ElPresidente
Jungle Girl
- Joined
- Jul 1, 2015
- Messages
- 85
- Reputation score
- 19
Why does my menu become un-exitable when I enter the equip menu?
Why can't I leave the first map?
Why can't I leave the first map?
No i new but did not share since people were not yet looking for Sercerts did not now noble would lose his mind about that quite funny, i use the debug commands all the time to break crap. And no im not sharing them go find his post on his Enty for urselfs, Or use like Comos or somthingWas......Was I only the one who knew about the secret spawning cave? .__.
Patreon is a massive bitch if u live in Japna/China/Austirlla etc since there laws aka "Sex" isnt something you can openly surrport even patreon has made it a bitch to show that u make sex stuffFuck this update, look what it did to me.
Kinda sucks that his project is in enty instead of patreon. It's a hassle and a half getting a card to pay for it other than paypal.
But still, it's one of the better h games out there.
What button is your jump mapped to? Keep mashing that to exit the menu.Why does my menu become un-exitable when I enter the equip menu?
Why can't I leave the first map?
Really should have held off on that part of the map being the start since most people just get confused.What button is your jump mapped to? Keep mashing that to exit the menu.
Use the altar by the white-haired chick to leave, that map is basically a self-contained "hub" area like the Hunter's Dream in Bloodborne, an area where you upgrade/craft shit and warp to the other locations.
Try clicking on an option first, and then press space. It will exit any menuWhy does my menu become un-exitable when I enter the equip menu?
Why can't I leave the first map?
Why does my menu become un-exitable when I enter the equip menu?
Why can't I leave the first map?
Yep. Has this weird thing where if you move your mouse it switches to mouse input and won't let you exist anything, so you have to click on an option first and then use your keyboard to switch it back to keyboard input and then press space.Try clicking on an option first, and then press space. It will exit any menu
There are two bosses and the area behind the second boss is partially open for business.havent played since ver. 0.9, kinda curious, whats changed? the demo seems to end in the same place, church area after the first boss. i see an area with a blocked elevator and a gate but the lever is on the otherside. i assume both these areas are where he'll add new stuff. the only new thing i can tell is the fat guy lugging a girl around has a sex animation now. i cant shake the feeling there has to be more though.
Blow up the barricade in front of the elevator by dropping the giant barrel bomb down there.havent played since ver. 0.9, kinda curious, whats changed? the demo seems to end in the same place, church area after the first boss. i see an area with a blocked elevator and a gate but the lever is on the otherside. i assume both these areas are where he'll add new stuff. the only new thing i can tell is the fat guy lugging a girl around has a sex animation now. i cant shake the feeling there has to be more though.
Item to save her isn't implemented yet.Is there any way to save the girl in the cave giving birth to tentacles?
Also, any way t save the girls that are chained to the big guys with axes?
Also, how much yuri is there here? I'm in the second world atm, past the first boss, just cleared the rubble.
Well "Karma" was on the original pitch. If that ends up being it, I hope it gets swapped for a meter like in the original design.I think it's supposed to be some sort of "Purity" scale, seeing how you get an "achievement" for being penetrated. Could be wrong since it may or may not be implemented yet.
If I were him I'd get rid of game-over stuff entirely. Good games reward you for playing well, not for dying to every single enemy. Getting them all is gonna be a major pain, as always.Well "Karma" was on the original pitch. If that ends up being it, I hope it gets swapped for a meter like in the original design.
Also, D-Lis bought a new tablet to draw with. Hopefully he can pump out those game-overs easier.
Hopefully he tries to set priorities on them instead of drawing willy nilly. If I were him, I'd go like
1. Area-wide game overs images
2. Boss-based game over images
3. Enemy-specific game over images
4. Animate the ones people like the most or just the boss ones
5.Animate the ones left over
yeah you've got a point. But in bullet requiem they have game over animation for every stages, so maybe they will keep it consistent and do the same for this game tooIf I were him I'd get rid of game-over stuff entirely. Good games reward you for playing well, not for dying to every single enemy. Getting them all is gonna be a major pain, as always.
The last game unlocked everything for a stage by beating the boss, and also came with a full gallery save file. This game will most likely reward you for winning, too.If I were him I'd get rid of game-over stuff entirely. Good games reward you for playing well, not for dying to every single enemy. Getting them all is gonna be a major pain, as always.