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DaScoot

DaScoot

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Evening all, v0.39.0 is now up for patrons! This release focuses on the Sorority, with the next stage of their relationship splitting up into three different threesome scenes! We also have some new artwork, and a batch of other tweaks and bug fixes. You can check out the , and the patch notes below:

v0.39.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • Some tweaks to support the next round of Specialist scenes. The eighth and ninth-tier scenes (when available) will only be open if the user selects a Romantic relationship with the Specialist. The Relationship scene can be replayed to change this selection. If played in previous versions, it will have to be played again to properly set the trigger.
Mission Content:
  • Overseer and NPC bonus encounter portraits from the previous set now update accordingly.
Scene Content:
  • Sorority's second 'Romance' scene added with three branching scenes.
Art Content:
  • Female Overseer/Female Hellfire 'Something New' CG added to Scenes and Gallery (3 variants).
  • Modified Sorority portraits added to new Romance scene.
Codex Entries:
  • None
Bug Fixes:
  • Useless Load and Tutorial buttons removed from Mission scene. A tutorial may be added in the future, saving/loading during missions is unlikely to be supported however.
  • Corrected issue where Switch's third dialogue button was showing up in all scenes and not just the one with three options.
  • Tweaked the scaling on some portraits to improve image compression.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

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Another double update day, with v0.38.1 now up for the public on , and v0.39.1 up for patrons! The latest supporter release has a good mix of scenes and art, with five scene variants and two CG sets. Next month is likely to have a similar schedule, with another three Specialists slated for scenes, and both CGs and mission art planned. You can check out , or the as well. Enjoy!

v0.39.1 Change Log

Game Functions:
  • None
Mission Content:
  • None
Scene Content:
  • Grunt's second 'Romance' scene added with two branching scenes.
  • Double D's second 'Romance' scene added with three branching scenes.
    • Reminder, will need to re-confirm 'romantic' status for Grunt/Double D if already done previously.
Art Content:
  • Male Overseer/Female Hellfire 'Something New' CG added to Scenes and Gallery (3 variants).
  • Overseer/Octo 'Relationship' CG added to Scenes and Gallery (6 variants).
Codex Entries:
  • None
Bug Fixes:
  • Fixed text color issues in a Science Lab Mission encounter.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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Another supporter release up tonight, this one a pretty straightforward set of text scenes featuring Specialists Piledriver and Switch! We're getting pretty close to starting on Specialist threesome scenes, so I'd like to note that there's 5 days or so left in a patron poll to select pairings. Octo and some more art content will be coming up later this month, and we'll see where things go from there...patch notes below, .

v0.40.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
Mission Content:
  • None
Scene Content:
  • Piledriver's second 'Romance' scene added with two branching scenes.
  • Switch's second 'Romance' scene added with three branching scenes.
Art Content:
  • None
Codex Entries:
  • None
Bug Fixes:
  • Corrected typos and a missing text switch in Specialist scenes.
  • Fixed bug where talking with Hellfire then trying to move to a sex scene would instead boot you to the office.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

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v0.39.1 is now up for free on the , and v0.40.1 is now up for patrons! The latest release has some scene content, some art, and even a few small mission updates for you to enjoy. Meanwhile, May's schedule looks to be very Princess-heavy, as patron poll has determined that both Princess-related scenes will be used to kick off the Specialist Threesome scene set. You can check out , and the . Enjoy!

v0.40.1 Change Log

Game Functions:
  • None
Mission Content:
  • 1 new 'Figura Wildlands' bonus encounter.
  • 1 new 'POW Camp' bonus encounter.
Scene Content:
  • Octo's second 'Romance' scene added with two branching scenes.
Art Content:
  • Male Overseer/Hellfire 'Tentacle' CGs added to Scenes and Gallery (6 variants)
Codex Entries:
  • None
Bug Fixes:
  • Fixed typos in Specialist, Department, Director and Intro scenes.
  • Fixed issue where Mission portraits would not show up correctly if Female Hellfire was on the team.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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Tonight we have the supporter release of v0.41.0, with a focus on finishing out the second tier of Specialist Romance scenes! Specialist Threesomes got pushed back a bit to fit in a Hummer scene, but both characters in this update include a few group fun options to keep things interesting. We also have some mission artwork in from the art team this week, and while it didn't make it in for this release, that will be my first priority for the month's second update. For more info you can check out the , or the patch notes below:

v0.41.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
Mission Content:
  • None
Scene Content:
  • Hummer's second 'Romance' scene added with two branching scenes.
  • Princess's second 'Romance' scene added with three branching scenes.
Art Content:
  • None
Codex Entries:
  • None
Bug Fixes:
  • Corrected typos in Specialist scenes.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

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Here to note that v0.41.1 has gone up for patrons, and v0.40.1 is now up for free . The latest release includes a few firsts: the first of the Specialist 'Threesome' tier scenes, and our first dynamic mission background sets (one of four to come). With the functionality now in to support dynamic backgrounds, the remaining sets from here on will be faster to implement, once the artwork comes in. As you can see in , we've got more threesome scenes planned for June - or more-than-threesomes, really - as well as a number of new art items. For more on the latest release you can check , or the patch notes below:

v0.41.1 Change Log

Game Functions:
  • Functionality to support dynamic mission backgrounds.
Mission Content:
  • None
Scene Content:
  • Octo/Princess Threesome Scene added. Note that to unlock Threesome scenes, both Specialists must be in a confirmed romantic relationship with the player.
Art Content:
  • New Grunt portrait variant added for 'Romance' tier scenes.
  • Dynamic backgrounds added for Watch Station-based missions.
  • Octo/Princess portrait variants added for Threesome scene.
Codex Entries:
  • None
Bug Fixes:
  • None
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

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Hey all, here to note that v0.41.2 is now up for free on , and v0.42.1 is now up for patrons! I didn't swing by for an update post earlier this month, but in total we've got three new sets of Specialist group scenes, plus a new set of mission background art! You can find the v0.42.1 , and our . We've got more Specialist content coming up, and will be nearly finished with that section of content by the end of the month! For the curious, some combined patch notes below:

v0.42.0 - v0.42.1 Combined Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • Functionality to support foreground images in mission backgrounds.
Mission Content:
  • None
Scene Content:
  • Princess's third 'Romance' scene added with two branching scenes.
  • Sorority/Octo Scene added.
  • Hellfire/Double D Scene added. 'Just Talk' section of Hellfire conversations has been relabeled to 'Other Topics', seeing as they do often lead to more than just talk.
Art Content:
  • Dynamic backgrounds added for Figura Wildlands-based missions.
Codex Entries:
  • None
Bug Fixes:
  • None
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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It's that time again, with v0.43.0 now up for patrons! This release largely focuses on a single scene, a threesome climax between two of your team Specialists, but this is quite possibly the largest single scene yet added to the game. We also have some new artwork in to showcase another one of your Specialists as well! Swing by for more details, or check out the patch notes below:

v0.43.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
Mission Content:
  • None
Scene Content:
  • Switch/Hummer Threesome scene added, with 5 branching scenes.
Art Content:
  • Princess 'Relationship' CG added to Scenes and Gallery (6 variants)
Codex Entries:
  • None
Bug Fixes:
  • None
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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Time again for some updates, this time with v0.42.1 now free for the public on , and v0.43.1 up for patrons. We're coming very close to wrapping up the Specialist romances, which has been a major chunk of game content, so that's exciting. The monthly where I talk a bit both about the next month and the far future, and is worth checking out. Meanwhile the latest release post is , or the patch notes are below:

v0.43.1 Change Log

Game Functions:
  • None
Mission Content:
  • None
Scene Content:
  • Grunt/Double D Threesome scene added, with 2 branching scenes.
  • Hummer/Piledriver Threesome scene added, with 2 branching scenes.
Art Content:
  • None
Codex Entries:
  • None
Bug Fixes:
  • Fixed bug where Grunt's background wasn't being properly applied in late-tier scenes.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
Last edited:
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We have a very Grunt-heavy release up for supporters tonight, v0.44.0! A new scene, some new art, a few goodies. We're down to only a single Specialist scene left to add, and while I will miss writing these scenes, it's always good to wrap up another batch of content. We also have a poll running for our higher tier patrons at the moment which could have a noticeable impact on the remaining project development time (whether to focus solely on game essentials for remaining dev or include more non-storyline sex scenes), so if you feel invested in the game's schedule, might be worth signing up for a vote. In any case, , and the patch notes below:

v0.44.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
Mission Content:
  • None
Scene Content:
  • Piledriver/Grunt Threesome scene added, with 2 branching scenes.
Art Content:
  • Grunt '69' CG added to Scenes and Gallery (6 variants)
  • Portrait variants added to Grunt/Double D, Piledriver/Grunt, and Hummer/Piledriver scenes.
Codex Entries:
  • None
Bug Fixes:
  • Fixed several typos in various codex entries.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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v0.43.1 is now up for free on , and v0.44.1 is now up for patrons! This latest release includes the final Specialist romance scene, closing off a major chunk of content development. Closed off on a bang though, with a fair bit of genderbending options from novice shapeshifters Switch and Double D. Our next focus will be on progression system updates which will help set up the endgame phase of the game, as well as a number of art items currently in progress. You can read the latest , or .

v0.44.1 Change Log

Game Functions:
  • None
Mission Content:
  • None
Scene Content:
  • Double D/Switch Threesome scene added, with 5 branching scenes.
Art Content:
  • Portrait variants added to Hellfire/Double D, Sorority/Octo, Switch/Hummer, Double D/Switch, and Princess/Sorority scenes.
Codex Entries:
  • None
Bug Fixes:
  • Fixed bug where seducing a citizen during the evening break could have portions of a Hellfire office upgrade scene trigger at the same time.
  • Hellfire CGs will now display during office upgrade unlock scenes rather than only showing when replaying the scenes from Hellfire's office.
  • Fixed bug where random citizen encounters might trigger at the same time as visiting departments.
  • Corrected typo and gender switch issues in numerous scenes.
  • Image tweaks to improve file compression.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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We have an early supporter update out this month with v0.45.0, as we got a fairly hefty chunk of new art and code updates in this past week. We have several new portraits for the Specialist Switch, a new set of mission backgrounds, and a whole lot of foundational work for the point system which will end up directing the player's endgame path. I go into it all in a bit more detail on , so I recommend checking that out for more information. And of course, patch notes to follow:

v0.45.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • Numerous modifications made to support the Progression system:
    • There are now three kinds of Coup advancement points: General (the original points), Liberator, and Infiltrator. Loading a save from an old version will assign the latter two types to match the General points.
    • The sidebar display has been updated to display the three point types, and the Text To Speech readout has also been updated.
    • The main tutorial has been updated to discuss the advancement system in a bit more detail.
    • The advancement cheat option has been expanded to apply points to all categories.
    • Each point category has been capped at 10000. (This would likely only ever be reached using cheats and is far more than will be required)
  • Advancement Points have now been added to Specialist Recruitment and Relationship Decision Scenes:
    • You will only receive points for the first time you do each of these scenes for each Specialist. If you have done the Recruitment scene for a Specialist in a previous version, you will receive bonus points the next time you do their Relationship scene.
    • Telling a Specialist you wish for Peace in a Recruitment scene will acquire you Liberator points. Telling them you wish for a Coup will acquire Infiltrator points. This selection will be remembered for the Relationship scene (unless the selection was made in an older version). You will get double the amount of points if you choose the path the Specialist is more inclined towards.
Mission Content:
  • None
Scene Content:
  • None
Art Content:
  • Nude Feminine Switch portraits updated.
  • Masculine and Feminine Nurse Switch portraits added.
  • Dynamic backgrounds added for Military Camp-based missions.
Codex Entries:
  • None
Bug Fixes:
  • The main game tutorial button will now only be available in the office, and the tutorial will close if you leave the office or advance time in the middle of it.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

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Double update day, with v0.44.1 now up for followers , and v0.45.1 now up for Patrons! This latest release largely focuses on code work and refinements to the progression points system, including a new system of citizen recruit 'Operations' which you'll be able to use to help your way into the endgame. We also have a bit of new artwork this month, as Octo gets rather handsy with the ladies of the Sorority! The number of items remaining on the mid-game development phase checklist is growing very short, and you can read more about this next month's plans in the . And of course, patch notes follow:

v0.45.1 Change Log
Game Functions:
  • The Citizen Recruit screen will now offer the opportunity to launch recruit operations once you have three active recruits. The operations come in three kinds, and each day you will have the option of choosing between two of them.
    • Each operation will require one citizen of a specified species and gender, and two other recruits to support them.
    • Operations will always succeed and grant you a number of advancement points suitable for the operation type.
    • The recruit assignment screen is still in-progress and can be 'Continued' past without assigning agents for the time being.
  • Citizen seduction has been changed to a random chance instead of a flat '50 points to succeed' check. Your point value now represents your % chance of success.
Mission Content:
  • Mission Encounter rewards have been adjusted. Some options which used to reward General points will now reward Liberator or Infiltrator points. Rewards which still give General points have generally had their point value increased. Some additional points rewards have been added.
Scene Content:
  • None
Art Content:
  • Sorority/Octo Group CG added to scenes and gallery.
Codex Entries:
  • Minor edits to Citizens section.
Bug Fixes:
  • The recruit assignment screen will now properly display the number of active female recruits you have.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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It's update time again for patrons, this time with something of a foundational release that sets the stage for more detailed scene work to come over the next few weeks. Some very old placeholders have been replaced with actual content, and the game's progression system is now being enforced a bit more strictly. We also have some pretty new art to look at, with CGs added for the Switch/Hummer mindswap scene! You can check out the for more details, or the patch notes below:

v0.46.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • A new cheat option has been added, 'Add Agents', which will add five active agents of each species and gender with each use.
  • Office upgrade choices have been added at each upgrade tier. Selecting an option will require having the needed agents available, although they are not yet being 'assigned'.
    • Note: If you have upgraded the office in previous versions, you will be rolled back a bit so that you have the ability to choose which upgrades you want. Hellfire Upgrade scenes will play at the end of the day as they normally do.
    • New director progress flags have been added, to give a warning when a new office upgrade is required to progress a director's plotline. It may be required to play the director scenes again in order to once again unlock the later scenes.
  • Functionality added to support director scene variations based on office upgrade choices.
Mission Content:
  • None
Scene Content:
  • Small scene to introduce the final office upgrade added, replacing an old placeholder.
  • Minor Office Upgrade-related edits to various Director scenes: Commandos 2/3, Roboticists 2/3, Cloners 2, Secret Police 2, Scientists 2, Propagandists 3, Workers 2/3.
Art Content:
  • Switch/Hummer Threesome CGs added to Scenes and Gallery (2 variants)
Codex Entries:
  • None
Bug Fixes:
  • Fixed issue where choosing the 'return to office' option at the end of the day would skip any Hellfire office upgrade scenes. (These scenes would play if using one of the time skip options, and were still unlocked for replay in Hellfire's office.)
  • Fixed various typos.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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Progression system updates and more continue as work progresses on implementing the office upgrade system in our latest release, v0.46.1 - or you can check out the start of the office upgrade system in v0.45.1, now up for free . We've got some new artwork in as well, including Science Lab-based mission backgrounds, which means game backgrounds are now 100% complete! The mid-game phase is now a month or less from being finished overall, which you can read about more in the latest , or you can check out for more info on what's new:

v0.46.1 Change Log

Game Functions:
  • None
Mission Content:
  • None
Scene Content:
  • Office Upgrade-related modifications to Director Scenes: Commandos 4, Roboticists 4, Cloners 4, Secret Police 4, Scientists 4.
Art Content:
  • Hummer Film Debut CG added to Scenes and Gallery
  • Dynamic backgrounds added to Science Lab-based missions.
Codex Entries:
  • None
Bug Fixes:
  • Fixed issue that could prevent some Wildlands-based background details from appearing correctly.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues
 
Last edited:
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Another new update tonight, one of those 'almost all code work' releases as happens sometimes. Most of the remaining major items on the mid-game development phase checklist have been knocked off, with just a little bit left to finish in this phase by the end of the month. We did have some additional artwork which didn't quite make it into this build however, which Infiltrator+ tier patrons can find some previews of along with their monthly cheat code tonight. You can check out for more details, or the patch notes below:

v0.47.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • Random citizen encounter scenes which require a certain number of recruits of a certain species will now begin checking if you have the recruits before displaying those scenes. Active status and gender of recruits is not factored in, just the total number.
  • Various functionality to get the Recruit Assignment panel to a working state. Clicking on a recruit type will assign that recruit to the first empty slot, provided it meets the requirements. Clicking the slot will empty it. Attempting to continue without assigning all positions will bring up a warning (Not yet implemented for Department scene checks).
  • Recruit Operations and Office Upgrades now require you to properly assign recruits before you can continue with the operation/upgrade. Assigned recruits will move to 'idle' status for a random amount of time after being used for an op.
Mission Content:
  • None
Scene Content:
  • Minor Office Upgrade-related edits to various Director scenes: Propagandists 4, Pilots 4, Workers 4. The office 'home' screen text also now reflects your upgrade level and selections.
Art Content:
  • None
Codex Entries:
  • None
Bug Fixes:
  • Fixed issue where name variables weren't being applied in the Celopi office upgrade result.
  • Fixed issue where assigning recruits in the recruit panel would revert to using a placeholder count for the remaining number of recruits.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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We have a double update tonight, with v0.46.1 now up for free , and v0.47.1 out for patrons! This latest release wraps up the mid-game phase of development, and in December we'll be moving into the (much shorter) endgame. A lot of cleanup tasks have been checked off the list, and we also have a new CG set and most notably, new music with tracks added for the Exploration Missions. I recommend checking out for more, or for info on what's coming up in the next month. Enjoy!

v0.47.1 Change Log

Game Functions:
  • Functionality to support CGs in citizen random encounter scenes.
  • Recruit Assignments are now required for appropriate Department scenes (Commandos 5, Roboticists 5, Propagandists 5, Pilots 5).
  • Continue and Cancel buttons on Recruit Assignment screen have been adjusted.
  • Impersonation skill checks are now required for appropriate Department scenes (Commandos 4, Roboticists 4). The option to Continue will only be available if you have the required skill level.
  • A 'Return to Office' button has been added to Hellfire's office.
Mission Content:
  • Music has been added to the missions, with one track for each of the four location types.
Scene Content:
  • None
Art Content:
  • 'Librarian' citizen random encounter CGs added to scenes and gallery (4 variants).
Codex Entries:
  • 'Specialists' entry added.
  • For 'Race' entries (other than Terrans), buttons have been added to display representative members of the species.
  • For 'Specialist' entries, a button has been added to display their portraits.
Bug Fixes:
  • Loyalty mission encounters will now occur after a specific number of moves rather than being assigned to random map locations, to ensure that all story encounters are met and in the proper order.
  • A number of typo and gender/text color switch fixes, particularly in random citizen encounter scenes.
  • The Codex button will now only be available while in the office, to avoid various overlay and button issues.
  • The scrollbar in Codex entries will now reset to the beginning when switching entries.
  • The button leading to a placeholder scene in Hellfire's office has been removed, until such time as a full scene may be added.
  • Fixed a bug with mission encounters, where instead of using an encounter-specific morph meant to reflect your selected mission gender, it would default to male.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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v0.48.0 is now up for supporters tonight, with the first foundational work for the Director endgame scenes. While the first scenes are in, the mechanics are still in progress, so I'll point you all if you want more details on where things are. In addition to that we also have a number of new art items, including a Hellfire CG set, and the first of the endgame artwork. Enjoy!

v0.48.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
  • Partial Functionality to support Director endgame moves. Endgame actions do not yet require points to perform, and may be replayed.
  • Page switching added to 'Other' section of the gallery.
Mission Content:
  • None
Scene Content:
  • A new Hellfire briefing scene has been added to help explain the game's endgame goals. This will play at the end of the day after completing at least three Director plotlines, and can then be replayed from Hellfire's office.
  • Fifth Commando Director scene added. This will be available after receiving Hellfire's endgame briefing (and finishing the earlier Commando Director scenes). Extra content included for having earned Grunt's trust, Grunt's 'Relationship' scene may need to be replayed if it hasn't been done in the last few versions.
Art Content:
  • Hellfire/Double D CG added to Scenes and Gallery (2 variants).
  • Station Exterior CG added to Gallery.
  • Bad End CG added to Gallery.
Codex Entries:
  • None
Bug Fixes:
  • None
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

DaScoot

Jungle Girl
Joined
Feb 25, 2017
Messages
111
Reputation score
1
Hey all, letting you know that v0.47.1 is now up for free on , and v0.48.1 is now up for Patrons! The latest update gets further into the endgame decisions on how to deal with the Directors, as well as adding a few new CG sets. Also of interest tonight, the monthly is now up, this time with a forecast for the rest of Carnal Coup's development. Things are getting close now, and I'm confidently setting an end date in 2021 for v1.0 of the game. As for this release, you can check out , or the patch notes below:

v0.48.1 Change Log

Game Functions:
  • Some preliminary code work on Director Endgame decisions. Costs are now being calculated and displayed for each path, however these costs are not yet active and the values will be adjusted before they are activated.
Mission Content:
  • None
Scene Content:
  • Roboticists Director Scene 5 added.
  • Cloners Director Scene 5 added.
  • Secret Police Director Scene 5 added.
    • Playing the above scenes does not have a 'cost' yet and they are currently replayable.
    • Reminder: If you played through a Specialist's 'Relationship' scene before, you may need to play it again to get their special input on the above scenes.
Art Content:
  • Piledriver/Grunt Threesome CGs added to Scenes and Gallery (6 variants).
  • 'Holiday Roth' Random Citizen Encounter CG added to Scene and Gallery.
Codex Entries:
  • Station Exterior CG is now visible from the Setting - Watch Station entry.
Bug Fixes:
  • Fixed bug where text color tags may not be properly applied if a random citizen encounter played immediately on returning to the office in some situations.
  • Fixed an issue where, if you chose NPCs to be male by default where available, the Vessian Director's portrait would not appear during meetings.
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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DaScoot

DaScoot

Jungle Girl
Joined
Feb 25, 2017
Messages
111
Reputation score
1
New update tonight with v0.49.0 for patrons, nothing major, but keeping on schedule with the remaining Director scenes. Two more to go, then we'll be on to the more dramatic end sequence of the game. You can check out , or the patch notes below:

v0.49.0 Change Log

Game Functions:
  • Monthly Cheat Code Updated
Mission Content:
  • None
Scene Content:
  • Science Director Scene 5 added.
  • Propaganda Director Scene 5 added.
Art Content:
  • None
Codex Entries:
  • None
Bug Fixes:
  • None
Known Issues:
  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
 
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