Sscdrake
Jungle Girl
- Joined
- Mar 1, 2012
- Messages
- 158
- Reputation score
- 63
Am I the only one put off by the sheer tedium and one-sidedness of the mechanics of these fights? Like I know there's supposed to be some cheese for fighting the grey cat where you just get in a corner and use the heavy kick to keep her at a distance, except she has the ability to cancel any of her attack animations into a block, or if she doesn't, sometimes your kick just mysteriously doesn't hit anyway for unknown reasons. Coupled with her attacks doing twice the damage of yours, all it takes is having her get in once to remove all progress (which she can easily do since she can block and move forward at any time; your attacks have recovery, hers don't if the game doesn't want them to.) And if you dare try to fight her outside the corner of the screen she has that invincible dash to get through your attacks and get behind you for free at any time.
And she's the easy one. I've gotten to the slug girl, and all I can do is get knocked away, get spit on, and then get dragged in, and at that point the fight's basically over already. Game over, go end up in a stalemate with the cat for another 20 minutes if you want another shot at it because of that other brilliant idea where you have to do these fights consecutively. I haven't even seen this tiger girl yet because even when I do get to the slug girl, she wins pretty much automatically by virtue of having ranged attacks and me not having a block button. Unless there is one and I missed when it was added.
It's just amazing to me that the person designing the gameplay of this segment also did fairy fighting, where the game was still pretty unbalanced in the enemy's favor but it at least showed some competence and at least a passing familiarity with how fighting games work. But is there something I'm missing, or do you really just have the two attacks and that's it?
Nah, it's not just you. This entire arena section is pretty janky and is tedius far more than actually challenging. I mean, Fairy Fighty wasn't a anywhere close to being as smooth as even the shittiest fighter game, but it was servicable and at least had a good range of animations thrown in for the fight. These pretty much have a small subset of animations and not a whole lot of interesting mechanics for the fights themselves. Kind of sucks this is where the game has been sitting for so long; can't wait until we leave it far far behind and finally move on to the new zone. Couple years at this rate, though, lol.
But yeah, it's worse than fairy fighting, which is weird. I really hate it. You can cheese it, but you sort of have to, and it's not exactly fun or entertaining.