I like to cram it in there on purpose.
Hmnn, actually that'd be a good way of doing things too. ^^ I mean.. I totally thought of that! I can definitly do it that way if people like the ideaying.
Lets answer your question.. with another question. What happens to a vampire in sunlight?
Well thing is, the Bane weakness seems like it's balanced to trigger from things that actually do damage in the first place. The Achilles Heel weakness for comparison, doubles the damage, which in this case since Environmental Control has zero innate damage of it's own, would be zero damage doubled. It seems odd that one would trigger a significant guaranteed damage dice, whilst the other would do nothing. Triggering it with Elemental Control meanwhile, would at least still require to get past defence first.Bane +1/rank
You are vulnerable to a specific item, object, holy location or even element that normal humans are unharmed by. Classical example is sunlight for a vampire. You take 1d6 damage/rank in this skill, max 3 ranks
I could possibly reason that my "Elemental Light" bane as it's written, might not apply to Environmental control, and only focused attacks. Mal'Umbra isn't meant to be weakened or repulsed by normal sunlight or anything afterall, and there's a fair difference between a light based magic blast that could burn a hole in a normal person, and a radial effect that only blinds them. In fact I might go for that until told otherwise, since I don't want to be holding things up. But it felt like something worth resolving.
-1 to rolls for rank 1 dazzling/poor-lighting, -2 for full blindness/darkness, and increase that by 1 for each rank in a relevant bane? So a -4 total for me. If that sounds fair to TheGuy09 and Quaztec. (I'm guessing a bit and basing it off undetectable, since it doesn't give any numbers.)
A weakness at your rank should indicate that. You had it at rank -6-, iirc. Weaknesses are called that because they actually make your character weaker in some regard, allowing roleplay counters and etc. Now, I tried hard to make the weaknesses fun and rp related, but not because they are pointmines. A rank 6 weakness should be crippling. Now, its a fair point value to have, but .. yeah. its kinda what bane is. What you wanted, apparently, is achilles heel (light element) Which is 1 point for not really common, not 4 point value.
It was Bane rank 2, which gives 1 point per rank. It was an incredibly tiny payout for taking 2d6 instant stamina damage every round from something that's so incredibly cheaply available. Even toothless pets could have potentially defeated me using nothing but Enviro Control. :xBane +1/rank