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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

New update:

Opening cinematic to Expandbee
New hadoken-like special move (→ ← ↓ → + strong punch)
 
Re: Fairy Fighting

Question: Stage select doesnt let you see the opening for the stages? You have to play one by one?
 
Re: Fairy Fighting

Question: Stage select doesnt let you see the opening for the stages? You have to play one by one?

Opening cinematics still play if you just select the stage. The only exception is Meatcatcher, because you can't select his stage anymore.
 
Re: Fairy Fighting

New update's out.

Few changes to test.
 
Re: Fairy Fighting

Anybody know what actually changed...the google-fu isn't producing much info. Something about backgrounds and her whirlwind move.
 
Re: Fairy Fighting

Anybody know what actually changed...the google-fu isn't producing much info. Something about backgrounds and her whirlwind move.

From what I can tell, Fallen Fairy now uses Jelly's background stage and the Green Water-type monster now has an intro scene.

That's all I can find.
 
Re: Fairy Fighting

how do i activate the skill that makes tiki summon wind around her? I tried looking back but i couldn't find it
 
Re: Fairy Fighting

how do i activate the skill that makes tiki summon wind around her? I tried looking back but i couldn't find it

I bet the command is Down + Light Punch. - "Tap repeatly" or maybe Down, Down + Weak Punch or either both D, D + LP, LP.

Just guess, which three of this commands are right.
 
Re: Fairy Fighting

Close, but not quite accurate. Hold down and quickly tap strong punch. You must be at full SP to do this.
 
Re: Fairy Fighting

The update also adds a new move for Tiki, sort of a fireball. The combination is 6426+HP, costs one full SP bar. Seems weaker than the original ground wave, but has greater range.
 
Re: Fairy Fighting

I'm really loving these intro pieces for the level's. It's really putting together a story, and not just "Tiki walks up to monster, beats it, moves onto next monster"

The bee dropping her after checking her for eggs and finding none is a pretty clever transition
 
Re: Fairy Fighting

I'm really loving these intro pieces for the level's. It's really putting together a story, and not just "Tiki walks up to monster, beats it, moves onto next monster"

The bee dropping her after checking her for eggs and finding none is a pretty clever transition

I thought the plant girl was so cute after being smacked, it almost made me feel bad. Then I remember, bitch tried to drink my ovaries
 
Re: Fairy Fighting

I thought the plant girl was so cute after being smacked, it almost made me feel bad. Then I remember, bitch tried to drink my ovaries
She just needs a mommy figure. That's why she probably likes to crawl into fairy vaginas.

Of course, one does wonder what the heck that red thing is that AlauLune is letting grow inside Tikki.
 
Re: Fairy Fighting

I've been keeping an eye on Fairy Fighting since its origins, and I've gotta say:

Am I the only person that does not give a shit about the combat mechanics?

I don't care if fairy wave's damage was buffed 13%, or that strong kick had its startup time reduced by 8 frames. I'm not here for balance, for competition (against computers?), or for combo potential. I'm not here for anything other than weird, terrifying pornography.
 
Re: Fairy Fighting

I've been keeping an eye on Fairy Fighting since its origins, and I've gotta say:

Am I the only person that does not give a shit about the combat mechanics?

I don't care if fairy wave's damage was buffed 13%, or that strong kick had its startup time reduced by 8 frames. I'm not here for balance, for competition (against computers?), or for combo potential. I'm not here for anything other than weird, terrifying pornography.

I don't know - I like to be able to play it like a fighter game, but for it to always be so difficult that if I play at any worse than my best I'll lose. The actual fact of personally barely losing to the opponent despite my best efforts makes it way more awesome.
 
Re: Fairy Fighting

I love the balance of Fairy Fighting. It's one of the reasons it's one of my favorite H games, because you don't have to try to lose to see the sex scenes, that annoys the hell out of me in about 95% of H games. You can enjoy it as a real game and as an H game. Most games you go into them and just walk around losing to all the enemies to see their animations, and then move on until you finish the game. I really dislike that and wouldn't pay for that kind of content. There's plenty of free hentai around, but making a good game AND good hentai at the same time is so rare.
 
Re: Fairy Fighting

Fruit is on the money. It's a game that is balanced out pretty well. How many H games can you count that have a good balance of gameplay, sex, and control, and difficulty?
 
Re: Fairy Fighting

It's half and half for me. I liked that the game was balanced and that I could beat them. Which I did. I also enjoy just sitting there and watching fairy-chan get fucked up. At which point, I couldn't care less about the fight mechanics either.
 
Re: Fairy Fighting

It's half and half for me. I liked that the game was balanced and that I could beat them. Which I did. I also enjoy just sitting there and watching fairy-chan get fucked up. At which point, I couldn't care less about the fight mechanics either.

Hence we got the watch mode for that. Also another plus when you think about it. Most of the games forced me to either play and not fap, or fap and be unable to progress. Having options is a nice touch. Some games have a gallery, which is kinda better in other ways, but the watch mode is damn good in it's own way in that you don't need to keep renewing animations or rotating them. The flaw with watch mode is the AI programming spamming.
 
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