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Re: Dark Gate OOC Thread
I caught part of that conversation, but didn't have time or opportunity to respond to it. A point of note on it though: DG's ranges are not meant to be completely realistic. At one point I wanted to change the measurement of the system to meters to make it a little bit more sensible, but that idea was opposed by pretty much everyone. Now, to address your assorted issues and ideas one at a time:
The basic sniper rifle isn't heavy or powerful enough to require bracing. There aren't any machine guns. There aren't even any automatic weapons. The gattling gun hasn't even been invented yet in DG canon. I'm not opposed to the idea of allowing custom made weaponry to have special functions, I let Garg do it after all, but I haven't made any of them explicit since I also haven't technically added the range weapons template to the rules thread.
Also, to all who point out the words "assault rife" appearing in the name of one of the ranged weapons, in this case it's being used in the description without any influence by our modern perception of the term. It's a rifle made for close quarters combat, and fluff wise the catfolk called it an assault rifle because that was it's purpose. It was used when they were assaulting things, like castle walls or ships at sea. It's a semi-auotmatic rifle with a short barrel. That's all.
As for going prone to provide attack bonuses, that I would allow. +10 bonus to attack while firing a gun from Prone, and a +5 bonus if kneeling, with kneeling requiring that the character use their move action to stand back up. As for adding range: No. Range in DG isn't particularly realistic, as I stated above, and few encounters that the character doesn't plan/start themselves are likely to begin with enemies further than 60 feet away.
@Edit 1: 15 seconds. Rounds in DG are 5 seconds long unless sex is happening.
@Edit 2: It works in Fallout, so I'll let it slide in DG.
As Smokefish just suggested in the shoutbox, maybe add a category for "heavy" weapons like sniper rifles, machineguns and stuff, which should need additional support to fire properly. Maybe something like 22 points, with -20 penalty to attack if it's not braced properly. Bracing would either take the move or the entire round, I guess(plus you'll be prone if enemy gets close, obviously).
And, uh, there probably should be some sort of bonus to firing a two-handed firearm from prone/otherwise bracing the weapon(and maybe lesser bonus if you kneel), since it's so much easier to aim that way. Maybe +10 to attack rolls and, since the ranges for stuff like sniper rifles are and will be ridiculously low otherwise, double or triple range (and +5 attack bonus while crouching).
Edit: Now that I think of it, the current reload times are pretty fast, since 18 seconds to switch magazine is pretty good time. Not saying that they need to be changed, just food for thought. Though magazine size of one is pretty shitty, in those conditions.
Edit 2: Also, not sure if Rapid Shot should be allowed with bolt-action weapons.
I caught part of that conversation, but didn't have time or opportunity to respond to it. A point of note on it though: DG's ranges are not meant to be completely realistic. At one point I wanted to change the measurement of the system to meters to make it a little bit more sensible, but that idea was opposed by pretty much everyone. Now, to address your assorted issues and ideas one at a time:
The basic sniper rifle isn't heavy or powerful enough to require bracing. There aren't any machine guns. There aren't even any automatic weapons. The gattling gun hasn't even been invented yet in DG canon. I'm not opposed to the idea of allowing custom made weaponry to have special functions, I let Garg do it after all, but I haven't made any of them explicit since I also haven't technically added the range weapons template to the rules thread.
Also, to all who point out the words "assault rife" appearing in the name of one of the ranged weapons, in this case it's being used in the description without any influence by our modern perception of the term. It's a rifle made for close quarters combat, and fluff wise the catfolk called it an assault rifle because that was it's purpose. It was used when they were assaulting things, like castle walls or ships at sea. It's a semi-auotmatic rifle with a short barrel. That's all.
As for going prone to provide attack bonuses, that I would allow. +10 bonus to attack while firing a gun from Prone, and a +5 bonus if kneeling, with kneeling requiring that the character use their move action to stand back up. As for adding range: No. Range in DG isn't particularly realistic, as I stated above, and few encounters that the character doesn't plan/start themselves are likely to begin with enemies further than 60 feet away.
@Edit 1: 15 seconds. Rounds in DG are 5 seconds long unless sex is happening.
@Edit 2: It works in Fallout, so I'll let it slide in DG.