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Down we go. Sketched CYOA


Ayu Break

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Re: Down we go. Sketched CYOA

C: I suggest listening at the doors and examining them first. In a place like this, who knows what dangers may lurk to prey upon the unwary.

Minor: I want to know whats in that crate. (Looting is an adventurers perogative :p )
Any supplies that don't overburden us can almost always be useful somehow.

I also agree with firehead's point about the torch if we didn't bring a lightsource.
 

freeko

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Re: Down we go. Sketched CYOA

C: The crate and the torches.
 

MrMe

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Re: Down we go. Sketched CYOA

C: I suggest listening at the doors and examining them first. In a place like this, who knows what dangers may lurk to prey upon the unwary.

Minor: I want to know whats in that crate. (Looting is an adventurers perogative :p )
Any supplies that don't overburden us can almost always be useful somehow.

I also agree with firehead's point about the torch if we didn't bring a lightsource.
Listening sounds good.
Particulary to the wet door, I get the feeling that's holding back a flood.

Grab a torch, check the crate
 

Minerve

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Re: Down we go. Sketched CYOA

C: I suggest listening at the doors and examining them first. In a place like this, who knows what dangers may lurk to prey upon the unwary.

Minor: I want to know whats in that crate. (Looting is an adventurers perogative :p )
Any supplies that don't overburden us can almost always be useful somehow.

I also agree with firehead's point about the torch if we didn't bring a lightsource.
^
 

Genius700

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Re: Down we go. Sketched CYOA

Listening sounds good.
Particulary to the wet door, I get the feeling that's holding back a flood.

Grab a torch, check the crate
I agree
 

maxentius-septimus

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Re: Down we go. Sketched CYOA

A

Minor: Grab a torch, check the crate.
 
OP
Cactuses

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Re: Down we go. Sketched CYOA

C. Listen to doors.
Grap a torch, smash crate.



Following people have power votes:
Maxentius: 1
Genius700: 1
Minerve: 1
MrMe: 1
Freeko: 1
Ayu Break: 1
Firehead: 1




You decide to take a torch from the wall. A good idea if we get to a more darker areas in the future. A few shakes and that torch was now unlit, ready to be lit whenever you feel the need.

This action also made your items screen pop by.

listen to doors.



You took a little hear from the doors..

...

These doors are heavy, thick wood that seem to isolate sound extremely well. Even with your sensitive kitsunekin ears, you could barely hear anything beoynd them.

The north door did seem to have some little driplet sounds that you barely made out.

Must be a pretty wet area there.

Smash crate



Yet another pretty good idea.
Crates tend to contain stuff, why else would they be around in these sort of dungeons?

...






Uhhhhh.. Apart from containing a slimegirl?
She doesn't seem too happy about you smashing her resting spot.

Major:
A) Your first monster encounter in the dungeon! Attack!
B) Oops. That was un intentional maybe you ougtha say you're sorry?
C) Let's take a little distance and see if she's hostile..
D) ... Lets run and take one of those doors (north or south)
E) Other?

Minor:
1. Other small actions?

Lea:
Status: Fine!
Magic: Full mana. (60/60)
Trait: ???

Spells known:
Basic/Fast:
FireBolt - Fast cast ranged fire bolt that deals bit of damage. 4 mana.
Scorch - almost instant cast close range fire swipe move that deals damage and is good for taking distance. 7 mana
ice shard - Fast cast ice spell that creates a shard that impacts hard on the foe and shatters. Useless against armored foes. 6 mana.

Medium:
Fire Ball. - Medium cast time fire ball that is pretty much twice stronger than bolt. 7 mana.
Frost breath. - Fast cast surprise spell for close range. Slows down foes quite nicely, but can't be cast repeatedly. 12 mana.
bolt strike. Fast cast medium range lightning move that deals nice damage and can shock foes. 12 mana.


Heavy:
Combustion - Fast cast, powerful, explosive move that is almost a last resort move. Can damage user and their items. 22 mana.
chain lightning. - Medium to long cast powerful jumping classic move. 13 mana.


Items:

Wearing:
Kitsune Novice Mage Robes (reduces mana cast cost a little)
Braces of Brave Girl (+1 to struggle attempts)
Boots of nice walk (No slippery)
Cute Panties.
Cute Stockings.

Bag:
Unlit torch.
2x Mental Easeness Herb
3x Mana potions
2x Healing Salve
30 gold coins
 

plmnko

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Re: Down we go. Sketched CYOA

C
 

Minerve

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Re: Down we go. Sketched CYOA

B: slimegirls are always nice people.
 

Kathy

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Re: Down we go. Sketched CYOA

Oh no Oh no oh no!!!
B!
We're so sorry Miss Slime Girl! Why would we ever foolishly smash a crate like that when we could've just CHECKED it, by opening it perhaps?

It doesn't look too damaged, let's offer to try to fix her home? Offer her a coin as an apology so she can buy a replacement maybe?

... As an aside, have we checked the condition of our robes and .. ah... well after that goblin attack, our clothes in general? They looked rather rough on our outfit.

Last additional - if that water's at all clean, maybe we should wash off our itchy nipple and clean up a bit where the goblins touched us... After we make up to the slimegirl, of course.


(tl;dr- B and silliness.)
 

Genius700

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Re: Down we go. Sketched CYOA

C sounds safest. We can apologize from a distance.
 

Ayu Break

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Re: Down we go. Sketched CYOA

hmm, C I think. Don't want to be in arm reach if she attacks.
If she doesn't immediatly attack we can apologise then.

Least it wasn't a mimic though. ;)
 
Last edited:

Firehead184

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Re: Down we go. Sketched CYOA

B, just because we're an adventurer in dangerous territory doesn't mean we have to be a jerk to everyone. Besides a simple slime by itself shouldn't be too much for us even if it does catch us by surprise.
 
Last edited:

MrMe

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Re: Down we go. Sketched CYOA

A.
FIRREEE Ball
 

Mc Swagger

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Re: Down we go. Sketched CYOA

C) maybe we can talk to her... if she can speak ;)
 

gamefreak999

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Re: Down we go. Sketched CYOA

B & C Can we say sorry from a distance instead of going closer?
 
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Cactuses

Cactuses

The user formerly known as MoT
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Re: Down we go. Sketched CYOA

B. Sorry!'

powervotes:
Kathy: 1
plmnko: 1
Maxentius: 1 +(1/3)
Genius700: 1
Minerve: 1
MrMe: 1 +(1/3)
Freeko: 1
Ayu Break: 1 +(1/3)
Firehead: 1 +(1/3)
mc swagger: 1
gamefreak: 1





Going completely overboard you throw yourself to the ground and apologize deep heartedly for disturbing this poor slimegirls rest (and possibly about destroying her home?)

After looking at you highly confused the slimegirl seemed to accept your apologizy.



The slimegirl cannot talk it seems. Instead she took what seems to be a paper and pen. (where did she just pull those out?)

She gave you the piece of paper and then looked at you expectedly.

"Very polite of you, you have not destroyed my home just a temporary resting place, so your apologizy was a lot more than needed, really. I'll let you go off with a truce of this info; Both these doors lead further to dungeon into two rooms that are right next to each other. Both rooms should be pretty safe and empty of enemies. I saw a sword in the north doors room and a intresting piece of cloth in the south doors room. We good no, ya?"

After reading it and nodding, you just say, "uhh.. we good."



After giving you a little wave the slimegirl decided to go back to sleep underneath the bucket you had left untouched.

...Uhhh that was an experience.
..yeah.
Definatly.

(you have gained 10 exp!)

Well, that didn't really leave much thought now did it?

Move vote:

A) North wet door
B) South door

minor vote:
1. something?


Lea:
Status: Fine!
Magic: Full mana. (60/60)
Exp: 10/50
Trait: ???

Spells known:
Basic/Fast:
FireBolt - Fast cast ranged fire bolt that deals bit of damage. 4 mana.
Scorch - almost instant cast close range fire swipe move that deals damage and is good for taking distance. 7 mana
ice shard - Fast cast ice spell that creates a shard that impacts hard on the foe and shatters. Useless against armored foes. 6 mana.

Medium:
Fire Ball. - Medium cast time fire ball that is pretty much twice stronger than bolt. 7 mana.
Frost breath. - Fast cast surprise spell for close range. Slows down foes quite nicely, but can't be cast repeatedly. 12 mana.
bolt strike. Fast cast medium range lightning move that deals nice damage and can shock foes. 12 mana.


Heavy:
Combustion - Fast cast, powerful, explosive move that is almost a last resort move. Can damage user and their items. 22 mana.
chain lightning. - Medium to long cast powerful jumping classic move. 13 mana.


Items:

Wearing:
Kitsune Novice Mage Robes (reduces mana cast cost a little)
Braces of Brave Girl (+1 to struggle attempts)
Boots of nice walk (No slippery)
Cute Panties.
Cute Stockings.

Bag:
Unlit torch.
2x Mental Easeness Herb
3x Mana potions
2x Healing Salve
30 gold coins
wet piece of paper
 
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