Shadowgungc
Jungle Girl
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- Mar 21, 2010
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Re: [Discussion] What makes H-game combat fun?
think the two biggest issues with H-games is Pacing and integration of content. Way too many games just sort of have their content slapped on top of the game and it more or less is unconnected to the game as a whole.
For most rpg's this turns all the h-content into a a cg set or small visual novel snippets. and for platforms its H-content ends up as animations; that you got along side with the game. For me least it creates a sort of whiplash with my focus which reduces my enjoyment of both the content and the game.
I find that the H-games I enjoy as a whole are ones where the "content" has an impact on the game play in some meaningful manor. At that point I'm engaged with both to some degree and able enjoy both.
The other issues of pacing is a major killer for me game play wise. As said before your first twenty fights with a slime can be interesting and titillating but after a point it becomes boring. Even for battle-rape and BF games where content is usually integrated by nature; they become stale and just a hassle to play through when it takes 30 minutes of game play o reach goblins and down right repugnant after another 30 of grinding to be able to get past the goblins for the 20 of game to get to the bandits.
Platforms suffer this pace all the same they have six enemies with two H each but forty levels of game to fill. No mater how well made the content is and how well it fits the game its self it'll wear out its welcome before the end
Granted all of this is based on the idea that some sort of gallery is unlocked at some point or as you go along. No bodies going to be happy with having to reload a game over and over again to see he content they want.
Otherwise the rest falls down into what makes good game play and what makes good porn which I think are very different things to talk about.
think the two biggest issues with H-games is Pacing and integration of content. Way too many games just sort of have their content slapped on top of the game and it more or less is unconnected to the game as a whole.
For most rpg's this turns all the h-content into a a cg set or small visual novel snippets. and for platforms its H-content ends up as animations; that you got along side with the game. For me least it creates a sort of whiplash with my focus which reduces my enjoyment of both the content and the game.
I find that the H-games I enjoy as a whole are ones where the "content" has an impact on the game play in some meaningful manor. At that point I'm engaged with both to some degree and able enjoy both.
The other issues of pacing is a major killer for me game play wise. As said before your first twenty fights with a slime can be interesting and titillating but after a point it becomes boring. Even for battle-rape and BF games where content is usually integrated by nature; they become stale and just a hassle to play through when it takes 30 minutes of game play o reach goblins and down right repugnant after another 30 of grinding to be able to get past the goblins for the 20 of game to get to the bandits.
Platforms suffer this pace all the same they have six enemies with two H each but forty levels of game to fill. No mater how well made the content is and how well it fits the game its self it'll wear out its welcome before the end
Granted all of this is based on the idea that some sort of gallery is unlocked at some point or as you go along. No bodies going to be happy with having to reload a game over and over again to see he content they want.
Otherwise the rest falls down into what makes good game play and what makes good porn which I think are very different things to talk about.