Hentai no Echii
Demon Girl Pro
- Joined
- Oct 16, 2013
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Seems like Enokippu's back again with a sequel for his past game, Kunoichi Botan. Now with Live2D. Seems like
It's still in early development and seems to retain the game play from his first one.
The demo is available
Basic gameplay:
Like its predecessor, Kunoichi Botan II is a semi-stealth RPG Maker game, where you can avoid combat (and save your precious HP) during infiltration by
Combat (may be subject to change):
Kunoichi Botan II takes the combat rape system from Akakubi (one of Enokippu's previous games), and builds on top of it by incorporating the grapple-escape mechanics from the first Botan game, and adding Live2D animations and voice acting. Instead of being turn-based though, this game uses what TV Tropes calls the
You have the usual option of attacking/using arts/using items/defending during your turn. On enemy turns, successful QTEs let you mitigate damage or avoid grapples. When grappled though (either by failing a QTE or starting the match already grappled), getting the next QTEs right appear to halt the "progress" of the grapple somewhat and only buys you a bit of time, unlike in Akakubi where a series of successful QTEs shakes the assailant off. This is where the mechanics of the first Kunoichi Botan game come in. At the end of a series of QTEs, you're presented with 4 choices, to continue "pleasuring" the guy (媚びろ), pull a suprise attack (不意打ち), try to shake him off (振り払う), or to simply endure (耐える). Based on Enokippu's Ci-en posts, its difficult to pin down exactly how arousal interacts with this system. But if we assume that it follows the first game, then getting the enemy as horny as possible (but without penetration) while keeping Botan's arousal low would be the goal. Penetration would then lower the chances of a surprise attack succeeding, and getting creampied too much would lead to a GOR scene, thanks to the mindbreaking properties of half-oni semen.
Controls:
Standard RPG Maker stuff:
Arrow keys: Movement (mouse clicking also lets controls movement) and QTE inputs
Tags/Fetishes:
Other Images:
You must be registered to see the links
, creator of Ruins Seeker, is helping him out for this one. (
You must be registered to see the links
)It's still in early development and seems to retain the game play from his first one.

You must be registered to see the links
's back again with a sequel for his past game, Kunoichi Botan. Now with Live2D and
You must be registered to see the links
. Seems like
You must be registered to see the links
, creator of Ruins Seeker, is helping him out for this one (
You must be registered to see the links
).The demo is available
You must be registered to see the links
(requires a subscription to his Ci-en).Basic gameplay:
Like its predecessor, Kunoichi Botan II is a semi-stealth RPG Maker game, where you can avoid combat (and save your precious HP) during infiltration by
You must be registered to see the links
goons. These guys will chase you if you get noticed and will force you into combat if they catch you. Other enemy types may
You must be registered to see the links
behind you and initiate a grapple QTE when your back is turned. The difficulty of infiltration can potentially be lowered depending on the actions taken during "intelligence mode". Here, you run around town gathering info by helping out the townsfolk, or by seducing/pick pocketing the right people. You can also avoid (or seek out) sexual harassment events in this phase.Combat (may be subject to change):
Kunoichi Botan II takes the combat rape system from Akakubi (one of Enokippu's previous games), and builds on top of it by incorporating the grapple-escape mechanics from the first Botan game, and adding Live2D animations and voice acting. Instead of being turn-based though, this game uses what TV Tropes calls the
You must be registered to see the links
(examples of this include Child of Light, Final Fantasy's ATB, and Epic 7's combat readiness). You can see this in action for regular combat
You must be registered to see the links
, and for combat rape scenarios
You must be registered to see the links
and
You must be registered to see the links
.You have the usual option of attacking/using arts/using items/defending during your turn. On enemy turns, successful QTEs let you mitigate damage or avoid grapples. When grappled though (either by failing a QTE or starting the match already grappled), getting the next QTEs right appear to halt the "progress" of the grapple somewhat and only buys you a bit of time, unlike in Akakubi where a series of successful QTEs shakes the assailant off. This is where the mechanics of the first Kunoichi Botan game come in. At the end of a series of QTEs, you're presented with 4 choices, to continue "pleasuring" the guy (媚びろ), pull a suprise attack (不意打ち), try to shake him off (振り払う), or to simply endure (耐える). Based on Enokippu's Ci-en posts, its difficult to pin down exactly how arousal interacts with this system. But if we assume that it follows the first game, then getting the enemy as horny as possible (but without penetration) while keeping Botan's arousal low would be the goal. Penetration would then lower the chances of a surprise attack succeeding, and getting creampied too much would lead to a GOR scene, thanks to the mindbreaking properties of half-oni semen.
Controls:
Standard RPG Maker stuff:
Arrow keys: Movement (mouse clicking also lets controls movement) and QTE inputs
- Arrow keys + shift: Run
- Z: Accept/interact
- X: Menu/back
- Ctrl: skip/fast forward dialogue
Tags/Fetishes:
- Female protagonist
- Coercion/Rape
- Prostitution
- Big breasts
- Mind break/corruption
- Hypnosis
- Ryona
Other Images:
Hypnosis minigame:
Grapple screenshot:
Battle tutorial:
Prostitution interface:
Another shot of the prostitution interface:
Game over CG:

Grapple screenshot:

Battle tutorial:

Prostitution interface:

Another shot of the prostitution interface:

Game over CG:

Links:
You must be registered to see the links
(Contains videos of Live2Ds and game updates)
You must be registered to see the links
(Has stuff not in Ci-En)Attachments
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