TheBurningFox
Jungle Girl
- Joined
- Jul 24, 2011
- Messages
- 25
- Reputation score
- 1
I would love to see an enemy that impregnates her as a regular move, so your always having to deal with more and more enemies~
new update
changed spike move to be more AOE and with no escape bar
added new move (seems like a block of sharp ice that tiki gets stuck on and then acts like a horse sex-toy)
new game over CG for the special attack with baby FW puppies
new game over CG for normal end with giant ice spikes
next update will contain new stage with 4 mice as the enemies
I would love to see an enemy that impregnates her as a regular move, so your always having to deal with more and more enemies~
next update will contain new stage with 4 mice as the enemies
What? He's already done with FrozenWolf?
I don't know... the whole battle seems a little underwhelming.
Take a look at the spider encounter. There's so much CG, so many endings...
You mean sort of like the Expandbee, but then they hatch in combat and fight you?
The new horse torture move doesn't look right when you touch the edge of it - one horse shatters and another one appears underneath you? Also the hitboxes seem really weird on it. Finally it causes FW to get a boner, but he uses his pounce before you're freed from the horse and then his boner disappears. So that's a bit useless.
Funny, that's my girlfriend's favourite scene.
Anyway I liked the ice spike move and I look forward to whatever this weekend brings. A turnaround aerial counter could be good but what would you do to stop it being too similar to fallen fairy's aerial counter?
This game is a weaker version of Queen's Axe with the advantage that you don't have to switch the system language.