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Down we go. Sketched CYOA


gamefreak999

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Re: Down we go. Sketched CYOA

B
Interesting clothes is more interesting than a sword.
 

Kathy

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Re: Down we go. Sketched CYOA

What a weird experience... A sword sounds more valuable, but best not to drag it around the whole dungeon, it's easy to grab on the way back if we must.

B. Absolutely B.
 

plmnko

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Re: Down we go. Sketched CYOA

B
 

MrMe

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Re: Down we go. Sketched CYOA

B.... although why do I get the feeling our little fox girl is going to regret it?
Hope her Lore is high enough to divine cursed items, heh heh heh
 
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Minerve

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Re: Down we go. Sketched CYOA

B

Well... Didn't really get how you count the powervotes ^^"
 

Ayu Break

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Re: Down we go. Sketched CYOA

A: We lack any weapon at all.
Even thoguh we are not melee spec, it's better than fisticuffs if we run out of mana.

Also the cloth seems suspect somehow.
 
OP
Cactuses

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Re: Down we go. Sketched CYOA

B.

@Minerve: You can use em any time you want, 1 power vote adds +1 to your vote. Every third vote you get another power vote (which is why there's (x/3) after some vote amounts)






You go down the south door.
Wow this room is kinda a dumb. Worse than the room you were in.
A lot of dirt, broken wood, generally torn ground.

In the middle there is a firey altar of sort that seems to provide light..
With the cloth in question and some sort of a bottle.



The cloth seems to be a dark robe of a sort. You can sense it is clearly magical, maybe even beneficial? You're not really sure. But certainly magical.
The neck hole seems a lot deeper than on your current one.
Might be related to this here altar, who knows?


You also took the bottle. It seems to be holding some sort of energy charge or a sort, rather than being a potion. It's definatly useable item tho. You kinda get the feel something might happen if you toss it and break it in some point, but yeah, no idea what something.

Other than that, the room sure is empty like the slimegirl said.

Looking around there's four more doors, shees is this place a maze or something?

All these doors are similiar to the doors so far, heavy wooden doors.

hmm hmm.

Movement: (Happens after other actions)
A) Go to the north west door
B) Go to the south west door
C) Go to the north east door
D) Go to the south east door

Other actions:

1. *Suggest here.*


Lea:
Status: Fine!
Magic: Full mana. (60/60)
Exp: 10/50
Trait: ???

Spells known:
Basic/Fast:
FireBolt - Fast cast ranged fire bolt that deals bit of damage. 4 mana.
Scorch - almost instant cast close range fire swipe move that deals damage and is good for taking distance. 7 mana
ice shard - Fast cast ice spell that creates a shard that impacts hard on the foe and shatters. Useless against armored foes. 6 mana.

Medium:
Fire Ball. - Medium cast time fire ball that is pretty much twice stronger than bolt. 7 mana.
Frost breath. - Fast cast surprise spell for close range. Slows down foes quite nicely, but can't be cast repeatedly. 12 mana.
bolt strike. Fast cast medium range lightning move that deals nice damage and can shock foes. 12 mana.


Heavy:
Combustion - Fast cast, powerful, explosive move that is almost a last resort move. Can damage user and their items. 22 mana.
chain lightning. - Medium to long cast powerful jumping classic move. 13 mana.


Items:

Wearing:
Kitsune Novice Mage Robes (reduces mana cast cost a little)
Braces of Brave Girl (+1 to struggle attempts)
Boots of nice walk (No slippery)
Cute Panties.
Cute Stockings.

Bag:
Unlit torch.
2x Mental Easeness Herb
3x Mana potions
2x Healing Salve
30 gold coins
wet piece of paper
Weird Bottle (???)
Dark Robes (???)
 

MrMe

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Re: Down we go. Sketched CYOA

That eye on the robe looks creepy.


Uhhh.... listen to the doors again.
 

freeko

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Re: Down we go. Sketched CYOA

Is going back the way we came possible? I would want to question the slimegirl further about what she may know, and/or possibly try to gain a companion to travel with. If nothing else can at least see if the slimegirl knows something about the robe.

Also it would probably help to go get the sword in that other room before moving on through any of these doors.
 

Firehead184

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Re: Down we go. Sketched CYOA

Darn that deep neck cut, without a bra to keep our chest in check we would pop out of that constantly, and it would have to be very well enchanted indeed to make it worth that inconvenience. Keep it for now but don't wear it, although with the room empty no one would see if we tossed it on and checked out the alter, the eye insignia makes me think it could be some sort of divination thing perhaps we could get hints about what we will face further into our journey looking into whatever that light is, though it may be best to examine the alter in more detail before we even consider wearing enchanted clothes we just found lying around. We can always change back to our current robes before advancing out of the room. Also take the bottle because we're an adventurer now and kleptomania is the name of the game.

tl;dr examine altar in more detail, consider donning the robes if the alter seems like it could be beneficial.

Also going to go with C if we don't stay in this room through the entirety of the next post.
 

plmnko

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Re: Down we go. Sketched CYOA

Wear the new outfit to know what it does

C
 
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Kathy

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Re: Down we go. Sketched CYOA

Ooh new robes! Let's try them on!

As for where to go... Let's not bother that poor slimegirl again just yet, we did come across as pretty rude. Talking to her on the way out might be good.

For now, I say the "always go left" notion of maze solving. That'd be... C?
 

Ayu Break

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Re: Down we go. Sketched CYOA

Listen at the doors, examine the altar for hints and take the loot.

If non of the above give any real info, then I'll join the C Bandwagon.
 

gamefreak999

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Re: Down we go. Sketched CYOA

Wear new robes and check the altar.

We don't know anything about any of the doors so its just randomly choosing one.

C
 

barreytor

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Re: Down we go. Sketched CYOA

Do NOT wear the clothes. Do we have any methods of checking if stuff's cursed yet?
See if there's a stone that's hard enough to make a mark in the wall, and make a mark next to the door you came from if there's one.

And for what door, I'm just going to say A for no reason.
 

maxentius-septimus

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Re: Down we go. Sketched CYOA

B only reason I can think is that chair is pointing there maybe. could be pointing east though.

First though try on robes, look into the fire, if nothing happens try sacrificing the chair to the fire.
 
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