FruitSmoothie
Tentacle God
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- Jun 22, 2011
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Re: [DMM] Grand Quest - Launched!
Thanks for the heads up. I noticed that too. Sometimes enemies have names you can tell have a weakness by checking if they have the symbol for their element, and sometimes you can tell by their color, but I've found a few enemies that go against both those rules...Still, it works for a majority of enemies.
Water = 水
Fire = 火
Wind = 風
Already knew those from LoW, lol. The way the leveling system works in this game makes it very difficult to have a dedicated healer since she'll get less exp. You really want 3 girls with healing (Including the assist) that all have some different element damage. There's not a whole lot of room for creativity if you want a balanced team or you risk losing on difficult maps. Of course it's possible to run a non fire/water/wind team, but it isn't wise unless you know that the dungeon is all 1-2 elements you aren't weak to.
Just beat the 20 ap cost event stage water isnt very good there big monster use fire little monsters, use wind(literally talking about the size of them) dont think their is a single water weakness in the entire thing the final boss in that stage use wind on it kill it fast or it will wreck u killed my helper level 13 fire starter from full to zero with one hit also make sure everyone can heal or at least two out of three
(whats funny is all the enemies look like they should be weak to water)
Thanks for the heads up. I noticed that too. Sometimes enemies have names you can tell have a weakness by checking if they have the symbol for their element, and sometimes you can tell by their color, but I've found a few enemies that go against both those rules...Still, it works for a majority of enemies.
Water = 水
Fire = 火
Wind = 風
Already knew those from LoW, lol. The way the leveling system works in this game makes it very difficult to have a dedicated healer since she'll get less exp. You really want 3 girls with healing (Including the assist) that all have some different element damage. There's not a whole lot of room for creativity if you want a balanced team or you risk losing on difficult maps. Of course it's possible to run a non fire/water/wind team, but it isn't wise unless you know that the dungeon is all 1-2 elements you aren't weak to.
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