Skull_Man
Mystic Girl
- Joined
- Jul 16, 2010
- Messages
- 200
- Reputation score
- 22
Re: Cops vs Slavers (Blueslime, Silentsilth, 64bitbot)
As Trisha and Laura enter the Preparation room they stumble towards two of the slavers chatting and laughing, likely at Trishas expense. The room is still clogged with racks and clothing, but as the men see you their eyes go wide and their laughter dies in their throat.
"Shit! another cop!"
They immediately turn and dash to different doors, one south and one east.
Gwen enters a maze of crates and boxes the jumble seemingly having no rhyme or reason, forming confusing halls and dead ends. The room is massive and likely has other doors around it, but you would need to find them
((In the maze there are 6 doors out, you can either search for a random one, exit which ever door you are nearest to or attempt to get to a door you've already visited, as this is your first time you can either head back to the room you were in or roll a random door, it does provide access to all over the building though, if you can use it. As a final rule traps and grenades here can hit anyone who goes past them, not just enemies, even yourself!))
As Trisha and Laura enter the Preparation room they stumble towards two of the slavers chatting and laughing, likely at Trishas expense. The room is still clogged with racks and clothing, but as the men see you their eyes go wide and their laughter dies in their throat.
"Shit! another cop!"
They immediately turn and dash to different doors, one south and one east.
Gwen enters a maze of crates and boxes the jumble seemingly having no rhyme or reason, forming confusing halls and dead ends. The room is massive and likely has other doors around it, but you would need to find them
((In the maze there are 6 doors out, you can either search for a random one, exit which ever door you are nearest to or attempt to get to a door you've already visited, as this is your first time you can either head back to the room you were in or roll a random door, it does provide access to all over the building though, if you can use it. As a final rule traps and grenades here can hit anyone who goes past them, not just enemies, even yourself!))