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:
 
Last edited:

TentanariX

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Re: Character Creation and other important things

Olga II

CHARACTER SHEET


CHARACTERISTICS (these should all be somewhere between 0 and 100)
Weapons Skill(WS): 41
Ballistics Skill (BS): 34
Strength (S): 31
Toughness (T): 31
Agility (Ag): 31
Intelligence (Int): 43
Perception (Per): 28
Willpower (WP): 31
Fellowship(Fel): 30
Synch Ratio (SR): 52


File Photo
Player Name TentanariX
Character Name Olga II
Background Manufactured
Nationality Russian
Career AT Tactician
Rank AT Adept
Gender Female
Age 14
DOB September 13, 2013
Height 5'5"
Weight 160 lb.
Build average, slightly fuller bust.
Skin Fair
Hair Dark Brown, short
Eyes Dark Brown
Appearance Olga stands at a short 5'5" just slightly above average weight for the girls/women in her country, she always a standard Russian school uniform, her plug suit, or military garb. Her hair is short and shaggy.
Languages Spoken Russian, English

MOVEMENT, LIFTING & CARRYING


Half
Full
Charge
Run
Base Leap (SB x 1m)
Basic Jump (SB x 20cm)
Carry Lift Push

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS
Total: 2
Conditional:0
Current:2

WOUNDS
Total: 13
Current: 13

CRITICAL DAMAGE:

FATIGUE: 0
Max FATIGUE = 3

EGO BARRIER:
Maximum: 35
Current: 35


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


INSANITY

Insanity Points:
Degree:
Disorders:
Current Trauma:


All Skills

Skill Name (Characteristic): (Rank)
Awareness (Per): +2
Barter (Fel): +3
Carouse (T): +3
Charm (Fel): +3
Climb (S): +3
Common Lore (Int): +4 (Second Impact, Soviet Union)
Concealment (Ag): +3
Contortionist (Ag): +3
Deceive (Fel): +3
Disguise (Fel): +3
Dodge (Ag): +3
Drive (Ag): +3
Evaluate (Int): +4
Gamble (Int): +4
Inquiry (Fel): +3
Intimidate (S): +3
Logic (Int): +4
Scrutiny (Per): +2
Search (Per): +2
Silent Move (Ag): +3
Swim (S): +3
Scholastic Lore (Tactics): +4

Traits:
Replaceable
Implanted Memories

Mental Conditioning
Inhuman Biology
Assets:
Academic
Soldier

Drawbacks:
Medicated
Depressive
Lonely
Meek

Talents:
Skill Proficiency
Skill Proficiency
AT Power (Deflective Shield)
AT Power (Neutralize)
Manipulation 1 (Bunker Field)
Structure Upgrade (Wargauntlet)

Total Experience Spent: 400
Bio Upgrade 50
Bio Upgrade 50
Structure Upgrade 50
Structure Upgrade 50
Manipulation 1 Barrier 100
Interference Pattern (Harmful) 100
Rank 1 advances (0-999):

Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):

EDIT: Going with AT Technician. Meet Olga II.

EDIT 2: Biological Upgrades 3
Reactive 2
Regenerative Flesh 1

Structural Updates 4
Armor Enhancement I 1
Armor Enhancement II 2
Wargauntlet
 
Last edited:
OP
Ranger9000

Ranger9000

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Re: Character Creation and other important things

Wait, was I supposed to let you roll this?
Well I feel like a retard again (I really should stop writing semi-important posts at 1AM while drunk). Ya I'm rolling up EVAs (just cause I have a few extra EVA rolls I make depending on things using a slightly modified base rules system I came up with during my last game.

As for the "Is this going to be an H-RP" or not question, I'll leave that up to you guys (seeing as odds are any such things are going to be between PCs not with NPCs) Also seeing as this is well, ULMF, Its not like its not expected. So ya I'm not going to stop anyone (just gives all the more ways to screw your characters mentally).
 

GargantuaBlarg

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Re: Character Creation and other important things

Dangit. And the Shagohod turned out so well. :[
 

Armacalic

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Re: Character Creation and other important things

Here lies Viktor Sokolov.

CHARACTER SHEET


CHARACTERISTICS (these should all be somewhere between 0 and 100)
Weapons Skill(WS): 13+20 = 33
Ballistics Skill (BS): 17+20 = 37
Strength (S): 13+20=33
Toughness (T): 13+23+3=39
Agility (Ag): 15+20=35
Intelligence (Int): 13+23=36
Perception (Per): 13+20=33
Willpower (WP): 11+20+3=36
Fellowship(Fel): 17+25+3=45
Synch Ratio (SR): 8+35=43


File Photo
Player Name: Armacalic
Character Name: Viktor Sokolov
Background: Impact survivor.
Nationality: Russian
Career: Operations Director
Rank: Captain.
Gender: Male
Age:25
DOB: July 19th, 2002
Height: 1.72m
Weight: 68 kg.
Build: Thin but toned.
Skin: White
Hair: Black
Eyes: Hazel
Appearance:
Languages Spoken: English, Russian.

MOVEMENT, LIFTING & CARRYING


Half 6
Full 12
Charge 18
Run 24
Base Leap (SB x 1m)
Basic Jump (SB x 20cm)
Carry Lift Push

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS
Total: 2 ( )
Conditional:
Current:

WOUNDS
Total: ( ) 4+9 =13.
Current: 13

CRITICAL DAMAGE:

FATIGUE:
Max FATIGUE = 3

EGO BARRIER:
Maximum:15
Current:15


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


INSANITY

Insanity Points: 5 (Trauma induced )
Degree:
Disorders:
Current Trauma:


All Skills
Starting Skills:
Command (Fel)
Scrutiny (Per) OR Scholastic Lore (Evangelions)
Speak Language (English) (Int)
Literacy (Int)
Speak Language (any) OR Common Lore (Any)

Starting Talents:
Skill Proficiency (Twice)
Requisition Support (Twice)


Skill Name (Characteristic): (Rank)
Awareness (Per): 3
Barter (Fel): 4
Carouse (T): 3
Charm (Fel): 4
Climb (S): 3
Common Lore (Int): 3
Concealment (Ag): 3
Contortionist (Ag): 3
Deceive (Fel): 4
Disguise (Fel):4
Dodge (Ag):3
Drive (Ag): 3
Evaluate (Int): 3
Gamble (Int): 3
Inquiry (Fel): 4
Intimidate (S): 3
Logic (Int): 3
Scrutiny (Per): 3
Search (Per): 3
Silent Move (Ag): 3
Swim (S): 3

Traits:
Positive
Impact Hero: Toughness, Willpower, Fellowship +3
Prepared for the worst: Spend 1 Fate point, have small useful item that’s not a weapon. Needs GM approval.

Negative
Trauma: 1d5 Insanity points start. Minor Trauma get.
Loss: -10 Willpower on situations with risk of death. -30 if character at risk is known personally.


Assets:
Catlike (5 points)
Mimic (5 points)
Healer (5 points)
International (5 points)
Resilient Metabolism (5 points)

Drawbacks:

Chronic pain (10 points)
Depressive (10 points)
Phobia: Claustrophobia (5 points)

Total Experience Spent: (400)
Rank 1 advances (0-999):
Computer use (100)
Absolute order (200)
Precision targeting (100)


Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):
 

Random8k

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Re: Character Creation and other important things

Sorry for taking so long, been busy over the week.

CHARACTER SHEET


CHARACTERISTICS (these should all be somewhere between 0 and 100)
Weapons Skill(WS): 34
Ballistics Skill (BS): 31
Strength (S): 33
Toughness (T): 32
Agility (Ag): 35
Intelligence (Int): 42 (+5 bonus)
Perception (Per): 31
Willpower (WP): 32
Fellowship(Fel): 29
Synch Ratio (SR): 56


File Photo
Player Name: Random8k
Character Name: Takehiko Miyamoto
Background: Prodigy
Nationality: Japanese
Career:Berzerker
Rank: Brawler
Gender: Male
Age: 15
DOB: 4/16/2012
Height: 5'4"
Weight: 140 lbs
Build: Skinny
Skin: Tan
Hair: Black
Eyes: Dark Brown
Appearance: Slightly off-putting, numerous scars and some burn marks.
Languages Spoken: English, Japanese

MOVEMENT, LIFTING & CARRYING


Half
Full
Charge
Run
Base Leap (SB x 1m)
Basic Jump (SB x 20cm)
Carry Lift Push

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS
Total: 2
Conditional:N/A
Current: 2

WOUNDS
Total: 11
Current: 11

CRITICAL DAMAGE:

FATIGUE:
Max FATIGUE = 3

EGO BARRIER:
Maximum:
Current:


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID

INSANITY

Insanity Points: 10
Degree:
Disorders:
Current Trauma:


All Skills

Skill Name (Characteristic): (Rank)
Awareness (Per): 2
Barter (Fel):
Carouse (T):
Charm (Fel):
Climb (S):
Common Lore (Int): War, United Nations
Concealment (Ag):
Contortionist (Ag):
Deceive (Fel):
Disguise (Fel):
Dodge (Ag):
Drive (Ag):
Evaluate (Int):
Gamble (Int):
Inquiry (Fel):
Intimidate (S):
Logic (Int):
Scrutiny (Per): 1 (+20 to charm and decieve)
Search (Per): 1
Silent Move (Ag):
Swim (S):
Literacy (Int): 1

Scholastic Lore (Angels)

Talents:
Total Recall, AT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Twice),
Biological Upgrade, Weapon Upgrade

Traits:
Natural Talent - A Prodigy can come from
virtually any walk of life, and many have
some personal knack or skill as a result of
their upbringing. The Prodigy may add a +5
bonus to any single Characteristic other than
WS, BS, Ag or SR.

Synch Flux
By some quirk of fate or biology, the Prodigy
has some degree of control over how their
Synch Ratio fluctuates. Whenever Synch
Disruption is rolled, roll an extra 1d10. This
1d10 can added to, or removed from, the
normal Synch Disruption roll.

(Neg) Open Mind - The Prodigy’s strange
connection to their Evangelion unfortunately
makes them easily disturbed and distracted
by foreign sensations from its Nervous
system. The character’s Feedback
Threshold is 1 lower than normal.

(Neg) Unprepared - You were not trained for this,
and you are not ready for the stresses of your
position. Frankly, it’s a wonder that anyone is.
Whenever you take Insanity as a result of
Critical Damage, take 1 extra.

Assets:

Academic
Depth Value: 10
Effect: Before joining Nerv, the character received extensive higher education.
Academics gain the following:
Higher Education: Become trained in 2 Common Lores and 1 Scholastic Lore of your choice.
Thesis Paper: Gain the “Talented” Talent in one of the three skills chosen above

Cynic
Depth Value: 10
Effect: The character is less easily swayed by emotion and always reads between the lines,
looking for the catch. They begin play with the Scrutiny skill, and furthermore gain a +20 to
Scrutiny to resist Charm and Deceive.

Eidetic Memory
Depth Value: 5
Effect: The character has an uncanny knack for remembering details that others would

consider
trivial and long since forgotten. Some people call this a photographic memory. They gain the
Total Recall Talent from Dark Heresy.

Drawbacks:
(25 Depth)
Dark Secret
Depth value: 10
Effect: There is a part of the character’s past that must never be revealed. Be it something

they did or simply saw, should it come to light it would ruin them. What this secret happens

to be is a matter for the player and the GM to decide.

Damaged Goods
Depth Value: 5
Effect: The character has suffered some sort of massive trauma in the past and never fully
recovered. They begin play with 10 Insanity Points.

Fanatical (NERV)
Depth Value: 10
Effect: Choose an organization, cause, or moral code. The character will follow the tenets of

that code, or orders handed down by important officials of that organization, even if it means

dangeror death. Failure to attempt to do so (but not attempting to and failing) permanently

sacrifices a Fate Point.


Total Experience Spent: (400)
Rank 1 advances (0-999):
Strength (Simple, 100)
Awareness (100)
Bloodlust (100)
Ghost in the Machine (100)

Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):
 
OP
Ranger9000

Ranger9000

Tentacle God
RP Moderator
Joined
Apr 23, 2013
Messages
2,101
Reputation score
9
Re: Character Creation and other important things

Ok, seeing as we have (almost) everyone (I'll hunt down Tical one of these days), I'm going to toss out EVA assignments now so that we can move onto the actual game, hopefully tommorow or tuesday. (All EVA assignments are totally random (I swear), so blame the dice not me :p )

Name: EVA 03M (Player: Random8k)
Pilot Name: Takehiko Miyamoto
Colours: Plain White Primary
Dark Grey Secondary
Distinguishing Features: Destined to Meet
Super Prototype
Reactive Armor
Extremophile
Berserk Type: Invincible (Unyielding)

MOVEMENT:
Half:
Full:
Charge:
Run:

LIFTING:

CARRYING:


Base Leap (SB x 2 dam) Basic Jump (SB x 2 m)

COLOR SCHEME:


UPGRADE POINTS:
Biological
Current:
Spent:

Structural
Current:
Spent:

Weapon
Current:
Spent:

UPGRADES:



CHARACTERISTICS

Weapons Skill(WSe): Pilots
Ballistics Skill(BSe): Pilots
Eva Strength(eS): 25
Eva Toughness(eT): 30
Agility(Age): Pilots
Intelligence(Inte): XX
Perception(Per): XX
Willpower(WP): XX
Fellowship(Fel): XX
Synch Ratio(SR): XX
Current Synch Ratio: XX
Feedback Threshold:

AT Field Strength
Total:
Current:
Deflection:


RANGED WEAPON
Name:
Class:
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name:
Class:
Damage: Pen: Br: Special:


ARMOUR
Left Wing Loadout:
Right Wing Loadout:
Head: 4
Right Arm: 4
Left Arm: 4
Right Leg: 4
Left Leg: 4
Body: 7

Wounds:
1->10 Head (TB+2): 4
11->20 R. Arm (TB+4): 6
21->30 L. Arm (TB+4): 6
31->70 Body ((TB*2)+5): 9
71->85 R. Leg (TB+4): 6
86->100 L. Leg (TB+4): 6



Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:

Name: EVA 02 (Player: TentanariX)
Colours:Neon Yellow Primary
Bright Blue Secondary
Pilot Name:
Distinguishing Features:Concept Model
Feedback Suppressors
Steel Giant
Berserk Type: The Joy (Savage)

MOVEMENT:
Half:
Full:
Charge:
Run:

LIFTING:

CARRYING:


Base Leap (SB x 2 dam) Basic Jump (SB x 2 m)

COLOR SCHEME:


UPGRADE POINTS:
Biological
Current: (+1 from Concept Model)
Spent:

Structural
Current: (+1 from Concept Model)
Spent:

Weapon
Current:
Spent:

UPGRADES:



CHARACTERISTICS

Weapons Skill(WSe): Pilots
Ballistics Skill(BSe): Pilots
Eva Strength(eS): 30
Eva Toughness(eT): 30
Agility(Age): Pilots
Intelligence(Inte): XX
Perception(Per): XX
Willpower(WP): XX
Fellowship(Fel): XX
Synch Ratio(SR): XX
Current Synch Ratio: XX
Feedback Threshold (+1 from Feedback Suppressors):

AT Field Strength
Total:
Current:
Deflection:


RANGED WEAPON
Name:
Class:
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name:
Class:
Damage: Pen: Br: Special:


ARMOUR
Left Wing Loadout:
Right Wing Loadout:
Head: 6
Right Arm: 6
Left Arm: 6
Right Leg: 6
Left Leg: 6
Body: 9

Wounds:
1->10 Head (TB+2): 5
11->20 R. Arm (TB+4):7
21->30 L. Arm (TB+4): 7
31->70 Body ((TB*2)+5):11
71->85 R. Leg (TB+4): 7
86->100 L. Leg (TB+4): 7



Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:


Name: EVA TYPE 1 (Player: GargantuaBlarg)
Pilot Name:
Colours: Dull Black Primary
Dark Red Secondary
Distinguishing Features: REDACTED
Lightweight Chassis
Small Scale Model
Leaper
Berserk Type: Maternal (Cooperative Berserk Type)

MOVEMENT:
Half:
Full:
Charge:
Run:

LIFTING:

CARRYING:


Base Leap (SB x 2 dam) Basic Jump (SB x 2 m)

COLOR SCHEME:


UPGRADE POINTS:
Biological
Current:
Spent:

Structural
Current:
Spent:

Weapon
Current:
Spent:

UPGRADES:



CHARACTERISTICS

Weapons Skill(WSe): Pilots
Ballistics Skill(BSe): Pilots
Eva Strength(eS): 30
Eva Toughness(eT): 30
Agility(Age): Pilots
Intelligence(Inte): XX
Perception(Per): XX
Willpower(WP): XX
Fellowship(Fel): XX
Synch Ratio(SR): XX
Current Synch Ratio: XX
Feedback Threshold (-1 penalty for Leaper):

AT Field Strength
Total:
Current:
Deflection:


RANGED WEAPON
Name:
Class:
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name:
Class:
Damage: Pen: Br: Special:


ARMOUR
Left Wing Loadout:
Right Wing Loadout:
Head:2
Right Arm:2
Left Arm:2
Right Leg:2
Left Leg: 2
Body:5

Wounds:
1->10 Head (TB+2): 5
11->20 R. Arm (TB+4):7
21->30 L. Arm (TB+4): 7
31->70 Body ((TB*2)+5):11
71->85 R. Leg (TB+4): 7
86->100 L. Leg (TB+4): 7



Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:

Damn these dice making everyone get the EVA number that corresponds with their post order. For those of you who posted multiple characters, pick one, you get the EVA you were assigned regardless.
 

Aust_Nailo

Tentacle God
Joined
Sep 7, 2010
Messages
970
Reputation score
21
Re: Character Creation and other important things

New Pilot GO!

CHARACTERISTICS (these should all be somewhere between 0 and 100)

Weapons Skill(WS):17+23=40
Ballistics Skill (BS): 7+23=30
Strength (S): 13+23=36
Toughness (T): 14+25=39
Agility (Ag): 12+20=32
Intelligence (Int): 13+20=33
Perception (Per): 14+20=34
Willpower (WP): 13+20=33
Fellowship(Fel): 10+20=30
Synch Ratio (SR): 7+40=47


File Photo
Player Name: Aust
Character Name: Lynn Marshal
Background: Neo-Spartan
Nationality: Irish
Career:Skirmisher
Rank: Scout
Gender: Female
Age:17
DOB: February 10, 2010
Height: 5 foot 11 inches tall
Weight: 149 lbs
Build : Medium build. Toned body as a result of her training in the Neo Spartan program (Physically fit with a tiny bit of muscle.)
Skin:Slightly darker skin (Think very light tan. One a soldier might have)
Hair: Dark Brown hair
Eyes: Hazle Eyes
Appearance: Lynn
Languages Spoken: English

MOVEMENT, LIFTING & CARRYING


Half
Full
Charge
Run
Base Leap (SB x 1m)
Basic Jump (SB x 20cm)
Carry Lift Push

Armour
Type Weight
1->10 Head
11->20 R. Arm
21->30 L. Arm
31->70 Body
71->85 R. Leg
86->100 L. Leg


FATE POINTS

Total:2
Conditional: 1
Current:2

WOUNDS

Total:16
Current:16

CRITICAL DAMAGE:

FATIGUE: 4
Max FATIGUE = TB

EGO BARRIER:
Maximum:35
Current:


RANGED WEAPON
Name:
Class:
Damage: Pen: RoF: Clip: Rld: Range: Special: Weight


MELEE WEAPON
Name:
Class:
Damage: Pen: Special: Weight:


INSANITY

Insanity Points:
Degree:
Disorders:
Current Trauma:

All Skills

Skill Name (Characteristic): (Rank)
Awareness (Per): 1
Barter (Fel): 1
Carouse (T):
Charm (Fel): 1
Climb (S): 1
Common Lore (History) (Int): 2
Concealment (Ag): 1
Contortionist (Ag): 1
Deceive (Fel): 1
Disguise (Fel):1
Dodge (Ag):1
Drive (Ag): 1
Evaluate (Int): 1
Gamble (Int): 1
Inquiry (Fel): 1
Intimidate (S): 1
Logic (Int): 1
Scrutiny (Per): 1
Search (Per): 1
Silent Move (Ag):
Swim (S): 1

Command (Fel): 2
Common Lore (War) (Int):2
Spoken Language (English) (Int): 2
Literacy (Int): 2
Medicae (Int): 1
Survival (Int): 1

Traits:
Positive:
Know Your Enemy
Loyalist

Negative:
Memento
Living Weapon

Assets: (20)
Driven
Fearless

Drawbacks: (20)
Compulsive Behavior (x2)
Fanatical (Pack Mentality)

Talents:
Skill Proficiency (x2)
AT Power (Deflective Shield)
AT Power (Neutralize)
Structural Upgrade (Wing Loadout- Battery 1)
Weapon Upgrade

Total Experience Spent:
Rank 1 advances (0-999): (400 Sent)
Awareness
Dodge
Biological Upgrade (Stronger)
Biological Upgrade (Natural Talent)
Rank 2 advances (1000-1999):

Rank 3 advances (2000-3999):

Rank 4 advances (4000-6999):

Rank 5 advances (7000-9999):

Rank 6 advances (10000+):
 
Last edited:
OP
Ranger9000

Ranger9000

Tentacle God
RP Moderator
Joined
Apr 23, 2013
Messages
2,101
Reputation score
9
Re: Character Creation and other important things

Wolfpac (P-EVA 14) (Managed to get one of the best rolls on the Provisional EVA table, lucky girl)

Colours: Dark Grey
Dull Purple
Distinguishing Features:
Quadruped
Many Wings
Beast EVA

MOVEMENT:
Half:
Full:
Charge:
Run:

LIFTING:

CARRYING:


Base Leap (SB x 2 dam) Basic Jump (SB x 2 m)

UPGRADE POINTS:
Biological
Current: 2
Spent: 2
(Natural Talent)
(Stronger)
(Natural Weapon (free))

Structural
Current: 1
Spent: 1
(Battery 1)

Weapon
Current: 1
Spent:

UPGRADES:



CHARACTERISTICS

Weapons Skill(WSe): Pilots + 10
Ballistics Skill(BSe): Pilots - 10
Eva Strength(eS): 30 +5 (for Stronger)
Eva Toughness(eT): 30
Agility(Age): Pilots + 30
Intelligence(Inte): XX
Perception(Per): XX
Willpower(WP): XX
Fellowship(Fel): XX
Synch Ratio(SR): Pilots + 30
Current Synch Ratio: XX
Feedback Threshold:

AT Field Strength
Total:
Current:
Deflection:


RANGED WEAPON
Name:
Class:
Damage: Pen: Br: RoF: Clip: Rld: Range
Special:


MELEE WEAPONS

Name: Claws and Teeth
Class: Natural Melee
Damage: 1d10+SB Pen: 0 Br: 0 Special:


ARMOUR
Left Wing Loadout:
Right Wing Loadout:
Head:4
Right Foreleg:4
Left Foreleg:4
Right Rearleg:4
Left Rearleg: 4
Body:7

Wounds:
1->10 Head (TB+2): 5
11->20 R. Arm (TB+4):7
21->30 L. Arm (TB+4): 7
31->70 Body ((TB*2)+5):11
71->85 R. Leg (TB+4): 7
86->100 L. Leg (TB+4): 7



Power Name:
ATP Cost:
Range:
Activation Time:
Maintain Time:
Effect:
Augmentation Cost:

Beast EVA: This EVA, while powerful and boosted, comes with significant drawbacks. Namely that the pilot has a chance of suffering physical and mental damage every moment they are inside the EVA. On a roll of 8 or higher on a 1d10 the pilot suffers 1d5 HP damage. 1d5 insanity, and 1d10 Ego barrier damage. Chance of being damaged by the EVA is rolled each turn.

Many Wings: Can have up to 4 wing load outs

Quadruped: This EVA also cannot have an umbilical cable attached while moving. EVA can also only equip one pistol caliber ranged weapon and no new melee weapons.
 
Last edited:
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