UrineOnU
Cthulhu
- Joined
- Feb 2, 2011
- Messages
- 369
- Reputation score
- 40
Re: Contra-Style ROR Game - Back at it
Yea probably should put a date on the demos might clarify some stuff maybe, but I would think that after more than half a year would of been more than enough time to correct that problem but you never know.
I never bothered investigating into that problem I merely fixed the checkpoint and the bullet placement on my own and with your help. I also experimented with bullets hitting switches to trigger doors opening with drag and drops functions, never got around to attempt anything else after much failure.... I guess I'll learn to program eventually.
I thought I implied that that's already been taken care of but I guess I wasn't clear.
Yes the jumping was a huge problem and that was the first thing we ever fixed.
Again, that was just a initial experiment that is very old. We have a team of very thorough testers that went through all the releases very carefully (and they did a great job too!).
Once Urine finishes the sprites up I'll put out a legit demo that will prolly contain some experiments with enemy spawning.
Yea probably should put a date on the demos might clarify some stuff maybe, but I would think that after more than half a year would of been more than enough time to correct that problem but you never know.
I never bothered investigating into that problem I merely fixed the checkpoint and the bullet placement on my own and with your help. I also experimented with bullets hitting switches to trigger doors opening with drag and drops functions, never got around to attempt anything else after much failure.... I guess I'll learn to program eventually.