Re: Dlc in hentai games, Yay or Nay
Okay, but wouldn't you rather pay $20 for all of it without the need to download anything? More content at a lower price means not only more sales, but a broader audience for the game's base content.
Not to mention, what if someone goes into your game not liking a particular fetish, but then their curiosity get's the better of them and they learn to like it? You just increased your audience for future content.
Ideally I would like everything to be free

but seriously, I realize it's not cheap to develop games, particularly if you're not an artist and you're paying on a commission basis rather than a profit sharing model. If the base product has comparable amount of content and quality for price as other good hentai games, then there really isn't anything to complain about; additional content wouldn't even be icing on the cake, it would be the after-cake-oh-god-the-sugar-high-is-wearing-off dessert.
Theoretically a lower price point for the same content
or the same price point for more content would bring in more customers, but nobody can guarantee that, particularly in a market that's still fairly niche (outside of Japan). You can't even put stuff like this on your resume, so you can only do it as a hobby or to supplement your income from your regular job, which makes losing money on it an even less appealing proposition.
As for broadening the customer's fetishes: yeah, people have to start
somewhere, but honestly I think a lot of us already have our fetishes pretty well defined from the veritable sea of pirated content out there
before we actually started paying for it; even if the game does convert some buyers to new fetishes, that doesn't mean the audience base will necessarily expand. There are people out there who won't buy a game/doujin/CG pack/whatever because it has futa in it, or furry, or (can't imagine why) zombies, or whatever; the problem is nobody knows what percent of potential customers base their purchasing decisions on those factors, so we have no idea if expanding the number of fetish genres in a product will bring in more people than it turns off.