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ACT Vore Ryona [D-Gate] ミリア戦記DX / Echidna Wars DX (RJ187640)


Re: Millia/Echidna Wars DX - ミリア戦記DX

Not sure if anyone posted yet, but another special for TGO-07 is a temporary acceleration buff that speeds up move-speed, attack-speed, and letting you spin when jumping. When it wears off, you get mini-stunned. You cannot double-jump, or crouch while buffed, but you can still use and charge your special attacks. Not sure if you can do the special that chains from your normal attacks tho(at least, I haven't been able to do it).

How to trigger: While charging, continuously skate in one direction( down + left/right ) until you hear a *ting sound or a light effect coming from her shoes. Release the special key when that happens, and she does a forward spin, and becomes buffed. Not too sure if it's actually useful tho. KEK
You have to time it correctly though, otherwise she'll just fire more rockets that do slightly more damage.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I've played through the game on every difficulty and on different characters. Even changed the number of points on each game end as well as level the player character is at. The end pictures don't seem to change at all. Though it could be based on something else like hidden objects from the previous game, but so far, nothing's showed and I've destroyed everything, hidden or otherwise, using Mirea's Lv. 2 bow spreadshot.

Anyways, uploaded a save with every difficulty cleared as well as a cheat table for CheatEngine. Simple load the table after the game starts, right-click and recalculate the address for SP via free battle. Search for value 135 use the third value after you found which values are decreasing after firing your special shots. Also, values for the player character's level is an integer in the range 0 through 2.

Endings:
Mirea:
5pp2awd.png

Kachiho:
mf2k8kt.png

Usaco:
ZUSzr5Q.png

TGO-07:
PQb5lGW.png

If only the rep system wasn't disabled. You definitely deserve a +1 for this.
 
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Re: Millia/Echidna Wars DX - ミリア戦記DX

You can see they were rushed on the last boss.

First and second are well done.

Also that updated spider girl. <3
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see people posting cheat tables for cheat engine, but correct me if I'm wrong, but you can't keep a constant cheat table for this game, can you? It was the same in the original one, at least for me: I found health, ammo and extra lives, saved the table, but the next time I started up the game and cheat engine, those same addresses no loner worked. I had to find them again, because lives and so on weren't connected to the same address space.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

The ending pic of TG-07 makes me sad that the other android girl doesn't make it here :(
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see people posting cheat tables for cheat engine, but correct me if I'm wrong, but you can't keep a constant cheat table for this game, can you? It was the same in the original one, at least for me: I found health, ammo and extra lives, saved the table, but the next time I started up the game and cheat engine, those same addresses no loner worked. I had to find them again, because lives and so on weren't connected to the same address space.

The CE table can work because you can recalculate the addresses of the saved values. Example:

Start new game > Search for value 135 (Full SP) > use one bar of SP > Search for 120 > continue until 3 values remain ( ) > You want the 3rd value (****4430)
Right-click on the ?? SP address > Recalculate new addresses ( ) > "Change to Address" and use the new value. ( ) > All values from the table should now work.
 
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Re: Millia/Echidna Wars DX - ミリア戦記DX

You can see they were rushed on the last boss.

First and second are well done.

Also that updated spider girl. <3
is that means that this game only has 3 stages? quality over quantity i guess.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

is that means that this game only has 3 stages? quality over quantity i guess.

Game has average length for a hentai-game. Every level has 2 parts each plus a boss fight.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

here just add a modded @chriseras cheat table with pointers (works on windows 7 64bit) with the free battle flag (but glitchi)
 

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Re: Millia/Echidna Wars DX - ミリア戦記DX

is it possible to make the game "mush buttons to break free" with all enemies?

maybe with that software you using?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I am starting to love using CheatEngine on Free Battle! Does anyone know if it's possible to take away all the invincibility frames, so you can either be picked up from the ground after being hurt/escaping, or at least immediately after you stand up after escaping (when she blinks she can't be hurt)? If that would be possible, one could emulate perpetual vore together when used with infinite health! Eaten up, spat out, immediately eaten up again, repeat!
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

is it possible to make the game "mush buttons to break free" with all enemies?

maybe with that software you using?

Is that just a preference? Because if not, when you get grabbed by anything and press "A", you'll skip the scene, whether or not you lost all of your HP.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Can anyone list all the animation variations for struggle so far?
Some of them have struggle interactions, and among those there are also ones with extra animations if you struggle enough.

No extra animations:
1. Worm (Internal view)
2. Arachne (Internal view)
3. Salamander (Internal view)
4. Harpy/Queen Harpy (When you have no SP)
5. Cybele (Downed)

Extra animations
1. Lamia/Lamia Mage charge attack
2. Salamander (Inside mouth)
3. Dryad/Undine (When you have no SP)
4. Queen bee aerial attack
5. Cybele (When you have no SP, inside tail)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

atm when you get grabed it will choose how much HP is down and you press A to continue.

but some enemies need button mushing to be escaped from.

is there anyway to change it so all enemies need button mushing and lose HP each second or each struggle?:p
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Queen Bee's aerial view have 2 "struggle" animation, depends on your pressing, Left or Right arrow.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

So D-gate made a new blog post saying the usual happy new year and how they're thankful that the game is popular.
Shit man, this was an awesome game and it deserves to be popular. They did great! :3
But anyway, they also mentioned that they're gonna try to, and I quote (from Google translate), "like to respond to bug fixes and so on from the beginning of the year". So I don't know what they mean by "and so on", if it's just saying they'll fix some spots here and there, or if they mean more content. It's quite possible for the latter, as right after they say that, they post this picture.
rjyXrGE.jpg

なんか項目が増えてるタイトル画面
Title screen with more items
One of those selections is obviously free battle, but what could be the other one? CGs? New stages? Boss rush? Some kind of new way to play the original stages? Eh, I kind of hope not for those last two. I'd rather see some new content, but I don't know. But if they are also planning on other cool stuff like enemy/boss updates, new enemies/bosses, stages, characters and the like, I'll wait however long it'll take.
Oh, and sorry to people who haven't bought it yet cause they're waiting for the English DLsite to release the game, there was no mention of it on the newest blog post, so it's still in the realm of a week or so from the JP DLsite release.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

So D-gate made a new blog post saying the usual happy new year and how they're thankful that the game is popular.
Shit man, this was an awesome game and it deserves to be popular. They did great! :3
But anyway, they also mentioned that they're gonna try to, and I quote (from Google translate), "like to respond to bug fixes and so on from the beginning of the year". So I don't know what they mean by "and so on", if it's just saying they'll fix some spots here and there, or if they mean more content. It's quite possible for the latter, as right after they say that, they post this picture.
rjyXrGE.jpg

なんか項目が増えてるタイトル画面
Title screen with more items
One of those selections is obviously free battle, but what could be the other one? CGs? New stages? Boss rush? Some kind of new way to play the original stages? Eh, I kind of hope not for those last two. I'd rather see some new content, but I don't know. But if they are also planning on other cool stuff like enemy/boss updates, new enemies/bosses, stages, characters and the like, I'll wait however long it'll take.
Oh, and sorry to people who haven't bought it yet cause they're waiting for the English DLsite to release the game, there was no mention of it on the newest blog post, so it's still in the realm of a week or so from the JP DLsite release.

I'm hoping for new enemies as well. I was a bit disappointed there were no plants/pods as stationary hazards. I also wish they'd add a version of the Honey Worm which doesn't turn into a Bee when it swallows and KO's you, it ruins my Free Battles when I just want monsters when a humanoid comes along.

If they charged for content updates I'd pay for them if it meant more content would be continually made.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I hope they'll expand on the game, and perhaps rebalance it a bit. This game is really damn fun, and amazing for vore enthusiasts such as I. Actually considering making this my first purchase from DLSite once it releases on the english side.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I partially wish there was a 2-player/4-player sequel of Echidna Wars in addition to larger maps/more enemies while recyling old enemies/sprites, but I feel like it would be a pointless endeavor. The one benefit would just be having multiple characters on-screen getting eaten at once.
 
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