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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

Whats in the new update
FF now rides Tiki in the Cowgirl position in addition to sucking Tiki off, causing Tiki to slowly go corrupt (as indicated by the green flame above Tiki slowly going black). Losing to this gives a Game Over animation of FF Riding Tiki while her 2 Shadow FFs fill her other holes, making her purple instead of blue, a new grade of corruption.
Eluku managed to go a step beyond best with this one.
 
Re: Fairy Fighting

Oh snap, beat me to it!
It takes about 6 sex acts to break tiki, and this mechanism makes it all more awesome.

Given FF's sadomasochistic nature, it's not hard to see she only wants to help Tiki feel good, and help her get used to her new pleasure tool. Come to think about it, does the parasite act as a giant prostate (and maybe testicle if they're fully fertile) asshugger? Where do they get all that semen!?
Fallen fairy is so helpful when other women suddenly grow large penises!

edit:

Megaupload, is that you? Old friend!
 
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Re: Fairy Fighting

Wow. Eluku has been on a serious roll as of late. I hope he keeps this up.

On a side note, Cheat Engine makes this game more enjoyable.
 
Re: Fairy Fighting

Come to think about it, does the parasite act as a giant prostate (and maybe testicle if they're fully fertile) asshugger?

I wonder what it does to males?
I want one..

Also, yes, that is MegaUpload, safe, sound.. and now immune to that damn yank government :D

On an unrelated note.. Its my 21st birthday today
 
Re: Fairy Fighting

i keep doing that and the 2 flames go to black and then never do anything else

after makeing that multy time its go to Yellow again and never see the new finish only Tiki stick on low hp and never dies
 
Re: Fairy Fighting

On an unrelated note.. Its my 21st birthday today

Happy Birthday! Congratulations on turning 21.

i keep doing that and the 2 flames go to black and then never do anything else

after makeing that multy time its go to Yellow again and never see the new finish only Tiki stick on low hp and never dies

If you escape and end up pulling out the parasite, the counter resets to 0. Don't pull out the parasite and you'll eventually get the ending on the sixth orgasm.
 
Re: Fairy Fighting

I was hoping there'd be an ending with this new one. It certainly had that appeal. Though, as much as I like Fallen Fairy, I kinda hope he fleshes out some of the others more. The difference in move sets is quite high.
 
Re: Fairy Fighting

Damn, did the Mega link get pulled already? I can only see the normal download link.
 
Re: Fairy Fighting

?
What can Cheat Engine do?
There's already in-game level skip, infinite health, and infinite SP.

Well, let's see here. CE can give enemies infinite SP, which means you don't have to worry about getting beaten to death by RaperBeast just to see part of a rape animation. You can manually adjust how much corruption Tiki has been a victim of to allow you to quickly get the new GO animation. You can temporarily increase the duration of moves that go through phases that you may find to be too short (My favorite was using it on Frozen Wolf's finisher). Those are just a few examples, but it can do a bit more with a bit of tweaking.
 
Re: Fairy Fighting

You can temporarily increase the duration of moves that go through phases that you may find to be too short (My favorite was using it on Frozen Wolf's finisher).

This is relevant to my interests. Please explain, good sir. :3
 
Re: Fairy Fighting

For some reason when FF puts the parasite in me she always does the BJ and not the cowgirl. Also i see no flame above anyone unless its the sp one
 
Re: Fairy Fighting

It's very transparent. She switches up, but it's not perfectly alternating. Make sure you have the latest version and keep escaping the bj, you don't lose hp anyway
 
Re: Fairy Fighting

Yeah...frequency for the cowgirl is much lower than the BJ. Pretty nice though. FF has always been my favorite.
 
Re: Fairy Fighting

This is relevant to my interests. Please explain, good sir. :3

Well, CE can be used in numerous situations. All it really does is adjust certain variables for some of the coding in games and whatnot, and it is EXTREMELY easy to use on any game that uses 2D Fighter Maker. After scanning for the bit of code that's active when enemies do moves that run on an internal "timer," you can just "freeze" the variables related to the move and it will go through an endless loop without proceeding any further. You can also adjust the variable and escape a lot quicker as well.
 
Re: Fairy Fighting

Well, CE can be used in numerous situations. All it really does is adjust certain variables for some of the coding in games and whatnot, and it is EXTREMELY easy to use on any game that uses 2D Fighter Maker. After scanning for the bit of code that's active when enemies do moves that run on an internal "timer," you can just "freeze" the variables related to the move and it will go through an endless loop without proceeding any further. You can also adjust the variable and escape a lot quicker as well.

Hmm, I see. I'll keep that in mind when I fiddle around with it later. Thanks~
 
Re: Fairy Fighting

You're welcome. Glad I could help.

Hrm... having trouble locating the values for Frozen Wolfs' finisher, for some reason. Managed to do the same for a few others just fine, but that one is eluding me. >>;

Any tips?
 
Re: Fairy Fighting

FF SOLO CARD GAME beta rules.
This is what I'm working on.
Due to my very poor knowledge of foreign languages, it's a pain to read.
Maybe I can do a full beta release in the week, however this give a glimpse on the system.

###BETA RULES###
The goal of the game is to defeat Tiki by playing monsters on her.
Put the Tiki Card on the game surface.
You have a deck of 40 cards. Shuffle them, and put them face down on the surface.
The game begin. Draw 3 cards. They represent your starting hand.

Each game turn proceed as follow:
-Draw one card
-Burn Cards
-Play one card
-Check for victory

-Draw one card
Self-explanatory.

-Burn Cards
You can choose to burn one card and draw another one. Put the discarded card in the BURN pile.
You can burn cards as much as you want before playing one of them, but you loose the game if there's 10 or more BURN points in the pile.

-Play one card
You are forced into play a card against Tiki.
When you play a card on Tiki the card is placed beside her, creating a row from first to last played.
Each card show a KIND.
You can then play a card of the same VALUE or the same COLOUR of the last one played.
E.g.: Now Tiki have FairyCrushers as last played card on her. FC have "3 red dots" as KIND. You can play a card with a value of 3 or red dots.
IF YOU CAN'T PLAY A CARD that meet this requirements, you play one of them BUT you discard all the previous cards on her.
E.g.: as above, if you don't have a red dot card or a "3" card, you can play any card but you discard all of the previous ones in the row.

The cards you discard this way are put in the Discard pile. Note that is a different pile from the Burned one. Burn value doesn't count for cards in the discard pile.

-Check for victory: each card show a STRENGHT VALUE. After playing a card, you have to check if you win.
SUM UP all the strenght value of the cards on Tiki. If the sum is 10 or above, you win!

###SPECIAL RULES###
0 VALUE CARDS: the VALUE of 0 represent all numbers, and become the previous value when played.
E.G: you can play a 0 Value card on a 3 red dot card. Now the 0 is a "3".
END OF THE DECK: if you don't have cards to draw, you loose.
SPECIAL EFFECTS FOR BURN: some card have a special effect when you burn the card. The effect is applied one time when you burn the card.
SPECIAL IN-GAME EFFECTS: some card have an effect UNTIL is played against Tiki AND is the last card on the row. The effect disappear if the card is discarded or another one is added to the row.
 
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