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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

what i do to put the plant girl in her place, is a strong aerial attack (jump + w) then i double tap the back or forward button depending on where i am. Then repeat. make sure she doesn't fist u other wise the fight just might go on for ever. Good Luck :)
 
Re: Fairy Fighting

If you're prepared to:

A) cheat
B) accept that the fight is going to take a while

I've found that spamming the heavy kick attack against the plant girl is very effective.

Jesus he makes his enemies hard though.
 
Re: Fairy Fighting

lol So I came back to this game to play the newest version. I see its back to being set to impossibly hard difficulty again. The Plant girl is unbelievable cheap. I had trouble killing her with the infinite life cheat on its that bad.
If you move to the edge of the arena, you can health-recharge, and the only thing the plantgirl can hit you with is the thorn-throw.

Once you're charged up, double-tap forwards to dash up to her, then alternate between dashing from one side of the plantgirl to the other, and strong-punching her backside.
An once that bee gets his super bar an grabs you once its over aside from exploiting him not attacking anymore. Since as soon as you push out the egg he immediately grabs you again.
This one ain't finished yet. I suspect that the bee's super bar is supposed to deplete when it sticks an egg in Tiki. Or something.
Seriously I like the animation in this but as a fighting game it always skirts the line between having obvious AI flaws or either incredibly cheap AI with attacks you just can't avoid. It's not like this guy is getting our quarters everytime we lose like the old Arcades. Tone it down a notch for god sakes.
I think the difficulty's pretty appropriate. Practice makes perfect, after all, and you don't even have to feed quarters into the arcade machine to get it.
 
Re: Fairy Fighting

I see nothing wrong with the difficulty, all stages are still beatable (some requiring certain amount of cheap tricks / luck abuse).
If all else fails, there's always cheats... or you could wait for another (less cheap) version.
Doesn't the game allow you to change the speed? Would be one way to get an advantage by having more time to react.

As for the Bee, after Tiki has removed the egg she ends up exhausted on the ground just as if she'd have masturbated into an orgasm, Tiki seems to be invulnerable during this time though.
I also get the same effect as KakkaHousu, after inserting an egg Bee just gives up and hovers around until Tiki slaps it to death or ejects the egg.

In other news, Tiki has a new move. It's a... heel kick?
The command is Down, Back, Kick, or QCB+A/S, or quarter circle back + kick.
Strong version is slow but devastating. Not to mention it looks cool.

My keyboard (USB one) also couldn't press Down+Q+A at first, then I moved the buttons one row to the right and now it works fine.

Oh, first post, there goes my lurking streak.
 
Re: Fairy Fighting

Haven't tried the bee yet as I'm waiting for a more stable version so I can't comment about it yet.

The enemies ARE cheap and can be menacing for hours if you just charge at them. They are incredibly simple though and a few rounds against them should be enough to know their attacks and loopholes that can be used to avoid reprisals. Anyone who has played games with difficult bosses should be able to relate.

So far the enemy I think was the hardest is that meatball which took me the longest to figure out that going for the air was the only way.
 
Re: Fairy Fighting

The heel kick is really never worth it as far as I can see.
 
Re: Fairy Fighting

Like I keep saying, it's way hotter if the AI's strong enough for you to play properly against them and still get raped/lose. It's a problem I had with Mission to Zebes, actually - it was far too easy to defend yourself, the only things that would ever get through would be bugged things or if you just really mess up (and the ones most likely to get through are also the least hot of the animations)
 
Re: Fairy Fighting

The update realy loocking nice ^_^.

But maybe a cosmetic add on the bee woud be cool ,was more expecting it to loock like this.




A tail bigger in the midle ,and maybe a bit more then a triangle for the face woud be nice .

Of course image is only for an idea for face and tail ,the rest sems prety ok.
 
Re: Fairy Fighting

from where can we load the updates???
 
Re: Fairy Fighting

As an alternative with a USB keyboard, simple configure the buttons so q and a are both the same keyboard button. it can be a pain, but the game lets you change it in the middle of, so you can switch back and forth if needed.

I suspected it might've been solved this way, but didn't have time to test it. Silly USB keyboards.

from where can we load the updates???

It's on the first post in the same damn thread you are posting in IN BIG RED LETTERS.
 
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Re: Fairy Fighting

@Cyaragos

Thankx

@Pyro90

Thankx for the advice
 
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Re: Fairy Fighting

I've learned to look for links to the developers main website or blog....look at the VERY first post before asking. Makes life easier on all of us.
 
Re: Fairy Fighting

Does anyone have an ubdated list of moves for the fairy? Hell, I'd be happy with a non updated one... I think I saw one in this thread a few months ago, but I'm not sure.. does anyone have it?
 
Re: Fairy Fighting

I still want to see ending rape animation for Expandbee, and the Meatcatcher's new special move. I'd also like to see some new game over art featuring the alternative color selections of Tiki if possible. :D
 
Re: Fairy Fighting

Moveset. If someone wants to correct the names feel free. Most of the moves are shown when selecting Tiki. The only two that aren't are the Fairy Shot and what I dubbed Fairy Breath.

d = Down
f = Forward
b = Back
P = any punch
LP = Light Punch
HP = Hard Punch
K = Kick
LK = Light Kick
HK = Hard Kick


f, f / b, b - Dash
Tiki hops over the ground a good distance. She flashes blue with a few afterimages as she does to show, and during the hop she is invincible. There are vulnerable frames during the start and finish, but the enemy needs to grab you just as you start in order to knock you out of this.

d, d - Crouch
Tiki pretty much throws herself to the ground with her ass slightly in the air. This is purely defensive and can be used to avoid a number of attacks, mostly Meat Catchers projectile grab. It can go under other attacks, but realistically you won't get any warning to actually get her to crouch in time.

d + LP + LK - Masturbate
Tiki plays with herself and fills both her health and SP bars. Masturbate for long enough and Tiki will cum for a few seconds. She cannot be touched during that time, but afterwards she will sit on the ground resting and completely exposed.

d, df, f + P - Sliding Punch
Tiki take a moment to wind up before sliding forward with her fist to the ground. After moving forward depending on which Punch you used she will end with a standing uppercut. The LP version doesn't hit as hard and doesn't move as far, but it comes out faster than the HP version.

f, d, df + P - Wind Upper
Typical Dragon Punch move, Tiki leaps into the air and and smacks her enemy multiple times as she does. Unlike other similar moves this one doesn't suffer from a large window of recovery. LP makes her hop just a little for light damage, HP makes her launch into the air for a heavy attack.

d, db, b + P - Fairy Tackle
Can be used in the air
Tiki takes a moment to prepare before she charges forward flying through the air with her fists leading the way. The LP version moves forward slowly and only slows Tiki's descent if she uses it in the air, but it can hit repeatedly and do more damage than the HP version. It takes a little longer to charge, but Tiki becomes a streak that shoots through an enemy and really doesn't lose any altitude. This version is best used as a means to get behind an enemy whenever you get cornered.


K (tap) - Rapid Kick
Tiki sticks her leg out and starts kicking an enemy as quickly as she can. Using LK makes her kick to the ground while HK makes her kick to her side. LK is weaker, but it effectively keeps an enemy stunned. HK is very strong, but it pushes an enemy back. After a few kicks Tiki will stop and recover for an extended period. Supposedly you can use Sliding Punch during that time, but I've never seen it work properly.

d, db, b + K - Fairy Shot
Tiki winds up and executes a small jumping kick. She doesn't truly leave the ground, and the distance varies depending on the kick. LK will send her forward a good distance, HK will practically keep her in place. The Light doesn't do much damage but is good for closing the distance while attacking. The Hard hurts, but getting it to actually hit is another matter.

LP (tap) - Fairy Breath
Must be at full SP
Tiki brings her hands up as if she were blowing a kiss, and a gust of wind is released that can repeatedly strike the enemy. This move can hit hard, but it has a pretty good windup. Once it does hit keep tapping LP to keep up the attack. It can last for a pretty long time, but it drains SP pretty quickly.


d, df, f, d, df, f + HP - Wind Slash
Must be at full SP
Tiki flashes for a few moments, then she uppercuts with both arms and releases a strong projectile that travels on the ground and is as tall as her. The move is executed quickly, and after Tiki fires it she does a small backflip and is read to move once again. You can actually chase after the Wind Slash and join it as it pummels your enemy.
 
Re: Fairy Fighting

Might as well put the basic attacks in too.

Light Punch - a jab, low damage and range but comes out quickly.

Heavy Punch - strong double-hit attack, comes out deceptively quickly but you're vulnerable if you whiff it.

Light Kick - a side kick which comes out a little slower than light punch, but has a longer range.

Heavy Kick - awkward half-spun high heel kick (I think), fair bit of damage but long wind-up and recovery plus short range.

Crouching attacks - all of 'em are only really useful on drinkingworms, and they're not that great there. Probably just avoid the whole set.

Bullet Dive - jumping Heavy Punch attack. Powerful, and the hit comes quite late so quick recovery. Great aerial attack if they can't hit air targets well.

Flying Kick - jumping Light Kick attack. Weak and useless. Comes out quickly though. MAY have some use in hitting Expandbee when he ascends for his first grab attack.

Spinning Kick - jumping Heavy kick attack. Front-flip into a heel kick. About as strong as the bullet dive, hits a bit earlier so you may be vulnerable when you hit the ground, but you're less likely to be grabbed out of it.
 
Re: Fairy Fighting

Someone said something about Tiki masturbating to bring her health back up? How is that accomplished?
 
Re: Fairy Fighting

Someone said something about Tiki masturbating to bring her health back up? How is that accomplished?

d + LP + LK - Masturbate
Tiki plays with herself and fills both her health and SP bars. Masturbate for long enough and Tiki will cum for a few seconds. She cannot be touched during that time, but afterwards she will sit on the ground resting and completely exposed.

Man, learn to read, its on the same fucking page, this is beyond stupid even for a joke...
 
Re: Fairy Fighting

, from what google translate says the only thing I'm able to decipher is that you may now directly choose stage 6 (which is the ExpandBee). There might also be a new normal attack animation for the bee, but I'm not entirely sure about this. Will update as soon as the download is done.

Edit:
As far as i can see, there is no new attacks for the bee. However, it will continue to use its tongue-rape ability even after Tiki has been impregnated. On the other hand (unless it's just a bug for me), it completely stops attacking after it has filled its SP bar when you are impregnated.

Edit2:
Oh actually (unless i've missed it from previous versions), there seems to be a new attack for Tiki when she's impregnated. Tap the punch button (default W), and she does a super punch that knocks the bee over.
 
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Re: Fairy Fighting

There was also things about the behavior of the fairy being changed at the time. Egg laying was shorter. The bee inserting the egg now puts its sp to half. And there was something about a strong punch hitting repeatedly.
 
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