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Re: Dark Gate OOC Thread
Changes!
-Did the implemented Corruption change.
How much corruption it takes to acquire a mutation is dependent on how many mutations a character already has. The amount of corruption needed is equal to the number of non-racial non-special mutations that the character has plus 1, times 100. So, a character with no mutations requires 100 corruption to get one, while a character with 5 mutations requires 600 corruption, and a character with 11 requires 1200.
Lots of power changes.
-Chemical Splash had its effect DC increased to 6X.
-Grande and Mine were rolled together into Bomb.
-Meet Analysis! A new Alchemist power.
-Reshape got a bunch of new functions.
-Damage part of Seal made optional.
-Aurora gained an upkeep and can be allowed to ignore allies for EP.
-Frost Armor now buffs Dodge for 3X.
-Polar Binding walls have 12X HP.
-Rhimewind Blast's DC increased to 6X.
-Astrologer's Boon's Resistance buff is only effective for defensive Resistance, now gives +X damage.
-Scry can allow for an automatic hit.
-Void Touch cost reduced to 3 + X.
-Enhanced Shell had what it affects changed.
-Fixed the wording of Reflector. Barrier version increased to 5X.
-Black Dragon's AoE version cost increased to 5 EP.
-Draconic Transformation's Flight ability switch to an optional ability for 2 EP.
-Dragon's Breath cone range increased to 60 feet, line range increased to 120 feet.
-Removed ability to use Dragon's Ferocity with Duelist.
-Roar now only debuffs attack, Perception and Dodge.
-Adjusted all of the dragons except for Tarox and gave them all Dragonborn.
-Commune with Nature now costs X+1 and lasts X minutes.
-Wild Shape bear form now only grants defensive Resistance. Bird form grants Perception instead of Speed. Cat no longer buffs Speed.
-Holy Wall is no longer more difficult for demons and undead to walk through, but still deals double damage. It also has a new function allow a character to form a shield with it.
-Lay on Hands has a move action equivalent.
-Nightmarish Image's Resistance buff only works defensively.
-Psychic Shield was changed substantially, its Resistance buff only being defensive but its AV increasing to 3X and now cannot be ignored.
-Pyrokinesis damage increased to Xd8 + 8, defensive variant cost reduced to 4X and fire Resistance changed to Spirit/2
Aptitudes:
Engineer, Ice Wizard, True Daemon, Dragonborn, and Nature's Ally all saw alterations.
Spells:
-Changed the commune spells in Nature to reflect the change to the power.
-Changed Lightning Armor.
-Added Icy Protection to Water, Energy Shield to Force, and Fiery Protection to Fire. All level 3 spells.
Special Mutations:
-Tweaked Oni Alcoholism a little bit.
-Malleable Form now makes one immune to Submission Holds, Webs, and Stunned, and also only take PP damage if they want to.
Changes!
-Did the implemented Corruption change.
How much corruption it takes to acquire a mutation is dependent on how many mutations a character already has. The amount of corruption needed is equal to the number of non-racial non-special mutations that the character has plus 1, times 100. So, a character with no mutations requires 100 corruption to get one, while a character with 5 mutations requires 600 corruption, and a character with 11 requires 1200.
Lots of power changes.
-Chemical Splash had its effect DC increased to 6X.
-Grande and Mine were rolled together into Bomb.
-Meet Analysis! A new Alchemist power.
-Reshape got a bunch of new functions.
-Damage part of Seal made optional.
-Aurora gained an upkeep and can be allowed to ignore allies for EP.
-Frost Armor now buffs Dodge for 3X.
-Polar Binding walls have 12X HP.
-Rhimewind Blast's DC increased to 6X.
-Astrologer's Boon's Resistance buff is only effective for defensive Resistance, now gives +X damage.
-Scry can allow for an automatic hit.
-Void Touch cost reduced to 3 + X.
-Enhanced Shell had what it affects changed.
-Fixed the wording of Reflector. Barrier version increased to 5X.
-Black Dragon's AoE version cost increased to 5 EP.
-Draconic Transformation's Flight ability switch to an optional ability for 2 EP.
-Dragon's Breath cone range increased to 60 feet, line range increased to 120 feet.
-Removed ability to use Dragon's Ferocity with Duelist.
-Roar now only debuffs attack, Perception and Dodge.
-Adjusted all of the dragons except for Tarox and gave them all Dragonborn.
-Commune with Nature now costs X+1 and lasts X minutes.
-Wild Shape bear form now only grants defensive Resistance. Bird form grants Perception instead of Speed. Cat no longer buffs Speed.
-Holy Wall is no longer more difficult for demons and undead to walk through, but still deals double damage. It also has a new function allow a character to form a shield with it.
-Lay on Hands has a move action equivalent.
-Nightmarish Image's Resistance buff only works defensively.
-Psychic Shield was changed substantially, its Resistance buff only being defensive but its AV increasing to 3X and now cannot be ignored.
-Pyrokinesis damage increased to Xd8 + 8, defensive variant cost reduced to 4X and fire Resistance changed to Spirit/2
Aptitudes:
Engineer, Ice Wizard, True Daemon, Dragonborn, and Nature's Ally all saw alterations.
Spells:
-Changed the commune spells in Nature to reflect the change to the power.
-Changed Lightning Armor.
-Added Icy Protection to Water, Energy Shield to Force, and Fiery Protection to Fire. All level 3 spells.
Special Mutations:
-Tweaked Oni Alcoholism a little bit.
-Malleable Form now makes one immune to Submission Holds, Webs, and Stunned, and also only take PP damage if they want to.