Dragonpaladin
Tentacle God
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- Oct 3, 2012
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迷宮探索ドラゴンプリンセス
Link:
Going to keep introduction short this time around.
Dungeon Crawler + Monster Girls, the end.
Anya Anya Anya~! Dragon Princess Anya's Maze Expedition!
Wiki
Translated Non-Combat Interface
Translated Skill and Skill Scriptions
Introduction ENG
Puddings
Extra Daily Dungeon Unlock
Rarity/Limit Break
Link:
You must be registered to see the links
Going to keep introduction short this time around.
Dungeon Crawler + Monster Girls, the end.
Anya Anya Anya~! Dragon Princess Anya's Maze Expedition!
Wiki
You must be registered to see the links
Translated Non-Combat Interface
You must be registered to see the links
Translated Skill and Skill Scriptions
You must be registered to see the links
Introduction ENG
Create a party with your monster girls in order to explore dungeons!
Classical dungeon RPG, Maze Exploration Dragon Princess.
Author's Comment:
Veteran RPG players will be quite familiar with the system simply due to the map. (Refer to Gallery) Despite it claiming to be a 3D dungeon, consider it a 2D map. Except it doesn't require you to draw your own maps like Etrian Odyssey.
Unit System
Party system is the same as other DMM card games, get cards/unit, add them to deck and sortie out. The game's concept itself is just mixing the two systems together. 5 Units + 1 Guest will consist your entire party.
Different from other DMM games, you gain both exp and affection for leveling your unit. Even at max level (refer to Limit Break). While there's items for raising affection and fusing for raising exp, you do NOT need to depend on them.
Note: Fusion at high level is very costy. Hence, do skill inheritance at early levels.
Gameplay
The gameplay itself is smooth and simple. (At least after today's server maintenance to add additional servers) However, the combat is somewhat simple and Princess Rarity (PR) at the moment breaks any hint of balance.
This is the case until the later dungeons where you ran out of MP even for Princesses, or nuke only does 70% hp damage, then it's a melee game. (and Princess are worse than SR as melee)
In my opinion, due to inheritance, skill levels, and unit levels dramatically change gameplay, and because normal units has the same chance to upgrade skill level, things become quite interesting when setting up your party at later levels.
Interface
Self-explanatory. Refer to translated interface for details.
But I do like the clean and simple way they go about it.
As well as auto-combat/auto dungeon crawling. (Though ai sometimes drive me crazy at boss node)
Complexity
There's no equipment system and affection doesn't give bonus stats. But the complexity and customization is pleasantly there.
The core of Dragon Princess is about skill inheritance. For example, URs in Dragon Princess are notorious for bad skills and excellent stats, and the one skill inheritance slot makes up for it.
Skill inheritance will be described in more details in Skill Inheritance. All I can say is that, it's both costy and addictive.
Note: Normal skill only level up normal skills. Inherited skill only level up inherited skills. Vice-versa does not work.
To do or never get done
Skill Inheritance
Classical dungeon RPG, Maze Exploration Dragon Princess.
Author's Comment:
Veteran RPG players will be quite familiar with the system simply due to the map. (Refer to Gallery) Despite it claiming to be a 3D dungeon, consider it a 2D map. Except it doesn't require you to draw your own maps like Etrian Odyssey.
Unit System
Party system is the same as other DMM card games, get cards/unit, add them to deck and sortie out. The game's concept itself is just mixing the two systems together. 5 Units + 1 Guest will consist your entire party.
Different from other DMM games, you gain both exp and affection for leveling your unit. Even at max level (refer to Limit Break). While there's items for raising affection and fusing for raising exp, you do NOT need to depend on them.
Note: Fusion at high level is very costy. Hence, do skill inheritance at early levels.
Gameplay
The gameplay itself is smooth and simple. (At least after today's server maintenance to add additional servers) However, the combat is somewhat simple and Princess Rarity (PR) at the moment breaks any hint of balance.
This is the case until the later dungeons where you ran out of MP even for Princesses, or nuke only does 70% hp damage, then it's a melee game. (and Princess are worse than SR as melee)
In my opinion, due to inheritance, skill levels, and unit levels dramatically change gameplay, and because normal units has the same chance to upgrade skill level, things become quite interesting when setting up your party at later levels.
Interface
Self-explanatory. Refer to translated interface for details.
But I do like the clean and simple way they go about it.
As well as auto-combat/auto dungeon crawling. (Though ai sometimes drive me crazy at boss node)
Complexity
There's no equipment system and affection doesn't give bonus stats. But the complexity and customization is pleasantly there.
The core of Dragon Princess is about skill inheritance. For example, URs in Dragon Princess are notorious for bad skills and excellent stats, and the one skill inheritance slot makes up for it.
Skill inheritance will be described in more details in Skill Inheritance. All I can say is that, it's both costy and addictive.
Note: Normal skill only level up normal skills. Inherited skill only level up inherited skills. Vice-versa does not work.
To do or never get done
Skill Inheritance
Puddings
Exp + Gold + Inheritance multi-purpose unit.
One: 500 Exp
Two: 2400 Exp
Three: > 10000 Exp
Farmed in daily dungeon and comes in all available elements. Primary way to raise EXP for units.
UR Pudding is suppose to increase rate for inheritance skill increase when fused.
This is unconfirmed at the moment.
One: 500 Exp
Two: 2400 Exp
Three: > 10000 Exp
Farmed in daily dungeon and comes in all available elements. Primary way to raise EXP for units.
UR Pudding is suppose to increase rate for inheritance skill increase when fused.
This is unconfirmed at the moment.
Extra Daily Dungeon Unlock
For R Rarity units or above, one for each race, you can do their H-Requests to unlock maps on specific dates.
In order to get the request to appear as a quest, the R girls have to be Lv25 (or higher), 100% affection.
Then you can accept this request, and go to Area 4-Dungeon 2 in order to clear the dungeon. (And get the 2nd H-Scene)
After the completion of the request, you will get a notice of unlocked maps:
Monday : Beast Girl - Town of Beast Mans
Tuesday : Fairy - Fairy Coven
Wednesday : Elf - Capital of the Elves
Thursday : Angel - Angel's Holy Ground
Friday : Demon - Demon's Habitat
Saturday : Draconian - Place of Draconian Trial
Examples
Rebetto (Water Element Cat Girl)
Vivi (Water Element Fairy - Eru Rare)
Chatto (Fire Element Archer - Eru Rare)
Rebi (Light Element Glasses - Eru Rare)
Mira (Wind Element Eye Patch - Eru Rare)
Kisaragi (Water Element Ninja)
In order to get the request to appear as a quest, the R girls have to be Lv25 (or higher), 100% affection.
Then you can accept this request, and go to Area 4-Dungeon 2 in order to clear the dungeon. (And get the 2nd H-Scene)
After the completion of the request, you will get a notice of unlocked maps:
Monday : Beast Girl - Town of Beast Mans
Tuesday : Fairy - Fairy Coven
Wednesday : Elf - Capital of the Elves
Thursday : Angel - Angel's Holy Ground
Friday : Demon - Demon's Habitat
Saturday : Draconian - Place of Draconian Trial
Examples
Rebetto (Water Element Cat Girl)
Vivi (Water Element Fairy - Eru Rare)
Chatto (Fire Element Archer - Eru Rare)
Rebi (Light Element Glasses - Eru Rare)
Mira (Wind Element Eye Patch - Eru Rare)
Kisaragi (Water Element Ninja)
Rarity/Limit Break
限界突破 (Limit Break)
If you feed the character with her own copy, limit break occurs.
Level +5 each time, and for a maximum of +20 Levels (4 times)
N: 30
HN: 40
R: 50
SR: 60
UR: 65
PR: 70
This means that potentially R can reach level 70, same as PR. Not sure how growth rate works out, but Lv70 R should be comparable with Lv60 SR
If you feed the character with her own copy, limit break occurs.
Level +5 each time, and for a maximum of +20 Levels (4 times)
N: 30
HN: 40
R: 50
SR: 60
UR: 65
PR: 70
This means that potentially R can reach level 70, same as PR. Not sure how growth rate works out, but Lv70 R should be comparable with Lv60 SR
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