Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)
Glad we will have her voiced now!
Yeah, it really increase the gameplay experience X3 ! It makes me 10 times more excited when playing the game ^^;
Just wondering, Is the Seiyuu Japanese or English?
Japanese, hehe ^^; ... I totally fall in love with anime voices lol
Woahhh

Didn't know that Seiyuu voice service is 1000$+
So expensive....
that's the fee for DLSite's seiyuu service (something like 500$ for management fee, 450$ for booking fee + 3$/words). That's why i needed the patreon at first ^^.
I managed to find someone with the help of Sunrider's developer (he's a hentai VN dev) so no crazy fee etc. Total cost is 100$ for Spica's voice

. I'm still thinking about it so it's not decided yet but I want to add voice to Mistrene (the whip girl) too
Pretty good review although I have to disagree with some of his points but well he did like it in the end so that's that. At least that's a bit of publicity for your game!
Anyway it's good to hear that you've finally found a VA for your game!
Yeah, I think all of his reviews has valid reasons, though resource problem is limiting me from applying a lot of his suggestions but I'll do what I can within my capabilities! What parts that you disagree with?
And i'm confused with this plane switching. I adapted this method because a lot of reviews says that Treasure's Guardian Heroes (the inventor of this plane switching system) is a pretty big break through in a beatemup world. So I'm kinda surprised that people complain about it .. maybe i screwed up somewhere in implementing it? (I never play Guardian Heroes, only watch youtube and read reviews about it)
I also concerned about his comments in regards to having to button mash when knockdowned with torn clothes. Should i keep this feature .. or change it? I personally like this feature but I kind of understand if this might be a turn off for some people. And I think we do need something like button mashing (or similar alternatives) to delay her from waking up too quickly because the enemy needs some time to get close to her and do her
I'd say its fine that there are 3 lanes instead of being able to move freely around. It can be used as a strategical factor for avoiding a whole fleet of mobs going for you all at once, or dodging stuff.
I do agree with the button mashing though. I feel like the need to fill up the gauge for every single time is too repetitive. If possible, filling it is a lot way easier in the beggining, but if you repetitively get knocked-down, it becomes harder and harder. The current one feels like it is moderately hard -> going even harder.
thanks! glad you enjoy the lane switching !
The current system for the button mashing is based on spica's HP & lust. The lower her hp and higher her lust, the harder for her to get up. So in a way it's already just like your suggestion i think? probably just need some tweaks to change it from moderately hard to easy when her hp is full and her lust is empty?