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SIM [DapperZapper] Blackjack Crisis game


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DapperZapper

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Re: Blackjack Crisis game

Okay, I recompiled and uploaded it again. Does it work now?
 
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DapperZapper

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Re: Blackjack Crisis game

I mean, I've made several changes. Everything I've done has been within my game making program (GDevelop), and not specifically to the files in the root folder. I haven't even made any changes to the game properties, it's just been the general coding and stuff. And it's working on my end, which is what's throwing me. I'm operating on a Linux system and am exporting them as .exe's that I can run through WINE, but it's all working on my end. What's difficult is I do not have access to a Windows computer, so I have no way of testing this out myself.

Here, I messed with the platforms and added a save file in the .zip, try this: https:// mega.nz/#!fRw3QQID!JV9WQwsCwiqHPCjJdA2j_Rq2-qchNhQWAd88GIpkJmY
 

azurezero

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Re: Blackjack Crisis game

i just threw the old exe in it but theres a few weird things like the double or nothing yes button isnt visible (but i got it by clicking around the characters head)
 

corruptionz

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Re: Blackjack Crisis game

still getting the problem with the new link
 
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DapperZapper

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Re: Blackjack Crisis game

i just threw the old exe in it but theres a few weird things like the double or nothing yes button isnt visible (but i got it by clicking around the characters head)
When you say the Double or Nothing "Yes" button is invisible, what does the other button say, "No" or "Not Yet"? Because the Yes button isn't supposed to be available at the beginning. But it is working otherwise? Any guesses why an old .exe would work when the new one doesn't?
 

azurezero

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Re: Blackjack Crisis game

When you say the Double or Nothing "Yes" button is invisible, what does the other button say, "No" or "Not Yet"? Because the Yes button isn't supposed to be available at the beginning. But it is working otherwise? Any guesses why an old .exe would work when the new one doesn't?
it says not yet. but the button for the yes one is still there but invisible
 
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DapperZapper

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Re: Blackjack Crisis game

Good to know, apparently I forgot to set it to respond only when the button is visible. Double or Nothing isn't supposed to be available at first, a character has to work up to the point when they're ready (at the moment, it's set so that they have to lose three times first, though I plan on some characters having variable threshholds); after 3 losses, the Yes button will be visible.

Would it be possible for you to send me the .exe that's working for you? Through poor judgement I've lost my earlier version.
 

azurezero

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Re: Blackjack Crisis game

Good to know, apparently I forgot to set it to respond only when the button is visible. Double or Nothing isn't supposed to be available at first, a character has to work up to the point when they're ready (at the moment, it's set so that they have to lose three times first, though I plan on some characters having variable threshholds); after 3 losses, the Yes button will be visible.

Would it be possible for you to send me the .exe that's working for you? Through poor judgement I've lost my earlier version.

 
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DapperZapper

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Re: Blackjack Crisis game

Much appreciated.

Okay, so here everyone try this version:
 
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DapperZapper

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Re: Blackjack Crisis game

Yes! This is really weird, I have no idea what the underlying problem was, and I'm going to have to be really careful to keep a working version of the .exe around, but Yes! It works.
 

tontoman

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Re: Blackjack Crisis game

Yes! This is really weird, I have no idea what the underlying problem was, and I'm going to have to be really careful to keep a working version of the .exe around, but Yes! It works.
Hey, if you want to change difficulty without messing with the randomness, or making the AI even more stupid (hitting on 19 etc.).

Change the order of the players. In blackjack, the house advantage is that they always go last. Enough so that casinos earn money with just that. As you have the player go first, you've actually given the AI a winning advantage... which you've offset somewhat by making it hit even past 16.
Flipping the order (put the hit rule back to 16) and with the players being able to choose to hit or not, gives the player a big advantage.

Example. In cases where you have 14 say, and the house 15. There's a good chance the house will bust and you don't have to take the risk of hitting. But as you go first you always have to take the risk first. And while the house still has to hit, if it also busts there's no winner in that case. Where with the other order, you'd have won.
 
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DapperZapper

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Re: Blackjack Crisis game

That's a really good idea, though I'll have to check out how viable an option it is (there's a chance the programming on the blackjack game is too jumbled up a mess for me to easily change the order of players). I actually have multiple elements either in place or planned, on how to give you some difficulty options. In addition to the opponent's riskiness (which I still want to implement based on character, because it would give an additional layer of personality), the different costumes have different numbers of items, giving you more or less things to bet with.
 

kingpatrick

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This game came back to my memory out of the blue and I am disappointed the links no longer work
 
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