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DG1 Character Sheets


darkwyn

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Re: Character Sheets

Sheet hope this is correct
Name: Liara Delethro
Class: Spirit
Race: Badarian (Human)

Body: 20
Mind: 8
Spirit: 22

Hit Points: 35
Spirit Energy: 66
Pleasure to Orgasm: 29
Speed: 10
Dodge: 25
Resistance: 11

Experience: 0
Corruption: 92


Talents:
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
Greater Energy Pool: Grants an additional 10 max energy.
Massive Energy Pool: Increases EP by 20.
Spirit Warrior: Battle Aura, Energy Blast
Necromancer: Animate, Life-Leach
Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.
Natural Warrior(Heavy Hitter): All attacks deal an additional 4 points of damage.


Flaws:
Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Horny slut: Your character is unlikely to pass up consensual sex, and more likely to give in should she be raped and start to enjoy it.
Demon Lover: +4 to Pleasure taken from demons.

Weapons:

Powers:
Battle Aura: Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.
Energy Blast: Takes X energy, does (2 + d10) x X damage to any one creature within 50 feet, d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Animate: Costs 3X energy to activate, and X - 1 energy per turn to maintain. X is dependent on what you want to animate. For making inanimate objects, like swords or rocks, able to move along the ground, X =1. For animating corpses so that they move slowly (like zombies), or allowing inanimate objects to float and move effectively, X = 2. For animating corpses or inanimate objects to move quickly, producing more dangerous creations, X = 3. For animating large corpses or objects, like dragons or boulders, X = 4.
Life-Leach: Cost is 2X, deals Xd6 damage and regains X health points and X spirit points, stealing them from the creature.

Inventory:
Rynud, her father's long sword. It is usually wielded with both hands, but she is capable of doing so one handed.
Bashing: d2 + 10 + 4
Slashing: d10 + 7 + 4
Piercing: d12 + 5 + 4

Bio/Description:
Born to Arron Delethro a retired swordsman, now smith, in a Southern Badaria town Liara spent most of her childhood helping her mother with the home. She was small and frail, barely able to do anything physically and without much marriage potential. Her powers remained unmanifested until her late-teens. Though only small things, a ball rolling by itself, her family worried greatly. Their worries would be cut short.

When the rift appeared no one would believe the stories. The town simply pressed on with life as they always had. It was only when a large group of demons appeared at their doorsteps that this behavior stopped. The men were slaughtered and the women reduced to breeding stock. Liara's mind, already stressed, shattered upon her parents death. The demon who used her found the small girl perfect for it's desires, while weak of body her spirit was quite powerful. It shaped her into the ideal brood mare: hardy, fertile, and always wanting more. These changes turned the thin girl into a voluptuous, if short, woman.

None know why her powers choose to activate during her 23rd birth, but they did. Violet flames erupted from her body, incinerating the child and heavily injuring the demon father.

In her first moment of sanity since being captured Lira fled as quickly as she could. Strangely, her experience greatly increased her physical ability, she now had a layer of muscle, she did not feel nearly as much pain, and with her spiritual powers in full force she easily escaped the town walls.

When she calmed down she noticed a sword following behind her. It was her father's sword, a menacing blade of dark iron as long as she was tall. Though as large as she was it felt as light as a knife in her hands. She fled into the wilderness as sounds of pursuit reached her ears, swearing to come back and free her friends from captivity, eventually.

XP
01/02/10: Gained 4XP

Corruption
01/13/10: Gained 43.
01/14/10: Gained 49.
 
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TentanariX

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Re: Character Sheets

Miko Mido
Name: Miko Mido
Class: Succubus
Race: Full Blooded Demon

Body: 24
Mind: 32
Spirit: 34

Hit Points: 57
Spirit Energy: 62
Pleasure to Orgasm: 61
Speed: 12
Dodge: 45
Resistance: 17
Experience: 4/X
Corruption: 0/0 (Full blooded demon)


Talents:
Lucky
Suck You Dry
Resistance to pain
*Greater Energy Pool
*Succubi
Fuck Me
*Skill with Curved Blades
Superior Warrior - Whirlwind
Natural Warrior - Stealthy
Resistant to Soul Drain
Greater Draining

Special Ability: Hypnotize - Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.

Flaws:
Fertile
*Horny Slut
Demon Lover
Plant Lover
*Open Soul
*Sensitive


Weapons: Curved blades (Slashing+5 d12, Piercing+4 d12) (to hit: d20+26)
Repeating Crossbow (d8+22) (to hit: d20+14)

Inventory: Katana (slashing+5 d12, piercing+4 d12) (d20+26)
tanto [knife] slashing+5 d6, piercing+4 d6) (d20+26)
Repeating Crossbow (50 rounds) (d20+14)
50 Denarii

*Indicates racial flaw/talent

Bio/Description:
Ninja.



EXP Journal:
Gained 2xp 01/04/10
Gained 2xp 1/17/10

Changes:
Gained Futanari Mutation 1/17/10
Gained Battery 1/17/10
Gained Pheremones 2/05/10
Gained 46 EP 2/21/10
Full Blooded Demon 5/23/10
{Massive Breasts (plus three cup sizes) 5/23/10
Tail 5/23/10
Tight x5 5/23/10
Fertile Mouth 5/23/10
Connection 5/23/10
Horn x2 5/23/10
Fetishes: Tentacles, Triple Penetration, and giving Oral 5/23/10
Warped 5/23/10
Favored Enemy: Tentacled Horrors 5/23/10}
 
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Unknown Squid

Aurani's Wife
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Re: Character Sheets


Character Sheet

Name: Red (Character regards herself as nameless. Otherwise known as Red.)
Class: Acrobat? (Combat)
Race: Half Breed Su-Ku-Ta / Anudorian

Body: 30
Mind: 6
Spirit: 14

Hit Points: 40 [30+3+7]
Spirit Energy: 42 [15+3+14] +10]
Pleasure to Orgasm: 28 [15+6+7]
Speed: 31 [15+8+8]
Dodge: 33 [25+8]



Experience: Noob!
Corruption: Pure! (spiritually at least...)

Talents:
Perceptive: Get +8 to all perception rolls.
Quick: Adds +8 to your Speed stat.
Quick#2: Adds +8 to your Speed stat.
Natural Spirit User: (Spirit Warrior: Battle Aura + Flight)
Greater Energy Pool: Grants an additional 10 max energy.
Two Weapon Fighter: Gains the ability to use two one handed weapons at once.
Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Hard to Hit: Adds +8 to the dodge stat.

Flaws:
Sensitive: Pleasure taken is increased by 2.
Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +2 to Energy damage.
Fey Lover: +4 to Pleasure taken from fey creatures.
Fertile: Character always automatically get pregnant when something cums inside of her, unless that something is sterile.

Weapons:
Twin Curved Daggers
(Slashing = d12 + Body/3) []
(Piercing = d12 + Body/4) []

Spirit Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.


Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.

Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
Light Travellers Cloak
50 Denarii
Her tentacled egg shaped brussels sprout like offspring...


Bio/Description:


Receiving the best traits from both her parents, Red is strong, able and with no known physical defects. An overall slender but well shaped figure, with warm coloured lightly tanned skin and strikingly red hair. Her appearance leans a little more to the human side, but the ears, tail and cat like eyes are a clear sign of her mixed heritage. She bears subtle claws and marginally pronounced canines, but these are too slight to be of any real significance in combat.


Though she barely realises it, she has a small degree of spiritual ability. She has learnt to use this small power to complement her physical abilities. While it comes very naturally to her, she doesn't properly understand what she is doing. When using the “flight” ability for example, she has always used it sparingly to bolster a jump. The concept of sustaining it hasn't yet crossed her mind.


Background:
Red was adopted by a travelling circus in her infancy. She has never known anything about either of her parents, nor the details of how she was found or came into the care of the circus. Her days were spent working with the circus under the care of the tyrant ringmaster, who gave her the rather uninspired name of “Cat”. As she grew she naturally began to take part in the shows, proving to be a capable acrobat from an early age. She received no salary for her performances, being paid only in food and a place to sleep. Often regarded more like a working animal than a person with any kind of rights.


Despite the harsh treatment, she knew no better and still looked up to the ringmaster as a loose sort of father figure. She worked hard attempting to earn his approval, always pushing to improve on her abilities as an acrobat, and when she could, prying into the trades of the other performers as well. The knife thrower, the tightrope artist, the circus mystic, the show fighters. Within the limited fame the circus had, she proved over time to be a crowd favourite. On her eighteenth birthday the ringmaster decided to add her to one of his ever popular traditional side shows. After taking a special medicine, she was to do private back room “performances” for high paying customers. This was not the sort of recognition she had been striving for. She realised, perhaps a little late, she would never earn the respect of her current master, and neither did he deserve her loyalty.


One night a customer broke one of the rules, managing to get admitted without handing in the pair of fine curved blades hidden on his person. While the well off rogue had no intent on using them during his service, an unhappy young Cat considered something extreme. In a desperate and very spontaneous act, she seized the blades and turned them on the man atop of her. Bursting from the tent the blades were next turned on her old master. Escaping the scene they were turned upon the Badarian soldiers that confronted her. The image, of the unstoppable knife wielding girl running through the street wearing nothing spare the blood of five men, has since remained firmly in the minds of the residents living in the small town she fled from. The authorities dubbed her “Red Cat”.


She didn't know what kind of life waited for her now, but her old one was certainly over. After some time wandering aimlessly, becoming increasingly battered by the wilderness and tired of evading both bandits and bounty hunters, she found herself heading for yet another remote Badarian township.

XP Tracking
Nothing to see here...
Misc changes, Mutations and Notes
Pregnant with the child of a goddess. I can tell you that the miraculous virgin mother rumours are all bullshit.
 
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TentanariX

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Re: Character Sheets

Name: Lucas "Greatheart" Greyhawk
Class: Magic
Race:Feylord

Body: 14
Mind: 22
Spirit: 14(+8)=22

Hit Points: 7+22+11=40+15=55
Spirit Energy: 7+11+22+35=75
Pleasure to Orgasm: 7+22+11=40
Speed: 12
Dodge: 29+10=39
Resistance: 11
Armor: Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
Experience:0
Corruption:0/100

Talents:
Natural Warrior (Hard Hitter)*
Strong of spirit*
Greater Energy Pool
Focus in Storm
Focus in Nature
Natural Spirit Wielder (Massive Energy Pool) (Flaw)
Healthy (Flaw)
Hard to Hit (Flaw)
Flaws:
Fertile*
IronBane*
Honorable
Fey Lover
Demon Lover

Weapons: Include a list of your characters weapons, in the format of
Wooden Longsword (d20+14) [1+8+3d6+7]
Wooden Halbred (d20+14) [3d10 +7 + 7]


MAGES ONLY
Base Casting: D20+11
Favored Elements: Storm, and Nature


Inventory:
Wooden Buckler DB = 6. EV = 0. Bash Damage = 2d4 + 3
Wooden Longsword
Wooden Halbred
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
50 denarii
The weapons and armor you have, along with any other equipment.

Bio/Description:Lucas stands roughly 5'10", has an average build but is athletic, lean and with a good muscle tone, he is dark skinned, possibly indian or african by birth; he has white slivery hair and amber yellow eyes, he normally wears, dark blue tight fitting jeans, a white skintight long sleeve shirt, black boots and black fingerless leather gloves. Lucas is very taciturn, quiet, and somber in personality and doesn't speak unless he feels it is important, or is spoken directly to.

XP LOG:
Mutations:
 
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Zenath

Demon Girl Pro
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Re: Character Sheets

Name: Zarith Bloodscale
Class: Succubus
Race: Daemonspawn Feylord

Body: 16
Mind: 10
Spirit: 30

Hit Points: 36
Spirit Energy: 43
Pleasure to Orgasm: 28
Speed: 8 (6)
Dodge: 28
Resistance: 15

Experience: 0
Corruption: 0

Talents:
*Natural Spirit (Shadowmancer)
Superior Spirit (Additional Power)
Natural Warrior (Grapple Expert - +12 to Grapple)
Spunky (Spirit instead of Body for pleasure damage)
Lucky (+3 to all rolls)
*Succubi
*Strong of Spirit (+6 Spirit)
Suck You Dry (Deals an additional 5 pleasure per round during foreplay)
Pull Out

(* Racial/class)

Flaws:
*Horny Slut (RP - Unlikely to pass up consensual sex, and more likely to give in should she be raped)
Bloodthirsty (RP - Never backs down from a fight)
*Fertile (Automatically gets pregnant)
*Ironbane (Cannot use Steel or Iron items)
Fey Lover (+4 to Pleasure taken from fey creatures)

(* Racial/class)

Weapons:
Weapon Name (Damage) [To-hit]
Amazonian Shortbow - 40', Reload 2 (4) (d6 + 8) [16 + 3 + d20]
War Scythe blade (d10 + 5) [16 + 3 + d20]
War Scythe shaft (d6 + 8) [16 + 3 + d20]

Powers:
Tentacle
Piercer
Shadowstalker
Dark Armour

Inventory:
Elven Bramble Armour - EV = 2, AV = 10, TP = 25. Du = 3
Amazonian Shortbow
Obsidian War Scythe
50 Dn

Bio/Description:
Zarith's skin is almost snakelike, covered in light greyish scales that become almost black on her back. The red streaks that give her her name run here and there all over her body, notably in a pair of stripes on her face that run vertically from her forehead over her eyes and cheeks.
She is very lightly built, but deceptively strong, expert at pinning down her prey. She has noticeably sharp teeth, and bright green eyes.

-----------

Zarith never knew her parents. Her father, some unknown Daemon, abandoned her mother after having his way with her. Her mother, a Fey of more power than sense, died after giving birth.

Refusing to have anything to do with such an ill-omened child, the Fey community abandoned her. She was raised by Night Elves, who viewed her with more curiosity than fear; at least, at first.

As she grew, her Daemon side became more prominent. Although her adoptive people did their best to mitigate her more aggressive tendencies, her increasing powers over shadows and building hunger made her hard to control. Still, she tried.

That is, until her community was ambushed and slaughtered by demons.

Upon returning from her hunting and discovering the carnage, all self-control vanished. The very night itself seemed to reach out to tear the invaders apart. Those that escaped only bought themselves a few hours before the vengeful Daemonspawn caught up. Torturing information out of the last few and still burning with the need to kill, she tracked down the cabal of wizards who had summoned the demons, and turned their tower into a charnel house. Only then, finally satisfied, did she allow herself to mourn, to feel anything other than rage and bloodlust. As she left the tower, she swore that she would never feel anything else again.

Putting her sorrows behind her, she turned her eye to the outside world, and the rumours of demonic invasion. With no family, no friends and nowhere to go, drained and yet exhilarated by her exploits, Zarith set off. She owed the world nothing. Demons would be her primary target, but everything was fair game... and she was hungry...

Progress Log/Inventory
1 Darkheart
2 XP
 
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Cappy

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Re: Character Sheets

Character Sheet

Name: Clara
Class: Barbarian (Combat)
Race: Orc

Appearance:


(Huzzah!)

Body:42
Mind:10
Spirit:10

Hit Points: 52
Spirit Energy: 36
Pleasure to Orgasm: 36

Speed: 21
Dodge 31
Resistance: 21

Experience:2
Corruption:0/100

Talents:
Strong of Body*
Strong of Mind*
Grapple Expert*
Shield Fighter*
Unarmed Fighter*
Skill with weapon (mace)*

Flaws:
Fertile*
Honorable*

Note: An asterisks means I can only pick that flaw/talent once

Weapons:
Shield Bash [Bashing 1 + d6 + 17]
Spiked Club [Bashing d4 + 24]
Spiked Club [Piercing d6 + 14]

(Lol, I think I can kinda figure what happened there, although my mind goes fuzzy thinking about it.)

Inventory:
Chainmail [EV = 5, AV = 12, TP = 40. Du = 5]
Targe [Damage = 1 + d6 + 14, EV = 1, Dodge = 2.]
Spiked club
50 Denarii

(I've decided to completely rewrite, after inspiration from another certain PbPer)
Bio/Description:

A member of an oppressed Warrior Village of Orcs,
Clara has been part of a community struggling against bounty raids of Badarians, Risk-Taking bandits, Bounty Hunters and every other hired gun or blade under the sun,
She was taught to not discriminate by her elders, as they knew not all humans wanted us for our heads, and to only attack those who openly challenged her,
But still, when all she saw was danger from humans in her childhood, a harsh anger sprouted towards the Badarian Empire, and as she grew and the attacks kept going,
She learned that it was the leader of the Badarians who openly payed bounties for Orcs and her Kin.

Apart from her anger towards her villages oppression, she was Honourable, and showed it, she kept her head high when by herself,
And kept her level around others, to avoid offence.
As she grew her plans for what to do as she matured changed slowly from defending her people and keeping their honour,
To working towards the end of their plight, she wanted to do everything in her power to stop the incoming attacks,
And if she where to battle every bandit, sword, and staff, to regain her Villages overall safety, she would do so until she succeeded or ended her life.

Today she's finally ready to depart on her journy, she had requested permission from the village to depart on adventure as she had reached mating age, two months later,
her training as a warrior is relatively finished, all that's needed is experience in battle, and equipment, and then she would earn her title as a true warrior,
As she said her good byes to her village, and left with her equipment and supplies, she looked over the horizon, and swore she would help end the discrimination.

(Her quest, if you haven't guessed by now, is to fight against whatever evil lies in her path, and help stop the Mercenary Raids.)

Change Log/lesser items inventory

Gained 2 exp
 
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the_taken

King of the Impossible
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Re: Character Sheets

Sister Kimberly-May
Character Sheet
Class: Succubus
Race: Badarian Anudorian Half-Breed (Human)

Body: 16 : 7*2 + 2
Mind: 18 : 10*2 - 2
Spirit: 32 : (8+8)*2

Hit Points: 41 : 16 + 9 + 16
Spirit Energy: 49 : 8 + 9 + 32
Pleasure to Orgasm: 42 : 8 + 18 + 16
Speed: 8 : 16 / 2
Dodge: 33 : (7 + 10 + 16)
Resistance: 16 (Spirit)

Experience: 0
Corruption: 0

Talents: ( 1 + 5 + 3)
Succubus: Sister Kimberley-May has the "Soul Drain" special power. This comes at a price however, A succubus' Energy does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.
Fuck Me: Sister Kimberley-May deals an additional 10 pleasure per round during sex.
Superior Spirit - Sister Kimberly-May is a Spirit Warrior and can use the Energy Blast and Flight powers.

Lucky: Sister Kimberley-May gets +3 to all non-damage rolls
Natural Warrior - Grapple Expert: Any action attempted by Sister Kimberley-May while in a grapple gets +12
Natural Spirit - Sister Kimberley-May is a Priestess, and has learned the Blessing and Binding powers.
Natural Mage - Focus in Body Element: Sister Kimberley-May has a +12 to Base Casting when casting any spell of the Body element. She can also cast up to 2nd Level spells in that Element without casting rolls.
Sister Kimberly-May is Strong of Spirit - +8 Spirit
Sister Kimberly-May is very Strong of Spirit - +8 Spirit

Flaws: (3 + 1)
Horny Slut: Sister Kimberley-May is unlikely to pass up consensual sex, and is more likely to give in should she be raped and start to enjoy it.
Honourable: Sister Kimberley-May will never betray her word, even to her detriment.
Idealistic: Sister Kimberley-May never fails to be kind and giving, to a fault. She will go out of the way to aid someone in need, even if it seems likely that they won't give her anything in return, or even become violent towards her. She will never leave her companions in a spot of trouble, even if it is detrimental to her health.
Sensitive: Pleasure taken by Sister Kimberly-May is increased by 4

Inventory:
Nun's attire, rosary beads.

Bio:
The Cult of Salvador's Undying Devotion believes that unerring devotion to strict principles of piety, chastity, celibacy, humility and immaterialism holds the greatest rewards. The cult itself has a reputation as being the a very generous organization, taking in any ill or abandoned, and always presenting themselves in a courteous and pleasant manner. That was what Kimberley-May's mother believed when she handed her newborn child over to an orphanage of Undying Devotion. Not everyone is suited to a life of self sacrifice.

Kimberley-May was raised by the orphanage, well fed, sheltered from the violent outer world. But under the strict adherences to self-deprivation, Kimberley-May grew up miserable. Actually, so did the other orphans, but you're not here to hear about them.

Awake before sunrise, gentle prayer as the dawn broke, bread and grass for breakfast, lovely prayer 'till midday, beats and carrots for lunch, honest work of cleaning for the early afternoon, a short prayer before glorious studying, been and leeks soup and cheese for supper, and prayer 'till sleep.

Despite her every effort to keep in good spirits, Kimberley-May has always felt a deep desire for more. It's gotten to the point where she is desperately wished an prayed for something greater, some spark of happiness that was promised for her life of piety. Even when she was fully indoctrinated and brought into the Sisterhood of Undying Devotion, she feigned the barely present joy of her peers, and kept wishing.

Then one day, a hoard of slaver attacked the Abby. Nobody was really injured. Just all the girls and women were tied up and carted off. Including Kimberley-May.

Now she sits alone in a tent, her arms tied up against a pole above her head. She can here one of the slavers talking, mentioning something about a test...


Powahs!
Soul Drain: Whenever Sister Kimberly-May causes pleasure damage to an a opponent, she also steals half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled.

Blessing: Grants strength to Sister Kimberley-May and allies within 30ft, costing 3 + X to activate and X upkeep. Increases to-hit, Dodge, and Perception by 3X.

Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. A creature held must win a (6X + Your Spirit) vs (Enemies Body + Resistance) check to break free.

Energy Blast: Costs X to use, and can either deal (4 + 2d6) x X damage to a single target, or 4X damage to every target within 50 feet, including friendlies.

Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the upkeep cost.

For magical spells, Sister Kimberly-May's base casting is 9 (Mind/2).

XP Tally
empty

Corruption
none so far :p

1.0 Sheet
Sister Kimberly-May
Character Sheet
Class: Succubus
Race: Badarian Anudorian Half-Breed (Human)

Body: 16 : 8*2
Mind: 18 : 9*2
Spirit: 22 : (8+3)*2

Hit Points: 36 : 16 + 9 + 11
Spirit Energy: 39 : 8 + 9 + 22
Pleasure to Orgasm: 37 : 8 + 11 + 18
Speed: 8
Dodge: 28
Resistance: 11 (Spirit)

Experience: 0
Corruption: 0

Talents:
Succubus: Sister Kimberley-May has the "Soul Drain" special power. This comes at a price however, A succubus' Energy does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.
Fuck Me: Sister Kimberley-May deals an additional 8 pleasure per round during sex.

Lucky: Get +3 to all rolls
Natural Warrior - Grapple Expert: Any action attempted by Sister Kimberley-May, gets +12
Natural Spirit - Priestess: Blessing and Binding
Natural Mage - Focus in Body Element: Gives a +10 when casting [Body] spells.
Superior Spirit - Spirit Warrior: Energy Blast and Flight
Strong of Spirit - +6 Spirit

Flaws:
Horny Slut: Sister Kimberley-May is unlikely to pass up consensual sex, and is more likely to give in should she be raped and start to enjoy it.
Honourable: Kimberley-May will never betray her word, even to her detriment.
Idealistic: Should there be any hint of someone or something in distress, Kimberley-May will rush headlong to aid them.
Sensitive: Pleasure taken is increased by 2

Inventory:
Nun's attire, rosary beads.

Powahs!
Soul Drain: whenever a succubus causes pleasure damage to an a opponent, they also steal half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled.

Blessing: Grants strength Sister Kimberley-May, costing 2 + X to activate and X - 1 to maintain. Increases to-hit, dodge, and perception by 3X.

Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (Body + Spirit) check vs caster's (5X + Spirit) to break free.

Energy Blast: Takes X energy, does (4 + 2d6) x X damage to any one creature within 50 feet, 2d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.

Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.
 
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OAMP

Turtle Poker
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Re: Character Sheets

Name: Lexwyn
Class: Warrior
Race: Badarian (Human)

Body: 28 (30)
Mind: 16
Spirit: 8 (6)

Hit Points: 42 (58)
Spirit Energy: 30 (29)
Pleasure to Orgasm: 34 (49)
Speed: 14 (15)
Dodge: 25
Resistance: 14 (24)

Experience: 6
Corruption: 58

Talents:

Perceptive: Get +10 to all Perception rolls
Resistant: Get +10 to Resistance.
Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.
Healthy: Grants an additional 15 max hit points.
Just a Little Longer: Grants an additional 15 max pleasure.
Stealthy: Allows a character to sneak around effectively, giving a +12 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Sniper: All ranged weapons deal an additional 10 damage.
Skill with Weapon Badarian Breach Loader: +10 to it

Flaws:
Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
Evil {RP}: Your character is outright malicious and utterly selfish, to a fault. You won't go out of your way to aid someone in distress unless they are offering a significant reward that you can't just steal from them anyway. You will never trust anyone, nor will you keep your word unless it suits you at the time.

Weapons:
Badarian Breach Loader (2d8 + 40)
Badarian Revolver (3d4 + 26)
Large Dagger/Double edged (pending)

Armor:
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3

Other:
50 denarii

Bio/Description:
Lexwyn was a typical girl from Badara, until around the age of 12. It was noted that she had exceptional hand eye coordination, far surpasing the ordinary person on the street. A secret order of the King abducted her at the age of 15, they were hoping to train the perfect assassain. However, near the end of the training, Lexwyn escaped, killing upwards of ten guards in the process.

One of the first things Lexwyn did upon escape was die her hair blood red, as a symbol of what she has been through. This simply adds to her already imposing aura, as Lexwyn stands well above average, but not too tall, and looks quite muscular, but not enough to be unattractive.

Lexwyn is a loner, never trusting anyone due to the trials she was put through in the name of "training". She has no problems with killing anyone and anything, and has a reputation for being downright cruel. However, that does not mean she is always looking for a fight. Despite always going full tilt in battle, once commited, Lexwyn has been known to let the odd enemy escape, but only if in a good mood, or in a hurry.

As for her fighting style, Lexwyn prefers firearms and other technology, putting full faith in them, and shunning magic and the like. However, Lexwyn is also well versed in several styles of martial arts, particularly fighting with daggers. She always keeps atleast one blade in a shin-strap at all times.

Picture:

Changelog
+5 Corruption 6/7/10

+1 Darkheart

+53 KP 10/4/10 (or thereabouts)
 
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SomCr

Demon Girl Master
Joined
May 20, 2010
Messages
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Re: Character Sheets

Character Sheet:
Name: Nevena
Class: Spirit
Race: High elf

Body: 8
Mind: 30
Spirit: 24

Hit Points: 35/35
Spirit Energy: 63/63
Pleasure to Orgasm: 46/46
Speed: 4
Dodge: 31
Resistance: 15

Experience:
Corruption:

Talents:
Natural Mage: Focus in Nature
Shadowmancer
Priestess
Massive Energy Pool
(flaw)Perceptive
(flaw)Resistant to Pain
(flaw)Strong of Mind
(race)Strong of Spirit

Flaws:
Fertile
Sensitive
Plant lover
(race)Open Soul

Weapons: None

MAGES ONLY
Base Casting: 15
Favored Elements: Nature

SPIRIT ONLY
Powers:
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.

Holy Wall: Creates a wall that no being may pass without your permission or a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 4 + X energy to start and X energy to maintain. In addition, demons touching it take d6 x X damage.

Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)

Piercer: Sends a shard of shadow at a target within 50 feet, costing 1 + X energy and dealing Xd12 damage.

Inventory:
Nevena wears a light dress that has been imbued with greater protective abilities(just fluff for armor that looks like clothing if that's ok)
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.


Bio/Description:

As a child Nevena was quiet. She was a bit odd compared to the other children, who would never let the strange girl join them. With darker skin, nearly developing a tan at one point, she was very noticeable in the mountain home. The elders did not allow contact with the outside world, fearing what it could do to their culture. Already ostracized and with a innate ability to use the darkness around her she found that she could avoid anyone she wanted to. As she grew up she discovered more and more uses for darkness, forming chains, walls, even weapons out of it. None of these ingratiated her to her community.

Why? Because, as she learned how to Nevena started to use her powers on her childhood tormentors. Though none lethal, she would only every trip someone, or chain them to the ceiling for the worst, her community eventually cast the troublemaker out.

Barely in adulthood Nevena decided to make the best of it and explore the outside world, even if her precious darkness was much harder to find. Wandering through a forest she was quickly caught by a large plant, the girl having no idea what corrupted creatures were or what they did, that introduced her to the pleasure of sex. That encounter has flavored her tastes since.

XP

Mutations, etc
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
 
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Mirchie

The user previously known as Hero-in-the-Dark
Joined
Oct 18, 2009
Messages
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Re: Character Sheets

I'm in!

Name: Mîrchell Albaque
Class: Warrior
Race: Demonic half breed. Half Succubus, Half Dread Lord.
Appearance:

She stands at an imposing 6'7" tall, and her eyes are glowing red, no whites or pupils. Obviously the hooves are there instead of feet, and her hair is pure white.

Body: 40
Mind: 20
Spirit: 30

Hit Points: 65
Spirit Energy: 60
Pleasure to Orgasm: 55
Speed: 21
Dodge: 45
Resistance: 20

Experience: 0
Corruption: N/A due to to being a Full Fledged Demon.

Talents:
Resistant to Pain (-2 to all HP damage.)
Resistant to Soul Drain (-2 to all Spirit Energy damage)
Grapple Expert (+12 to grapple rolls)
Quick (+8 to speed)
Hard Hitter (+4 to all melee damage)
Succubi (gives the "Soul Drain" special power: whenever a succubi causes pleasure damage to an a opponent, they also steal half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled. This comes at a price however, A succubis Energy does not restore itself on its own like a normal persons does. A succubi at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.)
Pull Out (Can force an enemy out at orgasm, providing she is not in a submission hold, preventing unwanted pregnancy)

Flaws:
Bloodthirsty (Will rarely, if ever, back down from combat, even if the chances of winning are tiny.)
Honourable (Will never betray her word, though she might twist it now and then, even to her detriment.)
Sensitive (Pleasure damage taken increased by +2.)

Mutations:
Full Blood Demon (Gets a permanent +10 to Body and Spirit and +20 to Mind, one free Talent from the Succubus Talent pool, and ceases to gain corruption, but must choose 5 other mutations. Also gain the special ability: Hypnotize - Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.)
Sadist (Takes d4+1 pleasure damage each time she inflicts health damage to something.)
Tail (Long, thin, and ending in a little heart shape, her fauld and trousers have a gap for it to come out of.)
Fully Functioning Wings (Fully functioning wings on a humanoid, allows flight, but makes sneaking impossible, and cannot engage in combat while in flight.)
Horns x2 (Coming out of her forehead, in the hairline.)
Fangs (Just long, sharpened canines.)
Hooves (What you'd expect. No feet, just hooves.)

Inventory:
Claymore (Double Edged weapon)
---------Sword Blade (d10 + 4 + 13 Slashing) {d20+40}
---------Sword Guard (d2 + 4 + 20 Bashing) {d20+40}
---------Sword Point (d12 + 4 + 10 Piercing) {d20+40}
Light Plate Armour (Splint Mail: EV = 7, AV = 16, TP = 50, Du = 6. Can't be shifted. )

Backstory:
Born the bastard daughter of a Dread Lord, and his Succubus underling, Mîrchell grew in hell, resenting both her parents, and the fact that both of them wished her to join their ‘family business’. Her mother wished for her to be what Mîrchell considered nothing more than a whore, seducing and corrupting the inhabitants of the other world, while her father attempted to train her as a tactician for the demonic forces invading through the portal, to become his right hand demon, a blade in the shadows. Somehow, Mîrchell developed instead the desire to join the soldier demons, but with a difference. She had no intent to breed with the mortal races, nor aid the demons in their conquest of the other world. Rather, she simply enjoyed the killing, the wholesale slaughter of all those she considered inferior to herself.

Over time, this attitude gained hatred and disrespect from her mother and father, indeed most all of the higher ranked demons. The cannon fodder of the army grew to both fear and respect her, learning that she would kill them as soon as look at them, her terrible beauty marred by the vicious grin on her horned face, the flowing white hair, and the dreadful red eyes the last thing many a demon would ever see, though quite often she ventured out through the portal, destroying some target that had been deemed necessary to kill. Eventually, those higher ranking demons executed an order of banishment against Mîrchell, sending her to fend for herself in the mortal world, all of which would kill her given half a chance. Or at least, they would try.

Furious at the betrayal of her family, Mîrchell went on a small rampage, levelling a small camp of adventurers near the area she materialised in. She then made it her sole purpose to return to Artmist, venture back through the portal, and exact her revenge upon those who had banished her.
 
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maikochan

User #69
Joined
Nov 12, 2008
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Re: Character Sheets

As part of my triumphant return to the forums, I'm in too.


Name: Shikoware Akatsuki
Class: Wandering Poet and Mercenary (Combat)
Race: Amazonian (Human)

Body: 30
Mind: 6
Spirit: 26

Hit Points: 46
Spirit Energy: 64
Pleasure to Orgasm: 34
Speed: 15 (10) (Reduced by Armor)
Dodge: 39
Resistance: 15

Experience:
Corruption:

Talents:
Natural Spirit: Spirit Warrior(Battle Aura, Energy Blast)
Skill with Curved Swords
Greater Energy Pool x2
Strong of Spirit
Hard to Hit
Strong of Body

Flaws:
Obvious Spirit (Spirit powers are accompanied by spectacular visual and auditory displays that say "Look at me!")
Sensitive
Honourable

Weapons:
Weapon Name {Type} (Damage) [To-hit]
"Barbarian" {Two-handed, curved sword} (d12+16 Slashing) (d12+14 Piercing) [d20+42]
"Wolf" {One-handed, curved sword} (d12+10 Slashing) (d12+8 Piercing) [d20+42]

SPIRIT ONLY
Battle Aura [d20+26]
Energy Blast [d20+26]

Inventory: 50 Denarii
"Barbarian"
"Wolf"
Beast of Red Shadow Armor (Equivilant to Chainmail) (Ev=5, AV=12, TP=40, Du=5)
The Seven Flowing States (Self-authored Poetry Book)
Uncle Nutzy Teaches Writing (Children's book on Badarian writing)

History
The famous poet of Amazonia, said to be as skilled with the pen as the sword, Akatsuki is a household name in her homeland. A master of the five-seven-five verse, Akatsuki could have lived the life of royalty had she wanted it. Akatsuki was raised by a poor, retired soldier who trained her in the way of the sword, but was illiterate and could not give her a proper education. It was a chance meeting between Akatsuki and Lord Okigawa's daughter that started her study of the high arts. After nearly giving her life to save the lady from a gang of vagrants, Akatsuki was made the lady's bodyguard. However, a coarse peasant girl would not do for the bodyguard of a noble, so she was given the best instruction in etiquette and all of the arts, including poetry. Akatsuki fell in love with the written word, and devoted much of her time to studying it and mastering it. When her charge died in childbirth, Akatsuki's poem was considered a work of art surpassing all others. From then on, she devoted her life to the written word until, again, by chance, she came upon a book that changed her life. Uncle Nutzy Teaches Writing was a thin book penned by a sketchy old man in Badaria, a former teacher who developed an obsession with young girls. Though he was eventually barred from teaching, he wrote the book in an attempt to lure more children to him. He eventually met his end when he slipped stepping out of his bath and cracked his head open, but a few of his books survived, and one made it to Amazonia. Akatsuki had never experianced any foriegn works before, the alphabet was different, the laws of verse were different, everything was different about this language. She then and there vowed to travel the world, learning the languages of all beings and composing poems in every language to bring back to her home.

Philosophy
Though a master poet, Akatsuki is far from defenseless. Having grown up with swords instead of dolls and then putting her life in harms way for a living has honed her skill with a blade to an edge as fine as the greatest blade. However, she would be the first to admit that she still has much to learn about swordplay and hopes that her journey will strengthen both her skill with a pen and with a sword.

Personality
Akatsuki harbours deeply repressed anger from her early years, and though she is composed and polite in her dealings, even in combat, her pent up frustration and anger tend to become apparent the more stressed she is. This is reflected in her Spirit powers, which she sees as drawing on her darker emotions, which, like her anger, can flair up into awsome displays. It stands to reason then that she refrains from using her spirit powers in most situations.

Recent History
Akatsuki has only been in Badaria for a few weeks and still has a shaky grasp on the language, but she is a quick learner. She's already composed several poems in the new language and likes to end every battle with one. Her skill with the written language far exceeds her skill at speaking the language.

Description
Akatsuki wears a suit of armor designed after a legendary beast of Amazonian legend that was gifted to her by Lord Okigawa during her time as a bodyguard. Her two swords, "Barbarian" and "Wolf" are both ancestral relics of her fathers that have been in their family for as long as can be remembered.

Other Notes
Akatsuki is still inexperianced in matters of sex, having devoted her life to first swordplay and then penmanship, and can still be naive about such matters. She's still a virgin.

Changes:
26/05/10: Game Start!
 

Alias

Lurker
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Re: Character Sheets

Name: Rowynn
Class: Combat (Smith)
Race: High Elf

Body: 34 + 6 = 40
Mind: 8 = 8
Spirit: 8 + 6 = 14

Hit Points: 51
Spirit Energy: 38
Pleasure to Orgasm: 15
Speed: 20 (-10) = 10
Dodge: 31 + 4 = 35
Resistance: 20

Experience: 0
Corruption: 0

Talents:
Strong of Body
Dueling (+10 hit, +4 dodge)
Skill with Longsword (+12 hit)
Lucky (+3 everything)
Perceptive
*Strong of Spirit (Racial)

Unused due to loss of equipment:
*Perceptive (Talisman of the Wolf)
*Hard to Hit (Daushen Witching Armor)
*Quick (Nara, Sword of Songs)


Flaws:
Honorable
Sensitive
*Open Soul: +2 to Energy Damage (Racial)

Weapons:
Simple Longsword:
Blade (d8 + 13 Slashing) [62]
Point (d12 + 10 Piercing) [62]
Blunt (d2 + 20 Bashing) [62]

Currently lost:
Nara, Sword of Songs; one-handed, two-handed stance
Blade (d8 + 4 + 35 + 10* (49) Slashing) [104]
Point (d12 + 6 + 26 + 10* (42) Piercing) [104]
Hilt (d2 + 1 + 52 (53) Bashing) [104]
Nara, Sword of Songs may only be wielded by Rowynn.
Nara, Sword of Songs gives the following passive bonuses when wielded:
Powerful Warrior: +30 to Body, Mind, and Spirit
*Searing Cuts: Nara, Sword of Songs is blessed with a hot kiss that cause extra damage. +10 damage for each successful Slashing or Piercing strike.
Quickness of Song: Nara, Sword of Songs grants the Quick talent.
Rowynn forged this mighty blade after years of research and months of long hours in the forge. To her, combat always resembled the mathematical march of song; thus, the source of soul power she poured into this came mostly from world-famous singers - all of whom were handsomely reimbursed for the week-long comas Rowynn threw them into. The combat abilities she gains from wielding the mighty weapon are frightening to behold - even though she is a competent warrior on her own, with this sword in hand she could perhaps kill even an ancient Dragon by herself. In fact, the wielding of this blade makes the user so powerful that Rowynn forged a defense mechanism into it - the sword will give anybody but her a powerful shock if they touch it, as well as becoming so hot that it will singe the flesh right off the thief's hand. Only Rowynn herself can use it. It is unknown if the bond from the sword will dissipate upon her death; only time will tell.
To look at it is to behold a thing of radiant beauty. A foot longer than the typical longsword, it is thinner than a heavy claymore, widening into a diamond-shape at the tip. The whole length of the blade glows a bluish purple color, with lines of deep crimson power periodically flashing in trails across its length. The hilt sweeps both toward and away from the hand in a wing-shape, and indeed, if one looks close enough she can see dozens of tiny feathers etched into the silvery metal - perhaps a reference to Rowynn's common declaration that the most beautiful singers are simply angels in disguise.


Inventory:
Simple Plate Armor:
EV = 10, AV = 20 + 10, TP = 60, Du = 5

Currently lost:
Daushen Witching Armor: Enchanted Plate Armor
EV = 10, AV = 20 + 10, TP = 60, Du = 5
Daushen Witching Armor may only be worn by Rowynn.
Daushen Witching Armor gives the following passive bonuses when worn:
Powerful Warrior: +40 to Body, Mind, and Spirit
Shield of Songs: Daushen Witching Armor's effective AV is 30.
Cinch of Songs: Daushen Witching Armor gives a passive +16 to speed, also granting the Hard-to-Hit talent.
Slow Learner: When Daushen Witching armor is equipped, the user gains no experience from battle.
Rowynn's own personal armor, perhaps her crowning achievement to date. It is made of a heavy plate alloy, but the powerful runes carved into it make it feel as if the wearer is clad in mere cloth vestments, and not very thick ones at that. There is no hampering of movement, no reduction of speed - in fact, some of the glowing symbols on it even enhance her speed, to the point that she typically does not even need the hard shell of armor. It is rare that she ever even lets an enemy attack strike her, and when it does, it is harmlessly shrugged off by steel so strong that it is doubtful she would feel a strike from a battering ram. Oddly, she never crafted a helmet to fit into the otherwise full suit; only her head is vulnerable to attack.
To the artist's eye, the armor is superbly beautiful. It almost glows with a dull silvery light, and lines of power occasionally trace their way across its surface, glowing an electric blue in darkness. It fits Rowynn's slim body like a glove, giving her the look of true nobility. As with Nara, her companion sword, it has its own built-in defense mechanism; it will heat itself up to the point of boiling metal and give a powerful shock to whomever touches it that has a different blood than Rowynn.

Ring of the Forge: Enchanted ring of power
Ring of the Forge may only be worn by Rowynn.
Ring of the Forge grants Rowynn the ability to forge enchanted weapons, armor, and equipment. It glows with an unearthly light when soul essence is entering or being channeled from it. Ring of the Forge has its own Energy statistic, maxing out at 300. It regenerates 2 EP per hour by slowly draining a non-dangerous amount from its wearer up to 100 (requiring about two days). To go beyond 100, it must capture defeated souls; the more powerful the soul, the greater the yield. This process will also help it get to 100 faster.
The other ability the Ring has is to glow when Rowynn requires it to; the cloudy gem set in the top can reveal as much as a thirty-foot radius around the wearer. This does not use any soul energy.

Talisman of the Wolf
: Enchanted pendant of power
This talisman will quiver when in the vicinity of sources of magical or spiritual power.
Talisman of the Wolf gives the passive bonus Perceptive when worn.
This Talisman was crafted after Rowynn had a close encounter with with a magical beast that had been terrorizing a nearby village. It used a type of camouflage she had never seen before, and thus she was completely taken by surprise when it pounced on her. After that, she forged this silvery pendant, painstakingly engraved with a snarling wolfshead, with a certain alloy of magicked metals that reacted to other powerful objects of magic. It took some time to work it so it did not react with her own powerful armaments, but after several weeks of toiling in the forge and numerous failures, this item emerged from the flames and hangs around Rowynn's neck at all times.

Bio/Description:
From a very early age, Rowynn was interested in objects of power. Her father was a blacksmith, of course, and her mother died when she was only twelve - barely a toddler in the High Elven world. She spent most of her early life with her father, learning the ways of the smithy hammer. But she wanted to do more than shape simple steel and iron, even into the nation-famous weapons her father crafted. She wanted objects more powerful than mere metal.
When she was in her sixties, she began researching the secrets behind enchanting objects of power. Mere months later, she crafted a sword which glowed in the presence of Fey creatures. She was rewarded with praise and awe among her community, for few were able to master the intricacies of item-enchantment so quickly. But as she became more and more proficient with the art, a different feeling among her kin began to develop - one of fear. This fear only magnified itself after she crafted her powerful Ring of the Forge, a ring that stored soul energy and enabled her to craft far more powerful items - and to use soul energy not her own. After she had crafted a powerful weapon that a thief had purchased and used to murder a series of innocent elven women, she was banished from her home town for fear that her items would destroy it. Now she wanders across the countryside, setting up a forge when she can and selling beautiful objects of moderate enchantment. Her only requirement is that her customers bring her their own materials; she does not carry them with her, nor will she stay in place long enough to get to know the local ore merchants. One might think that she might restrict herself, given the unfortunate incident with the thief, but she realizes what nobody else in her village did - it is not the object that is evil, it is the hand that wields it.
 
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Guan Yu

GAUN
Staff member
Administrator
Joined
Sep 4, 2009
Messages
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Re: Character Sheets

New guy trying this out. Here's my creation

Statistics
Tomoe
Miko (Combat with some spirit powers)
Amazonian

Body: 38
Mind: 6
Spirit:14

Hit Points: 48
Pleasure to Orgasm: 32
Spirit Energy:51
Speed: 19
Dodge: 39
Armor: 5
Resistance: 19

EXP: 0
Corruption: 0

Talents:
Strong of Body
Skill with Katana
Hard to Hit
Hard Hitter
Pain Resistant
(gives flaw)Natural Spirit (Spirit Warrior)
(gives flaw)Greater Energy Pool

Flaws:
Sensitive
Honorable

Powers:
Battle Aura (5+X activation, X upkeep for 3X increased Melee Damage, To-Hit, Speed and Dodge)
Energy Blast (spiritual energy bolt, X cost dealing 4+2d6 times X damage, or 4X damage to everything within 50 feet)

Inventory:
The Katana Kuchinawa (+50)[2d6+24]{none}
Miko Robes (Cloth Armor AV=1 EV=0 TP=25 DU=2)
Sword care kit
50 denarii

Background, personality and physical description
History
Born into a vassal family in the far eastern parts of the world, Tomoe has seen war from the day she was born. Being a woman, she wasn't allowed to touch the weapons of a warrior during her earliest years. Her family were friendly with a more prestigious family, and the children from both families played much together. But, one fatefull day, her destiny would change forever

During some of their games, the kids wandered a bit too far from the safe gardens of the family, and found themselves at the edge of the woods. A pair of hunger-starved wolves spotted them, and the higher-ranking son took it upon himself to defend them from the crazed wolves. But, his resolve was not strong enough, and he was tackled to the ground. As Tomoe saw the wolf bite down on his arm, she began to act. Picking up the tree branch the boy had dropped, she began to attack the wolves in a savage frenzy of attacks. After that, she passed out

Following the incident, her family was accused for staining the honor of the greater family, as a girl had saved their son, when they both just should've just died honorably. Her family began to lose their status, and she was blamed for it. A year after the incident, she abandoned her home and went to live with the nuns and priestesses in a monastery. But, she wouldn't be able to escape her warrior destiny, as these women trained themselves both spiritually and physically in the ways of the warrior.

Many years later, Tomoe has grown into a fine young woman, and her skills are amongst the best in her shrine. Her graceful form has impressed many a visiting noble. But, as much as she loves her sisters and the shrine, her heart desires for a journey, to see other far-away lands. So, the beautiful miko decides to leave her home shrine behind, promising to return when her heart is satisfied

Personality & looks

Tomoe is a 5'3 tall, 20-year old very well endowed young woman. Her eyes are purplish blue, and her lustrous black hair reaches down to her lower back. She wears her shrine's traditional miko wear, a white robe with long sleeves, red hakama, a red long bandanna, socks and sandals. Held across her back is Kuchinawa, the katana handed to her by the high priestess before she left.

Tomoe's noble upbringing has made her polite and honorable to a fault. She is kind and emphatizes with almost anyone. While she is a skilled warrior, her deepest desire is universal peace.

On matters of a sexual nature, Tomoe is almost unexperienced. She's still a virgin, only having rubbed herself a few times when aroused. She gets turned on from being tied, something she found out when punished at the shrine for some big mistake. Due to the disrespectful treatment she received as a child, she lacks trust in men

Pic
 
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Termite

A bug
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Re: Character Sheets

Guess I should throw my character in here if I want to play.

~~~~~~~

Alexandra

Stats/Bio
Name: Alexandra (Alex)
Class: Warrior
Race: Dragon-kin

Body: 34 6 + 28
Mind: 14 4 + 10
Spirit: 18 6 + 12

Hit Points: 50 34 + 14/2 + 18/2
Pleasure to Orgasm: 40 34/2 + 14 + 18/2
Spirit Energy: 42 34/2 + 14/2 + 18
Speed: 17 [11 equipped] 34/2
Dodge: 33 [43 equipped] (34 + 14 + 18)/2 + 10 - 10
Armor: 4 [15 equipped]
Resistance: 17 34/2

Mutations
*Odd Skin: Scales along her back and sides
Tail: Lizard tail Can be used for Foreplay/Penetration
Tight Enemy takes +2 Pleasure Damage from Penetration (Max 3x)

Talents
[Race]Pain Resistant Armor +4
*Lucky +3 all non-damage rolls
*Shield Fighter Can Shield Bash and attack in one round
*Hard to Hit +10 Dodge
Perceptive +10 Perception
Skilled x2 Gain 3 Skills per "Skilled" talent

Flaws
[Race]Open Soul +4 Energy Damage
[Race]Mutated Gain 3 Mutations
[Race]Easy to Hit -10 Dodge
*Honorable RP: Always keeps her word

Skills
Mage-Hunter +10 Dodge and opposed checks vs Magic
Spirit-Oppressor +10 Dodge and opposed checks vs Spirit
Ranger Track targets, determine what creatures are near, +4 Perception & Stealth in wilderness
Defensive Strike{Activated} Abandon attack, +10 Dodge, Counter all enemy misses
Shield Slam{Activated} Only Shield Bash for turn, +4 Damage, can cause Prone
Shield Cover{Activated} No action, prevent all damage/affects unless from behind

Inventory:
Unarmed (d20 + 37) [d4 + 8, Blunt] {none}
Long Sword (d20 + 37) [2d12 + 12, Slash/Pierce] {none}
[3] Throwing Axes (d20 + 37) [2d4 + 11] {Range = 15}
Breast Plate [AV = 11; EV = 4; TP = 50; DU = 4]
Round Heavy Shield (d20 + 37) [Bash Damage = 3d6 + 8; EV = 2; DB = 10]
[50] Denarii


Description
Alexandra strikes an impressive figure. Taller than most men, the scales lining her back and the outer layers of her arms only serve to enhance the outline of her well-toned physique. Though she may not share the more drastic of her races traits her tail is quite apparent, and her ears and forehead hold the frills and ridges one would find on most reptiles. Aside from that she appears to be quite human. Her skin is surprisingly smooth for someone who appears so strong, and her head is covered by a short mess of jet black hair. Her eyes share the same vibrant green as her scales, and whenever possible she tries to incorporate the same lovely color into her armor and weapons.

Bio
As impressive as she is Alexandra's brother and sister are even more so. Those two take after their draconic father while she takes after her human mother. As such she was constantly teased during her formative years for being so soft to the touch. This annoyed her to no end, but whenever she tried to stand up for herself she would always end up in a scuffle and would always end up bloodied and humbled.

Constantly being degraded as nothing more than a scrawny little runt Alex vowed to strengthen herself to one day defeat her siblings and restore her honor. Ever since she has honed her body. Her skill with a sword has advanced, but her skill with a shield is amazing. For someone as large as her she can be surprisingly quick on her feet, and her reaction time allows her to deflect an attack in one motion while thrusting with the edge of her shield in the next. Those that witness her fight say she's more likely to take a man's head off with the shield on her arm than she is with the sword in her hand.
Change Log
Experience: 0

Corruption: 0
 

Quartz

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Re: Character Sheets

I made a character! :3 Let me know if you see any mistakes or anything.
Elizabeth

Character sheet

Name: Elizabeth
Class: Succubus
Race: Badarian

Body: 52 (26+24+2)
Mind: 8
Spirit: 14 (16-2)

Hit Points: 63
Pleasure to Orgasm: 41
Spirit Energy: 44
Speed: 26
Dodge: 37
Armor: 12
Resistance: 26 (Body/2)

Experience: 0
Corruption: 0

Talents:
Succubus
Natural Warrior: Dueling
Superior Warrior: Skilled (Defensive Strike, Defenseless, and That's Mine Now)
Natural Spirit: Spirit Warrior (Battle Aura and Power Surge)
Suck You Dry
Pull Out
Strong of Body x3

Flaws:
Horny Slut
Honorable
Open Soul
Sensitive

Inventory:
Duelist's Rapier (+52) [1+2d12+17]
[10] Throwing Knives (+52) [2d6+13]
Chainmail: AV = 12, EV = 5, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
50 Denarii

Bio

Description: 5'8'' with pale skin, curly black shoulder length hair, and brown eyes.

Personality: Elizabeth has a calm and collected personality, and values her honor above all else.

Background:
The only child of Badarian Lord, Elizabeth's mother died shortly after childbirth and her father resented her somewhat for not being a son. From a young age, she was taught fencing by her father. She had a natural ability for swordplay and practiced whenever and with whomever she could, usually with the few guards who were willing.

In her late teens, everything began to go wrong for her. Elizabeth began finding herself compelled to sneak out and have sex with stable boys, strangers, whoever. Sometimes the men she had sex with would be left unconscious.. or worse. At the same time, she began to develop her spirit powers as well, and was unable to hide them from those around her. Confronted with the scandalous possibility of having a daughter who was both a spirit user and a succubus to boot, her father did the only sensible thing a man of his stature and promptly disowned her. Elizabeth fled Badaria and spent the next few years wandering from place to place and dueling professionally to make her living.
 

BlueSlime

Tentacle God
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Re: Character Sheets

Making a character for this. Please let me know if there are any errors.
Name: Nala
Class: Mage (Dark Witch)
Race: Night Elf

Body: 8 +4 =12
Mind: 34+4+16 = 54
Spirit: 8

Hit Points:43
Pleasure to Orgasm: 64
Spirit Energy: 41
Speed: 6
Dodge: 37
Armor: AV:1
Resistance: 27

Experience: 0
Corruption: 0

Talents:
Perceptive
Strong of Mind x2
Concentration
Focus in Entropy
Focus in Nature
Natural Succubus: Knowledgeable
Evoker
Conjurer

Flaws:
Open Soul
Demon Lover
Horny Slut
Fey Lover
Beast Lover


Base Casting:27+8=35
Favored Element: Entropy and Nature

Inventory: Clothes, satche bag.
Darkwood Staff: (+12) [Dmg: 1+1d4+6]

Notes:

Bio/Description: Nala is the daughter of a powerful Night Elf High Priestess, who has eschewed the spirituality of her family's sect to study the eroding properties of nature. She is a learned scholar, but very rebellious and sure of herself, to the point of being overconfident. She has taken many lovers within her mother's spiritual conclave, and has been a somewhat corrupting influence with her love-making amongst the neonates, causing some embarrassment to her family. As a punishment for her behavior, her mother has sent Leili to practice her skills in a distant land.

Nala stands at 5'7", with smooth purplish-blue skin, and long flowing, dark blue hair. Her breasts are on the petite side, but she is endowed with perfect hourglass curves and shapely legs, which she loves to show off by wearing provocative and revealing silks, usually dark green in color.

EDIT: Added the missing talents. Thanks.
 
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maikochan

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Re: Character Sheets

Well, here's my DG2 character.

Name: Phyrra
Class: Druidess (Succubus)
Race: Full Blood Demon

Body: 10
Mind: 54
Spirit: 18

Hit Points: 46
Pleasure to Orgasm: 68
Spirit Energy: 50
Speed: 4
Dodge: 41
Armor: 1
Resistance: 27

Experience:
Corruption: -

Talents:
Succubus
Natural Spirit (Priestess: Blessing, Fey Servant)
Natural Mage (Focus in Nature Magic)
Superior Spirit (Demonology: Summon Demon, Vampiric Futanari)
Strong of Mind x2
Greater Draining
Knowledgable

Flaws:
(Innate)
Mutated
Idealistic
Horny Slut
(Chosen)
Fey Lover
Mutated

Base Casting: +27
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}

Level 2:
Natures Might {Buff}
Entangling Vines {Utility}

Level 3:
Cats Vision {Utility}
Claws {Utility}
Natures Breath {Heal}
Summon Greater Creature {Summon}

Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}

Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}

Powers:
Blessing
Fey Servant
Summon Demon
Vampiric Futanari

Mutations
:
Full Blood Demon
Fetish (Draining) - Because Phyrra almost starves herself for fear of corrupting people, when she does feed, the feelings are amplified.
2 Horns
Multi-orgasmic
Wings
Tail
Battery
Soft Skin x3

Weapons:
Staff (+10) [1d4 + 6] {Blunt}

Armor:
Clothes: [AV = 1, EV = 0, TP = 25, DU = 2]

Inventory: 50 Denarii
Pendant

History:
Centuries ago, when the forces of hell had invaded earlier, one demoness used the chance to find her freedom. An average succubus, Phyrra had the potential to rise to become a powerful demon lord herself, but for one major problem: she cared for her fellow demons. And other beings too, and though she would carry her missions out, it was always with a heavy heart whenever she had to harm another being. When the time came, when the demonic host was in full retreat under the fey army's assaults, Phyrra fled into the wilds.

For decades she survived in the wilderness, moving from one logging outpost to another, staying just outside of town and reluctantly raping a girl from time to time to sate her hunger. In time, she learned to harness the energy of the forests, an power alien to most demons.

After learning of groups of people who worshipped nature called druids, Phyrra managed to find a circle that would accept her, despite her demonic nature. The circle was comprised mainly of other outcasts who had turned to nature for acceptance. Orcs and half-elves mingled alongside escaped slaves and demonspawn. There was even a fey sorceress named Tam-lin in the circle who took Phyrra aside and taught her how to turn her natural demonic abilities into beneficial supporting abilities.

Phyrra lived with the druids for many years, even falling in love with Tam-lin as the decades drew on, the two leading the circle as a refuge for the outcasts of society. Her peace was not to last however, as Badarian encroachment on the circle began to grow. As the Badarian loggers approached the circle's sacred grove, Phyrra advocated that the druids fight while Tam-lin suggested that they withdraw, finding even more secluded places to live. The circle was split into two camps, one, Phyrra's, wishing to fight, the other following Tam-lin. Although the two had opposing philsophies, Phyrra and Tam-lin remained close friends and lovers during the schism and the two parted ways with heavy hearts.

Phyrra's counterattacks against the Badarian loggers slowed the human's advancement, but they were outnumbered and outgunned. As the trees of the sacred grove fell, Phyrra realized Tam-lin's wisdom. Nature would always regrow, there would always be places to love the world. To an immortal like herself or Tam-lin, there would always be more trees. Fleeing into the wilderness once more, Phyrra became a hermit. She felt she had so much more to learn of nature, and wanted to reunite with Tam-lin only once she felt mature enough to do so.

Phyrra now lives just outside of a small town on the trade route from Badaria to Amazonia. She is known to the people of the town, some fear her as a witch, others respect her as a wise woman. A few know of her demonic nature, but Phyrra has obtained their silence in one way or another. She still has to hunt for sexual energy, but she focuses primarily on Badarians passing through the small town, or a few people who trust her and know her secret. Phyrra has taken the town under her protection and uses her magic to help the town, protecting crops and making them grow.

Phyrra and Tam-lin exchanged pendants shaped like the portions of a yin-yang symbol. While being of no real value, Phyrra guards hers with her life, feeling it to be her one link to Tam-lin.

Appearance: http://www.ulmf.org/bbs/picture.php?albumid=268&pictureid=5020
Phyrra is a typical looking demoness, wings, horns and a long tail. Phyrra tries to hide her demonic features whenever she is mingling with humans, but, because her wings and horns are nearly impossible to hide, she has to wear heavy, hooded robes. When she is around her home, she typically wears Amazonian silks, a guilty pleasure of Phyrra's.
 
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Sponge

Tentacle God
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Re: Character Sheets

Since my previous character didn't really get ANY time to do anything, I figured a sex change, appearance change and some minor tweaking to the story I could just paste or something. Yeah I know it's cheap, but I don't have the time. 0_e


EDIT: Also, bear with me when... stuff occurs. I have no idea how a woman feels during an orgasm, I'm a guy. <_< So description in this department will... be lacking.

Stats
Name: Gevira
Class: Spirit
Race : Crolian (Human)
Age: 21


Body: 10
Mind: 14
Spirit: 26

Hit Points: 30
Spirit Energy: 58
Pleasure to Orgasm: 32
Resistance: 13
Speed: 5
Dodge: 25


Powers/Talents/Flaws/Inventory
Talents:
Resistant to Pain
Strike the Weak Point


Flaws: Idealistic (Friends are a top priority, and self preservation is hardly a concern should a friend be in trouble, unless there is no possible way to save them. Example: Friend is being torn apart by monsters, and death from bleed out is most certain. It would be pointless to stay in the battle. Character might use power to put said friend out of misery though.)

Fey Lover: +8 to Pleasure taken from fae.

Powers: Psychic + Additional Powers talent. Telepathy, Pyrokinesis, Mind Cutter, and Telekinesis powers.

Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Telekinesis: You should know what this is. Cost to activate is 3 + X, and the user can move anything weighing up to twice their weight in any way they wish, so long as they maintain line of sight. Striking a target with an object using telekinesis deals (4 + 1d6) x X to each target, but an object can only be directed in one direction per round. IE: If you want to hit more than one creature per round, you've got to get an object of the appropriate shape.

Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (4 + 2d6) x X damage to one target.

Pyrokinesis: Manipulate fire with your mind, calling up the flame takes 3 + X energy. Fire deals 4d6 x X damage per round that it is within contact with a creature, and can be used in any shape that the user can imagine.


Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.

Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."


Weapons: Katana (single sword) Slashing d12, Piercing d12.

Inventory:
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.

Description/Bio
A line of jagged black, the scar starts up from the hand, creeping up along her arm and appears to lead to the chest. An aura of determination and willpower can be clearly felt. Other than that, she looks like a completely normal human without any different species in her bloodline.

Picture:



Bio:
Her family completely near destroyed since the attack of the demons, the only thing she has left is her sister. Since the attack, her sister had been hiding the fact she was 'used' by one of those creatures. Now she's suddenly changing, becoming one of them. Corruption has begun to take hold of her, and upon discovering such, her sister confesses to Gevira what had happened. Not willing to lose the last member of her family, she searches for a way to stop or reverse the process. Leaving her sister behind in the care of some close friends, she journeys forth to complete her quest. She's willing to offer her life.... even perhaps her soul.

Changes and EXP related
Nothing yet, still too newbie!
 
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GargantuaBlarg

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Re: Character Sheets

Here's my this thing. WIP~
Name: Naltaibur Slybelqua
Class: Mage - Physician
Race: Night Elf
Another offshoot of the fey that became mortal, skin colors range from pink to red to purple. Their society is much like their High Elven cousins in structure, but much more open and welcoming to outsiders. Of all the known races, they have the most succubi, for reasons that no one has yet to ascertain, though many suspect that it's due to their common exposure to demons. Mages and Spirit-users are also common among their ranks. They are known for their near-supernatural senses.
* +4 Body, +4 Mind, Gain Talent: Perceptive, Flaw: Demon Lover, and Flaw: Open Soul.

Body: 16
Mind: 28
Spirit: 22

Hit Points: 41
Pleasure to Orgasm: 47
Spirit Energy: 44
Speed: 8
Dodge: 33
Armor: 8 (6P/10B) (4 nat + 4 armor (2 vs Pierce; 6 vs Blunt))
Resistance: 14
Experience: 0
Corruption: Level 3 / 0

Talents:
RACE - Perceptive: Get +10 to all Perception rolls.

***Natural Warrior: *Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.

***Natural Spirit: *Psychic: Telepathy, Mind-break

*Natural Succubus: *Pull Out: The succubi can force a creature out just as they orgasm if they're not being raped in a submission hold, thus avoiding getting pregnant.

*Healer: When casting a spell that temporarily increases a stat or restores lost HP, they are treated as 1 spell level higher for the purpose of how much HP they restore or how much the stat goes up by.

**Focus in {Body}: Gives a +12 to Base Casting when casting any spell of the chosen element. also allows up

to 2nd Level spells in that Element to be cast without casting rolls.

**Focus in {Experimental Body}: Gives a +12 to Base Casting when casting any spell of the chosen element.

also allows up to 2nd Level spells in that Element to be cast without casting rolls.

Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.

Strong of Body: +8 Body.

Flaws:
RACE - *Demon Lover: +4 to Pleasure taken from demons.

RACE - Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.

*Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile. Not as big a downside as it might seem, as you'll see once i get the fluff out.

Mutated: Your character starts the game with 3 mutations of your choice.

*Beast Lover: +8 to Pleasure taken from mutated beasts.

MUTATIONS
*Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.

Whip-Tongue: Your character causes +2 pleasure damage during oral foreplay (xivvix)

Not sure about this 3rd one... might change.
*Futanari: The character gains a penis. Can penetrate anything with the appropriate holes.


[MAGES ONLY]
Base Casting: 14 Mind/2
Favored Elements: Body, Experimental Body

Body
Level 1:
Least Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +2, 1 EP/turn
Least Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5] HP
Far Talk {Utility} [Lets the caster throw their voice as though speaking through a megaphone.]
Eavesdrop {Utility} [Lets the caster listen in on any target within 200 feet that they can see.]

Level 2:
Lesser Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +4, 2 EP/turn
Lesser Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x2 HP
Allsight {Utility} [Gives +15 to all Perception rolls. Can be maintained by giving 1 EP upkeep.]

Level 3:
Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +6, 3 EP/turn
Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x3 HP
*Bone-Snap {Bolt} [Snaps a targets bones within their body, stunning them for a round unless they win a

Resistance vs 32 check agianst you.]
50ft single-target; Bolt [2d4 + [5]]x3

Level 4:
Greater Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +8, 4 EP/turn
Greater Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x4 HP
Quake of Agony {Emanation} [Causes unbearable pain to those around the caster as their muscles tear

themselves apart.]
15 ft. radius on caster; 2d6 + [2]x4

Level 5:
Greatest Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +10, 5 EP/turn
Greatest Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x5 HP
*Granulate {Bolt} [A bolt of energy that reduces a targets bones to dust if hit.]
50ft single target; 2d4 + [5]x5


[SPIRIT USERS ONLY]
Psychic
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Mind-Break: The user invades the mind of a target and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 6X check, their mind is erased, leaving them helpless cripples.

Inventory:
50 Denarii

Wagon

Home, healer's shop, and lab in Crolian trade town

Research notes (written in cipher)

Punchin' (+16) [1d4 + [4]] {}; Blunt

Club - Truncheon (+16) [1d6 + [8]] {}; Blunt
A stout length of wood usually used to subdue unruly or unwilling patients

One Handed Swords - Falchion (+16) [2d12 + 1 + [5]] {}; Slashing
A heavy sword, with a blade like a machete.

Light Crossbow - (+16) [3d6 + 20] {70 ft; 3 shots; 1 rd} RoF 1


Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.





Bio/Description:
Appearance:
A small woman, with a small bust. Naked, her body is a charcoal-gray. Her left leg is an orc's green all the way up to the top of the thigh; this green can be found on her face as well, where, in a large patch, it turns the skin around her right eye, right cheek, and extends back to color her long, pointed elven ear green. The left side of her torso - stretching from her collarbone to bellybutton, and reaching almost all the way around to her spine - is a deep purple, another shade found amongst Night Elves. Her hair is dyed the black it originally was, but the roots show through a fiery orange-red. Her other noteworthy features are a subtle, wiry musculature and bright green eyes.

She hides her body to conceal her experiments. She works as a doctor, so under the pretense of "sterility" she wears a plague doctor*'s outfit, concealing herself under heavy leathers and a hardened ceramic mask.

Bio:
Grew up in Crolia. Her parents were Night Elf adventurers, who left her at birth with the healer that delivered her - a kind, middle-aged man. Keeping with Night Elf naming traditions - or at least trying to, anyway - he named her Naltaibur Slybelqua. Though she was a frail girl, she assisted the Healer as soon as she could, sweeping, cooking, fetching him things - listening quietly as the Healer discussed ails with his patients. She acted has an aid and nurse, and learned healing magics from him.

In this, she realized that everyone was unsatisfied with their body - they were too short, or too tall, too fat, too skinny. Wished for different eyes, or for things they shouldn't have - tails, wings. Agonizing over the size or color of breasts or penis. Cursing it, for getting sick, and for having to die.

She's since become adept in body magics, having attended a mage's academy, and has inherited her father's shop. However, she has purchased another building. She claims it's her home, but it also hides a secret laboratory and menagerie, where she experiments with the manipulation of flesh.

BULLET POINT BIO-FLUFF:
- Reluctant to use live subjects, fearing twisting and shattering a living being's soul. Therefore mostly obtains materials from the butcher, hunters, and morgue. Also crossbreeding. Prefers to slaughter a creature in her menagerie before experimenting on it, but will use it live if required.

- Hold live specimens for breeding. She wrangles them herself and extracts semen via fucking. In the interests of keeping the seed "pure", she tries to make them pull out first. Extended practice of this is thus the reasoning behind Grapple Expert, Pull Out and Pain Resistance.

- Performs live experimentation on self if necessary. Once tried to enhance strength with an infusion from an orc after unfortunate breeding incident (specimen got the better of her), but was only partially successful - got stronger, but not dramatically, and it turned her hair red, splotched her skin with green tint, and gave her orc fertility. Tried to remedy cosmetic condition with a night elf infusion - tinted her skin purple, but altered spiritual flow/mind shit and unlocked some small spiritual power.

- Mind has suffered; the double life of healing wounds and twisting flesh, debasing and altering herself, and the constant worry of being found or degenerating a sapient mind torments her. Constant presence of dismembered bodies and menagerie livestock has jaded her. Previously compassionate to a fault, she now flies between extremes of gentleness and murderousness as necessary. Her psyche is scarred, in short.

I imagine either trying to continue researching in secret in my hometown/dealing with a demon portal, or going to Artmirst looking for any long-lasting effects or remnants (maybe Hometown was just too busy (plague?) or I didn't hear about it or something)











Here's the crux of the character, I guess: custom element thing. Needs a lot of work, probably. There are a bunch of extraneous spells I'm throwing in here, like Race the Heart, that I guess are for flavor/don't really have a mechanical purpose.
Experimental study and application of Body-sphere magic. Naltaibur wants to extend the capabilities of Body magic, and so she studies all the different ways magic can affect a patient and their body. Stimulating adrenaline, metabolism, and growth; allergies and disease; a few specialized applications of magic to help treatments. These techniques can also have destructive effects - uncontrolled regeneration means damage to the body, sorta like cancer; reversing the effect might cause atrophy, etc.

Does not cover effects on the mind or mutation - yet, at least. (will need more study for those)

///Body Alteration is an attempt to master the physical body. It also studies demonic mutation and corruption, in hope of finding some way to reverse it.
Possibly, once that goal is met, I could look into a "Soul" sphere of magic. "Up until now, I've been focusing on the health of the /body/. But, there's more to a person than just their body - people also have a soul. No one has ever successfully healed "death", right? We may be able to fix the body, but not the soul. Or, restore the the body's connection to the soul. When you're fading in and out on the brink of death, is that your soul losing it's grip on your body, or maybe the other way around? What of the mind, what's it's connection to the two? Why do the undead come back without one? If I can heal a body, can I heal a soul? Are the procedures for doing such the same for both? How can I manipulate a soul?"
derp
Expedited Healing, 1-5
Unnatural Healing - Heal 1d12 + Mind/4 HP; Minus Mind/10 spread to stats (default all to Body) for 3 turns. Touch range.
Currently, healing magic heals a patient safely and soothingly, but Naltaibur seeks to improve on it. Thus, methods of -very- rapid flesh regrowth are being researched. However, since they're experimental, they aren't refined like normal healing spells, however, and have all manner of unpleasant effects - the most noticeable being pain and discomfort as your body knits itself back together, haphazardly and as quickly as possible. In time, it's processes can be refined to make it less painful, but at the moment, speed of repair is the main focus, in order to exercise the caster's understanding of mending flesh.

Currently the spell works similarly to body's baseline healing spell, except virtually every safeguard, limiter, and extraneous effects like pain duller are discarded, and the entirety of the power used is crammed into fixing the body. Very crude.

Possible areas of improvement:
- Reduce pain caused ()
- Increase healing efficacy
- Ranged healing!

Tumesce, 1-5
Damage 2d4 + Mind/5 to one enemy; Stat damage Mind/10 for 3 turns. Touch range.
The methods used in the above healing can also harm. By simply removing the few remaining safeguards to the spell, the victim's affected flesh will regenerate in a rapid, painful manner. causing the affected flesh to tumesce, and appearing to boil under the skin. In general, manipulation of the flesh is being studied.

Inflame 1-5
(de)Buff [The character can effectively subtract Mind/10 to any rolls for any one Stat (Primary or Secondary) of their choice (duration?). Can be used on other people as well, so long as you can touch them.]
Magic is used to activate a body's various immune-systems. The target's body develops all manner of symptoms - rashes, swelling, tenderness - and suffers a weakening of the body and severe disruption of focus.
At levels 4-5, the affliction becomes contagious, like a pox, and affects all targets within 10 ft, like a ball.

Stimulate - 1-5
Bolt damage to pleasure. Touch range.
Magic sends the body's pleasure center into overdrive.
Maybe give the target Sensitive for a while or induce Horny?




"Manipulation of flesh" is one area Naltaibur is particularly interested in - fleshsculpting, altering outwards appearances and properties. In addition to her own personal problem with her appearance (the striping of orc and other-night-elf skintones), this ability seems to be in great demand, with people in general being dissatisfied with their bodies. Very interested in less superficial manipulation as well, like growing completely new arms, body parts a patient shouldn't even have (wings), and, if unable to grow outright new ones, taking them from somewhere else and fusing them on with magic.
Alter Appearance - 4-5 utility
This spell allows an organic target's flesh and bones to be resculpted - they will become pliable for a time, and can be molded without doing harm - thought it feels really weird.
L4 lasts an hour. L5 lasts a day. Naltaibur hopes to find a way to allow her to permanently alter a person's appearance. Only affects shape - Nal hasn't come up with a way to alter skin colors or whatever yet.


As a catalyst for drastic mutation in things both organic and non-organic, demonic influence is of great interest to Naltaibur. She hopes to understand how it does it, and if possible, devise a method to demutate people afflicted, and possibly even rip their minds away from demonic control.
Unravel Demon's Corruption - Level ?, utility, ritual-type? (unknown if possible)

Another goal is to use the knowledge gleaned from this to cause things to mutate as she dictates - controlled mutations.
Mutate - Level ?, utility, ritual-type? (unknown if possible)

Will require some sort of demon studies. For science!

Race the Heart - Level 4?
Bolt damage. Touch range.
This spell causes the target's heart to beat abnormally hard and fast.
(possibilities: make body check to resist a stunning
2 checks; if fail 1, get stunned, if fail both, instantly unconscious
fatigue shoots up; double armor penalty/reduce speed)


Diagnose - Level 1 only, utility - Magic washes through the patient, highlighting abnormalities with a soft white light. If there's still an arrowhead, poison, or really anything in you that shouldn't be, this'll make it shine through your skin.

Prepare - Level 3 only, utility - Similarly to Diagnose, this spell affects abnormalities in the target's physiology. Rather that shining, though, this magic gathers around the target's afflictions, bolstering any healing magic affecting them. For [a couple turns or something?], the recipient of this spell rolls twice for each healing spell and takes the better result.

Anesthesia - Level 2 only - Used to knock a patient out to perform more complex or painful surgeries (makes them unconscious and paralyzed). An unwilling target easily resists the knockout effect.
 
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plmnko

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Re: Character Sheets

I will use Mithra once again but, i will change her a little after saw than some talents and flaws have changed
Name: Mithra
Class: warrior
Race: High Elf

Body: 34
Mind: 8
Spirit: 18
Hit Points: 47
Pleasure to Orgasm: 34
Spirit Energy: 39
Speed: 17
Dodge: 40 and other +10 with dueling
Armor: 9
Resistance: 18
Experience: 0
Corruption: 0

Talents:

*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +5 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +12 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Nature}
*Twin Slash: The character gains the ability to strike two enemies per turn instead of one, at a -8 to both to-hit rolls.
Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Perceptive: Get +10 to all Perception rolls.

Flaws:
Open Soul (racial): ### +4 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Ranger:+4 to Perception and Stealth rolls while in the wilderness
Defensive Strike{Activated}:don't attack, +10 dodge and gain an attack against any enemy that attacks you in melee and misses.
Battlemage: You can use your Body to-hit instead of your Mind to-hit when attacking with spells.

Magic: Base Casting: 4 lol
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}

Level 2:
Natures Might {Buff}
Entangling Vines {Utility} [Entangles any number of creatures within 10 feet of any point of origin within 50 feet of the caster with vines. The vines have a Body of 40, and immediately start a grapple against all affected creatures. Those that fail, or are grappled off, become inert.]

Level 3:
Cats Vision {Utility} [Allows the caster to see perfectly in the dark, and gives +12 to Perception rolls while active. No upkeep.]
Claws {Utility} [Gives the caster claws, giving her +8 to Grapple rolls and treating her as if she had the Unarmed Fighter Talent and Skill with Unarmed Talent when attacking in melee.]
Natures Breath {Heal}
Summon Greater Creature {Summon}

Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}

Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}

(an any magic from lv1 and 2)


Powers:Spirit Warrior
Battle Aura: Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. No Stealthy

Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round.

INVENTORY

One hand sword:damage +17 (2d12), to hit:
Light Crossbow: +20 ( 3d6) Range is 70 feet, Magazine size is 3 shots
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Elven Bramble Armor: AV = 8, EV = 2, TP = 25, DU = 3.

Description:
She have an average height compared with other of her race, blond large hair than usually have it tied back. She always have admire her father and her dream is to be a proud warrior of her town like him and in order to do it she is ready to break even her word. Thanks to her trauma she have avoid any sex contact and she always use a full armor or clothes to hide her skin and well endowed figure. In the little time than have passed after DG1 the body of Mithra have changed even faster than before, making her have problems with her training, her now D+ cups always are tied by bandages than usually have to change when she start to lactate and hidden by a cape and armor, this have reduced the speed of Mithra
Background
Before DG 1
Mithra born in a Hidden High Elf Village, "Far Away" of the nation of Badara, usually the warriors go to support the army of the Gormoia mountains, leaving some to protect the town just in case than something could happen.

years before Mithra born, a large slaver army try to invade it.They fail to do it thanks to the father of Mithra and others few warrior left behind, but these waves were used as a distraction by some slavers who take some females before the Elf Warriors returned.

After saw than even her wife was taken Mithra´s father and a little group of his friends pursuit them and like was written in the other character sheet of Mithra her mother even so much corrupted was saved.

Years after Mithra was born in her childhood, some kind of tentacle beast that was inside her house attack her, she lost the memory of what happen to her in that night but from time to time she have nightmares of that night.

The time passed and she became a fine warrior thanks to the training of her Father, somehow Mithra cant control completely her spiritual energy so she trained hard to become a warrior. The townspeople never confidence in her around her town always have been rumors about her and her mother that's why she never was entrust any mission to go out her town until a day when her father ask her to leave to buy some lactose-free milk.
After DG1
Mithra was teleported to Artmist by a crazy mage and after some events she meet a mercenary named Thomas and some white spider who make her know the form of live of humans and fey beings, they "help her" in the time in Artmirst. Some days later she returned to her town where she explain what happen to herself in Artmirst in a heroic and modest way, that make than the young elves admire her and some even forget the hate again her. The elders in other hand saw this like a excuse to make her join the team in charge to rescue any elve than have been lost contact to the town. Of course she was not alone there was a mage, hunter and a warrior in the group. With the time she learned new skills from them.

Some month before DG2 she returned to her town for Familiar Problems (nothing of great importance) all was right until she heard the notice than some weird events were happen, so she decide to leave and to meet her team in an town close the incidents there she found her friend Randomguy hurt in an inn who say her than he have lost contact to the other two members (the other two are girls) so after know than he was safe she left him and use the info than he give her to search them.
 
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