Well, CE can be used in numerous situations. All it really does is adjust certain variables for some of the coding in games and whatnot, and it is EXTREMELY easy to use on any game that uses 2D Fighter Maker. After scanning for the bit of code that's active when enemies do moves that run on an internal "timer," you can just "freeze" the variables related to the move and it will go through an endless loop without proceeding any further. You can also adjust the variable and escape a lot quicker as well.This is relevant to my interests. Please explain, good sir. :3
Hmm, I see. I'll keep that in mind when I fiddle around with it later. Thanks~Well, CE can be used in numerous situations. All it really does is adjust certain variables for some of the coding in games and whatnot, and it is EXTREMELY easy to use on any game that uses 2D Fighter Maker. After scanning for the bit of code that's active when enemies do moves that run on an internal "timer," you can just "freeze" the variables related to the move and it will go through an endless loop without proceeding any further. You can also adjust the variable and escape a lot quicker as well.
Hrm... having trouble locating the values for Frozen Wolfs' finisher, for some reason. Managed to do the same for a few others just fine, but that one is eluding me. >>;You're welcome. Glad I could help.
Let's see. Do a scan for byte. It will be a value that increases. Try pausing, then scan, then pause, then scan. See if that helps.Hrm... having trouble locating the values for Frozen Wolfs' finisher, for some reason. Managed to do the same for a few others just fine, but that one is eluding me. >>;
Any tips?
Narrowed it down to about 36 possibilities, but can't seem to get it to go much lower. So either I've messed up somewhere along the way, or the FF engine is taunting me. ^^;Let's see. Do a scan for byte. It will be a value that increases. Try pausing, then scan, then pause, then scan. See if that helps.
I can fight him and beat him without CE, so that's not my reason for using it. I use it for other purposes. My main reason is to make a move last longer and my secondary reason is to insta-escape anything when my hands get tired. It's really useful when you want to see a certain part of a move last a while longer before you instantly get game over. If you also tweak the right values, you can also put the game over animations into an endless loop as well.I must reflect the earlier sentiment: you already have infinite health, SP and health & SP.
Why do you need to go through the bother of looking for a value in cheat engine, and just play the game? Raper beast isn't hard to turtle up against. The nerf to back dodges is bit of an issue, but it was a good move because now it isn't a simple matter of dancing back and to and generally making all the fights trivial, Tiki isn't a Ryu (ninja gaiden Ryu) rule 64, forward dodges take timing but are still viable.
The actual fighting part of Raperbeast reminds me of the days when 3 fairy crushers was a clusterfuck, just use a similar strategy, and HEAVY KICK THE CRAP OUT OF HIM
I see. Since I am about to get ready for class, I can't do anything right now but give you another tip. When I come back home, however, I can attempt to find the values all over again. There are two addresses that you are looking for. One is for Tiki and the other is for the Frozen Wolf. They are both lower than 20, and they start at 0, I believe. When one rises, the other one usually rises as well even though it may be 1 point or so off. All of the addresses you want to look at it will be green, btw. Oh, and make sure you have Fast Scan off.Narrowed it down to about 36 possibilities, but can't seem to get it to go much lower. So either I've messed up somewhere along the way, or the FF engine is taunting me. ^^;
*smacks self*I see. Since I am about to get ready for class, I can't do anything right now but give you another tip. When I come back home, however, I can attempt to find the values all over again. There are two addresses that you are looking for. One is for Tiki and the other is for the Frozen Wolf. They are both lower than 20, and they start at 0, I believe. When one rises, the other one usually rises as well even though it may be 1 point or so off. All of the addresses you want to look at it will be green, btw. Oh, and make sure you have Fast Scan off.
It's only been that way for.....ever. Just FYII might be inadvertently be bringing it to Eluku's attention, but simply holding down the left & right keys does all the jiggling for you: perfect for one-handed escapes.
Thanks. I'm glad I was able to help out.*smacks self*
I knew I was forgetting something. *checks list again*
Yep, there it is, right in front of my face. I somehow managed to ignore the green variables in the list. XD
In any case, problem solved, and you've got more rep headed your way(once it lets me, anyway) for being so helpful. :3
Well, that was rather enlightening. I wonder if it'll work with a controller.I might be inadvertently be bringing it to Eluku's attention, but simply holding down the left & right keys does all the jiggling for you: perfect for one-handed escapes.
And now that I know this, I feel rather dumb.It's only been that way for.....ever. Just FYI
No worries, if you don't learn something new every once and a while it would make for a boring life.And now that I know this, I feel rather dumb.
There is no story. What's there to understand?hey I am new to this site and I signed up just for this thread, I have searched all over google and found a few dead ends that talked about a translator for Fairy Fighting, does such a thing exist? or is there a way to mod the game or patch it so I could understand it?
Well.. theres no written story.. I believe the skippable cutscene before fighting Eggplant explains it all. You're a fairy named Tiki who, while being filled by Eggplant in all holes possible with green goo, manages to escape from her captor. Thus her adventure begins.There is no story. What's there to understand?