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RPG [でぼの巣製作所] 神楽花莚譚 追加シナリオパック 初回版 / Kagura Kaentan


hellotoko

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Re: 神楽花莚譚 (Kagura Kaentan)

My windows 10 kinda fucked up the words too...
 

Welkin

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Re: 神楽花莚譚 (Kagura Kaentan)

If you're one of those who finds it too inconvenient to restart the PC each time you're playing a Western game, use Locale Emulator since that appears to be the solution everyone else is touting.
Thanks. I am on Win7 (never 10 ftw :p), I thought app local was supposed to take care of it. I don't have a problem with most other Asian games either. Which is a good locale emulator?
 

Ecroose

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Re: 神楽花莚譚 (Kagura Kaentan)

Alright, i know im asking stupid questions, but is that really the base game? i downloaded the torrent and got 5 zipped files, used 7zip and got a bunch of jpgs, files labled mdf and mds and an update application. what did i mess up? small words and baby steps are appreciated
 

Welkin

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Re: 神楽花莚譚 (Kagura Kaentan)

Alright, i know im asking stupid questions, but is that really the base game? i downloaded the torrent and got 5 zipped files, used 7zip and got a bunch of jpgs, files labled mdf and mds and an update application. what did i mess up? small words and baby steps are appreciated
1) 神楽花莚譚 DummyCut版 is the base game. Load the .mdf on your virtual CD drive and you can install base game.
2) Latest patch is 1.10d.
3) There are also a few story add-ons: 神楽花莚譚 初回特典 花莚譚ボーナスディスク, and the vol. 1 & 2 in their latest release.
 

Ecroose

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Re: 神楽花莚譚 (Kagura Kaentan)

??? smaller words, please, computers are a strange blasphemy to me, so the mdf and mds files are the game? how do i do the thing you said to do with them?
 

Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Thanks. I am on Win7 (never 10 ftw :p), I thought app local was supposed to take care of it. I don't have a problem with most other Asian games either. Which is a good locale emulator?
I disclaim all responsibility from whatever happens to your PC if you use . It works for those who don't like keeping Windows settings in Japanese but I can't vouch for it.

Page 4 of the thread has the latest link to the home page. If you're not subscribed to the website, jump through the hoops just for this.
 

Welkin

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Re: 神楽花莚譚 (Kagura Kaentan)

Non-unicode programs set to Japanese, region set to Japan (date and time will be in Japanese format on the taskbar).
Now that I am awake, I finally get what you mean. Once I set the date to Japanese (first screenshot)... it worked (no reboot require). Only need to reboot if you change the non-unicode setting, but I already have that in Japanese, and that alone works for most Japanese games.

temp4.jpg temp3.jpg
 

Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Additional scenario chapter 1 hints and tips:

Before beginning:
1. If you've played and finished the main game on your own, ignore this post. The new monsters shouldn't give too many problems.
2. I played the additional scenarios from scratch, but players who have finished the main game can load up NG+ with all their equipment and items carrying over. This saves time grinding.

Scenario 1:
1. Akaname (long-tongued monster): Special ability which unequips armour of miko in play (no damage). Later levels include a special attack which reduces defence temporarily and heals the monster slightly.

2. Sunekosuri (dog-eared mascot-like monster): Initial special ability slows down characters (no damage). Special ability later on is a 3-damage strike which confuses the player.

3. Ochimizu (Puddle-like monster with tentacles): Frequently pretends to be a power-up boost in the dungeon. Innate healing special ability. Acquires the acid spray special ability (reduces weapon strength by one) in deeper levels. A cowardly monster, it will use the run-away special ability even if it's at full health at times.

4. Doudoumeki (Long-haired woman in kimono): Special attack steals gold. After stealing it, she'll use her run-away special ability to escape with the loot. Deeper levels allow her to steal items (separate ability to the cash-stealing one).

5. Cyber Nue (Mechanised Chimera): AOE lightning attack special ability which can paralyse and on very rare occasions confuse. Virtually immune to lightning damage. If paralysed, it heals a ridiculous amount per turn until the effect wears off.

For equipment, I recommend a sleep weapon (preferably anti-rust), an armour with anti-slowdown and the amulet against confusion for the sword miko. The Naginata miko can use a confusion weapon, an armour against paralysis and the amulet against thievery. Unless players have ridiculously powerful equipment, starting from the level 30 dungeon and working down to the final boss of the scenario is strongly advised because of the XP gain powerup which is always available from the start of the level 30 dungeon. If players decide to work their way through the dungeon from the level 30 entrance all the way to the scenario's final boss, bring along an amulet against paralysis for the sword miko to wear when the Cyber Nue starts appearing.

If playing from scratch, I recommend the Sunekosuri as a summon. It can only hit enemies next to it but the AI will frequently use the slowdown powder from range. If it progresses enough in levels, the confusion attack sometimes helps divert attacks away from the miko if it takes effect. Do NOT use the Cyber Nue since paralysing enemy Cyber Nue leads to an impossibly difficult enemy (I've had to beat 1000+ HP Cyber Nue because my own summon kept paralysing its counterpart).

Bosses:

1. Mid-boss - Oversized Cyber Nue. Lots of hitpoints but much the same as a regular Cyber Nue. It does have a special ability to speed itself up so slowing it down using potions or the secondary ability of Ice-magic scrolls is highly recommended. I beat it by grinding enough cash to buy 15 of the high-level ice-spells and bringing as many bombs as possible (preferably those with the poison secondary attribute) to use. Losing to this boss counts as losing to a regular Cyber Nue for the purpose of H-scene collection.

2. Final boss - Tsukumogami server. Compared to the mid-boss, it's actually easier if players know what to expect. The server will attack (100-110 damage) if players get into range but most of the time it will summon minion tentacles and then "update" them using AOE spells. Eventually these tentacles will swarm players. The tentacles have a special attack which makes players forget item properties in their inventory. Don't bother using lightning attacks against it or its minions.

To beat this boss, buy lots of high-level ice scrolls and equip the Naginata Miko with the spirit amulet. After that it's just a matter of hurling ice spells at the server until it keels over. As far as I can tell the server won't move from its position and repeatedly destroying its tentacle hordes will reset the boss AI and prevent it from casting its healing spell. Bombs with poison also do a good job at destroying minions and hopefully dealing DoT against the server with the poison effect.
 
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Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Additional scenario chapter 2 hints and tips:

Preface: I carried over my items from chapter 1, so this will affect the walkthrough somewhat.

Scenario 2:
1. Big slug: Slow moving in its initial form but will split into two after taking enough damage (1-hit KO will prevent the split). Its regular attacks have a chance to inflict poison, higher-level slugs will use the special poison spray ability.

2. Invisible man: Troublesome since it relies on ambushes and there's no visibility of this monster unless it is hit. Bring map scrolls or use the Naginata Miko's presence detection special ability to figure out where it is. Initially has a special punch attack which inflicts confusion and a body blow attack which knocks back the miko or swaps position with the summoned ally if there's a wall in the way. Higher-level monsters have a special punch with 2-square range which can also inflict confusion.

3. Koumorineko (Cat with bat wings): Cowardly and frequently uses the run-away special ability when low on health. More of a nuisance when fought alone since half of its regular attack damage is converted to health. Higher-level monsters have the drain life attack which has a better damage-to-health conversion ratio but deals less damage overall compared to the standard attack.

4. Slime (Blue blob): Similar splitting tactic used by the big slug. Physical damage against this monster is halved compared to other monsters, on the other hand elemental attacks from talismans deal extra damage. Higher-level variants have the acid-spray special ability to reduce weapon strength.

5. Doppelgangers (Mikoto and Ryouka): The sword-doppelganger has the extra-damage special ability 一刀両断 while the Naginata doppelganger has the no-damage special ability 足払い which can induce paralysis plus the usual 2-square normal attack range. Doppelgangers cannot be captured (shame since a second Ryouka as a friendly summon is really strong).

Same equipment as chapter 1 but I swapped out my anti-slowdown armour with an anti-poison one. Weapon special abilities as they were, however paralysis weapons can safely be used now that the Cyber Nue is no longer a problem. Regarding the Cyber Nue, it's the preferred summon of choice because its AOE lightning special ability kills slimes faster than players can with their physical attacks. Equip the paralysis amulet when doppelgangers show up and making it to the scenario final boss shouldn't be too difficult provided players don't get swarmed.

Bosses:

1. Mid-boss - Mikoto and Ryouka doppelgangers with over 2800HP each. Same abilities as the regular versions (these aren't oversized) but the Mikoto doppelganger also uses the defence buff special ability making battles much slower. Like all other bosses in this game, stocking up on AOE offensive magic talismans and sufficient healing items should finish the duo comfortably.

2. Final boss - Vampire. This oversized bat is actually more troublesome than the Tsukumogami server despite its lack of summons. It generally relies on draining life and will later use a level-drain special ability which deals damage, reduces the miko character level by one AND increases starvation. Once enough damage is dealt, the vampire will "split" into four smaller bats with the HP divided equally amongst the four. Left alone, their drain-life special attacks will kill the player so AOE magic scrolls (ice and lightning) are essential for finishing the job. Silence potions work, but players must be prepared to put up with the vampire's strong physical attacks for the duration of the debuff. Poison from potions or bombs helps with the DoT each turn. Fire magic is the most damaging per scroll but use ice or lightning when the vampire splits.
 
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Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Bonus scenario with additional scenarios 1 & 2 installed:

1. Each time you enter the dungeon, you start off with absolutely no items (everything in inventory is moved to storage beforehand).
2. Monsters have a chance of dropping 言霊. Assemble enough of them and players can reclaim the extra scenes by handing them in to Tome-sama if they lose.
3. Losing in the dungeon DOES NOT lead to the miko in question getting raped by monsters as is normally the case in the other areas. Since losing too often will lead to a game-over due to the mikos getting sexually addicted, this is a huge advantage.
4. The last level in this ??? dungeon is level 30, the exit there is for the boss. Remember to pick up loot on that floor since it's likely to be better than anything you pick up in the additional scenarios or main-game (registered users get the extra-game dungeon).

Bosses:

1. Fire-wheel: Not difficult. He summons two oil demons when he can't attack you directly. At two-square range he'll do an AOE fire attack which is less damaging than his physical attack. Because he and his minions are slow, running around when HP is low to take advantage of regeneration is useful.

2. Two giant toads: The toads are slow but they frequently summon a pair of little toads and love to bombard the player from range with ice-magic. I recommend concentrating on one big toad to finish it off quickly while fending off the other one. It is possible to run around for HP regeneration but the window is smaller because the little toads move at the same speed as you do.

3. Giant aka-name: The huge tongue-monster deals extra damage if he follows up with regular attacks after his defence-debuff. He also has armour disarm and a push-back attack which disarms the active miko's weapon and leaves it on the floor. Players will need to move up a square to reclaim the weapon and possibly spend another turn to re-equip it. Companion mikos should be used as meat shields to buy players some time to heal.

4. Ginormous Hanzaki: 8k Hanzaki will split into two after a certain HP threshold. Although there are no special abilities over and above the usual Hanzaki enemies, players will eventually need to take on 4 little Hanzakis all at once if they don't manage the battle carefully (i.e. exploit the fact the ginormous and big Hanzakis are slow-moving and only activate the split to little Hanzakis one at a time). The worst scenario is getting all 4 little Hanzakis at once since they generally have 2100+ HP each when the big one splits and cannot be outrun (plus they deal massive amounts of damage).

5. Centipede boss: Finally beat this thing after trial and error and a back-up save. It has 10k+ HP, has the double-movement advantage shared with the Nekomata and Dodomeki and hits like a truck. It also has special abilities (sleep mist, poison mist, poisonous regular attacks, knock-back attack with confusion). If this boss is poisoned, it REGAINS HP rather than losing it (so don't bother with poison potions or bombs with poison side effects). If players have somehow managed to hoard offensive magic and tons of healing potions and managed to get the best gear from the dungeon before this boss then they stand half a chance. Don't use Koharu despite how good she is on regular dungeons, level-up Azusa to roughly level 50 and make sure she's still alive and available for this boss. Hoard all of your magic scrolls and healing items (you might have to use some to get past the Kanzaki) and use them where necessary. Use Ryouka's 結界 ability to buy 5 turns of breathing space to heal, buff up etc. while Azusa slowly whittles down the boss's health (or knocks it back with her special move). Players should have picked up the special buff stones after the previous bosses were beaten so now is a good time to use them on the best weapons you've picked up (not poison since it makes your job impossible). Defeat this boss and you get to keep the equipment picked up on this run (I got poisoned and lost before I could pick up the boss drops but I still got the victory scene and was allowed to keep my gear after leaving the dungeon).

Depending on your luck and/or thoroughness at clearing each floor, this boss might prove to be impossible despite one's best efforts. Poison immunity through armour or amulet is an absolute must as well as a a high-damage weapon with the critical-hit attribute. Silence works but it's a double-edged sword since the physical attacks are so painful and sleep-mist isn't a big deal with Azusa unaffected in the rear. Ideal level is 70+ for at least 1500 HP, defence hopefully close to 300. If Azusa's AI is brain-dead, then she will not use her knockback abilities often making life more difficult.

Companion mikos:

1. Kagura Douchuuki pair = Ibuki and Nazuna

Ibuki: Kansai-ben Sword-user. I don't really use her much but her special abilities are geared towards high-damage against single targets.

Nazuna: Blond Naginata-user. She has the 足払い special ability which has a chance of paralysing enemies but deals no damage. Her second special ability is a touch ability which deals a huge amount of damage based on spirit rating. Because Cyber-Nue are a random occurrence, it's not a good idea to have her around.

2. Kagura Gensoutan pair = Yayoi and Azusa

Yayoi: White-haired sword-user. Again I don't use her much. Slight difference with Ibuki's abilities.

Azusa: Brother-complex Naginata user. Her special abilities deal knock-back either to the three hexes in front of her or a 3x3 hex AOE knock-back which sends affected enemies back quite far. She also has decent HP and damage values so I usually build her up when I can.

3. Kagura Soushunfu pair = Kanade and Koharu (strictly speaking she's from Gensoutan)

Kanade: Sakura-kimono Fan-wielder. Effectively a close-range attacker but her special abilities are a mix bag. The first ability sends Akira (the schoolgirl-uniform fairy friend) off to fetch a random item from the dungeon floor. The second ability hurls Akira at enemies 2-hexes away like a railgun. This attack pierces and can hit enemies 3-hexes away from the player. It's a joke-ability and she rarely uses it but it's useful in a pinch.

Koharu: I didn't think about using her initially but my latest run showed me what I was missing. Although one of the weakest mikos in HP, her damage is magical (full damage against slimes!), she does more damage than your own sword miko at the same level and her special abilities are not bad. The first is a support ability which reveals the trap layout on the floor (only activates this rarely in a combat situation) while her offensive special ability is a 3x3 AOE beam-attack that has the potential to inflict a myriad of status ailments on affected enemies at the cost of damage. Although useless at taking hits for you, her huge damage output ends battles faster on the regular dungeon floors. Unfortunately she shouldn't be used against the centipede since poisoning from the beam-attack is counterproductive.

Kurenai Kagura pair: Isami and Mamori

Isami: Blue-haired samurai-speech sword-wielder. Unlike the other close-quarter specialists, one of her special abilities is an AOE attack which makes her slightly more useful than her counterparts (I prefer to use others though).

Mamori: Archer miko. HP count almost as bad as Koharu's if not worse. She makes up for it with probably the best set of special abilities. In combat situations when players don't have maximum 気力, she can sacrifice an attack to restore the 気力 gauge by one point. Her offensive special ability is a magic-based touch attack that deals huge amounts of damage based on her spirit rating (different name to Nazuna's but essentially the same type of ability). Since she's an archer, the effective range of her arrows is 3-hexes from her current position (although her arrows aren't as damaging as her Naginata compatriots). I frequently summon Mamori after a boss fight when I'm out of special attacks in the hopes she will give me a few points back until I find the nearest power-up spot (provided I have spare summon scrolls on hand).
 
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scottdemon94

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Re: 神楽花莚譚 (Kagura Kaentan)

Sorry for the random bump but I have a question.

Why do the torrents have mds/mdf and or iso rather than just the install file + content like LW Raidy and Mistletear had?
 

Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Because the Taiwanese people who rip it do so from package CDs. The other games you've mentioned are internet downloads.

It's not a big deal since image software is available for free and isn't hard to use.
 
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scottdemon94

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Re: 神楽花莚譚 (Kagura Kaentan)

Seems a sequel just came out today under the name "Kagura Houshinka"

It's not on getchu or anything atm so just search "Kagura Houshinka" to go to the offical page.

Will update more when I've tried out the demo.
 

Harleyquin13

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Re: 神楽花莚譚 (Kagura Kaentan)

Seems a sequel just came out today under the name "Kagura Houshinka"

It's not on getchu or anything atm so just search "Kagura Houshinka" to go to the offical page.

Will update more when I've tried out the demo.
There is a , I'm going to assume you can't read the language hence the inability to search for it properly.

The Taiwanese rippers like this company quite a bit so it's most likely that they're hoarding the game for at least 30-45 days before deciding on a release. Even more so taking into account the paucity of professional games out for July.

Don't bet on getting users to talk about this game since you're more or less in the wrong forum community. Pro-games like this get more talk and discussion elsewhere on dedicated forums.
 

jpablogr

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Do not ask for a game for ANY reason. Asking for or alluding to links to game downloads is prohibited. Permanent ban.
Someone has the game cause i haved been looking for download links but all are broken
 
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