Very nice, thank you for the hard workDemo Ver.0.30 was released today, adding the boss fight that was teased at the end of the last demo.
I've also released a translation for Demo Ver.0.30 Here.
It's not much so far, but I plan to keep working on it as we get new versions. Feel free to let me know over in that thread if there's anything confusing in the translation, or a section of the game you'd really like a translation for.
The story may only be translated in small parts, but the translated inventory items were already a huge help! Thanks a lot for your efforts!Demo Ver.0.30 was released today, adding the boss fight that was teased at the end of the last demo.
I've also released a translation for Demo Ver.0.30 Here.
It's not much so far, but I plan to keep working on it as we get new versions. Feel free to let me know over in that thread if there's anything confusing in the translation, or a section of the game you'd really like a translation for.
It's not a long game yet. Just play through it again. I can reach the end in about twenty minutes.somebody can help me?
That's just a bug in the 0.41 version. Play the 0.33 version or wait for an update.but in the second boss it crashes, and i try it playing though it again but it still crashing
Yea I'm pretty sure he does all the sprites. It looks like he starts off animating in 3D, then converts it to spritework. You can see a bit of that in an old blogpost:Does he make the sprites? I just can't imagine spending all that time making high res sprites just to distort them with the default view/aspect and then cover up the H with a transparent black screen.
Also..sure wish he would just bite the bullet and do pixel art textures for the 3d models. The stock Unity textures look pretty bad.
Woah. Hopefully those horses get some action goingYou must be registered to see the links
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