- Joined
- Nov 15, 2008
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=DISCLAIMER=
It is likely that I will, at some point, space out and drop/forget about this. I have problems picking up older projects, should be obvious by now for some of you. I will try to do what I can while I can keep my interest into this, however. Just wanting to put this out first so people, hopefully, won't come and bite me in the ass later on.
I will also state that I am absolutely horrible at making good, intriguing and entertaining sub-plots, but I will, for once, actively try to incorporate them, aswell as better myself on this area.
I will also not be held accountable for any brain damage any of you might suffer for reading/voting in this thread.
I will also state that I am absolutely horrible at making good, intriguing and entertaining sub-plots, but I will, for once, actively try to incorporate them, aswell as better myself on this area.
I will also not be held accountable for any brain damage any of you might suffer for reading/voting in this thread.
=THE VOTES=
1) Vanilla Slave Hunt
a) New Character
b) Recreate Character - Zhar, Dragonfolk Male w/ Minotaur Demoness Slave
Vanilla Slave Hunt is simple, we start out as a person, with little to no goals, apart from procuring slaves and riches. This game is the easiest for me to hold, and allows me the most freedom to throw in prospective sub-plots. Most of the time, the action will be easiest to find in Wilderness Areas, and the Cities/Towns are rather basic unless I administer subplots to them.
2) Inquisition(SH)
Auto) New Character
Inquisition, using the Slave Hunt RP System, we'll be taking on the role of an Inquisitor, Witch Hunter, or any of the like, and set out to persecute and burn out HERESY. Or, if people want it, take the role of a HERETIC to cause aforementioned HERESY. This game will be largely restrained to one big city, and less wilderness areas, even if those may occur from time to time. It will contain demons in heavy quantity.
Inquisition is moderate-to-hard, since it will rely far more on plot elements, such as hidden cults and the like, to keep on going, if compared to Vanilla Slave Hunt.
3) Enslavement(SH)
Auto) New Character
Enslavement, using the Slave Hunt RP System, we'll be taking on the role of a Slave, whos superiors are various monstrous races, including but not limited to; Minotaurs, Harpies, Satyrs, Centaurs, and etc. This game will be easy-to-hard for me, depending on how eager the players are to suggest/find tasks to take on, and how much tasks I have to create myself to hand out as options.
It will largely less on wilderness areas than Vanilla, but is less restricted than Inquisition. We will mostly take on tasks within the Monster races towns and villages, and the slave camps of course.
4) Facility/Sci-Fi(SH)
Auto) New Character
Facility, using a Modified Slave Hunt RP System, we'll be taking on the role of a Subject, in a Sci-Fi'ish environment. Swords and Spears are replaced with Batons and Energy Guns, and Magic is replaced with Psionics. This will be moderate-to-hard for me, especially the more confined space the character is restricted to.
This option allows us to either be a Test Subject confined to a laboratory, or even a large space station or the like, to allow more movement. Infact, we can possibly twist it enough to make the character be a Marine or something, defending against Aliens.
This game will rely heavily on Voter Feedback on what to do and how to do it, as I myself, have little to no idea on what to make of it.
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