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DG1 Character Sheets


Tassadar

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Post character sheets here. The format's in the character creation rules thread. Please put temporary values in parenthesis.

Note: Temporary values are those increased by items, those increased by Talents are considered permanent.
 
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Pheonix Alugere

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Re: Character Sheets

Name: Nillien
Class: Spirit(Priestess)
Race: Anudorian (Human)

Body:40
Mind:18
Spirit:56

Hit Points:77
Spirit Energy:115
Pleasure to Orgasm:66
Speed:20
Dodge:57
Grapple: 62
Resistance: 28

Talents:
Priestess: Gives 2 of your choice of the Blessing, Binding, Holy Fire, and Holy Wall powers. Can only be taken once.
Additional Power: Gives one additional power of your choice from the same subtype.
Greater Energy Pool: Grants an additional 10 max energy.
Resistant to Soul Drain: If dealt Spirit Energy damage, decrease it by 2.
Strong of Spirit: Get +6 to Spirit.
Lucky: Get +3 to all rolls. Can only be taken once.
Natural Succubus (Spunky): Instead of using Body as their base stat for pleasure damage, the succubi uses Spirit.
Natural Warrior (Grapple Expert): Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit," and can only be taken once.

Flaws:
Fertile: your character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Sensitive: Pleasure taken is increased by 2.
Demon Lover: +4 to Pleasure taken from demons.


Weapons:
Unarmed (d4 + 10) [40]
Spirit Attack (Variable) [56]

SPIRIT ONLY
Blessing: Grants strength to the user, costing 2 + X to activate and X - 1 to maintain, increases to-hit, dodge, and perception by 3X.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.
Holy Fire: Spiritual fire burns your foes, can be manipulated into shapes just like the Flame spells. Costs X to activate, and does (6 + 2d8) x X damage to one foe within 50 feet, or (2 + 2d6) x X damage in a 15 foot radius or 90 degree 30 foot cone.
Holy Wall: Creates a wall that no being may pass without your permission or a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 5 + X energy to start and X energy to maintain. In addition, demons touching it take d6 x X damage.

Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
Cloak
1x strange bullet
Hip Satchel
  • DarkHeart x1
  • Goblin Fangs x20
  • Darkwalker Venom Gland x2
90 Denarii

Bio/Description:
Nillien was born as the second born daughter of her tribe's shaman. As such, although she received strong spiritual powers she was never taught how to draw on the energies of the outside world as well seeing as how her sister was the heir and next in line to be shaman. In fact, she received practically no training in any skill as most would normally be trained in their craft by their parents, but she was neglected by her parents in favor of her sister and the other adults of the tribe were too busy either working or teaching their own children to help her. As such, Nillien was forced to train herself, often going a distance from the tribe's camp to meditate on her powers away from disturbances when the tribe had settled down to stay in one place for several days.

However, the last time she did this, Nillien came back from her meditations two days before the tribe was supposed to move on as was her custom, but the camp wasn't there. Glancing about the ground for clues, Nillien could tell that the tribe had take the time to pack everything up and then leave, abandoning her to the desert waste.

At first, she tried to follow them, but her lack of training in any formal hunting skills rendered her lost instead. Eventually, she began to try and make her way out of the desert in an attempt to reach a place she might be able to make a life for herself in.

Xp Spend record/Change log:
Change 1 (11/12/09):
10xp-> +10 body
2xp-> +2 mind
Change 2 (11/21/09):
Switched out 'additional power' talent for 'Natural Succubus (Spunky)' Talent due to rule update
8xp -> Natural Warrior (Grapple Expert)
Added Resistance score
Added Grapple score for ease of use
Change 3 (11/26/09):
Adjusted Blessing
8xp -> Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit," and can only be taken once.
2xp -> +2 Spirit
Change 4 (12/17/09)
Added Tainted Soul Mutation
Added XP Tally
Updated Armor
Added Cloak that I've been forgetting to add for about half my thread so far.
Change 5 (1/2/10)
Added Corruption Tally
Change 6 (1/4/10)
4xp -> +4 body
10xp -> +10 spirit

XP Tally:
2, 2, 2, 6, 4, 2, 2, 10, 2, 4, 6, 10
XP Earned: 52
XP Spent: 42
XP Remaining: 10

Corruption:
To next mutation: 40
Number of mutations: 1+2
Current:
Tainted Soul: The character has joined with a dead spirit, becoming partially undead. Being in direct sunlight or bright light causes the bonded spirit to try and free itself, causing -20 to all rolls as the character tries to keep its soul intact.
The character also ceases to regain HP naturally (except regaining one HP to regain consciousness.) The character still needs to eat, can still become pregnant, and looks mostly the same except for a pair of long fangs growing in their mouth and a slight increase in their curvature and muscle mass.
However, the character gains a permanent +20 to Body and +10 to Mind, along with a +10 to all grapple rolls.
The character can also bite a creature they've grappled if they get it into a submission hold and make a successful grapple check against it. This drains d20 + 10 HP from the victim per round, which the character regains. Draining from corrupted creatures also causes the character to gain that much corruption per round, and any corruption gained from contact with demons is doubled due to the vulnerable nature of the characters soul.
Tail: Nillien gains a long, thin tail the length of her legs and matching her natural skin tone. Notably, it has a hard, but hollow ball about the size of a large marble on the tip. The ball glows with a faint blue aura when Nillien stores her spiritual energy in it.
Futanari: The character gains a penis. Can penetrate anything with the appropriate holes.
 
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DeMatt

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Re: Character Sheets

Name: Alisa Carolinian
Class: Succubus
Race: Crolian Human (no bonuses or penalties, Bronze Age tech)

Body: 26
Mind: 24
Spirit: 10

HP: 42
SE: 35
PO: 42

Speed: 13 (12)
Dodge: 30

Experience: 6
Corruption: 0

Talents
Succubi: When dealing pleasure damage = X, do X/2 HP damage and X/2 SE damage, and heal self by that amount. If the victim orgasms, double the HP and SE damage.

Superior Mage: Gives the succubus a talent from the Mage list.
- Focus in Element (Nature): Gives +10 to casting rolls when casting Nature-element spells. Allows the character to cast level 4 and 5 Nature spells.

Natural Warrior: Gives the character a talent from the Combat list.
- Grapple Expert: Any action attempted by the character related to grappling, e.g. pinning an opponent or escaping one, gets +8.

Lucky: Get +3 to all rolls.

Fuck Me: Deals +8 pleasure damage during vaginal or anal sex.

Suck You Dry: Deals +5 pleasure damage during foreplay.

Strong of Body: +6 to Body.

Flaws
Horny Slut: Unlikely to pass up consensual sex, more likely to give in to rape.

Fertile: Always gets pregnant if something cums inside her, unless it is sterile.

Plant Lover: +4 to pleasure damage taken from mutated plants.

Weapons
(Unarmed): Damage d4 + 7, To Hit bonus 26
(Grapple): Grapple bonus 34
(Magic): To Hit bonus 24
Crolian Long Bow: Range 50 ft straight, Reload Speed 1, Damage d6 + 13, To Hit bonus 26
Longsword: Slashing d8 + 9, Bashing d2 + 13, Piercing d12 + 7, To Hit bonus 26

Magic
Base Casting bonus: 12
Favoured Element: Nature (+10)
Common Spells:
- Minor Restoration/Buff/Summon
- Entangling Plants/Lesser Summon
- Lesser Restoration/Buff/Moderate Summon
- Shape Stone/Greater Summon
- Greater Restoration/Buff/Greatest Summon/Control Weather

Inventory
Crolian Long Bow
Longsword
48x Bronze Arrows (in quiver)
Backpack
Quiver
Waterskin, Rations
Clothes (borrowed from Shadowcat)
50 denarii
5x Darkheart
2x Longsword
3x Chainmail
2x Clothes (from demon warriors)

Bio/Description
Blond, fair of skin, big bust, minimal hips, skinny to wiry musculature. Quite attractive, so long as you don't mind that her only spare padding, really, is her breasts. Might fatten up some if she gets extra food (and sex :D), but the journey from the Crolian capital has her quite slimmed down.

Alisa was born in the Crolian nation to a prosperous farmer and his wife. Early on, she showed much interest and talent with plants, and at first might well have remained on the farm and helped make it even more successful. As was the fashion, however, she was sent to the local town for education, and then sent on to the collegium in the capital when she showed some aptitude with magics. Unfortunately, her studies languished as she discovered how much she enjoyed the nightlife, spending many a night partying with new and old friends, and periodically accepting offers of more... intimate companionship. Like most women, she purchased anti-fertility charms to keep from having any... accidents, and as a result, she remained child-free, even when her paramour of the moment did his best to sow his seed. Finally, though, her supply of money ran low, and with some encouragment from her friends, decided to join the flow of adventurers seeking fame and wealth in the fighting near Artmirst.

Alisa, like many Crolians both young and old, carries a Crolian longbow. The worn leathers she usually wears are a long-ago gift from her parents, heavy-duty clothes meant more to protect a farmer as she goes about her work than a warrior at her trade, but the leaflike pattern dyed into them is still visible through the dust and the few holes neatly patched up.

Unfortunately, she could not bring any anti-fertility charms with her, as they do not last very long once made, and she is unaware of just how fecund she'll find herself once she reaches Artmirst...

Experience Received
Knight #1 (killed with lightning bolt) (09/11/2009): 4 XP
The ambush (17/01/2010): 6 XP
Escaped Natalie and Hell (5/03/2010): 10 XP

Experience Spent
23/12/2009: 4XP -> Mind + 4
 

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thetwo

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Re: Character Sheets

Okay, here goes nothing...

Name: Ashley
Class: Mage
Race: Badarian (human)

Body: 20
Mind: 58
Spirit: 10

Hit Points: 54
Spirit Energy: 49
Pleasure to Orgasm: 73
Speed: 10
Dodge: 44
Resistance: 29

Experience: 0
Corruption: 0

Talents:
Focus in Element {Storm} (+10 when casting storm spells)
Transmuter (+8 to transmutation rolls)
Lucky (+3 to all rolls)
Strong of Mind (+6 mind -> +3 HP, +3 SP, +6 PP, +3 dodge, +3 base casting)
Strong of Body (+6 body -> +6 HP, +3 SP, +3 PP, +3 speed, +3 dodge, +6 to-hit w/ weapons)
Perceptive (+8 to perception rolls)
Gunner (+2 to attack with gunpowder weapons) (Racial Talent)
Natural Warrior: Stealthy (+8 to opposed perception rolls)

Flaws:
Sensitive (Pleasure taken increased by 2)
Plant Lover (+4 to pleasure taken from mutated plants)

Weapons:
Su-Ku-Ta Revolver (d12 + 8) [d20 + 22]
Unarmed (d4 + 4) [d20 + 20]

Base Casting: d20 + 29
Favored element: Storm.
School focus: Transmutation.

Inventory:
Su-Ku-Ta Revolver: Range = 20 feet, Reload = 22-spd=12 per bullet, Damage = d12 + 8.
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2..
96 Rounds
70 denarii
pocketknife
1x Stalker Skin

Biography:
Ashley is Badarian woman of about 20 years, with long brown hair and striking blue-grey eyes. She is thin and a little on the short side, having lived most of her life on the streets. She is a natural mage, and even now sometimes unconciously leaks magic in the form of a cloak of mists or a breeze that touches her and nobody else.

Her mother was a serving woman in a small city that hosted a large barracks of soldiers. Her father was one of those soldiers, though even her mother never knew which. Her mother died when Ashley was about 11, when one of the soldiers got a bit too rough. Ashley saw, and fled.

Part 1: Ashley leaves.
In the tavern, the soldiers laughed and drank. Few knew that one of the serving maids had died, and none knew that her daughter had watched as it happened. And even if they knew, so what? It was just a serving maid, and whichever soldier had struck the final blow would be punished for it. Or they would be if anyone knew who that had been. As it was, the landlord would recieve a small bag of gold to hire a replacement and nothing more would be said about it unless it became a habit.

In the rest of the city things were more grim. Not for the death, which had not yet left the tavern, but for the far more pressing concern of rain. Or the lack thereof. If it didn't rain soon... well then soldiers being too rough would be the least of their troubles. But perhaps that was about to change. Farmers stood on their porches and gave thanks to their gods as they saw clouds pouring in from the horizon, lit by lightning deep inside. The rumble of thunder had come suddenly, but late summer storms were often so. Rain would come, and they would survive another year.

The shepard in charge of the flock grazing on the dry grass to the north of the city wasn't so thankful. Rain would surely be welcome, but this looked to be a dangerous storm, and some of the flock was sure to be lost if he didn't bring them up out of the valley. And in the night he was sure to miss some... and there was something wrong about the storm. It took him only a moment to realize that it was covering too much of the horizon, like it was surrounding the city, coming in from three sides. And the thunder was getting more and more frequent. In its light, he could see a small figure on the main road leaving the city going East, but he had more important things to do then worry about idiot travelers.

Ashley topped a hill and looked back on the city. Her tears had dried up, and her rage had burned out, transforming into a cold hatred. Of the soldiers who had killed her mother. Of the others who had watched and done nothing. Of the entire city, which was content to let it be thus. Of the country that considered women barely as people. Of the entire world, which had not swallowed the country up.

She stared for a moment that seemed to drag on forever, until a wind suddenly arrived, ruffling her short-cut hair, pulling her cloak free of her hands and exposing the rags underneath. Not knowing exactly why, she raised both hands and pointed at the city, letting out a shrill scream. Half a dozen bolts of lightning struck at once, letting out an ear-splitting roll of thunder. Fires had started. People would die, if they hadn't already. But Ashley didn't care. They deserved it. She raised her hands again...

When the shepard peeked back out of his little shelter after a sleepless night of listening to the thunder, and the distant screams, he looked down upon a ruin where the night before a small city had stood. Smoke billowed up in one great pillar towards the clouds that were finally breaking, just as the sun dawned on the distant horizon. No building was untouched, and even from so far away craters were visible, where lightning had struck particuarly hard or often. There were scattered patches of burnt grass all around the city, but it seemed that the storm had focused on the city itself, and the quarter that housed the army in particular. His memory brought back the small figure that had seemed to conduct the opening bars of the storm before turning and fleeing, but he wasn't sure who to tell, or even how it might help. Surely some people had survived the night, but staring down at the burned ruins he found it hard to believe even half had made it. A sudden thought occured to him: in all that storm, not a drop of rain had fallen.

Part 2: everything else
Ashley spent some time as an orphan, joining with a street gang in another city. She left when she hit puberty and saw that if she stayed and she was very lucky, she'd end up a serving woman in some inn, like her mother. If she was less lucky it would be a brothel. On the road she ran into trouble with soldiers, got into a fight, and was easily beaten. Fortunately she was saved by a local farmer before the soldiers did anything to her, and spent a few months recovering at the farm with the man who had rescued her and his wife. They noticed her magic seeping out whenever she was too emotional, and after some asking around arranged for her to be properly trained by an old wizard.

She spends the next several years in training. She earns her keep helping out with keeping up the man's tower, as he's too old to do it properly himself, and learns a great deal. Unfortunately there are some subjects that he refuses to teach a young woman, and near the end of her training here she is sent to deal with a strange plant in the woods. She manages to overcome the Shora Weed's pollen eventually, but it's only luck that it didn't manage to impregnate her in the considerable time she spent with it.

The old wizard decides that it's his fault she lost her virginity to a plant, and decides to cover the ground he had previously skipped with regards to demons, but before he can more then outline the general shape of the thing, he dies. He has left Ashley a moderate sum of money, and after burying him and depositing most of the money in a bank, she decides to see something of the world before settling down. She learns a lot, eventually.

The first major lesson, though, is given to her by another group of Badarian soldiers. She comes upon them as they appear to be about to rape a young street girl, and she furiously attacks them. She kills nearly half before her magic gives out, and one knocks her unconcious. In the morning, learning that she will be brought before a judge to pass sentence rather then killed outright is little comfort. She also learns that the girl she was trying to save managed to escape in the fighting... but that they'll be fucking Ashley instead.

Fortunately for her, they decide to take their time getting her to trial, and she manages to sneak out early the next morning in the "fortuitous" fog. Thereafter she carries a pistol to help stretch her magic out, and defend herself when it fails. She also decides to put away the dresses that she wore during her training in favor of more practical and less obviously female clothing, and blesses her decision not to carry all her money around with her.

Several months later, she came upon the town of Artmirst.

Part 3: Artmirst (DG1)
Ashley comes upon a large house on the edge of town, apparently abandonded. She enters, wanting for supplies and shelter, and discovers a demonic dog in a room on the second floor. She dispatches it, and is set upon by its previous victim, a woman who appears to be heavily pregnant and has grown a cock. She is surprised by its hostility, and is violated by it before breaking free and throwing it out a window. The Daemon Mathias arrives and introduces himself.

She saves a kobald from spiders and learns something of what is going on in the town, including the Fey resistance. She ventures forth herself, and eventually happens upon the dwelling of the wizard Corneleas. He directs her to a house used as a base for the demonic invasion, but she arrives to find that Mathias has already cleared it. Still, she discovers a strange portal, and enters through it. It brings her to hell, but only opperates in one direction.

She sneaks about, and discovers a jail building, but it is too well guarded for her to assult on her own. Instead she heads towards the large portal at the heart of the invasion, but is discovered before she can make good her escape. She gives up all pretense of stealth and blasts a path clear to the portal, and once through throws up a huge fog to confuse pursuit. As she is making her way back to the part of the city known to her, she stumbled upon the aftermath of a Fey/Demon battle that Demonic forces won. She revives a troll, knowing their regenerative abilities, and together they defeat the remaining demons and free the captive fey. As it is sunset, they stay the night in a nearby house.

The next day they set out for the house with the portal to hell, and along the way run into a strange party.

changes:
11/25 @ 7 PM - Partial re-roll
-Replaced "resistant to soul drain" with "strong of mind"
-Added flaw "plant lover" and talent "strong of body"
-As a result of new talents: health, spirit energy, pleasure to orgasm, speed, dodge, resistance, to-hit, and base casting all changed
-Added starting 50 denarii forgotten the first time around

12/1 @ 8 PM - bio edit
-Removed old bio
-Added first section of new bio.

12/7 @ 4:30 PM
-2 XP from claw demon
-Used 1 ammo

12/13 @ 1 AM
-4 XP from 3 demons of unknown kind
-Spent 8 XP on Mind
-Adjusted HP, PP, SP, dodge, resistance, and base casting as a result of increased mind.

12/18 @ 12 AM (just after midnight)
-2 XP from a spider

1/10 @ 11 PM
-2 XP from dream-fighting
-remembered "1x Stalker Skin" from a stalker.

1/19 @ 10 AM
-Spent 1 bullet.
@ 10 PM
-4 XP from a mutant dog

2/27 @ 3 PM
- Added XP from troll encounter that I forgot to add earlier.
- Lost corruption from odd runes.

4/9 @ 6 PM
- (Ashley gets 3x Teleport Pins.)

5/23 @ 10:30 PM
- Removed 2 teleport pins after use.
- 2 XP for finding the mages.

7/29 @ 11:00 AM
- 8 XP for a dog, two ogre, and a slime.

8/16 @ 10:00 AM
- (previously) Used 1 bullet.
- 6 XP for 2 goblins, 3 succubus, a dark knight, and a tentacle beast.

10/29
- Removed last teleport pin.

3/14
- Spent 8 XP on Natural Warrior: stealthy (since she used stealth so much yesterday)
- Spent 18 XP on improving Mind.
 
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Guyver2216

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Re: Character Sheets

okies i think i did this right.
Name: Shadowcat
Class: Ninja/Assassin
Race: Su-Ku-Ta

Body: 36
Mind: 10
Spirit:10

Hit Points: 46
Spirit Energy: 33
Pleasure to Orgasm: 33
Resistance: 18
Speed: 26
Dodge: 36

Experience: 18 total (8 spent)
Corruption:

Talents:
Strong of Body.
Perceptive
Unarmed Fighter
Stealthy
Hard to Hit
Quick
Skill with Weapon(unarmed)
Natural Spirit-Shadowmancer( Shadowstalker, Piercer)

Flaws:
Beast Lover
Fertile
Sensitive


Weapons:
Unarmed (D8+2)+18 [+48]

Spirit Powers
Shadowmancer
*Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
*Piercer: Sends a shard of shadow at a target within 50 feet, costing 2 + X energy and dealing Xd12 damage.

Inventory:
Cloth Armor(EV=0 AV=2 TP=25 DU=2)


Bio/Description: Shadowcat has no other name as she threw it away with her past. Her appearence is fittingly dark with black stripes of fur crisscrossing an otherwise pale skinned form. Her eyes are a dark grey and are usually hidden beneath bangs of black hair. A long slender tail tends to dance about her form in a sensuos pattern. Her body itself is lean and and almost petite but that tight body is rather deceiving for the strength hidden within the firm muscle within.
She had a violent penchant at her young age and nothing seemed to beat it out of her the more anyone tried the more she struck back and given nothing onhand for weapons she went tooth and nail. As she grew that violent streak gained direction and focus and she simply vanished from her homeland one night never to be seen again as the woman she was. This catling would only be seen when someone was wanted dead. Her love for the taste of blood leading her to a life of killing. While she loved violence she certainly wasnt stupid and knew when best to strike and when to hide further earning her the simple nickname of Shadowcat.

changes/additions
10 XP
200 Denari
1 darkheart
3 goblin fangs

Natural Spirit-Shadowmancer( Shadowstalker, Piercer) cost 8 xp
 
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xivvix

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Re: Character Sheets

Name: Elea
Class: Ranger (Combat)
Race: High Elf

Body: 36
Mind: 10
Spirit: 20

Hit Points: 51
Spirit Energy: 43
Pleasure to Orgasm: 38
Speed: 18 (16)
Dodge: 41 (45 with one handed weapon)
Resistance: 18

Corruption: 33
Experience: 10

Talents:
Strong of Spirit (racial): +6 spirit
Perceptive: Get +8 to all perception rolls
Dueling: wielding a single one handed weapon gives a +10 to hit and a +4 to dodge.
Stealthy: +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Skill with Weapon {Bow} : Adds a +12 to hit with the selected weapon.
Hard to Hit: Adds +8 to the dodge stat.
Natural Spirit: Priestess

Flaws:
Open Soul (racial): +2 to Energy damage.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
Beast Lover: +4 to Pleasure taken from mutated beasts.

Weapons:
Unarmed: d4 + 9
Elven Short Sword: Slashing d8 + 12, Bashing d2 +18, Piercing d12 + 9.
Amazonian Short Bow: Range = 40 feet, Reload Speed = 10 - Speed (15) = 1, Damage = d6 + 18

Powers:
Blessing: Grants strength to the user, costing 2 + X to activate and X - 1 to maintain, increases to-hit, dodge, and perception by 3X.

Binding: Holds a creature in invisible unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.

Inventory:
Short Sword
Amazonian Short Bow
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3
31 arrows
50 Denarii
2 Stalker Skin
1 Darkheart
2 Hellhound Fang
1 Ogre Horn

Bio/Description:
Born to a noble family, Elea was taught that it was her place to lead and protect her people. With her natural abilities, she was destined to become a priestess to her people. That changed when the Badarian Empire invaded her lands and destroyed her home town and everyone in it save her. She was rescued by elven woodsmen, and would witness their skill in battle firsthand several times before she reached safety. When the woodsmen made to leave the young girl in another village, Elea pleaded with them to let her remain with them. It was her fervent wish to learn from them and help them protect their lands. The woodsmen reluctantly agreed, and over many years in the deep forests, taught her the skills she would need to help them fight off any future invaders.

Over the years, Elea grew to have a great respect for the forests of her homeland, the people who lived there, and the beasts that dwelled within. So much so that it only strengthened her once childish desire to protect the land. Each time the Badarians sent soldiers into the pass and across the border, she would join the battle and help to repel them. With the appearance of the rift in Artmirst, and the arrival of demons and warped flora and fauna, Elea feels compelled to go on the offensive and put an end to the supernatural threat before it reaches her lands.

Changelog
1/6/10: gained (over time) 10 xp, 2 stalker skins, 1 darkheart, 2 hellhound fangs, 1 ogre horn. lost 8 arrows, gained 33 corruption
1/6/10: spend 4 xp for 4 spirit, 6 xp for 6 body
(hp 43 -->51, se 36-->43, pto 33-->38, speed 15-->18(16), dodge 36-->41, resistance 15-->18, bash 15-->18, slash 10-->12, pierce 7-->9, bow 15-->18)
1/20/10: gain 2 xp, lose 1 arrow
2/22/10: lose 3 arrows
3/18/10: gain 10 xp
9/26/10: used 4 arrows
 
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Feris

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Re: Character Sheets

Well hope I did this right
Name: Miruna Feltanom
Race: Amazonian (Human)
Class: Combat, Knight

Body: 30
Mind: 10
Spirit: 10

Hit Points: 40
Spirit Energy: 30
Pleasure to Orgasm: 30
Speed: 15 + 8 - 5 = 18
Dodge: 25 + 8 = 33

Talents:

Resistant to Pleasure: If dealt Pleasure damage, reduce it by 2.
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
Resistant to Soul Drain: If dealt Spirit Energy damage, decrease it by 2.
Skill with Weapon (Double Edged Swords) Adds a +12 to hit when using Double Edged Swords.
Quick: Adds +8 to your Speed stat.
Hard to Hit: Adds +8 to the dodge stat.
Grapple Expert: any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Hard Hitter: All attacks deal an additional 4 points of damage.
Perceptive: Get +8 to all perception rolls.

Flaws:

Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.

Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.

Fey Lover: +4 to Pleasure taken from fey creatures.

Weapon: Double Edged Sword (Claymore)
Weapon Name: Aegis
Sword Blade (d10 + 10 Slashing)
Sword Guard (d2 + 15 Bashing)
Sword Point (d12 + 8 Piercing)


Inventory:
Chainmail: EV = 5, AV = 12, TP = 48
50 Denarii



Bio/Description:

Coming from a family that voluntarily served a highborn family of Elves & Fey Miruna's past is filled with interactions with the species so much that she's quite fluent with both Races as well as her own. Her ancestors often served as the highborn as Servants, Bodyguards and on few occasions bedmates but not so often for it's quite forbidden for a loyal subject to become his/her masters lover, Miruna herself choose to become a Knight of a Chivalric Order so she might serve her charges better she joined at a young age and through much hardship she attained the title as a Knight due to her Chivalric ideals her mind and body are less willing to accept any lewd or weak thoughts.

Though she does have one Achilles heel although when she returned home to resume her duty as a bodyguard she found herself enchanted by the Fey nobles much because of their majestic appearance of kind animals made into human form she found them absolutely dazzling although she tried her best to maintain her duty she was often plagued by trickster Fey's who couldn't help but tease their guard. She managed to restrain herself though she will probably have a hard time if one of her assailants is a fey.

She knew that it would be dangerous to maintain this profession and with the world in a troubling state it presented much opportunity for an unproven Knight with a heavy and quite bashful heart she handed in her resignation to pursue other ventures and just maybe become something she never dreamed of being.

Experience: 2
Corruption: 5
Change Log
12/6/09 - Used 8XP to Purchase the Talent "Hard hitter"
12/17/09 Used 8XP to purchase the Talent "Perceptive"
 
Last edited:

greatone

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Re: Character Sheets

Hopefully correct

Name:Erinaye
Class:Combat(monk)
Race:Amazonian

Body:28
Mind:14
Spirit:14

Hit Points:42
Spirit Energy:35
Pleasure to Orgasm:35
Speed:14
Dodge:36

Experience:2
Corruption:0

Talents:
Strong of Body
Perceptive
Lucky
Unarmed Fighter(class)
Hard to Hit(for flaw)
Natural Spirit:Spirit Warrior(For flaw 2)
2 Weapon Fighter

Flaws:
Sensitive: Pleasure taken is increased by 2.
Honorable

Powers:
Energy Blast
Energy Blade


Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
Backpack
200 Denari
Note from box.

Bio/Description:

Both of the Erinaye's parents were brutally murdered in front of her at a young age, she was able to elude the killers and flee her hometown of Artmirst. She was found and raised by a group of secluded monks. The monks trained her in the martial arts, and cared for her until her spiritual powers first began to manifest. Fearing retribution against their order from the lich king, they asked her to leave. Being kicked out of the monastery, she immigrated to the east, and led a solitary life of training to perfect her skills. Feeling as though she was ready to fufill her vengeance against the murderers she began the long trek back to where it all began...

Changelog
Added money and inventory 11/28(+150 and note)
added exp(+10)
Purchased 2 Weapon Fighter for 8xp
subtracted 8 exp
 
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24FM

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Re: Character Sheets

Name: Sarah
Class:Magic user
Race:High Elves

Body:16+2=18
Mind:36 +2= 40
Spirit:10

Hit Points:16+18+5=39
Spirit Energy:10+18+8=36
Pleasure to Orgasm:36+8+5=49
Speed:8
Dodge:62/2=31

Experience:4
Corruption:0

Talents:
Strong of Body/Mind/Spirit
Natural Warrior: Stealthy
Conjurer
Element focus: Nature
Flaws:
Open Soul
Honorable

Powers:
Lesser Restoration/Buffs, or Moderate Summon: Just like Body level 2. Alternatively, can summon a creature like a wolf, black bear, mountain lion, falcon, ect. Transmutation or Conjuration.
Entangling Plants/Lesser Summon: plants around the creature begin to move, or roots spring up from the ground, resulting in the target being held. Must beat a (Your Mind+4) vs (Enemy Body) check, to escape. Costs 1 energy per turn to maintain. The vines are under the PCs control, and creative use is rewarded. Alternatively, can be used to summon a creature like a bobcat, dog, raven, ect. Conjuration.


Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
staff
Backpack
50 Denari

Changelog :)
+4 xp from wolves
spent: 2 on mind 2 on body
 
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plmnko

Tentacle Smut Lord
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Re: Character Sheets

Name:Mithra Elvaan
Class: Combat Super $%&# Swordman(i mean woman)
Race: High Elves

Body:36
Mind:8
Spirit:18

Hit Points: 49
Spirit Energy: 40
Pleasure to Orgasm: 35
Speed: 26 (24)
Dodge:43

Experience:10 - 8 = 2
Corruption:

Talents:
Strong of Spirit: (race)Get +6 to the chosen stat.
Strong of Body: Get +6 to the chosen stat.
Dueling: wielding a single one handed weapon gives a +10 to hit and a +4 to dodge.
Hard to Hit: Adds +8 to the dodge stat.
Natural Spirit: Spirit Warrior: Gives 2 of your choice of the Battle Aura, Energy Blade, Flight, and Energy Blast powers. Can only be taken once.
Stealthy: giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Lucky: Get +3 to all rolls. Can only be taken once.
Quick: Adds +8 to your Speed stat.
whirlwind 2 foes for the price of 1




Flaws:
Open Soul: (race) Whenever anything feeds on the characters spirit energy, it rushes out like a river. +2 to Energy damage.
Plant Lover: +4 to Pleasure taken from mutated plants.
Fertile: your character always automatically get pregnant when something cums inside of her.
Beast Lover: +4 to Pleasure taken from mutated beasts.

Weapons: Curved Blade, Double Edged Shortsword
one hand (Slashing d12, Piercing d12) [To-hit]

MAGES ONLY


SPIRIT ONLY
Powers: Spirit Warrior

Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, dodge, and perception by 3X.

Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.


Inventory:
Katana
Double Edged Shortsword
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3
66 Denarii
1 x darkheart
2 x Stalker Skin

Bio/Description: Normal History of a girl trained by his father in an age where the elf woman generaly are Sorceress. why? i dunno i was so boring to repeat a wizard like others or ninja so i said "ohh crap, i choice at random". Ok, lets start in a normal day in a High Elf Village a group of slavers come to take some elf girls, after a hard battle some women were kidnapped one of then was the future mother of this girl (Mithra i guess) her father who was his husband was busy killing a bunch of slaver to note it at the beginning but then when only corpses was the remaining of the slaver he...blablabla, he follow them kill some slavers, free some elf girls, he got some information than his wife was send to some place, some months later he found her location in a hideout of a wizard, who used her to make some sexual tests, after a tactical planned battle, the elf and his partners (yes he have help from the start if you want believe it) beat the wizard and some minions (an apocalyptic battle). She was so broken than some elf partners said to the father of Mithra to let her, but he was so(horny oh sorry) in love with her than he take her to home and after some years they give birth to this girl. Then he decide to train her daughter(combat train) to avoid than someone take her by force...to much years and holes in the history later She was in a Quest than will change her life go to the City to buy Milk, she was walking down the road and...

ADDITIONAL INFO
Trained by a Spirit Warrior. She have in her DNA the additional four Flaws (and a seductive body beyond the perfection of an elf) as the result of the experiments on her mother, thanks to be the unique daughter of one of the best warriors of the continent the townspeople let her live in the town even when in the shadows they desire to get rid of her, they even have spread rumors from the classic "she is just a slut" until than she is the successful result of the experiment of the wizard than will bring the indirect destruction of the town.

* NEW ADDITIONAL INFO


XP spend, ETC
MONSTER . . . . .EXP . . . .ITEM . . . . . . . POST#
1 BEAR?. . . . . . .+2 . . .1x darkheart . . . . . . 7
1 D. GIRL. . . . . . +4 . . .---INFO--- . . . . . . 27
3 STALKERS . . . .+4 . . .2x S. SKIN . . . . . . 37
2 SPIDERS . . . . .+2 . .2X D.Venom Gland . . .63
2 DOGS. . . . . . . +2 . .2X PUPPY PULP . . . . .72
ANNOYING INN LOOT.- One hand sword, food, 16 denari


EXP SPEND-8 whirlwind
 
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GoldGolem

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Re: Character Sheets

Name: Eva
Class: Knight's apprentice.
Race: Crolian (Human)

Body: 30
Mind: 10
Spirit: 10

Hit Points: 40
Spirit Energy: 30
Pleasure to Orgasm: 30
Speed: 18
Dodge: 25

Experience:
Corruption:

Talents:
Lucky
Quick
Resistant to Pleasure
Dueling
Stealthy
Skill with Weapon {Claymore}

Flaws:
Fertile
Honorable

Weapon: Double Edged Sword (Claymore)
Sword Blade (d10 + 10 Slashing)
Sword Guard (d2 + 15 Bashing)
Sword Point (d12 + 8 Piercing)

Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
Double Edged Sword (Claymore)

Bio/Description:

Eva was born in the nations of Crolian.

The girls father was one of the knights of Crolian. He had been expecting a son whom he could mentor and mold into a fine knight who would serve the kingdom like he had and his father has and so on and so forth. However, the child who his wife had given birth to was a girl. This had the man a bit disappointed, but he accepted the child as his own and decided to try again, to get his wife pregnant once more.

Five years passed after Eva's birth. After many failed attempts to impregnate his wife, the knight realized that the woman wouldn't have another child. This caused the man a lot of grief at fist. After doing some thinking he decided he had only one real option if he wanted to have the family tradition continue. He would have to have Eva become his apprentice and continue the tradition of knights. His wife wasn't fond of the idea, as she had been raising Eva as a normal girl and in Crolian female knights were not all that common, but she ended up accepted the idea.

The years went by and instead of being raised like a young lady Eva was raised like a warrior so that she could one day become a knight. Around the time she was eighteen there had been reports of the appearance of a rift in Artmirst, and the arrival of demons and warped flora and fauna. Eva's father thought that it would be good for her training if she went and investigated the rift and combated the things coming from it.

Eva was nervous, but set out on a journey to learn what she could and to help fight the thread that was coming through the rift.
 
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Kathy

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Re: Character Sheets

Name: Sable
Class: Sorceress (magic)
Race: Su-Ku-Ta

Body: 26
Mind: 48
Spirit: 8

Hit Points: 54
Spirit Energy: 45
Pleasure to Orgasm: 65
Speed: 13
Dodge: 41

Experience: 12
Corruption: 0

Talents:
Strong of Body, +6 Body (Su-Ku-Ta racial)
2x Strong of Mind, +12 Mind (for taken twice)
Lucky: Get +3 to all rolls. Can only be taken once.
Focus in Element, +10 Lightning Casting skill (Lightning)
Focus in Element, +10 Nature Casting skill(Nature)
Natural Warrior: Stealthy, Allows a character to sneak around effectively, giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.

Flaws:
Beast Lover, +4 pleasure taken from beasts. (Su-Ku-Ta racial)
Plant Lover, +4 pleasure taken from plants.
Sensitive, +2 pleasure taken.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.

Weapons:
Su-Ku-Ta Automatic Rifle (d12+18) [+29~]


MAGES ONLY
Base Casting: D20+27~
Favored Elements: Lightning and Nature

SPIRIT ONLY
Powers: No Spirit Powers.

Inventory:
Su-Ku-Ta Automatic Rifle
44 bullets
Small Dagger
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.

4x Hellhound Fangs


Bio/Description:
Fairly plain light fur, Sable has few outstanding markings, sometimes making it difficult for non-Su-Ku-Ta to identify her from others of her race. While well rounded in feminine curves, she maintains a well toned body and a crisp mind, though a quick toss of her hair often makes others forget she's more than a pretty face.

Born a slave as most women of her kind were, she was sold at a young age to a noble house to serve their child. Over the years, the two became very close and she was granted near noble rights, and using her granted rank and natural talent to become an accomplished sorceress. Though her master was eventually married for political reasons, she remained a faithful servant and lover.

One day, her master disappeared unexpectedly. Though it was not uncommon for the adventuring noble to go off for weeks at a time, Sable was often taken along when this happened, and the master never left without someone knowing to where or why.

Shortly after the master went missing, rumors of a strange rift opening over the town of Artmirst reached her. Concern for her master growing, and having nowhere else to turn, Sable set out for the town, certain that even if her master was not there, one of the adventurers would know something about where to search next, or perhaps having even seen the one that she loves.
Basic idea of what I envision Sable's body and fur pattern like, rather plain fur, but a decent body.



(XP Spent so far)
First spending: 14 points.
+6 Mind
+6 Body
+2 Spirit
 
Last edited:

ZeroSpace

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Nov 24, 2008
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Re: Character Sheets

Probably messed up.

Name:Resilia Arleti
Class:Combat (Gunner)
Race: Su-Ku-Ta
Age:19

Body:26 (13)
Mind:14 (7)
Spirit:10 (5)

Hit Points: 26 + (14/2) + (10/2) = 38
Spirit Energy: (26/2) + (14/2) + 10 = 30
Pleasure to Orgasm: (26/2) + 14 + (10/2) = 32
Speed: 26/2 = 13
Dodge:[26 + 14 + 10]/2 = 25

Experience:
Corruption:

Talents:
Perceptive
Lucky
Stealthy
Quick
Skill with Pistols
Strong of Body

Flaws:
Sensitive
Open Soul
Honorable
Beast Lover

Weapons:
Su-Ku-Ta Hand Repeater: Range = 20, Reload = 22 - Speed for the clip or 40 to refill the clip, Damage = d12 + 6.
To hit = d20 + 26.

Inventory:
The weapons and armor you have, along with any other equipment.
Su-Ku-Ta Hand Repeater
Clothing Armor- Pretty much the same as apparance referrence pic, but no silly paw gloves and in the instead of China Dress(?) Vest, skirt, and pants under.
Ammo x 50
Fancy Bracelet (That she wears for good luck)
Ruby ring (That she stole before leaving)
265 Denarii
Lucky bullet necklace- +1 to all rolls

Bio/Description:
Hailing from a noble house she was taught how to act like a proper lady and uphold her noble name's honor since she was small. But when she was 13, a new slave was bought into her house. The slave was actually an advanturer that was willingly enslaved because she wanted to take a break from the dangerous world outside. She shared stories with the young Resilia and they soon became friends. The maid was actually very wise and smart, as she taught Resilia more than the familiy teachers ever did, she even taught Resilia how to use a gun at the age of 16. But her stories made Resilia want to experience what she had experienced. The maid did not object or try to stop her, but instead gave her warnings and advice of the outside world. Then on the day of Resilia's 18th Birthday, she left, a run-away slave. But as a gift, Resilia found a letter and a box under her pillow that night. The letter read: When ever you are ready. and inside the box was a gun... the same gun Resilia was taught how to use along with some ammo. She guarded these things carefully, and waited... for the day she's ready.

Apparence:http://www.ulmf.org/bbs/picture.php?albumid=63&pictureid=2303
 
Last edited:

Loli Defense Force

Lili
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Nov 10, 2008
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Re: Character Sheets

Name: Maria Vasilev
Class: Succubi
Race: Badarian

Body: 46 + 10
Mind: 16 + 20
Spirit: 6 + 10

Hit Points: 83
Spirit Energy: 62
Pleasure to Orgasm: 72
Speed: 28
Dodge: 54

Experience: 0
Corruption: 0

Talents:
Succubi
Natural Warrior (Unarmed Fighter)
Superior Warrior (Grapple Expert)
Natural Spirit(Psychic)
Strong of Body
Strong of Mind
Strong of Spirit
Lucky
Fuck Me
Gunner
Pull Out

Flaws:
Horny Slut
Honorable
Sensitive
Demon Lover
Matthias Now Wants to Kill You

Powers:
Telekinesis: You should know what this is. Cost to activate is 5 + X, and the user can move anything up to (half their weight x X) in any way they wish, so long as they maintain line of sight. Damage is determined by what the user does.

Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (2 + d12) x X damage to one target.

Weapons:
Badarian Lever-Action Repeater: a long barrel rifle with a clip beneath the gun containing additional shells and a lever that loads another shell after each shot. Range = 50 feet, Reload = 1 per action 1 for a clip and 50 to refill a clip, Damage = d10 + 10

War-Hunter - 12 shot semi-automatic rifle (bullets), range 80 feet, reload speed is 1, d12 + 30 damage per shot, +6 to-hit.
30 Fire-Bullets, add +3d6 + 4 fire damage to each shot.
30 Runed Bullets, add +4 to to-hit and damage.
26 Bullets.
1 Colt round

Fists: (d8 + 2) + 23


Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 20.
50x Shells
Glasses w/ Left Eye Covered (purely cosmetic)
Ammunition Belt
Leather Shoulder Bag
Canteen

Bio/Description:
Maria Vasilev, child of the slums during the reign of the Lich Lord, grew up as any female child of her time did. Following her mother around as she did errands, watching and eating in silence as her older 'brother' spoke of his day at school to their proud 'father'. Clearing the dishes after dinner and washing them without complaint.

Yet she also felt she was different, she wasn't very sure how and when she finally did,unfortunately, or perhaps fortunately, it was during her early teens. A kind neighbor, she does not even remember his name, attacked her and dragged her into his house when she was out running an errand for her mother, who had earlier slipped and broken her leg. She kept her mouth shut and closed her eyes as her body was violated by the man. She did not speak up for she knew that nothing would be done. She would be accused of accosting the man, which was partially true, as she did find herself saying a barely audible 'yes' when the man had asked her. Barely into the second round of foreplay though, the man suddenly fell over, dead.

Being a young girl, she was already too scared of what happened and instantly ran to her home, shutting the door and ignoring her mother's questions of where she had been to and why she had a particular... odor. There was a small amount of investigation in the area as the police made a half baked effort to find out what happened, questioning the locals. Then suddenly after awhile, several government officials got involved and there was much hush hush and rumors, including the possibility that there was a demon involved. Eventually the rumors died down, but much to Maria's dismay, she found that she was soon hungering for the jolt of energy she had received when she was raped.

It was easy at first to sate her hunger, she did not even have to kill. She simply went for the first homeless person she could find and either rape them or sometimes simply ask if they were up for it. She took enough for herself then simply went on her way. Eventually though this started to not work as her cravings grew stronger, to the point where she had to go after two or sometimes even three people if she wanted to not kill any of them.

Several years later and now a young adult, Maria prepares to leave home, heading towards the South part of the country where there had been the report of the gate. She wanted to see it for herself, and she decided, out of fear that she may one day attack her own family, to impose a self exile from the city. Taking with her a rifle she had taken off a homeless she had killed many years earlier, and with several years of unarmed combat practice, she felt that she would be easily able to make the journey... and maybe even live with the ones that shared a common ancestry with her.

EXP usage
8 exp spent to get Natural Spirit(Psychic) -> Telekenisis + Mind Cutter
Mutations
Tail + Appendage + Futanari: Some kind of weird tentacle tail phallus
Pheromones
Tight
 
Last edited:
Joined
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Re: Character Sheets

Name: Luna.
Class: Rouge
Race:Badarian

Body: 40
Mind: 8
Spirit: 8

Hit Points: 40+ (8/2) + (8/2) = 48
Spirit Energy: (40/2) + (8/2) + 8 = 32
Pleasure to Orgasm: (40/2) + 8 + (8/2) = 32
Speed: 40/2 + 4 - 1 = 23
Dodge: (40+ 8+ 8)/2 + 3 + 2 = 33

Experience: 2
Corruption: 0

Talents:
Lucky
Resistant to Pain
Strong of Body
Quick
Dueling

Flaws:
Honorable

Mutations:
Tail

Weapons: Scimitar
Slashing: 40/3 + 12 = 13
Piercing: 40/4 + 12 = 10
To hit = 46

Inventory:
Scimitar
Cloth Armor
Light Shield: Damage = 1 + 40/3 = 14 EV = 1, Dodge = 3.
X3 DarkHearts



Bio/Description:
Luna was born as a slave in Badarian. She was raised in a slave family and lived a slave life. When she was ten she was separated from her family and sold to a rich man as a servant. Luna spent six years working for the man along with many other servants, usually doing house work around his mansion. It was a depressing and humiliating life, as whenever someone messed up or the master was board he would usually humiliate a servant through various methods. Luna was a frequent target, making her loath the man and driving her to lash out. One day, on a dark a stormy night, she found a chance to escape the mansion and the life of servitude.

The master had gotten drunk one night and fallen asleep in his bedroom. for some reason, there weren't any guards posted at his door. Luna took notice to this as she passed his room that night, and went inside. In the room was the drunk and passed put man, along with a few other things Luna could use. A prized sword a sheath was on a stand next to the mans bed, along with a ring of keys. Keys that could unlock any door or anything on a slave. As one would expect, Luna stole the keys and the weapon, and ran away. She escaped her horrible life of servitude and fled, becoming a traveler, drifting the lands.

Currently, Luna is now nineteen years old. Right now she's, unknowingly, headed for the town where the rift is at She picked up the cloth armor and the light shield during her travels.

Exp gained, corruption gained current mutations, and items gained.
 
Last edited:

BurningGold

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Re: Character Sheets

Name: Iris
Class: Knight
Race: Crolian

Body: 36
Mind: 10
Spirit: 10


Hit Points: 36+ (10/2) + (10/2) = 46
Spirit Energy: (36/2) + (10/2) + 10= 33
Pleasure to Orgasm: (36/2) + 10+ (10/2) = 33

Speed: 36/2 + 4 = 22

Dodge: 56/2 = 28 + 8 + 2 = 38

Experience:
Corruption:

Talents:
Lucky
Strong of Body
Grapple Expert
Hard to Hit
Dueling
Quick

Flaws:
Sensitive
Open Soul

Weapons:
Weapon Name (Damage) [To-hit]

Slashing: 36/3 = d12 + 12
Piercing: 36/4 = d12 + 9

Inventory: Katana
Leather Armor: EV = 1, AV = 5, TP = 30.

Bio/Description: Iris was born in Crolian. Her real parents ended up abandoning her, leaving her at an orphanage. Iris grew up in this mostly run down home. It wasn't a plesent life, however Iris hung in. She wasn't alone during these times. Another girl age was at this place, a young girl named Luna. Iris and her kept together, clinging to one another during the tough times of their youth. They were very close, almost like sisters. When the two began older teenagers they decided to leave the orphanage, practically being adults, and set off and travel.

three years after they left Iris and Luna were still together. Iris was at the age of eighteen and Luna was nineteen. The two had been through plenty of hardships and adventures together, only making their bond stronger. The pair are currently heading towards the rift, the one all the demons are pouring out of. They don't know it though.

Appearance:
 

Attachments

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Keylo

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Re: Character Sheets

Name: Enigma
Class: Necromancer
Race: High Elf

Body: 12
Mind:14
Spirit: 46 + 6 = 52

Hit Points: 12 + 7 + 26 = 45
Spirit Energy: 6 + 7 + 52 = 65 + 20 = 85
Pleasure to Orgasm: 6 + 14 + 26 = 46
Speed: 12/2 = 6
Dodge: 78/2 = 39
Resistance: 26

Experience:
Corruption: 50

Talents:
Resistant to Soul Drain
Skill with Staffs
Necromancer: Life Leech and Call Spirit
Strong of Spirit: (Race)
Additional Power: Animate and Nightmarish Image
Harmful Spirit
Massive Energy Pool

Flaws:
Open Soul (Race)
Honorable (RP)
Sensitive

Weapons:
Ceremonial Staff: A decorated long metallic stick. (d4 + 6 bashing) [24]

Powers: Life Leech, Call Spirit, Animate Dead, Nightmarish Image

Inventory:
"Nil", a ceremonial Staff
Leather Armor: EV = 1, AV = 5, TP = 30.
Black Traveller's Cloak (Cosmetic, to obscure her face at times)
Empty potion bottles and vials for her research.
Rope.
A collar.

Bio/Description: "Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...

That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...

Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...

(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)

Accumulated EXP and Spend Record
12/17/09: 8 exp thus far.
12/29/09 +8 to Spirit.
5/20/10: +4 EXP.
8/09/10: +10 EXP.
8/09/10: +14 to Spirit.
 
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Asmodean

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Re: Character Sheets

Name: Arina Sutlin
Class: White Knight (Combat)
Race: Crolian

Body: 30
Mind: 6
Spirit: 20

Hit Points: 43
Spirit Energy: 38
Pleasure to Orgasm: 31
Speed: 15 (5)
Dodge: 28

Experience: 4
Corruption: 0

Background: Arina Sutlin is the only daughter and only member of her family able to claim the title the "White Void". The title came about due in part of the pure white armor that the title holder wears and the straight forward "just" path they walk. The "white Void" can never kill another who is defenseless or has not attacked. One most only wear the armor when in the presents of others and never be seen nude or without the helm. Help those who need help and slay those who wish for the death of the defenseless. That is the code of the "White Void".

Arina from a young age was trained to fight as her mother died after her birth. She was her father's only child and as such was forced to take the title for the family's honor. Her training began with the testing for how powerful she was with her own spirit energy. As with every member of her family she was able to enhance her senses and form and spirit blade. It was unknown to her or any before why their family had the same spirit powers but it became as much a part of the "White Void" as the white armor or Nodachi.

Her early training was to control the spirit power she had. It came easy to control for her as if it was second nature to her. Why it came to easy for her where her father needed close to ten years to raw training to control. But it did bring a smile to the man. Once her father felt ready he started to train her with wooden models of the Nodachi. It long blade was hard for her to control with tiny frame at the age seven. But as she grew it became easier and easier both due to her training as well as her growth. At the age of thirteen she was able to matcher her father in swordplay. When she turned sixteen she allowed to live the life of normal girl in her village. She did train daily but she was allowed to live the life any one could have.

One thing that stuck out was the fact her father stop training her one on one. While this should have told her something was not right she failed to see it at the time. Her father would pass away a week after she turned eighteen. He left a note telling her about the sickness he was effected by. She would morn for a week before he was finally put to rest. She was left with a choice The path of the "white Void" or the path of a simple villager girl. Arina decided to walk both paths. The path of the "White Void" required three years of the code. Three years was a long time but she was willing should it put her father at peace in the grave.


Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, dodge, and perception by 3X.

Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 5 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/5 damage, and a successful hit drains d6 spirit energy from the enemy and adds it to the user.


Talents:
Perceptive: Get +8 to all perception rolls
Lucky: Get +3 to all rolls. Can only be taken once.
Strong of Spirit: Get +6 to the chosen stat.
Natural Spirit--Spirit Warrior--Battle Aura & Energy Blade
Hard Hitter: All attacks deal an additional 4 points of damage.
Skill with Weapon [Nodachi] : Adds a +12 to hit with the selected weapon. Examples include: swords, axes, maces, bows, crossbows, rifles, pistols, staffs, spears, and polearms. Some weapons are one handed, while some require two hands.

Flaws:
Sensitive: Pleasure taken is increased by 2.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.

Mutations List:

Fetish (triple penetration) : The character gains a particular favorite thing that sets them off when they're in bed. That fetish has to be simple and within my ability to facilitate in game without horrifying people (so, no guro, golden shower, scat, ect.) Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls. Examples include anal, creampies, tentacles, nipple play, being impregnated, double penetration, triple penetration, gang bangs, oral (receiving or giving,) and bondage. All fetishes require approval.
*Pheromones: -4 to stealth checks and friendly characters are more interested in sex
Tight: deal +2 pleasure to your opponent during penetrative sex.

Weapons: Include a list of your characters weapons, in the format of
Weapon Name (Damage) [To-hit]
Nodachi Blade (d12 + 10 Slashing) [45]
Nodachi Point (d12 + 7 Piercing)[45]
Energy Blade (Xd6 + 4 damage) [23]

Inventory:
Nodachi (Two-handed curved blade)
Plate Armor: EV = 10, AV = 20 , TP = 60, Du = 5. Can't be shifted.

Pic:



Change Log
1/2/10
XP total added (4)
Updated Armor
Lost background due to an update error Will get back late after some sleep

1/27/10
Added Corruption (47)

2/17/10
Mutations:
Tight
Pheromones
Fetish (triple penetration)
Corruption (0)

5/7/10
Redid background

5/14/10
Pic update. Thanks to Unknown Squid.
 
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Archer

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Re: Character Sheets

Name: Mina (last name unknown)
Class: Mercenary
Race: Anudorian

Body: 30
Mind: 16
Spirit: 22

Hit Points: 49
Spirit Energy: 45
Pleasure to Orgasm: 42
Speed: 15
Dodge: 37

Experience:0
Corruption:32

Talents:
Skill with curved one handed blades.
Perceptive.
Strong of body.
Lucky
Greater energy pool
Resistant to pain. (constant sandstorm blasting helps there)
Two handed fighting.
Natural spirit: Spirit warrior: Flight, Energy Blast
Succub' Blood


Flaws:
Fertile (a permanent curse from a treacherous fiance)
Horny Slut (another lingering affliction from her fiance's poison)
Plant lover (due to being from the desert and having no experience with plants attacking)
Tight (+2 to pleasure to opponent during sex)

Weapons: One-handed thin scimitar (slashing d12+10) [42]
(piercing d12+7) [42]
Masterwork Scimitar: Curved blade, +2 to to-hit and damage.

Inventory:
A cloth tunic on top of some very provocative dancer wear Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2
A small bronze shield. Light Shield: Damage = 1 + Body/3, EV = 1, Dodge = 3 (given to Jerr)
5x Stalker Skin, 1 Dark Knight's Blood
Fey stone

Appearance

Bio/Description: Mina started out life fairly far down the ladder as the daughter of artisans, as a young girl she dreamed of becoming a warrior and trained night and day with her father's old beaten up scimitar. When she came of age she caught the eye of a wealthy and powerful merchant and though not the life she had hoped for she knew marrying him would easy what few years her parents had left. Unfortunatly the day before the wedding the merchant pulled a trick he used on all his wives, he drugged Mina's drink with a potion tainted with succubus blood that was meant to turn her into a horny docile toy for his harem. He never factored in Mina's fortitude or that in her anger upon realizing what had occured she would be able to decapitate him with only a small dagger in one blow. Though she had killed a powerful figure she was pardoned once it came to light that he had a hidden black market of all things sick and depraved, sadly though she resisted the worst of it the poison he used that day left a lingering effect on her.

Her parents passed on of old age soon after and with what little she had from her former life she set out as a wandering sword for hire. Mina is now a fairly known mercenary who travels the deserts of Anudor. While silent of her past she's more than willing to risk herself for those in need, though coin always helps in return. When she heard about the recent demon infestations she saw an opportunity to make a lot of money while maybe helping a few people along the way.

Changes
4/11/10
Natural spirit: Spirit warrior:

Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.


Energy Blast: Takes X energy, does (4 + 2d6) x X damage to any one creature within 50 feet, 2d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.

Succub's Blood: Costs X + 5 energy to activate and X upkeep. Target must win an Opposed Mind Check with + 2X difficulty or lose their action for their next turn. A check is made each round.


added 8 points to spirit

added 4 more to spirit

Gained tight mutation
 
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BurntToast

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Re: Character Sheets

Name: Ivy
Class: Duel wielder
Race: Fey Lord (Special.)

Body: 60
Mind: 20
Spirit: 20

Hit Points: 60+ (20/2) + (20/2) = 80
Spirit Energy: (60/2) + (20/2) + 20 = 60
Pleasure to Orgasm: (60/2) + 20 + (20/2) = 60

Speed: 60/2 + 8 - 3 = 35

Dodge: (60+ 20+ 20)/2 = 50


Grapple: 60

Resistance: 60/2

Experience:
Corruption:

Talents:
Two Weapon Fighter: Gains the ability to use two one handed weapons at once.

Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + 60/2

Quick: Adds +8 to your Speed stat.

Lucky: Get +3 to all rolls. Can only be taken once.

Perceptive: Get +8 to all perception rolls.

Resistant to Pain: If dealt Hit Point damage, decrease it by

Resistant to Pleasure: If dealt Pleasure damage, reduce it by 2.

Stealthy: Allows a character to sneak around effectively, giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.

Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."

Flaws:
Idealistic {RP}: Should there be any hint of someone or something in distress you will rush headlong to aid them. Even if that damsel in distress is a succubus trying to lure in a cute new plaything. (Archer)

Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile.

Ironbane: Can't use or carry weapons made of iron and steel.

Mutations:

TightX2: deal +2 pleasure to your opponent during penetrative sex.

TailX2: The character gains a tail. Can be a tail similar to any animals, or of a design you make up. Might make the wearing of pants a problem, though it can be used during sex as a form of foreplay or penetration.

Whip Tongue

Weapons: Duel Katanas.
Piercing = d12 + 15.
Slashing = d12 + 20.

Inventory:
Two Katanas

Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.

Bio/Description:

Ivy was born into a fey family that lived in a forest not far from the Anudor desert. Life was simple and easy for the girl, she lived in a nice house near a river with a good family. Her life went on like this until she became a teenager. At the age of sixteen she became curious of the vast world, or the people and races and places to explore. With approval from her family she ended up setting off on her own, just like her father and mother had done when they were young.

A few hundred years go by. During the time she grew older, stronger, and wiser. From various encounters with demons during her youth the fey had grown an odd white tail. At first she found it annoying, hoeever she eventually accepted it as a part of her body and even changed the color of her hair from brown to white and shape shifted herself slightly so that she had white fox ears. She did this all to make the tail look less out of place.

Ivy had met a good deal of powerful warriors and sorcerers, however the most powerful thing she had ever met was something that called himself Matthias. She had seen it kill plenty of demons, she had little doubt it was the strongest being she had ever encountered. Ivy wouldn't consider herself a close friend of the being pr anything, but she would at consider herself an acquaintance.

Tassadars Note: Toasts character is more powerful at startup because he asked to be one of the people I sent around to rescue people. This was decided on after lengthy negotiation. Please do not form an angry mob and crucify him (or me.)
 
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