Re: [DMM] Taimanin Asagi
I made another overview, this time covering Raid Bosses. At least as much as we know, anyway.
hxxp://taimanin.blogspot.com/2014/07/taimanin-asagi-kessen-arena-raid-bosses.html
I've definitely noticed a difference in HP when adding cards with skills that boost each others defense. It also appears to trigger half the time (half the time I'll have significantly less HP at around 27-28k HP, while the other half it increases to around 33-34k.
This is one of the things investigated in the Hongfire thread, and it doesn't seem like it:
So for instance, with a DEF of 14739 + I pick maxed SR 4* Rinko as my ally (ATK 5784/DEF 2781), my DEF on the first screen becomes 17520.
I did some testing, picking her specifically every time from various people (always maxed). Rinko's skill is 2500 ATK to ally Taimanin and my attack team is all just ATK buffs. The results were inconsistent, ranging from 25000 to 30000. The most telling one, though, was where I used 1 BP on the same boss, picking two different users both at level 14 - one gave me 30064, the other 28402.
Someone after me in that thread (Visiciousshells) tried it with no cards in their defense team at all and the same ally twice, and got different results each time. They came to the conclusion it may just be a random bonus, which I figure is actually pretty likely. But we'll see, with any luck the wiki will cover it sometime (although I figure this may be one of those things nobody will know unless the developer states it outright).
I haven't tested it much, but I don't seem to notice when affects such as "Reduces demon/taimanin/US damage by 22%" actually go into effect. I've tried adding cards with those effects to my defense but always seem to take the same damage regardless.
And although this doesn't work since defense skills don't appear to get counted on bosses, it WILL work if a card with such a skill is on your attack team, or your leader.
So far it seems as if the defense team skills only matter in PvP.